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3D computer graphics

Index 3D computer graphics

3D computer graphics or three-dimensional computer graphics, (in contrast to 2D computer graphics) are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering 2D images. [1]

112 relations: A Computer Animated Hand, Adobe Premiere Pro, Algorithm, Ambient occlusion, Anaglyph 3D, Animation, Apple II, Artistic rendering, Autodesk 3ds Max, Blackmagic Fusion, Blender (software), Boeing, Cobalt (CAD program), Combustion (software), Comparison of 3D computer graphics software, Compositing, Computer animation, Computer file, Computer simulation, Computer vision, Computer-aided architectural design, Computer-aided engineering, Computer-aided manufacturing, Computer-generated imagery, Digital geometry, Digital image, Digital image processing, Dimension, Dunkerque-class battleship, Dynamical simulation, Edwin Catmull, Experience Curiosity, Exporter (computing), Film editing, Final Cut Pro, Finite element method, Frederic Parke, Full motion video, Futureworld, Game development tool, Game engine, Geometry pipelines, Geometry processing, Glossary of computer graphics, Graphic art software, Graphics, Graphics processing unit, Home computer, Human interface device, Importer (computing), ..., Inverse kinematics, Isometric graphics in video games and pixel art, Key frame, Level editor, Light transport theory, Lighting, List of 3D computer graphics software, List of 3D graphics libraries, List of 3D modeling software, List of 3D rendering software, List of stereoscopic video games, Location, Machinima, Match moving, Mathematics, Medical animation, Metadata, Motion capture, Non-photorealistic rendering, Output device, Photorealism, Plug-in (computing), Polygon (computer graphics), Procedural modeling, Product lifecycle, Programmer, Raster graphics, Ray tracing (graphics), Real-time computer graphics, Reflection (computer graphics), Render farm, Rendering (computer graphics), Scene (drama), Shading, Shake (software), SIGGRAPH, Stereoscopy, Texture mapping, The Salt Lake Tribune, Three-dimensional space, Timeline of computer animation in film and television, University of Utah, Value-added service, Vector graphics, Video game, Video game graphics, Visual arts, WebGL, William Fetter, Wire-frame model, YafaRay, 2.5D, 2D computer graphics, 3D computer graphics, 3D data acquisition and object reconstruction, 3D modeling, 3D printing, 3D projection, 3D reconstruction, 3D reconstruction from multiple images, 3D rendering, 3D scanner. Expand index (62 more) »

A Computer Animated Hand

A Computer Animated Hand is a 1972 American computer-animated film produced by Edwin Catmull and Fred Parke.

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Adobe Premiere Pro

Adobe Premiere Pro is a timeline-based video editing app developed by Adobe Systems and published as part of the Adobe Creative Cloud licensing program.

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Algorithm

In mathematics and computer science, an algorithm is an unambiguous specification of how to solve a class of problems.

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Ambient occlusion

In computer graphics, ambient occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting.

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Anaglyph 3D

Anaglyph 3D is the name given to the stereoscopic 3D effect achieved by means of encoding each eye's image using filters of different (usually chromatically opposite) colors, typically red and cyan.

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Animation

Animation is a dynamic medium in which images or objects are manipulated to appear as moving images.

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Apple II

The Apple II (stylized as Apple.

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Artistic rendering

Rendering in visual art and technical drawing means the process of formulating, adding color, shading, and texturing of an image.

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Autodesk 3ds Max

Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images.

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Blackmagic Fusion

Blackmagic Fusion (formerly eyeon Fusion and briefly Maya Fusion, a version produced for Alias-Wavefront) is post-production image compositing developed by Blackmagic Design and originally authored by eyeon Software.

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Blender (software)

Blender is a professional, free and open-source 3D computer graphics software toolset used for creating animated films, visual effects, art, 3D printed models, interactive 3D applications and video games.

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Boeing

The Boeing Company is an American multinational corporation that designs, manufactures, and sells airplanes, rotorcraft, rockets, satellites, and missiles worldwide.

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Cobalt (CAD program)

Cobalt is a parametric-based computer-aided design (CAD) and 3D modeling program that runs on both Macintosh and Microsoft Windows operating systems.

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Combustion (software)

Combustion was a computer program for motion graphics, compositing and visual effects.

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Comparison of 3D computer graphics software

3D computer graphics software refers to programs used to create 3D computer-generated imagery.

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Compositing

Compositing is the combining of visual elements from separate sources into single images, often to create the illusion that all those elements are parts of the same scene.

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Computer animation

Computer animation is the process used for generating animated images.

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Computer file

A computer file is a computer resource for recording data discretely in a computer storage device.

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Computer simulation

Computer simulation is the reproduction of the behavior of a system using a computer to simulate the outcomes of a mathematical model associated with said system.

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Computer vision

Computer vision is a field that deals with how computers can be made for gaining high-level understanding from digital images or videos.

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Computer-aided architectural design

Computer-aided architectural design (CAAD) software programs are the repository of accurate and comprehensive records of buildings and are used by architects and architectural companies.

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Computer-aided engineering

Computer-aided engineering (CAE) is the broad usage of computer software to aid in engineering analysis tasks.

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Computer-aided manufacturing

Computer-aided manufacturing (CAM) is the use of software to control machine tools and related ones in the manufacturing of workpieces.

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Computer-generated imagery

Computer-generated imagery (CGI) is the application of computer graphics to create or contribute to images in art, printed media, video games, films, television programs, shorts, commercials, videos, and simulators.

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Digital geometry

Digital geometry deals with discrete sets (usually discrete point sets) considered to be digitized models or images of objects of the 2D or 3D Euclidean space.

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Digital image

A digital image is a numeric representation, normally binary, of a two-dimensional image.

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Digital image processing

In computer science, Digital image processing is the use of computer algorithms to perform image processing on digital images.

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Dimension

In physics and mathematics, the dimension of a mathematical space (or object) is informally defined as the minimum number of coordinates needed to specify any point within it.

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Dunkerque-class battleship

The Dunkerque-class battleship was a type of warship constructed for the French Navy in the 1930s.

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Dynamical simulation

Dynamical simulation, in computational physics, is the simulation of systems of objects that are free to move, usually in three dimensions according to Newton's laws of dynamics, or approximations thereof.

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Edwin Catmull

Edwin Earl Catmull (born March 31, 1945) is an American computer scientist and current president of Pixar and Walt Disney Animation Studios.

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Experience Curiosity

Experience Curiosity is an interactive web application developed by NASA's Jet Propulsion Laboratory to celebrate the third anniversary of the ''Curiosity'' rover landing on Mars.

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Exporter (computing)

An exporter is a software application that writes out a data file in a format different from its native format.

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Film editing

Film editing is a technical part of the post-production process of filmmaking.

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Final Cut Pro

Final Cut Pro is a series of non-linear video editing software programs first developed by Macromedia Inc. and later Apple Inc. The most recent version, Final Cut Pro X 10.4.2, runs on Intel-based Mac computers powered by macOS High Sierra or later.

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Finite element method

The finite element method (FEM), is a numerical method for solving problems of engineering and mathematical physics.

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Frederic Parke

Frederic Ira Parke graduated from the University of Utah with a BS degree in physics in 1965.

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Full motion video

A full motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game.

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Futureworld

Futureworld is a 1976 American science fiction thriller film directed by Richard T. Heffron and written by Mayo Simon and George Schenck.

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Game development tool

A game development tool is a specialized software application that assists or facilitates the making of a video game.

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Game engine

A game engine is a software development environment designed for people to build video games.

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Geometry pipelines

Geometric manipulation of modeling primitives, such as that performed by a geometry pipeline, is the first stage in computer graphics systems which perform image generation based on geometric models.

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Geometry processing

Geometry processing, or mesh processing, is an area of research that uses concepts from applied mathematics, computer science and engineering to design efficient algorithms for the acquisition, reconstruction, analysis, manipulation, simulation and transmission of complex 3D models.

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Glossary of computer graphics

This is a glossary of terms relating computer graphics.

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Graphic art software

Graphic art software is a subclass of application software used for graphic design, multimedia development, stylized image development, technical illustration, general image editing, or simply to access graphic files.

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Graphics

Graphics (from Greek γραφικός graphikos, "belonging to drawing") are visual images or designs on some surface, such as a wall, canvas, screen, paper, or stone to inform, illustrate, or entertain.

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Graphics processing unit

A graphics processing unit (GPU) is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device.

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Home computer

Home computers were a class of microcomputers entering the market in 1977, and becoming common during the 1980s.

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Human interface device

A human interface device or HID is a type of computer device usually used by humans that takes input from humans and gives output to humans.

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Importer (computing)

An importer is a software application that reads in a data file or metadata information in one format and converts it to another format via special algorithms (such as filters).

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Inverse kinematics

Inverse kinematics is the mathematical process of recovering the movements of an object in the world from some other data, such as a film of those movements, or a film of the world as seen by a camera which is itself making those movements.

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Isometric graphics in video games and pixel art

In video games and pixel art, "isometric" refers to some form of axonometric projection (commonly, the form of dimetric projection with a 2:1 pixel ratio) where the viewpoint is angled to reveal other facets of the game environment than are typically visible from a purely top-down perspective or side view, thereby producing a three-dimensional effect.

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Key frame

A keyframe in animation and filmmaking is a drawing that defines the starting and ending points of any smooth transition.

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Level editor

A level editor (also known as a map, campaign or scenario editor) is software used to design levels, maps, campaigns, etc. and virtual worlds for a video game.

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Light transport theory

Light transport theory deals with the mathematics behind calculating the energy transfers between media that affect visibility.

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Lighting

Lighting or illumination is the deliberate use of light to achieve a practical or aesthetic effect.

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List of 3D computer graphics software

This list of 3D graphics software contains software packages related to the development and exploitation of 3D computer graphics.

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List of 3D graphics libraries

3D graphics have become so popular, particularly in video games, that specialized APIs (application programming interfaces) have been created to ease the processes in all stages of computer graphics generation.

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List of 3D modeling software

Following is a list of notable 3D modeling software, computer programs used for developing a mathematical representation of any three-dimensional surface of objects, also called 3D modeling.

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List of 3D rendering software

This page provides a list of 3D rendering software.

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List of stereoscopic video games

This is a list of stereoscopic video games.

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Location

The terms location and place in geography are used to identify a point or an area on the Earth's surface or elsewhere.

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Machinima

Machinima is the use of real-time computer graphics engines to create a cinematic production.

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Match moving

In cinematography, match moving is a cinematic technique that allows the insertion of computer graphics into live-action footage with correct position, scale, orientation, and motion relative to the photographed objects in the shot.

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Mathematics

Mathematics (from Greek μάθημα máthēma, "knowledge, study, learning") is the study of such topics as quantity, structure, space, and change.

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Medical animation

A medical animation is a short educational film, usually based around a physiological or surgical topic, that is rendered using 3D computer graphics.

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Metadata

Metadata is "data that provides information about other data".

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Motion capture

Motion capture (Mo-cap for short) is the process of recording the movement of objects or people.

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Non-photorealistic rendering

Non-photorealistic rendering (NPR) is an area of computer graphics that focuses on enabling a wide variety of expressive styles for digital art.

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Output device

In computing, an output device is a piece of computer hardware equipment that uses received data and commands from an information processing system (such as a computer or information appliance) in order to perform a task.

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Photorealism

Photorealism is a genre of art that encompasses painting, drawing and other graphic media, in which an artist studies a photograph and then attempts to reproduce the image as realistically as possible in another medium.

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Plug-in (computing)

In computing, a plug-in (or plugin, add-in, addin, add-on, addon, or extension) is a software component that adds a specific feature to an existing computer program.

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Polygon (computer graphics)

Polygons are used in computer graphics to compose images that are three-dimensional in appearance.

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Procedural modeling

Procedural modeling is an umbrella term for a number of techniques in computer graphics to create 3D models and textures from sets of rules.

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Product lifecycle

In industry, product lifecycle management (PLM) is the process of managing the entire lifecycle of a product from inception, through engineering design and manufacture, to service and disposal of manufactured products.

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Programmer

A programmer, developer, dev, coder, or software engineer is a person who creates computer software.

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Raster graphics

In computer graphics, a raster graphics or bitmap image is a dot matrix data structure that represents a generally rectangular grid of pixels (points of color), viewable via a monitor, paper, or other display medium.

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Ray tracing (graphics)

In computer graphics, ray tracing is a rendering technique for generating an image by tracing the path of light as pixels in an image plane and simulating the effects of its encounters with virtual objects.

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Real-time computer graphics

Real-time computer graphics or real-time rendering is the sub-field of computer graphics focused on producing and analyzing images in real time.

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Reflection (computer graphics)

Reflection in computer graphics is used to emulate reflective objects like mirrors and shiny surfaces.

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Render farm

A render farm is a high-performance computer system, e.g. a computer cluster, built to render computer-generated imagery (CGI), typically for film and television visual effects.

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Rendering (computer graphics)

Rendering or image synthesis is the automatic process of generating a photorealistic or non-photorealistic image from a 2D or 3D model (or models in what collectively could be called a scene file) by means of computer programs.

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Scene (drama)

In drama, a scene is a unit of action, often a subdivision of an act.

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Shading

Shading refers to depicting depth perception in 3D models or illustrations by varying levels of darkness.

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Shake (software)

Shake is a discontinued image compositing package used in the post-production industry developed by Apple Inc. Shake was widely used in visual effects and digital compositing for film, video and commercials.

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SIGGRAPH

SIGGRAPH (Special Interest Group on Computer GRAPHics and Interactive Techniques) is the annual conference on computer graphics (CG) convened by the ACM SIGGRAPH organization.

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Stereoscopy

Stereoscopy (also called stereoscopics, or stereo imaging) is a technique for creating or enhancing the illusion of depth in an image by means of stereopsis for binocular vision.

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Texture mapping

Texture mapping is a method for defining high frequency detail, surface texture, or color information on a computer-generated graphic or 3D model.

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The Salt Lake Tribune

The Salt Lake Tribune is a daily newspaper published in the city of Salt Lake City, Utah, with the largest weekday circulation but second largest Sunday circulation behind the Deseret News.

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Three-dimensional space

Three-dimensional space (also: 3-space or, rarely, tri-dimensional space) is a geometric setting in which three values (called parameters) are required to determine the position of an element (i.e., point).

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Timeline of computer animation in film and television

This is a chronological list of films and television programs that have been recognised as being pioneering in their use of computer animation.

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University of Utah

The University of Utah (also referred to as the U, U of U, or Utah) is a public coeducational space-grant research university in Salt Lake City, Utah, United States.

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Value-added service

A value-added service (VAS) is a popular telecommunications industry term for non-core services, or, in short, all services beyond standard voice calls and fax transmissions.

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Vector graphics

Vector graphics are computer graphics images that are defined in terms of 2D points, which are connected by lines and curves to form polygons and other shapes.

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Video game

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor.

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Video game graphics

A variety of computer graphic techniques have been used to display video game content throughout the history of video games.

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Visual arts

The visual arts are art forms such as ceramics, drawing, painting, sculpture, printmaking, design, crafts, photography, video, filmmaking, and architecture.

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WebGL

WebGL (Web Graphics Library) is a JavaScript API for rendering interactive 2D and 3D graphics within any compatible web browser without the use of plug-ins.

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William Fetter

William Fetter, also known as William Alan Fetter or Bill Fetter (March 14, 1928June 23, 2002), was an American graphic designer and pioneer in the field of computer graphics.

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Wire-frame model

A wire-frame model is a visual presentation of a 3-dimensional (3D) or physical object used in 3D computer graphics.

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YafaRay

YafaRay is a free, open source ray tracing program that uses an XML scene description language.

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2.5D

The two-and-a-half-dimensional (2.5D, alternatively three-quarter and pseudo-3D) perspective is either 2D graphical projections and similar techniques used to cause images or scenes to simulate the appearance of being three-dimensional (3D) when in fact they are not, or gameplay in an otherwise three-dimensional video game that is restricted to a two-dimensional plane or has a virtual camera with a fixed angle.

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2D computer graphics

2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them.

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3D computer graphics

3D computer graphics or three-dimensional computer graphics, (in contrast to 2D computer graphics) are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering 2D images.

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3D data acquisition and object reconstruction

3D data acquisition and reconstruction is the generation of three-dimensional or spatiotemporal models from sensor data.

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3D modeling

In 3D computer graphics, 3D modeling (or three-dimensional modeling) is the process of developing a mathematical representation of any surface of an object (either inanimate or living) in three dimensions via specialized software.

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3D printing

3D printing is any of various processes in which material is joined or solidified under computer control to create a three-dimensional object, with material being added together (such as liquid molecules or powder grains being fused together).

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3D projection

3D projection is any method of mapping three-dimensional points to a two-dimensional plane.

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3D reconstruction

In computer vision and computer graphics, 3D reconstruction is the process of capturing the shape and appearance of real objects.

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3D reconstruction from multiple images

3D reconstruction from multiple images is the creation of three-dimensional models from a set of images.

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3D rendering

3D rendering is the 3D computer graphics process of automatically converting 3D wire frame models into 2D images on a computer.

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3D scanner

A 3D scanner is a device that analyses a real-world object or environment to collect data on its shape and possibly its appearance (e.g. colour).

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References

[1] https://en.wikipedia.org/wiki/3D_computer_graphics

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