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Virtual reality

Index Virtual reality

Virtual reality (VR) is an interactive computer-generated experience taking place within a simulated environment, that incorporates mainly auditory and visual, but also other types of sensory feedback like haptic. [1]

165 relations: AlloSphere, Amusement arcade, Amusement park, Antonin Artaud, Anxiety disorder, Arcade game, Arcade system board, Armstrong Laboratory, Artificial Reality, Aspen Movie Map, Aspen, Colorado, Augmented reality, Balance disorder, Bob Sproull, Brenda Laurel, Carolina Cruz-Neira, Cave automatic virtual environment, Central processing unit, Cognition, Computer Chronicles, Computer Gaming World, Computer-mediated reality, Cyberpunk, Cyberspace, Damien Broderick, Daniel J. Sandin, Descent (1995 video game), Digital marketing, Diorama, Douglas Engelbart, DSM-5, Electronic Visualization Laboratory, Embarcadero Center, Eric Howlett, Ernest Cline, Exposure therapy, Extended reality, Facebook, Fresnel lens, Game controller, Google, Google Cardboard, Google Street View, Gustatory technology, Gyroscope, Haptic perception, Haptic technology, Head-mounted display, Holodeck, Holographic principle, ..., Howard Rheingold, HTC, HTC Vive, Immersion (virtual reality), International Federation for Information Processing, Interpersonal communication, Ivan Sutherland, Jaron Lanier, Joseph Nechvatal, Kevin Warwick, Kickstarter, Laurence Manning, Laval, Mayenne, Linden Lab, Liquid-crystal display, List of Sega arcade system boards, Louis B. Rosenberg, Machine, Magic Leap, Massachusetts Institute of Technology, Mattel, Maurice Benayoun, Methods of virtual reality, Michael Naimark, Michael R. Heim, Microsoft HoloLens, Mixed reality, Morton Heilig, Motion sickness, Myron W. Krueger, Neal Stephenson, Netscape, Nicole Stenger, Nintendo, Oculomotor nerve, Oculus Rift, Oliver Grau, Omnidirectional camera, OmniScriptum, Open-source model, Palmer Luckey, Philip Rosedale, Phobia, Photogrammetry, PlayStation 4, PlayStation VR, Posttraumatic stress disorder, Quake (video game), Ready Player One, Realism (arts), Reality–virtuality continuum, Recreational drug use, Robotics, San Francisco, Science fiction, Scott Fisher (technologist), Second Life, Sega, Sega Genesis, Sega VR, SegaWorld, Sensorama, Simulation, Simulator sickness, Smartphone, Snow Crash, Sony, Stanley G. Weinbaum, Star Wars: Dark Forces, Stereoscopic video game, Stereoscopy, Surveillance, System Shock, Telepresence, Telerobotics, The Man Who Awoke, The Matrix, The Sword of Damocles (virtual reality), The Theatre and its Double, The Verge, Theatre, Thomas A. DeFanti, Tracking system, User interface, Valve Corporation, VFX1 Headgear, Video game, Video game crash of 1983, Virtual body, Virtual Boy, Virtual fixture, Virtual globe, Virtual machining, Virtual reality headset, Virtual reality in primary education, Virtual reality sickness, Virtual reality therapy, Virtual world, Virtuality (gaming), Virtuality (philosophy), VPL Research, VR photography, VRML, Web3D, WebVR, Whole Earth Review, Wire-frame model, Wired glove, X3D, Zhai Zhenming, 16K resolution, 360-degree video, 3D audio effect, 3D computer graphics, 3D film. Expand index (115 more) »

AlloSphere

The AlloSphere is a research facility in a theatre-like pavilion in a spherical shape, of opaque material, used to project computer-generated imagery and sounds.

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Amusement arcade

An amusement arcade (often referred to as "video arcade" or simply "arcade") is a venue where people play arcade games such as video games, pinball machines, electro-mechanical games, redemption games, merchandisers (such as claw cranes), or coin-operated billiards or air hockey tables.

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Amusement park

An amusement park is a park that features various attractions, such as rides and games, as well as other events for entertainment purposes.

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Antonin Artaud

Antoine Marie Joseph Artaud, better known as Antonin Artaud (4 September 1896 – 4 March 1948), was a French dramatist, poet, essayist, actor, and theatre director, widely recognized as one of the major figures of twentieth-century theatre and the European avant-garde.

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Anxiety disorder

Anxiety disorders are a group of mental disorders characterized by significant feelings of anxiety and fear.

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Arcade game

An arcade game or coin-op is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades.

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Arcade system board

An arcade system board is a dedicated computer system created for the purpose of running video arcade games.

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Armstrong Laboratory

Armstrong Laboratory was a research and development organization operated by the United States Air Force Materiel Command.

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Artificial Reality

Artificial reality is a book series by Myron W. Krueger about interactive immersive environments (or virtual realities), based on video recognition techniques, that put a user in full, unencumbered contact with the digital world.

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Aspen Movie Map

The Aspen Movie Map was a revolutionary hypermedia system developed at MIT by a team working with Andrew Lippman in 1978 with funding from ARPA.

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Aspen, Colorado

Aspen is the home rule municipality that is the county seat and the most populous municipality of Pitkin County, Colorado, United States.

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Augmented reality

Augmented Reality (AR) is an interactive experience of a real-world environment whose elements are "augmented" by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfactory.

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Balance disorder

A balance disorder is a disturbance that causes an individual to feel unsteady, for example when standing or walking.

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Bob Sproull

Robert Fletcher "Bob" Sproull (born c. 1945) is an American computer scientist, who worked for Oracle Corporation where he was director of Oracle Labs in Burlington, Massachusetts.

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Brenda Laurel

Brenda Laurel, Ph.D. works as an independent scholar and consultant.

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Carolina Cruz-Neira

Carolina Cruz-Neira is a Spanish-Venezuelan-American computer engineer, known for inventing the CAVE automatic virtual environment.

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Cave automatic virtual environment

A cave automatic virtual environment (better known by the recursive acronym CAVE) is an immersive virtual reality environment where projectors are directed to between three and six of the walls of a room-sized cube.

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Central processing unit

A central processing unit (CPU) is the electronic circuitry within a computer that carries out the instructions of a computer program by performing the basic arithmetic, logical, control and input/output (I/O) operations specified by the instructions.

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Cognition

Cognition is "the mental action or process of acquiring knowledge and understanding through thought, experience, and the senses".

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Computer Chronicles

Computer Chronicles was an American half-hour television series, broadcast from 1983 to 2002 on Public Broadcasting Service (PBS) public television, which documented the rise of the personal computer from its infancy to the immense market at the turn of the 21st century.

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Computer Gaming World

Computer Gaming World (CGW) was an American computer game magazine published between 1981 and 2006.

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Computer-mediated reality

Computer-mediated reality refers to the ability to add to, subtract information from, or otherwise manipulate one's perception of reality through the use of a wearable computer or hand-held device such as a smartphone.

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Cyberpunk

Cyberpunk is a subgenre of science fiction in a futuristic setting that tends to focus on a "combination of lowlife and high tech" featuring advanced technological and scientific achievements, such as artificial intelligence and cybernetics, juxtaposed with a degree of breakdown or radical change in the social order.

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Cyberspace

Cyberspace is interconnected technology.

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Damien Broderick

Damien Francis Broderick (born 22 April 1944) is an Australian science fiction and popular science writer and editor of some 70 books.

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Daniel J. Sandin

Daniel J. Sandin (born 1942) is a video and computer graphics artist/researcher.

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Descent (1995 video game)

Descent is a 3D first-person shooter video game developed by Parallax Software and released by Interplay in 1995.

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Digital marketing

Digital marketing is the marketing of products or services using digital technologies, mainly on the Internet, but also including mobile phones, display advertising, and any other digital medium.

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Diorama

The word diorama can either refer to a 19th-century mobile theatre device, or, in modern usage, a three-dimensional full-size or miniature model, sometimes enclosed in a glass showcase for a museum.

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Douglas Engelbart

Douglas Carl Engelbart (January 30, 1925 – July 2, 2013) was an American engineer and inventor, and an early computer and Internet pioneer.

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DSM-5

The Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition (DSM-5) is the 2013 update to the Diagnostic and Statistical Manual of Mental Disorders, the taxonomic and diagnostic tool published by the American Psychiatric Association (APA).

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Electronic Visualization Laboratory

The Electronic Visualization Laboratory (EVL) is a cross-disciplinary research lab at the University of Illinois at Chicago.

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Embarcadero Center

Embarcadero Center is a commercial complex of five office towers, two hotels, an underground shopping center with more than 125 stores, bars and restaurants, two movie theaters, and fitness center on three levels.

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Eric Howlett

Eric Mayorga Howlett (December 27, 1926 – December 11, 2011) was the inventor of the LEEP (Large Expanse Extra Perspective), extreme wide-angle stereoscopic optics used in photographic and virtual reality systems.

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Ernest Cline

Ernest Christy Cline (born March 29, 1972) is an American novelist, slam poet, and screenwriter.

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Exposure therapy

Exposure therapy is a technique in behavior therapy thought to help treat anxiety disorders.

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Extended reality

Extended reality (XR) is a term referring to all real-and-virtual combined environments and human-machine interactions generated by computer technology and wearables.

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Facebook

Facebook is an American online social media and social networking service company based in Menlo Park, California.

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Fresnel lens

A Fresnel lens is a type of compact lens originally developed by French physicist Augustin-Jean Fresnel for lighthouses.

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Game controller

A game controller is a device used with games or entertainment systems to provide input to a video game, typically to control an object or character in the game.

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Google

Google LLC is an American multinational technology company that specializes in Internet-related services and products, which include online advertising technologies, search engine, cloud computing, software, and hardware.

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Google Cardboard

Google Cardboard is a virtual reality (VR) platform developed by Google for use with a head mount for a smartphone.

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Google Street View

Google Street View is a technology featured in Google Maps and Google Earth that provides panoramic views from positions along many streets in the world.

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Gustatory technology

Gustatory technology is the engineering discipline dealing with gustatory representation.

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Gyroscope

A gyroscope (from Ancient Greek γῦρος gûros, "circle" and σκοπέω skopéō, "to look") is a device used for measuring or maintaining orientation and angular velocity.

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Haptic perception

Haptic perception (italics "palpable", haptikόs "suitable for touch") means literally the ability "to grasp something".

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Haptic technology

Haptic or kinesthetic communication recreates the sense of touch by applying forces, vibrations, or motions to the user.

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Head-mounted display

A head-mounted display (or helmet-mounted display, for aviation applications), both abbreviated HMD, is a display device, worn on the head or as part of a helmet, that has a small display optic in front of one (monocular HMD) or each eye (binocular HMD).

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Holodeck

The holodeck is a fictional plot device from the television series Star Trek.

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Holographic principle

The holographic principle is a principle of string theories and a supposed property of quantum gravity that states that the description of a volume of space can be thought of as encoded on a lower-dimensional boundary to the region—preferably a light-like boundary like a gravitational horizon.

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Howard Rheingold

Howard Rheingold (born July 7, 1947) is an American critic, writer, and teacher, known for his specialties on the cultural, social and political implications of modern communication media such as the Internet, mobile telephony and virtual communities (a term he is credited with inventing).

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HTC

HTC Corporation (High Tech Computer Corporation) is a Taiwanese consumer electronics company headquartered in Xindian District, New Taipei City, Taiwan.

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HTC Vive

The HTC Vive is a virtual reality headset developed by HTC and Valve Corporation.

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Immersion (virtual reality)

Immersion into virtual reality is a perception of being physically present in a non-physical world.

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International Federation for Information Processing

The International Federation for Information Processing (IFIP) is a global organisation for researchers and professionals working in the field of information and communication technologies (ICT) to conduct research, develop standards and promote information sharing.

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Interpersonal communication

Interpersonal communication is an exchange of information between two or more people.

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Ivan Sutherland

Ivan Edward Sutherland (born May 16, 1938) is an American computer scientist and Internet pioneer, widely regarded as the "father of computer graphics." His early work in computer graphics as well as his teaching with David C. Evans in that subject at the University of Utah in the 1970s was pioneering in the field.

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Jaron Lanier

Jaron Zepel Lanier (born May 3, 1960) is an American computer philosophy writer, computer scientist, visual artist, and composer of classical music.

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Joseph Nechvatal

Joseph James Nechvatal (born 15 January 1951) is a post-conceptual digital artist and art theoretician who creates computer-assisted paintings and computer animations, often using custom-created computer viruses.

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Kevin Warwick

Kevin Warwick FIET, FCGI, (born 9 February 1954) is a British engineer and Deputy Vice-Chancellor (Research) at Coventry University in the United Kingdom.

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Kickstarter

Kickstarter is an American public-benefit corporation based in Brooklyn, New York, that maintains a global crowdfunding platform focused on creativity and merchandising.

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Laurence Manning

Laurence Manning (July 20, 1899 – April 10, 1972) was a Canadian science fiction author.

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Laval, Mayenne

Laval is a town in western France, about west-southwest of Paris, and the capital of the Mayenne department.

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Linden Lab

Linden Research, Inc., doing business as Linden Lab, is a privately held American Internet company that is best known as the creator of Second Life.

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Liquid-crystal display

A liquid-crystal display (LCD) is a flat-panel display or other electronically modulated optical device that uses the light-modulating properties of liquid crystals.

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List of Sega arcade system boards

The following is a list of arcade system boards released by Sega.

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Louis B. Rosenberg

Louis Rosenberg, PhD (born May 24, 1969) is a technologist, prolific inventor, entrepreneur, writer, and currently the CEO of the artificial Intelligence company Unanimous AI.

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Machine

A machine uses power to apply forces and control movement to perform an intended action.

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Magic Leap

Magic Leap is a U.S. startup company that is working on a head-mounted virtual retinal display, called Magic Leap One, which superimposes 3D computer-generated imagery over real world objects, by projecting a digital light field into the user's eye, involving technologies potentially suited to applications in augmented reality and computer vision.

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Massachusetts Institute of Technology

The Massachusetts Institute of Technology (MIT) is a private research university located in Cambridge, Massachusetts, United States.

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Mattel

Mattel, Inc. is an American multinational toy manufacturing company founded in 1945 with headquarters in El Segundo, California.

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Maurice Benayoun

Maurice Benayoun (aka MoBen or 莫奔) (born 29 March 1957 in Mascara, Algeria) is a French pioneer new-media artist and theorist based in Paris and Hong Kong.

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Methods of virtual reality

There are a number of methods by which virtual reality (VR) can be realized.

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Michael Naimark

Michael Naimark is an artist, inventor, and scholar in the fields of virtual reality and new media art.

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Michael R. Heim

Michael R. Heim is an American author and educator.

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Microsoft HoloLens

Microsoft HoloLens, known under development as Project Baraboo, is a pair of mixed reality smartglasses developed and manufactured by Microsoft.

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Mixed reality

Mixed reality (MR), sometimes referred to as hybrid reality, is the merging of real and virtual worlds to produce new environments and visualizations where physical and digital objects co-exist and interact in real time.

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Morton Heilig

Morton Leonard Heilig (December 22, 1926 – May 14, 1997) was a pioneer in Virtual Reality (VR) technology and filmmaker.

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Motion sickness

Motion sickness is a condition in which a disagreement exists between visually perceived movement and the vestibular system's sense of movement.

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Myron W. Krueger

Myron Krueger (born 1942 in Gary, Indiana) is an American computer artist who developed early interactive works.

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Neal Stephenson

Neal Town Stephenson (born October 31, 1959) is an American writer and game designer known for his works of speculative fiction.

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Netscape

Netscape is a brand name associated with the development of the Netscape web browser.

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Nicole Stenger

Nicole Stenger is a French-born American artist, pioneer in Virtual Reality and Internet movies.

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Nintendo

Nintendo Co., Ltd. is a Japanese multinational consumer electronics and video game company headquartered in Kyoto.

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Oculomotor nerve

The oculomotor nerve is the third cranial nerve.

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Oculus Rift

The Oculus Rift is a virtual reality headset developed and manufactured by Oculus VR, a division of Facebook Inc., released on March 28, 2016.

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Oliver Grau

Oliver Grau (born 24 October 1965) is a German art historian and media theoretician with a focus on image science, modernity and media art as well as culture of the 19th century and Italian art of the Renaissance.

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Omnidirectional camera

In photography, an omnidirectional camera (from "omni", meaning all) is a camera with a 360-degree field of view in the horizontal plane, or with a visual field that covers (approximately) the entire sphere.

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OmniScriptum

Omniscriptum Publishing Group, formerly known as VDM Verlag Dr.

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Open-source model

The open-source model is a decentralized software-development model that encourages open collaboration.

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Palmer Luckey

Palmer Freeman Luckey (born September 19, 1992) is an American entrepreneur.

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Philip Rosedale

Philip Rosedale (born 1968) is an American entrepreneur, best known as the founder of the virtual world Second Life.

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Phobia

A phobia is a type of anxiety disorder, defined by a persistent and excessive fear of an object or situation.

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Photogrammetry

Photogrammetry is the science of making measurements from photographs, especially for recovering the exact positions of surface points.

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PlayStation 4

The PlayStation 4 (PS4) is an eighth-generation home video game console developed by Sony Interactive Entertainment.

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PlayStation VR

The PlayStation VR, known by the codename Project Morpheus during development, is a virtual reality headset developed by Sony Interactive Entertainment, which was released in October 2016.

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Posttraumatic stress disorder

Posttraumatic stress disorder (PTSD)Acceptable variants of this term exist; see the Terminology section in this article.

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Quake (video game)

Quake is a first-person shooter video game, developed by id Software and published by GT Interactive in 1996.

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Ready Player One

Ready Player One is a 2011 science fiction novel, and the debut novel of American author Ernest Cline.

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Realism (arts)

Realism, sometimes called naturalism, in the arts is generally the attempt to represent subject matter truthfully, without artificiality and avoiding artistic conventions, or implausible, exotic, and supernatural elements.

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Reality–virtuality continuum

The virtuality continuum is a continuous scale ranging between the completely virtual, a virtuality, and the completely real, reality.

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Recreational drug use

Recreational drug use is the use of a psychoactive drug to induce an altered state of consciousness for pleasure, by modifying the perceptions, feelings, and emotions of the user.

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Robotics

Robotics is an interdisciplinary branch of engineering and science that includes mechanical engineering, electronics engineering, computer science, and others.

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San Francisco

San Francisco (initials SF;, Spanish for 'Saint Francis'), officially the City and County of San Francisco, is the cultural, commercial, and financial center of Northern California.

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Science fiction

Science fiction (often shortened to Sci-Fi or SF) is a genre of speculative fiction, typically dealing with imaginative concepts such as advanced science and technology, spaceflight, time travel, and extraterrestrial life.

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Scott Fisher (technologist)

Scott Fisher is the Professor and Founding Chair of the Interactive Media Division in the USC School of Cinematic Arts at the University of Southern California, and Director of the Mobile and Environmental Media Lab there.

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Second Life

Second Life is an online virtual world, developed and owned by the San Francisco-based firm Linden Lab and launched on June 23, 2003.

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Sega

Sega Games Co., Ltd., originally short for Service Games and officially styled as SEGA, is a Japanese multinational video game developer and publisher headquartered in Tokyo, Japan, with offices around the world.

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Sega Genesis

The Sega Genesis, known as the in regions outside of North America, is a 16-bit home video game console developed and sold by Sega.

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Sega VR

The Sega VR is a virtual reality headset that was under development by Sega.

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SegaWorld

SegaWorld and Sega Park are names referring to one of a number of theme parks and arcades worldwide, including installations in the United Kingdom, China, Australia and Japan and owned and operated by Sega.

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Sensorama

The Sensorama was a machine that is one of the earliest known examples of immersive, multi-sensory (now known as multimodal) technology.

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Simulation

Simulation is the imitation of the operation of a real-world process or system.

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Simulator sickness

Simulator sickness is a subset of motion sickness that is typically experienced by pilots who undergo training for extended periods of time in flight simulators.

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Smartphone

A smartphone is a handheld personal computer with a mobile operating system and an integrated mobile broadband cellular network connection for voice, SMS, and Internet data communication; most, if not all, smartphones also support Wi-Fi.

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Snow Crash

Snow Crash is a science fiction novel by American writer Neal Stephenson, published in 1992.

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Sony

is a Japanese multinational conglomerate corporation headquartered in Kōnan, Minato, Tokyo.

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Stanley G. Weinbaum

Stanley Grauman Weinbaum (April 4, 1902 – December 14, 1935) was an American science fiction writer.

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Star Wars: Dark Forces

Star Wars: Dark Forces is a first-person shooter video game developed and published by LucasArts.

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Stereoscopic video game

A stereoscopic video game (also S-3D video game) is a video game which uses stereoscopic technologies to create depth perception for the player by any form of stereo display.

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Stereoscopy

Stereoscopy (also called stereoscopics, or stereo imaging) is a technique for creating or enhancing the illusion of depth in an image by means of stereopsis for binocular vision.

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Surveillance

Surveillance is the monitoring of behavior, activities, or other changing information for the purpose of influencing, managing, directing, or protecting people.

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System Shock

System Shock is a 1994 first-person action-adventure video game developed by Looking Glass Technologies and published by Origin Systems.

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Telepresence

Telepresence refers to a set of technologies which allow a person to feel as if they were present, to give the appearance of being present, or to have an effect, via telerobotics, at a place other than their true location.

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Telerobotics

Telerobotics is the area of robotics concerned with the control of semi-autonomous robots from a distance, chiefly using Wireless network (like Wi-Fi, Bluetooth, the Deep Space Network, and similar) or tethered connections.

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The Man Who Awoke

The Man Who Awoke is a science fiction novel by Laurence Manning.

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The Matrix

The Matrix is a 1999 science fiction action film written and directed by The Wachowskis (credited as The Wachowski Brothers) and starring Keanu Reeves, Laurence Fishburne, Carrie-Anne Moss, Hugo Weaving, and Joe Pantoliano.

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The Sword of Damocles (virtual reality)

The Sword of Damocles is widely considered to be the first virtual reality (VR) head-mounted display (HMD) system.

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The Theatre and its Double

The Theatre and Its Double (Le Théâtre et son Double) is a collection of essays by French poet and playwright Antonin Artaud and published in 1938.

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The Verge

The Verge is an American technology news and media network operated by Vox Media.

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Theatre

Theatre or theater is a collaborative form of fine art that uses live performers, typically actors or actresses, to present the experience of a real or imagined event before a live audience in a specific place, often a stage.

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Thomas A. DeFanti

Tom DeFanti (born Sept. 18, 1948) is a computer graphics researcher and pioneer.

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Tracking system

A tracking system is used for the observing of persons or objects on the move and supplying a timely ordered sequence of location data for further processing.

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User interface

The user interface (UI), in the industrial design field of human–computer interaction, is the space where interactions between humans and machines occur.

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Valve Corporation

Valve Corporation is an American video game developer and digital distribution company headquartered in Bellevue, Washington.

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VFX1 Headgear

The Forte VFX1 was a consumer-level head-mounted display marketed during the mid-1990s.

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Video game

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor.

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Video game crash of 1983

The video game crash of 1983 (known as the Atari shock in Japan) was a large-scale recession in the video game industry that occurred from 1983 to 1985, primarily in North America, because of market saturation.

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Virtual body

A virtual body is the state of being when inhabiting virtual reality or a virtual environment.

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Virtual Boy

The Virtual Boy is a 32-bit table-top video game console developed and manufactured by Nintendo.

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Virtual fixture

A virtual fixture is an overlay of augmented sensory information upon a user's perception of a real environment in order to improve human performance in both direct and remotely manipulated tasks.

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Virtual globe

A virtual globe is a three-dimensional (3D) software model or representation of the Earth or another world.

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Virtual machining

Virtual machining systems are related to the use of machine tools for part manufacturing.

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Virtual reality headset

A virtual reality headset is a head-mounted device that provides virtual reality for the wearer.

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Virtual reality in primary education

Virtual reality (VR) is a computer application which allows users to experience immersive, three dimensional visual and audio simulations.

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Virtual reality sickness

Virtual reality sickness occurs when exposure to a virtual environment causes symptoms that are similar to motion sickness symptoms.

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Virtual reality therapy

Virtual reality therapy (VRT), also known as virtual reality immersion therapy (VRIT), simulation for therapy (SFT), virtual reality exposure therapy (VRET), and computerized CBT (CCBT), is the use of virtual reality technology for psychological or occupational therapy.

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Virtual world

A virtual world is a computer-based simulated environment which may be populated by many users who can create a personal avatar, and simultaneously and independently explore the virtual world, participate in its activities and communicate with others.

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Virtuality (gaming)

Virtuality is a line of virtual reality gaming machines produced by Virtuality Group, and found in video arcades in the early 1990s.

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Virtuality (philosophy)

Virtuality is a concept in philosophy elaborated by French thinker.

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VPL Research

VPL Research was one of the first companies that developed and sold virtual reality products.

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VR photography

VR photography, or virtual reality photography, is the interactive viewing of wide-angle panoramic photographs, generally encompassing a 360-degree circle or a spherical view (hence also known as 360-degree photo and photo sphere).

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VRML

VRML (Virtual Reality Modeling Language, pronounced vermal or by its initials, originally—before 1995—known as the Virtual Reality Markup Language) is a standard file format for representing 3-dimensional (3D) interactive vector graphics, designed particularly with the World Wide Web in mind.

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Web3D

Web3D was initially the idea to fully display and navigate Web sites using 3D.

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WebVR

WebVR is an experimental JavaScript API that provides support for virtual reality devices, such as the HTC Vive, Oculus Rift, Google Cardboard or OSVR in a web browser.

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Whole Earth Review

Whole Earth Review (Whole Earth after 1997) was a magazine which was founded in January 1985 after the merger of the Whole Earth Software Review (a supplement to the Whole Earth Software Catalog) and the CoEvolution Quarterly.

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Wire-frame model

A wire-frame model is a visual presentation of a 3-dimensional (3D) or physical object used in 3D computer graphics.

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Wired glove

A wired glove (also called a "dataglove" or "cyberglove") is an input device for human–computer interaction worn like a glove.

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X3D

X3D is a royalty-free ISO standard for declaratively representing 3D computer graphics.

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Zhai Zhenming

Zhai Zhenming (born 1957), also Philip, is a philosopher who writes in both English and Chinese.

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16K resolution

The term 16K resolution refers to a display resolution that has 15360 horizontal pixels by 8640 vertical pixels, for a total of 132.7 megapixels.

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360-degree video

360-degree videos, also known as immersive videos or spherical videos, are video recordings where a view in every direction is recorded at the same time, shot using an omnidirectional camera or a collection of cameras.

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3D audio effect

3D audio effects are a group of sound effects that manipulate the sound produced by stereo speakers, surround-sound speakers, speaker-arrays, or headphones.

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3D computer graphics

3D computer graphics or three-dimensional computer graphics, (in contrast to 2D computer graphics) are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering 2D images.

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3D film

A three-dimensional stereoscopic film (also known as three-dimensional sangu, 3D film or S3D film) is a motion picture that enhances the illusion of depth perception, hence adding a third dimension.

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References

[1] https://en.wikipedia.org/wiki/Virtual_reality

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