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ATi Radeon R300 Series

The R300 GPU, introduced in August 2002 and developed by ATI Technologies, is its third generation of GPU used in Radeon graphics cards. [1]

56 relations: Anisotropic filtering, ArtX, ATI Radeon R200 series, ATi Radeon R300 Series, ATi Radeon R400 Series, ATI Technologies, Bilinear filtering, DDR2 SDRAM, Die shrink, Digital Visual Interface, Direct3D, DMS-59, Doom 3, Electronic Entertainment Expo, Floating point, Gamma correction, GeForce 256, GeForce 4 series, GeForce FX series, Geometry processing, Graphics processing unit, Heat sink, Hertz, High-dynamic-range rendering, High-Level Shading Language, HyperZ, Id Software, John Carmack, Low-k dielectric, Matrox, Matrox Parhelia, Mebibyte, Nvidia, OpenGL, Paul Debevec, PCI Express, Pin grid array, Radeon 9000 Series, Radeon X1000 series, Radeon X700 Series, Radeon X800 Series, SDRAM latency, Semiconductor device fabrication, Shader, Spatial anti-aliasing, Supersampling, Texture mapping unit, Transistor, Trilinear filtering, Video, ..., Video card, Xpress 200, 130 nanometer, 2D computer graphics, 3D computer graphics, 3dfx Interactive. Expand index (6 more) »

Anisotropic filtering

In 3D computer graphics, anisotropic filtering (abbreviated AF) is a method of enhancing the image quality of textures on surfaces of computer graphics that are at oblique viewing angles with respect to the camera where the projection of the texture (not the polygon or other primitive on which it is rendered) appears to be non-orthogonal (thus the origin of the word: "an" for not, "iso" for same, and "tropic" from tropism, relating to direction; anisotropic filtering does not filter the same in every direction).

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ArtX

ArtX was a company formed in 1997 by a group of twenty former Silicon Graphics, Inc.

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ATI Radeon R200 series

The R200 is the second generation of GPUs used in Radeon graphics cards and developed by ATI Technologies.

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ATi Radeon R300 Series

The R300 GPU, introduced in August 2002 and developed by ATI Technologies, is its third generation of GPU used in Radeon graphics cards.

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ATi Radeon R400 Series

The R420 GPU, developed by ATI Technologies, was the company's basis for its 3rd-generation DirectX 9.0/OpenGL 2.0-capable graphics cards.

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ATI Technologies

ATI Technologies Inc. (commonly called ATI) was a semiconductor technology corporation based in Markham, Ontario, Canada, that specialized in the development of graphics processing units and chipsets.

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Bilinear filtering

Bilinear filtering is a texture filtering method used to smooth textures when displayed larger or smaller than they actually are.

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DDR2 SDRAM

DDR2 SDRAM is a double data rate synchronous dynamic random-access memory interface.

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Die shrink

The term die shrink (sometimes optical shrink or process shrink) refers to a simple semiconductor scaling of semiconductor devices, mainly transistors.

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Digital Visual Interface

Digital Visual Interface (DVI) is a video display interface developed by the Digital Display Working Group (DDWG).

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Direct3D

Direct3D is a graphics application programming interface (API) for Microsoft Windows.

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DMS-59

DMS-59 (Dual Monitor Solution, 59 pins) is generally used for computer video cards.

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Doom 3

Doom 3 (stylized as D00M3) is a science fiction survival horror first-person shooter video game developed by id Software and published by Activision.

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Electronic Entertainment Expo

Electronic Entertainment Expo, commonly known as E3, is an annual trade fair for the video game industry, presented by the Entertainment Software Association (ESA).

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Floating point

In computing, floating point is the formulaic representation which approximates a real number so as to support a trade-off between range and precision.

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Gamma correction

Gamma correction, gamma nonlinearity, gamma encoding, or often simply gamma, is the name of a nonlinear operation used to code and decode luminance or tristimulus values in video or still image systems.

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GeForce 256

The GeForce 256 is the original release in Nvidia's "GeForce" product-line.

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GeForce 4 series

The GeForce4 (codenames below) refers to the fourth generation of GeForce-branded graphics processing units (GPU) manufactured by Nvidia.

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GeForce FX series

The GeForce FX or "GeForce 5" series (codenamed NV30) is a line of graphics processing units from the manufacturer NVIDIA.

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Geometry processing

Geometry processing, or mesh processing, is an area of research that uses concepts from applied mathematics, computer science and engineering to design efficient algorithms for the acquisition, reconstruction, analysis, manipulation, simulation and transmission of complex 3D models.

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Graphics processing unit

A graphics processor unit (GPU), also occasionally called visual processor unit (VPU), is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display.

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Heat sink

A heat sink is a passive heat exchanger that transfers the heat generated by an electronic or a mechanical device into a coolant fluid in motion.

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Hertz

The hertz (symbol Hz) is the unit of frequency in the International System of Units (SI) and is defined as one cycle per second.

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High-dynamic-range rendering

High-dynamic-range rendering (HDRR or HDR rendering), also known as high-dynamic-range lighting, is the rendering of computer graphics scenes by using lighting calculations done in a larger dynamic range.

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High-Level Shading Language

The High-Level Shader Language or High-Level Shading Language (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.

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HyperZ

HyperZ is the brand for a set of processing techniques developed by ATI Technologies and later Advanced Micro Devices and implemented in their Radeon-GPUs.

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Id Software

Id Software (see Company name, sometimes erroneously capitalized as ID Software) is an American video game development company with its headquarters in Richardson, Texas.

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John Carmack

John D. Carmack (born August 20, 1970) is an American game programmer and the co-founder of Id Software.

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Low-k dielectric

In semiconductor manufacturing, a low-κ is a material with a small dielectric constant relative to silicon dioxide.

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Matrox

Matrox is a producer of video card components and equipment for personal computers.

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Matrox Parhelia

Matrox Parhelia-512 is a GPU with full support for DirectX 8.1 and incorporating several DirectX 9.0 features.

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Mebibyte

The mebibyte is a multiple of the unit byte for digital information.

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Nvidia

Nvidia Corporation (commonly referred to as Nvidia, stylized as NVIDIA, nVIDIA or nVidia) is an American worldwide technology company based in Santa Clara, California.

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OpenGL

OpenGL (Open Graphics Library) is a cross-language, multi-platform application programming interface (API) for rendering 2D and 3D vector graphics.

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Paul Debevec

Paul Debevec is a researcher in computer graphics at the University of Southern California's Institute for Creative Technologies.

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PCI Express

PCI Express (Peripheral Component Interconnect Express), officially abbreviated as PCIe, is a high-speed serial computer expansion bus standard designed to replace the older PCI, PCI-X, and AGP bus standards.

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Pin grid array

A pin grid array, often abbreviated PGA, is a type of integrated circuit packaging.

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Radeon 9000 Series

The R300 GPU, introduced in August 2002 and developed by ATI Technologies, is its third generation of GPU used in Radeon graphics cards.

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Radeon X1000 series

The R520 (codenamed Fudo) is a Graphics processing unit (GPU) developed by ATI Technologies and produced by TSMC.

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Radeon X700 Series

The Radeon X700 (RV410) series replaced the X600 in September 2004.

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Radeon X800 Series

Radeon X800 is a series of graphics cards marketed by Advanced Micro Devices (AMD), a well-known American company that manufactures computer core hardware components.

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SDRAM latency

SDRAM latency refers to delays in transmitting data between the CPU and SDRAM.

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Semiconductor device fabrication

Semiconductor device fabrication is the process used to create the integrated circuits that are present in everyday electrical and electronic devices.

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Shader

In the field of computer graphics, a shader is a computer program that is used to do shading: the production of appropriate levels of color within an image, or, in the modern era, also to produce special effects or do video post-processing.

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Spatial anti-aliasing

In digital signal processing, spatial anti-aliasing is the technique of minimizing the distortion artifacts known as aliasing when representing a high-resolution image at a lower resolution.

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Supersampling

Supersampling is a spatial anti-aliasing method, i.e. a method used to remove aliasing (jagged and pixelated edges, colloquially known as "jaggies") from images rendered in computer games or other computer programs that generate imagery.

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Texture mapping unit

A texture mapping unit (TMU) is a component in modern graphics processing units (GPUs), historically it was a separate physical processor.

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Transistor

A transistor is a semiconductor device used to amplify and switch electronic signals and electrical power.

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Trilinear filtering

Trilinear filtering is an extension of the bilinear texture filtering method, which also performs linear interpolation between mipmaps.

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Video

Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media.

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Video card

A video card (also called a video adapter, display card, graphics card, graphics board, display adapter, graphics adapter or frame buffer) is an expansion card which generates a feed of output images to a display (such as a computer monitor).

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Xpress 200

The Radeon Xpress 200 is a computer chipset released by ATI.

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130 nanometer

The 130 nanometer (130 nm) process refers to the level of semiconductor process technology that was reached in the 2000–2001 timeframe, by most leading semiconductor companies, like Intel, Texas Instruments, IBM, and TSMC.

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2D computer graphics

2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them.

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3D computer graphics

3D computer graphics (in contrast to 2D computer graphics) are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering 2D images.

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3dfx Interactive

3dfx Interactive was a company headquartered in San Jose, California, founded in 1994, that specialized in the manufacturing of 3D graphics processing units and, later, graphics cards.

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References

[1] https://en.wikipedia.org/wiki/ATi_Radeon_R300_Series

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