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Cultural algorithm

Index Cultural algorithm

Cultural algorithms (CA) are a branch of evolutionary computation where there is a knowledge component that is called the belief space in addition to the population component. [1]

18 relations: Artificial intelligence, Artificial life, Evolutionary computation, Fitness function, Genetic algorithm, Harmony search, Iteration, Machine learning, Memetic algorithm, Memetics, Metaheuristic, Population, Process optimization, Search algorithm, Social simulation, Sociocultural evolution, Stochastic optimization, Swarm intelligence.

Artificial intelligence

Artificial intelligence (AI, also machine intelligence, MI) is intelligence demonstrated by machines, in contrast to the natural intelligence (NI) displayed by humans and other animals.

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Artificial life

Artificial life (often abbreviated ALife or A-Life) is a field of study wherein researchers examine systems related to natural life, its processes, and its evolution, through the use of simulations with computer models, robotics, and biochemistry.

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Evolutionary computation

In computer science, evolutionary computation is a family of algorithms for global optimization inspired by biological evolution, and the subfield of artificial intelligence and soft computing studying these algorithms.

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Fitness function

A fitness function is a particular type of objective function that is used to summarise, as a single figure of merit, how close a given design solution is to achieving the set aims.

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Genetic algorithm

In computer science and operations research, a genetic algorithm (GA) is a metaheuristic inspired by the process of natural selection that belongs to the larger class of evolutionary algorithms (EA).

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Harmony search

In operations research, harmony search is a phenomenon-mimicking metaheuristic introduced in 2001 by Zong Woo Geem, Joong Hoon Kim, and G. V. Loganathan.

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Iteration

Iteration is the act of repeating a process, to generate a (possibly unbounded) sequence of outcomes, with the aim of approaching a desired goal, target or result.

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Machine learning

Machine learning is a subset of artificial intelligence in the field of computer science that often uses statistical techniques to give computers the ability to "learn" (i.e., progressively improve performance on a specific task) with data, without being explicitly programmed.

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Memetic algorithm

Memetic algorithms (MAs) represent one of the recent growing areas of research in evolutionary computation.

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Memetics

Memetics is the study of information and culture based on an analogy with Darwinian evolution.

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Metaheuristic

In computer science and mathematical optimization, a metaheuristic is a higher-level procedure or heuristic designed to find, generate, or select a heuristic (partial search algorithm) that may provide a sufficiently good solution to an optimization problem, especially with incomplete or imperfect information or limited computation capacity.

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Population

In biology, a population is all the organisms of the same group or species, which live in a particular geographical area, and have the capability of interbreeding.

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Process optimization

Process optimization is the discipline of adjusting a process so as to optimize some specified set of parameters without violating some constraint.

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Search algorithm

In computer science, a search algorithm is any algorithm which solves the search problem, namely, to retrieve information stored within some data structure, or calculated in the search space of a problem domain.

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Social simulation

Social simulation is a research field that applies computational methods to study issues in the social sciences.

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Sociocultural evolution

Sociocultural evolution, sociocultural evolutionism or cultural evolution are theories of cultural and social evolution that describe how cultures and societies change over time.

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Stochastic optimization

Stochastic optimization (SO) methods are optimization methods that generate and use random variables.

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Swarm intelligence

Swarm intelligence (SI) is the collective behavior of decentralized, self-organized systems, natural or artificial.

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Cultural algorithms.

References

[1] https://en.wikipedia.org/wiki/Cultural_algorithm

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