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Direct manipulation interface

Index Direct manipulation interface

In computer science, direct manipulation is a human–computer interaction style which involves continuous representation of objects of interest and rapid, reversible, and incremental actions and feedback. [1]

20 relations: Ben Shneiderman, Command language, Computer mouse, Desktop metaphor, Geometric primitive, Graphical user interface, Human–computer interaction, Information Technology Act, 2000, Inverse kinematics, Natural user interface, Object (computer science), Object–action interface, Physical body, Rotation, Scale (ratio), Scientific visualization, Transformation (function), Translation (geometry), Widget (GUI), WIMP (computing).

Ben Shneiderman

Ben Shneiderman (born August 21, 1947) is an American computer scientist, a Distinguished University Professor in the Department of Computer Science, which is part of the University of Maryland College of Computer, Mathematical, and Natural Sciences at the University of Maryland, College Park, and the founding director (1983-2000) of the University of Maryland Human-Computer Interaction Lab.

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Command language

A command language is a language for job control in computing.

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Computer mouse

A computer mouse is a hand-held pointing device that detects two-dimensional motion relative to a surface.

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Desktop metaphor

In computing, the desktop metaphor is an interface metaphor which is a set of unifying concepts used by graphical user interfaces to help users interact more easily with the computer.

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Geometric primitive

The term geometric primitive, or prim, in computer graphics and CAD systems is used in various senses, with the common meaning of the simplest (i.e. 'atomic' or irreducible) geometric objects that the system can handle (draw, store).

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Graphical user interface

The graphical user interface (GUI), is a type of user interface that allows users to interact with electronic devices through graphical icons and visual indicators such as secondary notation, instead of text-based user interfaces, typed command labels or text navigation.

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Human–computer interaction

Human–computer interaction (HCI) researches the design and use of computer technology, focused on the interfaces between people (users) and computers.

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Information Technology Act, 2000

The Information Technology Act, 2000 (also known as ITA-2000, or the IT Act) is an Act of the Indian Parliament (No 21 of 2000) notified on 17 October 2000.

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Inverse kinematics

Inverse kinematics is the mathematical process of recovering the movements of an object in the world from some other data, such as a film of those movements, or a film of the world as seen by a camera which is itself making those movements.

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Natural user interface

In computing, a natural user interface, or NUI, or natural interface is a user interface that is effectively invisible, and remains invisible as the user continuously learns increasingly complex interactions.

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Object (computer science)

In computer science, an object can be a variable, a data structure, a function, or a method, and as such, is a value in memory referenced by an identifier.

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Object–action interface

Object–action interface, also abbreviated as OAI, is an extension to the graphical user interface, especially related to direct manipulation user interface and it can help to create better human-computer interfaces and increase the usability of a product.

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Physical body

In physics, a physical body or physical object (or simply a body or object) is an identifiable collection of matter, which may be constrained by an identifiable boundary, and may move as a unit by translation or rotation, in 3-dimensional space.

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Rotation

A rotation is a circular movement of an object around a center (or point) of rotation.

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Scale (ratio)

The scale ratio of a model represents the proportional ratio of a linear dimension of the model to the same feature of the original.

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Scientific visualization

Scientific visualization (also spelled scientific visualisation) is an interdisciplinary branch of science.

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Transformation (function)

In mathematics, particularly in semigroup theory, a transformation is a function f that maps a set X to itself, i.e..

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Translation (geometry)

In Euclidean geometry, a translation is a geometric transformation that moves every point of a figure or a space by the same distance in a given direction.

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Widget (GUI)

A control element (sometimes called a control or widget) in a graphical user interface is an element of interaction, such as a button or a scroll bar.

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WIMP (computing)

In human–computer interaction, WIMP stands for "windows, icons, menus, pointer", denoting a style of interaction using these elements of the user interface.

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Direct manipulation.

References

[1] https://en.wikipedia.org/wiki/Direct_manipulation_interface

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