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Ludo (board game)

Index Ludo (board game)

No description. [1]

31 relations: Abstract strategy game, Aeroplane Chess, Aggravation (board game), Akbar, Board game, Coppit, Counting, Cross and circle game, Dice, Dover Publications, Ellora Caves, Game of Dice, Holt McDougal, House rule, India, Indian subcontinent, List of dice games, Mensch ärgere Dich nicht, Mughal Empire, Oxford University Press, Pachisi, Parchís, Parcheesi, Parqués, Probability, Race game, Royal Navy, Sorry! (game), Strategy game, Trouble (board game), Uckers.

Abstract strategy game

An abstract strategy game is a strategy game that does not rely on a theme.

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Aeroplane Chess

No description.

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Aggravation (board game)

Aggravation is a board game for up to four players and later versions for up to six players, whose object is to be the first player to have all four playing pieces (usually represented by marbles) reach the player's home section of the board.

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Akbar

Abu'l-Fath Jalal-ud-din Muhammad Akbar (15 October 1542– 27 October 1605), popularly known as Akbar I, was the third Mughal emperor, who reigned from 1556 to 1605.

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Board game

A board game is a tabletop game that involves counters or moved or placed on a pre-marked surface or "board", according to a set of rules.

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Coppit

Coppit is a running-fight board game created in 1927 by Otto Maier Verlag which was originally called in Fang den Hut (or Capture The Hat in English).

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Counting

Counting is the action of finding the number of elements of a finite set of objects.

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Cross and circle game

Cross and circle is a board game design used for race games played throughout the world.

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Dice

Dice (singular die or dice; from Old French dé; from Latin datum "something which is given or played") are small throwable objects with multiple resting positions, used for generating random numbers.

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Dover Publications

Dover Publications, also known as Dover Books, is an American book publisher founded in 1941 by Hayward Cirker and his wife, Blanche.

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Ellora Caves

Ellora (\e-ˈlȯr-ə\, IAST), located in the Aurangabad district of Maharashtra, India, is one of the largest rock-cut monastery-temple cave complexes in the world, and a UNESCO World Heritage Site, featuring Buddhist, Hindu and Jain monuments, and artwork, dating from the 600-1000 CE period.

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Game of Dice

The Game of Dice is a dramatic point of the Indian epic Mahabharata where Duryodhana and Shakuni trick Yudhisthira and the Pandavas into losing all their wealth and possessions, including themselves and their wife Draupadi.

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Holt McDougal

Holt McDougal is an American publishing company, a division of Houghton Mifflin Harcourt, that specializes in textbooks for use in secondary schools.

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House rule

House rules are modifications to the provided rules of games that are adopted by individual groups of players.

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India

India (IAST), also called the Republic of India (IAST), is a country in South Asia.

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Indian subcontinent

The Indian subcontinent is a southern region and peninsula of Asia, mostly situated on the Indian Plate and projecting southwards into the Indian Ocean from the Himalayas.

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List of dice games

Dice games are games that use or incorporate one or more dice as their sole or central component, usually as a random device.

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Mensch ärgere Dich nicht

Mensch ärgere Dich nicht is a German board game (but not a German-style board game), developed by Josef Friedrich Schmidt in 1907/1908.

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Mughal Empire

The Mughal Empire (گورکانیان, Gūrkāniyān)) or Mogul Empire was an empire in the Indian subcontinent, founded in 1526. It was established and ruled by a Muslim dynasty with Turco-Mongol Chagatai roots from Central Asia, but with significant Indian Rajput and Persian ancestry through marriage alliances; only the first two Mughal emperors were fully Central Asian, while successive emperors were of predominantly Rajput and Persian ancestry. The dynasty was Indo-Persian in culture, combining Persianate culture with local Indian cultural influences visible in its traits and customs. The Mughal Empire at its peak extended over nearly all of the Indian subcontinent and parts of Afghanistan. It was the second largest empire to have existed in the Indian subcontinent, spanning approximately four million square kilometres at its zenith, after only the Maurya Empire, which spanned approximately five million square kilometres. The Mughal Empire ushered in a period of proto-industrialization, and around the 17th century, Mughal India became the world's largest economic power, accounting for 24.4% of world GDP, and the world leader in manufacturing, producing 25% of global industrial output up until the 18th century. The Mughal Empire is considered "India's last golden age" and one of the three Islamic Gunpowder Empires (along with the Ottoman Empire and Safavid Persia). The beginning of the empire is conventionally dated to the victory by its founder Babur over Ibrahim Lodi, the last ruler of the Delhi Sultanate, in the First Battle of Panipat (1526). The Mughal emperors had roots in the Turco-Mongol Timurid dynasty of Central Asia, claiming direct descent from both Genghis Khan (founder of the Mongol Empire, through his son Chagatai Khan) and Timur (Turco-Mongol conqueror who founded the Timurid Empire). During the reign of Humayun, the successor of Babur, the empire was briefly interrupted by the Sur Empire. The "classic period" of the Mughal Empire started in 1556 with the ascension of Akbar the Great to the throne. Under the rule of Akbar and his son Jahangir, the region enjoyed economic progress as well as religious harmony, and the monarchs were interested in local religious and cultural traditions. Akbar was a successful warrior who also forged alliances with several Hindu Rajput kingdoms. Some Rajput kingdoms continued to pose a significant threat to the Mughal dominance of northwestern India, but most of them were subdued by Akbar. All Mughal emperors were Muslims; Akbar, however, propounded a syncretic religion in the latter part of his life called Dīn-i Ilāhī, as recorded in historical books like Ain-i-Akbari and Dabistān-i Mazāhib. The Mughal Empire did not try to intervene in the local societies during most of its existence, but rather balanced and pacified them through new administrative practices and diverse and inclusive ruling elites, leading to more systematic, centralised, and uniform rule. Traditional and newly coherent social groups in northern and western India, such as the Maratha Empire|Marathas, the Rajputs, the Pashtuns, the Hindu Jats and the Sikhs, gained military and governing ambitions during Mughal rule, which, through collaboration or adversity, gave them both recognition and military experience. The reign of Shah Jahan, the fifth emperor, between 1628 and 1658, was the zenith of Mughal architecture. He erected several large monuments, the best known of which is the Taj Mahal at Agra, as well as the Moti Masjid, Agra, the Red Fort, the Badshahi Mosque, the Jama Masjid, Delhi, and the Lahore Fort. The Mughal Empire reached the zenith of its territorial expanse during the reign of Aurangzeb and also started its terminal decline in his reign due to Maratha military resurgence under Category:History of Bengal Category:History of West Bengal Category:History of Bangladesh Category:History of Kolkata Category:Empires and kingdoms of Afghanistan Category:Medieval India Category:Historical Turkic states Category:Mongol states Category:1526 establishments in the Mughal Empire Category:1857 disestablishments in the Mughal Empire Category:History of Pakistan.

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Oxford University Press

Oxford University Press (OUP) is the largest university press in the world, and the second oldest after Cambridge University Press.

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Pachisi

Pachisi (पचीसी) is a cross and circle board game that originated in medieval India which has been described as the "national game of India".

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Parchís

Parchís is a Spanish board game of the Cross and Circle family.

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Parcheesi

Parcheesi is a brand-name American adaptation of the Indian cross and circle board game Pachisi, published by Parker Brothers and Winning Moves.

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Parqués

Parqués is the Colombian version of a board game in the cross and circle family (the category that includes Pachisi).

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Probability

Probability is the measure of the likelihood that an event will occur.

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Race game

Race game is a large category of board games, in which the object is to be the first to move all one's pieces to the end of a track.

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Royal Navy

The Royal Navy (RN) is the United Kingdom's naval warfare force.

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Sorry! (game)

Sorry! is a board game that is based on the ancient cross and circle game Pachisi.

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Strategy game

A strategy game or strategic game is a game (e.g. video or board game) in which the players' uncoerced, and often autonomous decision-making skills have a high significance in determining the outcome.

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Trouble (board game)

Trouble (known as Frustration in the UK and Kimble in Finland) is a board game in which players compete to be the first to send four pieces all the way around a board.

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Uckers

Uckers is a two- or four-player board game traditionally played in the Royal Navy and has spread to many of the other arms of the UK Armed Forces as well as to, mainly Commonwealth Forces.

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Fia-spel, Ludo (game).

References

[1] https://en.wikipedia.org/wiki/Ludo_(board_game)

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