32 relations: "Hello, World!" program, Bitwise operation, Bjarne Stroustrup, C (programming language), C file input/output, C standard library, C++, C++ Standard Library, C++11, Constructor (object-oriented programming), Dead code, Embedded system, Fluent interface, Include directive, Input/output, Library (computing), Locale (computer software), Method cascading, MinGW, Namespace, Newline, Object (computer science), Object-oriented programming, Operator (computer programming), Operator overloading, Order of magnitude, Programming language, Standard streams, Static library, Subroutine, Template (C++), Typedef.
"Hello, World!" program
A "Hello, World!" program is a computer program that outputs or displays "Hello, World!" to a user.
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Bitwise operation
In digital computer programming, a bitwise operation operates on one or more bit patterns or binary numerals at the level of their individual bits.
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Bjarne Stroustrup
Bjarne Stroustrup (born 30 December 1950) is a Danish computer scientist, who is most notable for the creation and development of the widely used C++ programming language.
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C (programming language)
C (as in the letter ''c'') is a general-purpose, imperative computer programming language, supporting structured programming, lexical variable scope and recursion, while a static type system prevents many unintended operations.
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C file input/output
The C programming language provides many standard library functions for file input and output.
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C standard library
The C standard library or libc is the standard library for the C programming language, as specified in the ANSI C standard.
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C++
C++ ("see plus plus") is a general-purpose programming language.
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C++ Standard Library
In the C++ programming language, the C++ Standard Library is a collection of classes and functions, which are written in the core language and part of the C++ ISO Standard itself.
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C++11
C++11 is a version of the standard for the programming language C++.
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Constructor (object-oriented programming)
In class-based object-oriented programming, a constructor (abbreviation: ctor) is a special type of subroutine called to create an object.
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Dead code
In computer programming, dead code is a section in the source code of a program which is executed but whose result is never used in any other computation.
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Embedded system
An embedded system is a computer system with a dedicated function within a larger mechanical or electrical system, often with real-time computing constraints.
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Fluent interface
In software engineering, a fluent interface (as first coined by Eric Evans and Martin Fowler) is a method for designing object oriented APIs based extensively on method chaining with the goal of making the readability of the source code close to that of ordinary written prose, essentially creating a domain-specific language within the interface.
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Include directive
Many programming languages and other computer files have a directive, often called include (as well as copy and import), that causes the contents of a second file to be inserted into the original file.
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Input/output
In computing, input/output or I/O (or, informally, io or IO) is the communication between an information processing system, such as a computer, and the outside world, possibly a human or another information processing system.
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Library (computing)
In computer science, a library is a collection of non-volatile resources used by computer programs, often for software development.
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Locale (computer software)
In computing, a locale is a set of parameters that defines the user's language, region and any special variant preferences that the user wants to see in their user interface.
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Method cascading
In object-oriented programming, method cascading is syntax which allows multiple methods to be called on the same object.
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MinGW
MinGW (Minimalist GNU for Windows), formerly mingw32, is a free and open source software development environment for creating Microsoft Windows applications.
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Namespace
In computing, a namespace is a set of symbols that are used to organize objects of various kinds, so that these objects may be referred to by name.
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Newline
Newline (frequently called line ending, end of line (EOL), line feed, or line break) is a control character or sequence of control characters in a character encoding specification, e.g. ASCII or EBCDIC.
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Object (computer science)
In computer science, an object can be a variable, a data structure, a function, or a method, and as such, is a value in memory referenced by an identifier.
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Object-oriented programming
Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which may contain data, in the form of fields, often known as attributes; and code, in the form of procedures, often known as methods. A feature of objects is that an object's procedures can access and often modify the data fields of the object with which they are associated (objects have a notion of "this" or "self").
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Operator (computer programming)
Programming languages typically support a set of operators: constructs which behave generally like functions, but which differ syntactically or semantically from usual functions.
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Operator overloading
In programming, operator overloading, sometimes termed operator ad hoc polymorphism, is a specific case of polymorphism, where different operators have different implementations depending on their arguments.
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Order of magnitude
An order of magnitude is an approximate measure of the number of digits that a number has in the commonly-used base-ten number system.
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Programming language
A programming language is a formal language that specifies a set of instructions that can be used to produce various kinds of output.
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Standard streams
In computer programming, standard streams are preconnected input and output communication channels between a computer program and its environment when it begins execution.
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Static library
In computer science, a static library or statically-linked library is a set of routines, external functions and variables which are resolved in a caller at compile-time and copied into a target application by a compiler, linker, or binder, producing an object file and a stand-alone executable.
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Subroutine
In computer programming, a subroutine is a sequence of program instructions that performs a specific task, packaged as a unit.
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Template (C++)
Templates are a feature of the C++ programming language that allows functions and classes to operate with generic types.
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Typedef
typedef is a reserved keyword in the C and C++ programming languages.
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Redirects here:
Cerr, Cin.get, Cin.get(), Cout, Fstream, Ifstream, Ios (C++), Ios::app, Ios::ate, Ios::binary, Ios::in, Ios::out, Ios::trunc, Iostream, Iostream.h, Ofstream, Ostream, Std::cerr, Std::cin, Std::clog, Std::cout, Std::ios, Std::iostream.
References
[1] https://en.wikipedia.org/wiki/Input/output_(C%2B%2B)