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GeForce 3 series

Index GeForce 3 series

The GeForce 3 (NV20) is the third generation of NVIDIA's GeForce graphics processing units. [1]

21 relations: Anisotropic filtering, ATi Radeon R100 Series, ATI Radeon R200 series, Direct3D, Doom 3, GeForce, GeForce 2 series, GeForce 4 series, Glossary of computer graphics, Graphics processing unit, High-Level Shading Language, Id Software, Multisample anti-aliasing, Nvidia, Quincunx, Shader, Spatial anti-aliasing, Video card, Xbox (console), Z-buffering, 3dfx Interactive.

Anisotropic filtering

In 3D computer graphics, anisotropic filtering (abbreviated AF) is a method of enhancing the image quality of textures on surfaces of computer graphics that are at oblique viewing angles with respect to the camera where the projection of the texture (not the polygon or other primitive on which it is rendered) appears to be non-orthogonal (thus the origin of the word: "an" for not, "iso" for same, and "tropic" from tropism, relating to direction; anisotropic filtering does not filter the same in every direction).

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ATi Radeon R100 Series

The Radeon R100 is the first generation of Radeon graphics chips from ATI Technologies.

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ATI Radeon R200 series

The R200 is the second generation of GPUs used in Radeon graphics cards and developed by ATI Technologies.

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Direct3D

Direct3D is a graphics application programming interface (API) for Microsoft Windows.

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Doom 3

Doom 3 (stylized as DOOM3) is a survival horror first-person shooter video game developed by id Software and published by Activision.

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GeForce

GeForce is a brand of graphics processing units (GPUs) designed by Nvidia.

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GeForce 2 series

The GeForce2 (NV15) is the second generation of NVIDIA's GeForce graphics processing units.

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GeForce 4 series

The GeForce4 (codenames below) refers to the fourth generation of GeForce-branded graphics processing units (GPU) manufactured by Nvidia.

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Glossary of computer graphics

This is a glossary of terms relating computer graphics.

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Graphics processing unit

A graphics processing unit (GPU) is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device.

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High-Level Shading Language

The High-Level Shader Language or High-Level Shading Language (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.

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Id Software

id Software LLC (see Company name) is an American video game developer headquartered in Dallas, Texas.

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Multisample anti-aliasing

Multisample anti-aliasing (MSAA) is a type of spatial anti-aliasing, a technique used in computer graphics to improve image quality.

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Nvidia

Nvidia Corporation (most commonly referred to as Nvidia, stylized as NVIDIA, or (due to their logo) nVIDIA) is an American technology company incorporated in Delaware and based in Santa Clara, California.

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Quincunx

A quincunx is a geometric pattern consisting of five points arranged in a cross, with four of them forming a square or rectangle and a fifth at its center.

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Shader

In computer graphics, a shader is a type of computer program that was originally used for shading (the production of appropriate levels of light, darkness, and color within an image) but which now performs a variety of specialized functions in various fields of computer graphics special effects or does video post-processing unrelated to shading, or even functions unrelated to graphics at all.

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Spatial anti-aliasing

In digital signal processing, spatial anti-aliasing is the technique of minimizing the distortion artifacts known as aliasing when representing a high-resolution image at a lower resolution.

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Video card

A video card (also called a display card, graphics card, display adapter or graphics adapter) is an expansion card which generates a feed of output images to a display (such as a computer monitor).

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Xbox (console)

The Xbox is a home video game console and the first installment in the Xbox series of consoles manufactured by Microsoft.

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Z-buffering

In computer graphics, z-buffering, also known as depth buffering, is the management of image depth coordinates in 3D graphics, usually done in hardware, sometimes in software.

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3dfx Interactive

3dfx Interactive was a company headquartered in San Jose, California, founded in 1994, that specialized in the manufacturing of 3D graphics processing units, and later, graphics cards.

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Redirects here:

GeForce 3, GeForce 3 Series, GeForce3, GeForce3 Ti200, GeForce3 Ti500, Geforce 3, NV20, Nv2x, Quadro DCC, Ti200, Ti500.

References

[1] https://en.wikipedia.org/wiki/GeForce_3_series

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