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GeForce 9 series

Index GeForce 9 series

The GeForce 9 series is the ninth generation of NVIDIA's GeForce series of graphics processing units, the first of which was released on February 21, 2008. [1]

54 relations: Anisotropic filtering, Application programming interface, Bilinear filtering, Bit, Bus (computing), Code name, CUDA, DDR2 SDRAM, Digital Visual Interface, DirectX, Dynamic random-access memory, Fillrate, FLOPS, GDDR3 SDRAM, GeForce, GeForce 100 series, GeForce 200 series, GeForce 300 series, GeForce 8 series, Gibibyte, Giga-, Gigabyte, Graphics processing unit, Half-precision floating-point format, HDMI, Hertz, High-bandwidth Digital Content Protection, High-Level Shading Language, Input/output, List of Nvidia graphics processing units, Mebibyte, Megabyte, Nanometre, Nvidia, Nvidia PureVideo, Nvidia Quadro, Nvidia Tesla, OpenEXR, OpenGL, Pixel, Printed circuit board, Render output unit, Scalable Link Interface, Single-precision floating-point format, Spatial anti-aliasing, Tesla (microarchitecture), Texel (graphics), Texture mapping unit, Thermal design power, Transistor, ..., Unified shader model, Vulkan (API), Watt, 65-nanometer process. Expand index (4 more) »

Anisotropic filtering

In 3D computer graphics, anisotropic filtering (abbreviated AF) is a method of enhancing the image quality of textures on surfaces of computer graphics that are at oblique viewing angles with respect to the camera where the projection of the texture (not the polygon or other primitive on which it is rendered) appears to be non-orthogonal (thus the origin of the word: "an" for not, "iso" for same, and "tropic" from tropism, relating to direction; anisotropic filtering does not filter the same in every direction).

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Application programming interface

In computer programming, an application programming interface (API) is a set of subroutine definitions, protocols, and tools for building software.

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Bilinear filtering

Bilinear filtering is a texture filtering method used to smooth textures when displayed larger or smaller than they actually are.

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Bit

The bit (a portmanteau of binary digit) is a basic unit of information used in computing and digital communications.

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Bus (computing)

In computer architecture, a bus (a contraction of the Latin omnibus) is a communication system that transfers data between components inside a computer, or between computers.

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Code name

A code name or cryptonym is a word or name used, sometimes clandestinely, to refer to another name, word, project or person.

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CUDA

CUDA is a parallel computing platform and application programming interface (API) model created by Nvidia.

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DDR2 SDRAM

DDR2 SDRAM is a double data rate synchronous dynamic random-access memory interface.

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Digital Visual Interface

Digital Visual Interface (DVI) is a video display interface developed by the Digital Display Working Group (DDWG).

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DirectX

Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms.

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Dynamic random-access memory

Dynamic random-access memory (DRAM) is a type of random access semiconductor memory that stores each bit of data in a separate tiny capacitor within an integrated circuit.

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Fillrate

The term pixel fillrate refers to the number of pixels a video card can render to screen and write to video memory in a second or in case of texture fillrate the number of texture map elements (texels) GPU can map to pixels in a second.

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FLOPS

In computing, floating point operations per second (FLOPS, flops or flop/s) is a measure of computer performance, useful in fields of scientific computations that require floating-point calculations.

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GDDR3 SDRAM

Graphics DDR3 SDRAM (GDDR3 SDRAM) is a type of DDR SDRAM specialized for graphics processing units (GPUs) offering less access latency and greater device bandwidths.

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GeForce

GeForce is a brand of graphics processing units (GPUs) designed by Nvidia.

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GeForce 100 series

The GeForce 100 Series is a series of Tesla-based graphics processing units developed by Nvidia, first released in January 2009.

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GeForce 200 series

The GeForce 200 Series is a series of Tesla-based GeForce graphics processing units developed by Nvidia.

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GeForce 300 series

The GeForce 300 series is a series of Tesla-based graphics processing units developed by Nvidia, first released in November 2009.

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GeForce 8 series

The GeForce 8 Series is the eighth generation of NVIDIA's GeForce line of graphics processing units.

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Gibibyte

The gibibyte is a multiple of the unit byte for digital information.

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Giga-

Giga is a unit prefix in the metric system denoting a factor of a (short-form) billion (109 or 000).

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Gigabyte

The gigabyte is a multiple of the unit byte for digital information.

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Graphics processing unit

A graphics processing unit (GPU) is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device.

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Half-precision floating-point format

In computing, half precision is a binary floating-point computer number format that occupies 16 bits (two bytes in modern computers) in computer memory.

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HDMI

HDMI (High-Definition Multimedia Interface) is a proprietary audio/video interface for transmitting uncompressed video data and compressed or uncompressed digital audio data from an HDMI-compliant source device, such as a display controller, to a compatible computer monitor, video projector, digital television, or digital audio device.

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Hertz

The hertz (symbol: Hz) is the derived unit of frequency in the International System of Units (SI) and is defined as one cycle per second.

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High-bandwidth Digital Content Protection

High-bandwidth Digital Content Protection (HDCP) is a form of digital copy protection developed by Intel Corporation to prevent copying of digital audio & video content as it travels across connections.

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High-Level Shading Language

The High-Level Shader Language or High-Level Shading Language (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.

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Input/output

In computing, input/output or I/O (or, informally, io or IO) is the communication between an information processing system, such as a computer, and the outside world, possibly a human or another information processing system.

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List of Nvidia graphics processing units

This page contains general information about graphics processing units (GPUs) and videocards from Nvidia, based on official specifications.

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Mebibyte

The mebibyte is a multiple of the unit byte for digital information.

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Megabyte

The megabyte is a multiple of the unit byte for digital information.

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Nanometre

The nanometre (International spelling as used by the International Bureau of Weights and Measures; SI symbol: nm) or nanometer (American spelling) is a unit of length in the metric system, equal to one billionth (short scale) of a metre (m).

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Nvidia

Nvidia Corporation (most commonly referred to as Nvidia, stylized as NVIDIA, or (due to their logo) nVIDIA) is an American technology company incorporated in Delaware and based in Santa Clara, California.

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Nvidia PureVideo

PureVideo is Nvidia's hardware SIP core that performs video decoding.

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Nvidia Quadro

Quadro is Nvidia's brand for graphics cards intended for use in workstations running professional computer-aided design (CAD), computer-generated imagery (CGI), and digital content creation (DCC) applications.

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Nvidia Tesla

Nvidia Tesla is Nvidia's brand name for their products targeting stream processing or general-purpose GPU.

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OpenEXR

OpenEXR is a high dynamic range raster file format, released as an open standard along with a set of software tools created by Industrial Light and Magic (ILM), under a free software license similar to the BSD license.

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OpenGL

Open Graphics Library (OpenGL) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.

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Pixel

In digital imaging, a pixel, pel, dots, or picture element is a physical point in a raster image, or the smallest addressable element in an all points addressable display device; so it is the smallest controllable element of a picture represented on the screen.

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Printed circuit board

A printed circuit board (PCB) mechanically supports and electrically connects electronic components or electrical components using conductive tracks, pads and other features etched from one or more sheet layers of copper laminated onto and/or between sheet layers of a non-conductive substrate.

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Render output unit

The render output unit, often abbreviated as "ROP", and sometimes called (perhaps more properly) raster operations pipeline, is a hardware component in modern graphics processing units (GPUs) and one of the final steps in the rendering process of modern graphics cards.

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Scalable Link Interface

Scalable Link Interface (SLI) is a brand name for a multi-GPU technology developed by Nvidia for linking two or more video cards together to produce a single output.

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Single-precision floating-point format

Single-precision floating-point format is a computer number format, usually occupying 32 bits in computer memory; it represents a wide dynamic range of numeric values by using a floating radix point.

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Spatial anti-aliasing

In digital signal processing, spatial anti-aliasing is the technique of minimizing the distortion artifacts known as aliasing when representing a high-resolution image at a lower resolution.

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Tesla (microarchitecture)

Named after the pioneering electrical engineer Nikola Tesla, Tesla is the codename for a GPU microarchitecture developed by Nvidia as the successor to their prior microarchitectures.

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Texel (graphics)

A texel, texture element, or texture pixel is the fundamental unit of a texture map, used in computer graphics.

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Texture mapping unit

A texture mapping unit (TMU) is a component in modern graphics processing units (GPUs).

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Thermal design power

The thermal design power (TDP), sometimes called thermal design point, is the maximum amount of heat generated by a computer chip or component (often the CPU or GPU) that the cooling system in a computer is designed to dissipate under any workload.

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Transistor

A transistor is a semiconductor device used to amplify or switch electronic signals and electrical power.

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Unified shader model

In the field of 3D computer graphics, the Unified Shader Model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

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Vulkan (API)

Vulkan is a low-overhead, cross-platform 3D graphics and compute API.

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Watt

The watt (symbol: W) is a unit of power.

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65-nanometer process

The 65-nanometer (65 nm) process is advanced lithographic node used in volume CMOS semiconductor fabrication.

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References

[1] https://en.wikipedia.org/wiki/GeForce_9_series

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