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List of Nvidia graphics processing units

Index List of Nvidia graphics processing units

This page contains general information about graphics processing units (GPUs) and videocards from Nvidia, based on official specifications. [1]

83 relations: Adobe Creative Suite, Adreno, Application programming interface, Arithmetic logic unit, AutoCAD, Bit, Bus (computing), Cache (computing), Clock rate, Code name, Comparison of Nvidia nForce chipsets, CUDA, DDR4 SDRAM, Digital Visual Interface, Direct3D, DirectX, DMS-59, Double-precision floating-point format, Engadget, EVGA Corporation, Fermi (microarchitecture), Fillrate, FLOPS, Front-side bus, GDDR5 SDRAM, General-purpose computing on graphics processing units, Genlock, Gibibyte, Gigabyte, Graphics pipeline, Graphics processing unit, Half-precision floating-point format, Hertz, Hewlett-Packard, High Bandwidth Memory, HyperTransport, Input/output, Kepler (microarchitecture), Lenovo, List of AMD graphics processing units, List of Intel graphics processing units, Low-force helix, Mali (GPU), Maxwell (microarchitecture), Megabyte, Nanometre, Nintendo Switch, Nouveau (software), NV1, Nvidia, ..., Nvidia Ion, Nvidia Optimus, Nvidia PureVideo, OpenCL, OpenGL, Pixel, PlayStation 3, Random-access memory, Render output unit, RIVA 128, RIVA TNT, RIVA TNT2, RSX Reality Synthesizer, S-Video, Scalable Link Interface, Semiconductor device fabrication, Shader, Single-precision floating-point format, Spatial anti-aliasing, Tegra, Tensor, Tesla (microarchitecture), Texel (graphics), Texture mapping unit, The Tech Report, Thermal design power, Transfer (computing), TurboCache, Unified shader model, Video Graphics Array, Vulkan (API), Xbox (console), ZOTAC. Expand index (33 more) »

Adobe Creative Suite

Adobe Creative Suite (CS) was a software suite of graphic design, video editing, and web development applications developed by Adobe Systems.

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Adreno

Adreno is a series of graphics processing unit (GPU) semiconductor intellectual property cores developed by Qualcomm and used in a variety of their SoCs.

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Application programming interface

In computer programming, an application programming interface (API) is a set of subroutine definitions, protocols, and tools for building software.

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Arithmetic logic unit

An arithmetic logic unit (ALU) is a combinational digital electronic circuit that performs arithmetic and bitwise operations on integer binary numbers.

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AutoCAD

AutoCAD is a commercial computer-aided design (CAD) and drafting software application.

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Bit

The bit (a portmanteau of binary digit) is a basic unit of information used in computing and digital communications.

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Bus (computing)

In computer architecture, a bus (a contraction of the Latin omnibus) is a communication system that transfers data between components inside a computer, or between computers.

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Cache (computing)

In computing, a cache, is a hardware or software component that stores data so future requests for that data can be served faster; the data stored in a cache might be the result of an earlier computation, or the duplicate of data stored elsewhere.

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Clock rate

The clock rate typically refers to the frequency at which a chip like a central processing unit (CPU), one core of a multi-core processor, is running and is used as an indicator of the processor's speed.

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Code name

A code name or cryptonym is a word or name used, sometimes clandestinely, to refer to another name, word, project or person.

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Comparison of Nvidia nForce chipsets

This is a comparison of chipsets designed by Nvidia.

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CUDA

CUDA is a parallel computing platform and application programming interface (API) model created by Nvidia.

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DDR4 SDRAM

In computing, DDR4 SDRAM, an abbreviation for double data rate fourth-generation synchronous dynamic random-access memory, is a type of synchronous dynamic random-access memory (SDRAM) with a high bandwidth ("double data rate") interface.

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Digital Visual Interface

Digital Visual Interface (DVI) is a video display interface developed by the Digital Display Working Group (DDWG).

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Direct3D

Direct3D is a graphics application programming interface (API) for Microsoft Windows.

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DirectX

Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms.

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DMS-59

DMS-59 (Dual Monitor Solution, 59 pins) is generally used for computer video cards.

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Double-precision floating-point format

Double-precision floating-point format is a computer number format, usually occupying 64 bits in computer memory; it represents a wide dynamic range of numeric values by using a floating radix point.

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Engadget

Engadget is a multilingual technology blog network with daily coverage of gadgets and consumer electronics.

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EVGA Corporation

EVGA Corporation is an American computer hardware company that produces Nvidia GPU based video cards as well as Intel chipset based motherboards.

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Fermi (microarchitecture)

Fermi is the codename for a GPU microarchitecture developed by Nvidia, first released to retail in April 2010, as the successor to the Tesla microarchitecture.

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Fillrate

The term pixel fillrate refers to the number of pixels a video card can render to screen and write to video memory in a second or in case of texture fillrate the number of texture map elements (texels) GPU can map to pixels in a second.

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FLOPS

In computing, floating point operations per second (FLOPS, flops or flop/s) is a measure of computer performance, useful in fields of scientific computations that require floating-point calculations.

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Front-side bus

A front-side bus (FSB) was a computer communication interface (bus) often used in Intel-chip-based computers during the 1990s and 2000s.

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GDDR5 SDRAM

GDDR5, an abbreviation for double data rate type five synchronous graphics random-access memory, is a modern type of synchronous graphics random-access memory (SGRAM) with a high bandwidth ("double data rate") interface designed for use in graphics cards, game consoles, and high-performance computation.

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General-purpose computing on graphics processing units

General-purpose computing on graphics processing units (GPGPU, rarely GPGP) is the use of a graphics processing unit (GPU), which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the central processing unit (CPU).

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Genlock

Genlock (generator locking) is a common technique where the video output of one source, or a specific reference signal from a signal generator, is used to synchronize other picture sources together.

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Gibibyte

The gibibyte is a multiple of the unit byte for digital information.

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Gigabyte

The gigabyte is a multiple of the unit byte for digital information.

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Graphics pipeline

In computer graphics, a computer graphics pipeline, rendering pipeline or simply graphics pipeline, is a conceptual model that describes what steps a graphics system needs to perform to render a 3D scene to a 2D screen.

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Graphics processing unit

A graphics processing unit (GPU) is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device.

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Half-precision floating-point format

In computing, half precision is a binary floating-point computer number format that occupies 16 bits (two bytes in modern computers) in computer memory.

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Hertz

The hertz (symbol: Hz) is the derived unit of frequency in the International System of Units (SI) and is defined as one cycle per second.

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Hewlett-Packard

The Hewlett-Packard Company (commonly referred to as HP) or shortened to Hewlett-Packard was an American multinational information technology company headquartered in Palo Alto, California.

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High Bandwidth Memory

High Bandwidth Memory (HBM) is a high-performance RAM interface for 3D-stacked DRAM from AMD and Hynix.

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HyperTransport

HyperTransport (HT), formerly known as Lightning Data Transport (LDT), is a technology for interconnection of computer processors.

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Input/output

In computing, input/output or I/O (or, informally, io or IO) is the communication between an information processing system, such as a computer, and the outside world, possibly a human or another information processing system.

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Kepler (microarchitecture)

Kepler is the codename for a GPU microarchitecture developed by Nvidia, first introduced at retail in April 2012, as the successor to the Fermi microarchitecture.

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Lenovo

Lenovo Group Ltd. or Lenovo PC International, often shortened to Lenovo (formerly stylized as lenovo), is a Chinese multinational technology company with headquarters in Beijing, China and Morrisville, North Carolina.

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List of AMD graphics processing units

This page contains general information about GPUs and video cards by Advanced Micro Devices (AMD), including those by ATI Technologies before 2006, based on official specifications in table form.

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List of Intel graphics processing units

This page contains information about Intel's GPUs and motherboard graphics chipsets in table form.

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Low-force helix

A low-force helix (LFH) is a 60-pin electrical connector (four rows of 15 pins) with signals for two digital and analog connectors.

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Mali (GPU)

The Mali series of graphics processing units (GPUs) are semiconductor intellectual property cores produced by ARM Holdings for licensing in various ASIC designs by ARM partners.

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Maxwell (microarchitecture)

Maxwell is the codename for a GPU microarchitecture developed by Nvidia as the successor to the Kepler microarchitecture.

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Megabyte

The megabyte is a multiple of the unit byte for digital information.

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Nanometre

The nanometre (International spelling as used by the International Bureau of Weights and Measures; SI symbol: nm) or nanometer (American spelling) is a unit of length in the metric system, equal to one billionth (short scale) of a metre (m).

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Nintendo Switch

The Nintendo Switch is the seventh major video game console developed by Nintendo.

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Nouveau (software)

nouveau is a free and open-source graphics device driver for Nvidia video cards and the Tegra family of SoCs written by independent software engineers, with minor help from Nvidia employees.

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NV1

The Nvidia NV1, manufactured by SGS-THOMSON Microelectronics under the model name STG2000, was a multimedia PCI card released in 1995.

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Nvidia

Nvidia Corporation (most commonly referred to as Nvidia, stylized as NVIDIA, or (due to their logo) nVIDIA) is an American technology company incorporated in Delaware and based in Santa Clara, California.

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Nvidia Ion

Nvidia Ion is a product line of Nvidia corporation intended for motherboards of low-cost portable computers.

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Nvidia Optimus

Nvidia Optimus is a computer GPU switching technology created by Nvidia which, depending on the resource load generated by client software applications, will seamlessly switch between two graphics adapters within a computer system in order to provide either maximum performance or minimum power draw from the system's graphics rendering hardware.

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Nvidia PureVideo

PureVideo is Nvidia's hardware SIP core that performs video decoding.

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OpenCL

OpenCL (Open Computing Language) is a framework for writing programs that execute across heterogeneous platforms consisting of central processing units (CPUs), graphics processing units (GPUs), digital signal processors (DSPs), field-programmable gate arrays (FPGAs) and other processors or hardware accelerators.

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OpenGL

Open Graphics Library (OpenGL) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.

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Pixel

In digital imaging, a pixel, pel, dots, or picture element is a physical point in a raster image, or the smallest addressable element in an all points addressable display device; so it is the smallest controllable element of a picture represented on the screen.

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PlayStation 3

The PlayStation 3 (PS3) is a home video game console developed by Sony Computer Entertainment.

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Random-access memory

Random-access memory (RAM) is a form of computer data storage that stores data and machine code currently being used.

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Render output unit

The render output unit, often abbreviated as "ROP", and sometimes called (perhaps more properly) raster operations pipeline, is a hardware component in modern graphics processing units (GPUs) and one of the final steps in the rendering process of modern graphics cards.

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RIVA 128

Released in late 1997 by Nvidia, the RIVA 128, or "NV3", was one of the first consumer graphics processing units to integrate 3D acceleration in addition to traditional 2D and video acceleration.

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RIVA TNT

The RIVA TNT, codenamed NV4, is a 2D, video, and 3D graphics accelerator chip for PCs that was manufactured by Nvidia.

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RIVA TNT2

The RIVA TNT2 is a graphics processing unit manufactured by Nvidia starting in early 1999.

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RSX Reality Synthesizer

The RSX 'Reality Synthesizer' is a proprietary graphics processing unit (GPU) codeveloped by Nvidia and Sony for the PlayStation 3 game console.

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S-Video

S-Video (also known as separate video and Y/C) is a signaling standard for standard definition video, typically 480i or 576i.

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Scalable Link Interface

Scalable Link Interface (SLI) is a brand name for a multi-GPU technology developed by Nvidia for linking two or more video cards together to produce a single output.

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Semiconductor device fabrication

Semiconductor device fabrication is the process used to create the integrated circuits that are present in everyday electrical and electronic devices.

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Shader

In computer graphics, a shader is a type of computer program that was originally used for shading (the production of appropriate levels of light, darkness, and color within an image) but which now performs a variety of specialized functions in various fields of computer graphics special effects or does video post-processing unrelated to shading, or even functions unrelated to graphics at all.

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Single-precision floating-point format

Single-precision floating-point format is a computer number format, usually occupying 32 bits in computer memory; it represents a wide dynamic range of numeric values by using a floating radix point.

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Spatial anti-aliasing

In digital signal processing, spatial anti-aliasing is the technique of minimizing the distortion artifacts known as aliasing when representing a high-resolution image at a lower resolution.

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Tegra

Tegra is a system on a chip (SoC) series developed by Nvidia for mobile devices such as smartphones, personal digital assistants, and mobile Internet devices.

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Tensor

In mathematics, tensors are geometric objects that describe linear relations between geometric vectors, scalars, and other tensors.

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Tesla (microarchitecture)

Named after the pioneering electrical engineer Nikola Tesla, Tesla is the codename for a GPU microarchitecture developed by Nvidia as the successor to their prior microarchitectures.

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Texel (graphics)

A texel, texture element, or texture pixel is the fundamental unit of a texture map, used in computer graphics.

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Texture mapping unit

A texture mapping unit (TMU) is a component in modern graphics processing units (GPUs).

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The Tech Report

The Tech Report is a web site dedicated to covering personal computing technology and culture.

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Thermal design power

The thermal design power (TDP), sometimes called thermal design point, is the maximum amount of heat generated by a computer chip or component (often the CPU or GPU) that the cooling system in a computer is designed to dissipate under any workload.

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Transfer (computing)

In computer technology, transfers per second and its more common secondary terms gigatransfers per second (abbreviated as GT/s) and megatransfers per second (MT/s) are informal language that refer to the number of operations transferring data that occur in each second in some given data-transfer channel.

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TurboCache

NVIDIA's TurboCache technology is a method of allowing video cards more available framebuffer memory by using both onboard video memory and main system memory.

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Unified shader model

In the field of 3D computer graphics, the Unified Shader Model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

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Video Graphics Array

Video Graphics Array (VGA) is the display hardware first introduced with the IBM PS/2 line of computers in 1987, following CGA and EGA introduced in earlier IBM personal computers.

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Vulkan (API)

Vulkan is a low-overhead, cross-platform 3D graphics and compute API.

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Xbox (console)

The Xbox is a home video game console and the first installment in the Xbox series of consoles manufactured by Microsoft.

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ZOTAC

ZOTAC is a computer hardware manufacturer based in Macau.

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References

[1] https://en.wikipedia.org/wiki/List_of_Nvidia_graphics_processing_units

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