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General Packet Radio Service

Index General Packet Radio Service

General Packet Radio Service (GPRS) is a packet oriented mobile data standard on the 2G and 3G cellular communication network's global system for mobile communications (GSM). [1]

82 relations: Access Point Name, ALOHAnet, Antenna (radio), Base transceiver station, Bernhard Walke, Best-effort delivery, Cellular data communication protocol, Cellular digital packet data, Channel access method, Circuit Switched Data, Circuit switching, Code-division multiple access, Computer mouse, Convolutional code, Dual Transfer Mode, Duplex (telecommunications), Dynamic Host Configuration Protocol, Email, Enhanced Data Rates for GSM Evolution, ETSI, General Packet Radio Service, GPRS core network, GSM, Handover, High Speed Packet Access, I-mode, Instant messaging, Internet, Internet Protocol, Internet Protocol Control Protocol, Internet protocol suite, IP address, IP Multimedia Subsystem, IPv4, IPv6, KBIT, Lag, Latency (engineering), Link adaptation, List of interface bit rates, List of ITU-T V-series recommendations, LTE (telecommunication), Megabyte, Mobile broadband modem, Mobile browser, Mobile phone, Mobile phone operator, Mobile telephony, Modem, Modulation, ..., Multimedia Messaging Service, Network switching subsystem, Point-to-multipoint communication, Point-to-point (telecommunications), Point-to-Point Protocol, Product bundling, Protocol data unit, Puncturing, Push-to-talk, Quality of service, Queueing theory, Request for Comments, Reservation ALOHA, Router (computing), SMS, SNDCP, Statistical time-division multiplexing, Telecommunications link, Terminal emulator, Throughput, Time-division multiple access, UMTS, USB, USB flash drive, Videotelephony, Wireless Application Protocol, Wireless Village, World Wide Web, X.25, 2G, 3G, 3GPP. Expand index (32 more) »

Access Point Name

An Access Point Name (APN) is the name of a gateway between a GSM, GPRS, 3G or 4G mobile network and another computer network, frequently the public Internet.

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ALOHAnet

ALOHAnet, also known as the ALOHA System, or simply ALOHA, was a pioneering computer networking system developed at the University of Hawaii.

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Antenna (radio)

In radio, an antenna is the interface between radio waves propagating through space and electric currents moving in metal conductors, used with a transmitter or receiver.

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Base transceiver station

A base transceiver station (BTS) is a piece of equipment that facilitates wireless communication between user equipment (UE) and a network.

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Bernhard Walke

Bernhard H. Walke (born 28 July 1940) is a pioneer of mobile Internet access and professor emeritus at RWTH Aachen University in Germany.

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Best-effort delivery

Best-effort delivery describes a network service in which the network does not provide any guarantee that data is delivered or that delivery meets any quality of service.

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Cellular data communication protocol

The protocols described here are from different cellular data communication protocols.

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Cellular digital packet data

Cellular Digital Packet Data (CDPD) was a wide-area mobile data service which used unused bandwidth normally used by AMPS mobile phones between 800 and 900 MHz to transfer data.

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Channel access method

In telecommunications and computer networks, a channel access method or multiple access method allows several terminals connected to the same multi-point transmission medium to transmit over it and to share its capacity.

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Circuit Switched Data

In communications, Circuit Switched Data (CSD) is the original form of data transmission developed for the time-division multiple access (TDMA)-based mobile phone systems like Global System for Mobile Communications (GSM).

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Circuit switching

Circuit switching is a method of implementing a telecommunications network in which two network nodes establish a dedicated communications channel (circuit) through the network before the nodes may communicate.

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Code-division multiple access

Code-division multiple access (CDMA) is a channel access method used by various radio communication technologies.

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Computer mouse

A computer mouse is a hand-held pointing device that detects two-dimensional motion relative to a surface.

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Convolutional code

In telecommunication, a convolutional code is a type of error-correcting code that generates parity symbols via the sliding application of a boolean polynomial function to a data stream.

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Dual Transfer Mode

Dual Transfer Mode (DTM) is a protocol based on the GSM standard that makes simultaneous transfer of Circuit switched (CS) voice and Packet switched (PS) data over the same radio channel (ARFCN) simpler.

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Duplex (telecommunications)

A duplex communication system is a point-to-point system composed of two or more connected parties or devices that can communicate with one another in both directions.

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Dynamic Host Configuration Protocol

The Dynamic Host Configuration Protocol (DHCP) is a network management protocol used on UDP/IP networks whereby a DHCP server dynamically assigns an IP address and other network configuration parameters to each device on a network so they can communicate with other IP networks.

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Email

Electronic mail (email or e-mail) is a method of exchanging messages ("mail") between people using electronic devices.

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Enhanced Data Rates for GSM Evolution

Enhanced Data rates for GSM Evolution (EDGE) (also known as Enhanced GPRS (EGPRS), or IMT Single Carrier (IMT-SC), or Enhanced Data rates for Global Evolution) is a digital mobile phone technology that allows improved data transmission rates as a backward-compatible extension of GSM.

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ETSI

The European Telecommunications Standards Institute (ETSI) is an independent, not-for-profit, standardization organization in the telecommunications industry (equipment makers and network operators) in Europe, headquartered in Sophia-Antipolis, France, with worldwide projection.

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General Packet Radio Service

General Packet Radio Service (GPRS) is a packet oriented mobile data standard on the 2G and 3G cellular communication network's global system for mobile communications (GSM).

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GPRS core network

The GPRS core network is the central part of the general packet radio service (GPRS) which allows 2G, 3G and WCDMA mobile networks to transmit IP packets to external networks such as the Internet.

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GSM

GSM (Global System for Mobile communications) is a standard developed by the European Telecommunications Standards Institute (ETSI) to describe the protocols for second-generation digital cellular networks used by mobile devices such as tablets, first deployed in Finland in December 1991.

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Handover

In cellular telecommunications, the terms handover or handoff refer to the process of transferring an ongoing call or data session from one channel connected to the core network to another channel.

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High Speed Packet Access

High Speed Packet Access (HSPA) is an amalgamation of two mobile protocols, High Speed Downlink Packet Access (HSDPA) and High Speed Uplink Packet Access (HSUPA), that extends and improves the performance of existing 3G mobile telecommunication networks using the WCDMA protocols.

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I-mode

NTT DoCoMo's i-mode is a mobile internet (as opposed to wireless internet) service popular in Japan.

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Instant messaging

Instant messaging (IM) technology is a type of online chat that offers real-time text transmission over the Internet.

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Internet

The Internet is the global system of interconnected computer networks that use the Internet protocol suite (TCP/IP) to link devices worldwide.

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Internet Protocol

The Internet Protocol (IP) is the principal communications protocol in the Internet protocol suite for relaying datagrams across network boundaries.

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Internet Protocol Control Protocol

In computer networking, Internet Protocol Control Protocol (IPCP) is a Network Control Protocol (NCP) for establishing and configuring Internet Protocol over a Point-to-Point Protocol link.

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Internet protocol suite

The Internet protocol suite is the conceptual model and set of communications protocols used on the Internet and similar computer networks.

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IP address

An Internet Protocol address (IP address) is a numerical label assigned to each device connected to a computer network that uses the Internet Protocol for communication.

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IP Multimedia Subsystem

The IP Multimedia Subsystem or IP Multimedia Core Network Subsystem (IMS) is an architectural framework for delivering IP multimedia services.

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IPv4

Internet Protocol version 4 (IPv4) is the fourth version of the Internet Protocol (IP).

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IPv6

Internet Protocol version 6 (IPv6) is the most recent version of the Internet Protocol (IP), the communications protocol that provides an identification and location system for computers on networks and routes traffic across the Internet.

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KBIT

KBIT, Kbit or kbit may refer to.

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Lag

In online gaming, lag is a noticeable delay between the action of players and the reaction of the server in a video game.

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Latency (engineering)

Latency is a time interval between the stimulation and response, or, from a more general point of view, a time delay between the cause and the effect of some physical change in the system being observed.

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Link adaptation

Link adaptation, or adaptive coding and modulation (ACM), is a term used in wireless communications to denote the matching of the modulation, coding and other signal and protocol parameters to the conditions on the radio link (e.g. the pathloss, the interference due to signals coming from other transmitters, the sensitivity of the receiver, the available transmitter power margin, etc.). For example, WiMAX uses a rate adaptation algorithm that adapts the modulation and coding scheme (MCS) according to the quality of the radio channel, and thus the bit rate and robustness of data transmission.

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List of interface bit rates

This is a list of interface bit rates, is a measure of information transfer rates, or digital bandwidth capacity, at which digital interfaces in a computer or network can communicate over various kinds of buses and channels.

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List of ITU-T V-series recommendations

The ITU-T V-Series Recommendations on Data communication over the telephone network specify the protocols that govern approved modem communication standards and interfaces.

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LTE (telecommunication)

In telecommunication, Long-Term Evolution (LTE) is a standard for high-speed wireless communication for mobile devices and data terminals, based on the GSM/EDGE and UMTS/HSPA technologies.

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Megabyte

The megabyte is a multiple of the unit byte for digital information.

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Mobile broadband modem

A mobile broadband modem, also known as a connect card or data card, is a type of modem that allows a personal computer or a router to receive Internet access via a mobile broadband connection instead of using telephone or cable television lines.

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Mobile browser

A mobile browser is a web browser designed for use on a mobile device such as a mobile phone or PDA.

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Mobile phone

A mobile phone, known as a cell phone in North America, is a portable telephone that can make and receive calls over a radio frequency link while the user is moving within a telephone service area.

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Mobile phone operator

A mobile phone operator, wireless provider, or carrier is a mobile telecommunications company that provides wireless Internet GSM services for mobile device users.

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Mobile telephony

Mobile telephony is the provision of telephone services to phones which may move around freely rather than stay fixed in one location.

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Modem

A modem (modulator–demodulator) is a network hardware device that modulates one or more carrier wave signals to encode digital information for transmission and demodulates signals to decode the transmitted information.

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Modulation

In electronics and telecommunications, modulation is the process of varying one or more properties of a periodic waveform, called the carrier signal, with a modulating signal that typically contains information to be transmitted.

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Multimedia Messaging Service

Multimedia Messaging Service (MMS) is a standard way to send messages that include multimedia content to and from a mobile phone over a cellular network.

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Network switching subsystem

Network switching subsystem (NSS) (or GSM core network) is the component of a GSM system that carries out call switching and mobility management functions for mobile phones roaming on the network of base stations.

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Point-to-multipoint communication

In telecommunications, point-to-multipoint communication (P2MP, PTMP or PMP) is communication which is accomplished via a distinct type of one-to-many connection, providing multiple paths from a single location to multiple locations.

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Point-to-point (telecommunications)

In telecommunications, a point-to-point connection refers to a communications connection between two Communication endpoints or nodes.

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Point-to-Point Protocol

In computer networking, Point-to-Point Protocol (PPP) is a data link layer (layer 2) communications protocol used to establish a direct connection between two nodes.

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Product bundling

In marketing, product bundling is offering several products or services for sale as one combined product or service package.

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Protocol data unit

In telecommunications, a protocol data unit (PDU) is information that is transmitted as a single unit among peer entities of a computer network.

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Puncturing

In coding theory, puncturing is the process of removing some of the parity bits after encoding with an error-correction code.

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Push-to-talk

Push-to-talk (PTT), also known as press-to-transmit, is a method of having conversations or talking on half-duplex communication lines, including two-way radio, using a momentary button to switch from voice reception mode to transmit mode.

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Quality of service

Quality of service (QoS) is the description or measurement of the overall performance of a service, such as a telephony or computer network or a cloud computing service, particularly the performance seen by the users of the network.

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Queueing theory

Queueing theory is the mathematical study of waiting lines, or queues.

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Request for Comments

In information and communications technology, a Request for Comments (RFC) is a type of publication from the technology community.

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Reservation ALOHA

Reservation ALOHA, or R-ALOHA, is a channel access method for wireless (or other shared channel) transmission that allows uncoordinated users to share a common transmission resource.

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Router (computing)

A router is a networking device that forwards data packets between computer networks.

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SMS

SMS (short message service) is a text messaging service component of most telephone, internet, and mobile-device systems.

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SNDCP

SNDCP, Sub Network Dependent Convergence Protocol, is part of layer 3 of a GPRS protocol specification.

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Statistical time-division multiplexing

Statistical multiplexing is a type of communication link sharing, very similar to dynamic bandwidth allocation (DBA).

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Telecommunications link

In telecommunications a link is a communication channel that connects two or more devices.

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Terminal emulator

A terminal emulator, terminal application, or term, is a program that emulates a video terminal within some other display architecture.

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Throughput

In general terms, throughput is the maximum rate of production or the maximum rate at which something can be processed.

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Time-division multiple access

Time-division multiple access (TDMA) is a channel access method for shared-medium networks.

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UMTS

The Universal Mobile Telecommunications System (UMTS) is a third generation mobile cellular system for networks based on the GSM standard.

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USB

USB (abbreviation of Universal Serial Bus), is an industry standard that was developed to define cables, connectors and protocols for connection, communication, and power supply between personal computers and their peripheral devices.

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USB flash drive

A USB flash drive, also variously known as a thumb drive, pen drive, gig stick, flash stick, jump drive, disk key, disk on key (after the original M-Systems DiskOnKey drive from 2000), flash-drive, memory stick (not to be confused with the Sony Memory Stick), USB stick or USB memory, is a data storage device that includes flash memory with an integrated USB interface.

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Videotelephony

Videotelephony comprises the technologies for the reception and transmission of audio-video signals by users at different locations, for communication between people in real-time.

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Wireless Application Protocol

Wireless Application Protocol (WAP) is a technical standard for accessing information over a mobile wireless network.

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Wireless Village

Wireless Village is a set of specifications for mobile instant messaging and presence services.

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World Wide Web

The World Wide Web (abbreviated WWW or the Web) is an information space where documents and other web resources are identified by Uniform Resource Locators (URLs), interlinked by hypertext links, and accessible via the Internet.

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X.25

X.25 is an ITU-T standard protocol suite for packet switched wide area network (WAN) communication.

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2G

2G (or 2-G) is short for second-generation cellular technology.

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3G

3G, short for third generation, is the third generation of wireless mobile telecommunications technology.

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3GPP

The 3rd Generation Partnership Project (3GPP) is a collaboration between groups of telecommunications standards associations, known as the Organizational Partners.

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Redirects here:

Coding Scheme, GPRS, GPRS modem, General packet radio service, Gprs, Multislot Class.

References

[1] https://en.wikipedia.org/wiki/General_Packet_Radio_Service

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