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Identity (object-oriented programming)

Index Identity (object-oriented programming)

An identity in object-oriented programming, object-oriented design and object-oriented analysis describes the property of objects that distinguishes them from other objects. [1]

22 relations: Application domain, Application programming interface, Arbitrary-precision arithmetic, Association (object-oriented programming), Black box, Class (computer programming), Client (computing), Data type, Domain-driven design, Identity (philosophy), Instance (computer science), Memory segmentation, Object (computer science), Object-oriented analysis and design, Object-oriented design, Object-oriented programming, Ontology (information science), Page table, Polymorphism (computer science), Programming language, Reference (computer science), Virtual memory.

Application domain

An application domain is a mechanism (similar to a process in an operating system) used within the Common Language Infrastructure (CLI) to isolate executed software applications from one another so that they do not affect each other.

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Application programming interface

In computer programming, an application programming interface (API) is a set of subroutine definitions, protocols, and tools for building software.

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Arbitrary-precision arithmetic

In computer science, arbitrary-precision arithmetic, also called bignum arithmetic, multiple-precision arithmetic, or sometimes infinite-precision arithmetic, indicates that calculations are performed on numbers whose digits of precision are limited only by the available memory of the host system.

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Association (object-oriented programming)

In object-oriented programming, association defines a relationship between classes of objects that allows one object instance to cause another to perform an action on its behalf.

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Black box

In science, computing, and engineering, a black box is a device, system or object which can be viewed in terms of its inputs and outputs (or transfer characteristics), without any knowledge of its internal workings.

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Class (computer programming)

In object-oriented programming, a class is an extensible program-code-template for creating objects, providing initial values for state (member variables) and implementations of behavior (member functions or methods).

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Client (computing)

A client is a piece of computer hardware or software that accesses a service made available by a server.

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Data type

In computer science and computer programming, a data type or simply type is a classification of data which tells the compiler or interpreter how the programmer intends to use the data.

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Domain-driven design

Domain-driven design (DDD) is an approach to software development for complex needs by connecting the implementation to an evolving model.

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Identity (philosophy)

In philosophy, identity, from ("sameness"), is the relation each thing bears only to itself.

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Instance (computer science)

In object-oriented programming (OOP), an instance is a concrete occurrence of any object, existing usually during the runtime of a computer program.

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Memory segmentation

Memory segmentation is the division of a computer's primary memory into segments or sections.

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Object (computer science)

In computer science, an object can be a variable, a data structure, a function, or a method, and as such, is a value in memory referenced by an identifier.

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Object-oriented analysis and design

Object-oriented analysis and design (OOAD) is a popular technical approach for analyzing and designing an application, system, or business by applying object-oriented programming, as well as using visual modeling throughout the development life cycles to foster better stakeholder communication and product quality.

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Object-oriented design

Object-oriented design is the process of planning a system of interacting objects for the purpose of solving a software problem.

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Object-oriented programming

Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which may contain data, in the form of fields, often known as attributes; and code, in the form of procedures, often known as methods. A feature of objects is that an object's procedures can access and often modify the data fields of the object with which they are associated (objects have a notion of "this" or "self").

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Ontology (information science)

In computer science and information science, an ontology encompasses a representation, formal naming, and definition of the categories, properties, and relations of the concepts, data, and entities that substantiate one, many, or all domains.

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Page table

A page table is the data structure used by a virtual memory system in a computer operating system to store the mapping between virtual addresses and physical addresses.

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Polymorphism (computer science)

In programming languages and type theory, polymorphism (from Greek πολύς, polys, "many, much" and μορφή, morphē, "form, shape") is the provision of a single interface to entities of different types.

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Programming language

A programming language is a formal language that specifies a set of instructions that can be used to produce various kinds of output.

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Reference (computer science)

In computer science, a reference is a value that enables a program to indirectly access a particular datum, such as a variable's value or a record, in the computer's memory or in some other storage device.

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Virtual memory

In computing, virtual memory (also virtual storage) is a memory management technique that provides an "idealized abstraction of the storage resources that are actually available on a given machine" which "creates the illusion to users of a very large (main) memory." The computer's operating system, using a combination of hardware and software, maps memory addresses used by a program, called virtual addresses, into physical addresses in computer memory.

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References

[1] https://en.wikipedia.org/wiki/Identity_(object-oriented_programming)

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