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List of Sega arcade system boards

The following is a list of arcade system boards released by Sega. [1]

438 relations: Active shutter 3D system, Adaptive differential pulse-code modulation, After Burner, Akatsuki Blitzkampf, Alpha compositing, Altered Beast, Amusement arcade, Analog Devices, Analog television, Anisotropic filtering, Arcade game, Arcade system board, Arithmetic logic unit, ARM7, Asia, Astron Belt, ATI Technologies, Atomiswave, Audio bit depth, Australia, Bank Panic, Bath, Somerset, Bilinear filtering, Bitmap, Blockade (video game), Bonanza Bros., Buck Rogers, Bump mapping, Byte, Cache (computing), CAN bus, Carnival (video game), CD and DVD writing speed, CD-ROM, Central processing unit, Choplifter, Chroma key, Cirrus Logic, Clipping (computer graphics), Clock rate, Clock signal, Collision detection, Color depth, Color model, Colour look-up table, Compact disc, CompactFlash, Computer and Video Games, Computer graphics lighting, Computer hardware, ..., Computer monitor, Computer network, Congo Bongo, Coprocessor, Copyright infringement, CP System, CP System II, CPU cache, Cyber Troopers Virtual-On: Operation Moongate, Data buffer, Data compression, Daytona USA (video game), Daytona USA 2, DDR SDRAM, DDR2 SDRAM, DDR3 SDRAM, Dead or Alive (video game), Decimal floating point, Depth perception, Depthcharge, Derby Owners Club, Die Hard Arcade, Diffuse reflection, Digital geometry, Digital signal processor, Digital-to-analog converter, DIMM, Direct3D, DirectX, Display list, Display resolution, Distance fog, Dolby Digital, Double-precision floating-point format, Dreamcast, Dreamcast VGA, Dual-ported RAM, DVD, DVD-Audio, Dynamic random-access memory, Dynamite Düx, Edge (magazine), Embedded system, Encryption, Enduro Racer, Europe, Expansion card, Extended precision, Fighting game, Fillrate, Final Fight Revenge, Fixed-function, Fixed-point arithmetic, Flash memory, Flashgal, Flicky, Floating point, Floating-point unit, Floppy disk, FLOPS, Fluid simulation, Frame rate, Framebuffer, Frequency modulation synthesis, Frogs (video game), Front-side bus, Fujitsu, Future plc, Gain Ground, GameCube, GD-ROM, GDDR3, GeForce 3 series, GeForce 500 series, GeForce 6 series, GeForce 600 series, GeForce 8 series, Gekko (microprocessor), General Instrument AY-3-8910, General Instrument SP0256, Geometry pipelines, Gibibyte, Gigabit Ethernet, Golden Axe, Golden Axe: The Duel, Golden Axe: The Revenge of Death Adder, Gouraud shading, Graphics display resolution, Graphics pipeline, Graphics processing unit, Hang-On, Harley-Davidson & L.A. Riders, Head On (video game), Headphones, Heiankyo Alien, Hertz, Hidden surface determination, High color, High-definition television, High-definition video, High-Level Shading Language, History of video game consoles (fourth generation), Hitachi, Holography, Horizontal scan rate, Hot Rod (video game), Hot spot (computer programming), Hyper-threading, IBM, IGN, Imagination Technologies, Instruction set, Instructions per cycle, Instructions per second, Intel, Intel 8080, Intel High Definition Audio, Intel i960, Intel MCS-48, Intel MCS-51, Interactive movie, Interlaced video, Isometric graphics in video games and pixel art, Japan, Japan Amusement Machinery Manufacturers Association, Japanese yen, Jump Bug, Kibibyte, LaserDisc, Laserdisc player, Level of detail, Linear predictive coding, Linked list, List of color palettes, List of game engines, List of Intel Core i3 microprocessors, List of monochrome and RGB palettes, List of Sega arcade system boards, List of Sega arcade video games, List of Sega video game franchises, Local area network, Lockheed Martin, Low-frequency oscillation, Luma (video), Mario Kart Arcade GP, Martin Marietta, Master System, Master/slave (technology), Matrix (mathematics), Mebibit, Mebibyte, Mega-, Melty Blood, Microcontroller, Microprocessor, Microsoft, MIDI, Mipmap, Mitsubishi, Modulation, Monaural, Monochrome, MontaVista, Moon Cresta, MoSys, Motion blur, Motorola, Motorola 68000, Moving Picture Experts Group, Multi-core processor, Multi-monitor, Multiple buffering, Multisample anti-aliasing, Namco, Namco Galaxian, Nearest-neighbor interpolation, NEC, NEC V60, Neo Geo (system), NForce, Nintendo, Non-volatile random-access memory, North America, Nvidia, OnLive, OpenGL, Operating system, Out Run, OutRun 2, OutRunners, Palette (computing), Panasonic, Parallax scrolling, Particle system, Pentium 4, Pentium D, Pentium Dual-Core, Pentium III, Phong shading, Pitfall II: Lost Caverns, Pixel, Pixel buffer, Platform game, PlayChoice-10, PlayStation 3, Polygon, Polygon (computer graphics), Polygon mesh, Porting, PowerPC, PowerPC 600, PowerVR, Printed circuit board, Programmable read-only memory, Programmable sound generator, Progressive scan, Pulse wave, Pulse-code modulation, Quadraphonic sound, Quincunx, R-360, Race Driver: Grid, Racing video game, Rad Mobile, Radeon HD 2000 series, Random-access memory, Raster graphics, Raster interrupt, Rasterisation, Read-only memory, Real3D, Reduced instruction set computing, Reflection mapping, Refresh rate, Render output unit, Rendering (computer graphics), Repulse (arcade game), RGB color model, RGB color space, RGBA color space, Ricoh, Ricoh RF5c68, S/PDIF, S3 Texture Compression, Sammy Corporation, Sampling (music), Sampling (signal processing), Saturn, Scan line, Scrolling, Scud Race, Sega, Sega 32X, Sega AM2, Sega Bass Fishing, Sega CD, Sega Genesis, Sega Rally 2, Sega Rally 3, Sega Saturn, SegaSonic the Hedgehog, Serial port, Shader, Shading, Shadow mapping, Shinobi (video game), Shoot 'em up, Shooter game, Side-scrolling video game, SIMD, Single-precision floating-point format, Solid-state drive, Sonic the Hedgehog (1991 video game), Sound card, Sound chip, Sound effect, Sound quality, Space Harrier, Spatial anti-aliasing, Special effect, Specular highlight, Specular reflection, Speech synthesis, Sprite (computer graphics), Square wave, Static random-access memory, Stencil buffer, Stepping level, Stereophonic sound, Stereoscopic video game, Streets of Rage, SubRoc-3D, Super Hang-On, Super Harvard Architecture Single-Chip Computer, Super Locomotive, Super Monaco GP, SuperH, Supersampling, Surround sound, Synchronous dynamic random-access memory, Synthesizer, Texas Instruments SN76489, Texel (graphics), Texture (roads), Texture compression, Texture filtering, Texture mapping, Texture memory, The House of the Dead (video game), The House of the Dead 2, The Legend of Zelda, The Ocean Hunter, The Revenge of Shinobi, Third-person shooter, Tile engine, Tiled rendering, Time Traveler (video game), Titan (moon), Transform, clipping, and lighting, Transparency (graphic), Transparency and translucency, Triangle mesh, Triforce, Trilinear filtering, Trilinear interpolation, Turbo (video game), Turbo Outrun, United States dollar, USB, USB 3.0, Vector graphics, Vector monitor, Video card, Video display controller, Video game arcade cabinet, Video game console, Virtua Fighter (video game), Virtua Fighter 2, Virtua Fighter 3, Virtua Fighter 5, Virtua Racing, Virtual camera system, VRAM, Waveform, Whetstone (benchmark), White noise, Widescreen, Wii, Windows 8, Windows CE, Windows Embedded, Windows Embedded 8, Wonder Boy (video game), Wonder Boy in Monster Land, World Club Champion Football, Xbox (console), Xbox 360, Yamaha Corporation, Yamaha Super Intelligent Sound Processor, Yamaha YM2151, Yamaha YM2612, Yamaha YMF292, Yu Suzuki, YUV, Z-buffering, Zaxxon, Zilog, Zilog Z80, 128-bit, 16-bit, 1T-SRAM, 2.5D, 2D computer graphics, 32-bit, 3D computer graphics, 3D modeling, 3D rendering, 4-bit, 44,100 Hz, 48-bit, 480i, 480p, 5.1 surround sound, 576i, 576p, 64-bit computing, 8-bit, 8-bit color. Expand index (388 more) »

Active shutter 3D system

An active shutter 3D system (a.k.a. alternate frame sequencing, alternate image, AI, alternating field, field sequential or eclipse method) is a technique of displaying stereoscopic 3D images.

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Adaptive differential pulse-code modulation

Adaptive differential pulse-code modulation (ADPCM) is a variant of differential pulse-code modulation (DPCM) that varies the size of the quantization step, to allow further reduction of the required bandwidth for a given signal-to-noise ratio.

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After Burner

is a 1987 combat flight simulator arcade game by Sega AM2.

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Akatsuki Blitzkampf

is a Japanese dōjin 2D fighting game, developed by the dōjin circle SUBTLE STYLE for Microsoft Windows.

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Alpha compositing

In computer graphics, alpha compositing is the process of combining an image with a background to create the appearance of partial or full transparency.

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Altered Beast

is a 1988 beat 'em up arcade game developed and manufactured by Sega.

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Amusement arcade

An amusement arcade or video arcade is a venue where people play arcade games such as video games, pinball machines, electro-mechanical games, redemption games, merchandisers (such as claw cranes), or coin-operated billiards or air hockey tables.

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Analog Devices

Analog Devices, Inc., also known as ADI or Analog, is an American multinational semiconductor company specializing in data conversion and signal processing technology, headquartered in Norwood, Massachusetts.

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Analog television

Analog television or analogue television is the original television technology that used analog signals to transmit video and audio.

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Anisotropic filtering

In 3D computer graphics, anisotropic filtering (abbreviated AF) is a method of enhancing the image quality of textures on surfaces of computer graphics that are at oblique viewing angles with respect to the camera where the projection of the texture (not the polygon or other primitive on which it is rendered) appears to be non-orthogonal (thus the origin of the word: "an" for not, "iso" for same, and "tropic" from tropism, relating to direction; anisotropic filtering does not filter the same in every direction).

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Arcade game

An arcade game or coin-op is a coin-operated entertainment machine, usually installed in public businesses, such as restaurants, bars, and particularly amusement arcades.

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Arcade system board

An arcade system board is a dedicated computer system created for the purpose of running video arcade games.

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Arithmetic logic unit

An arithmetic logic unit (ALU) is a digital electronic circuit that performs arithmetic and bitwise logical operations on integer binary numbers.

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ARM7

ARM7 is a group of older 32-bit ARM processor cores licensed by ARM Holdings.

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Asia

Asia is the Earth's largest and most populous continent, located primarily in the eastern and northern hemispheres.

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Astron Belt

Astron Belt (アス卜ロ・ン・ベル卜) is an early laserdisc video game and third-person space combat rail shooter, released in 1983 by Sega in Japan and licensed to Bally Midway for release in the United States.

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ATI Technologies

ATI Technologies Inc. (commonly called ATI) was a semiconductor technology corporation based in Markham, Ontario, Canada, that specialized in the development of graphics processing units and chipsets.

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Atomiswave

The Atomiswave is a custom arcade system board and cabinet from Sammy Corporation.

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Audio bit depth

In digital audio using pulse-code modulation (PCM), bit depth is the number of bits of information in each sample, and it directly corresponds to the resolution of each sample.

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Australia

Australia (colloquially), officially the Commonwealth of Australia, is an Oceanian country comprising the mainland of the Australian continent, the island of Tasmania, and numerous smaller islands.

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Bank Panic

Bank Panic is an arcade game developed by Sanritsu and manufactured by Sega in 1984.

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Bath, Somerset

Bath is a city in the ceremonial county of Somerset, South West England, that is known for the curative Roman-built baths that still exist there.

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Bilinear filtering

Bilinear filtering is a texture filtering method used to smooth textures when displayed larger or smaller than they actually are.

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Bitmap

In computing, a bitmap is a mapping from some domain (for example, a range of integers) to bits, that is, values which are zero or one.

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Blockade (video game)

Blockade is a black and white arcade maze game developed by Gremlin and published by Sega in October 1976.

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Bonanza Bros.

(sometimes written Bonanza Brothers) is a 1990 3D-style, 2D shooting platform arcade game by Sega.

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Buck Rogers

Buck Rogers is a fictional character who first appeared in a novella titled Armageddon 2419 A.D. by Philip Francis Nowlan published in the August 1928 issue of the pulp magazine Amazing Stories as Anthony Rogers.

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Bump mapping

Bump mapping is a technique in computer graphics for simulating bumps and wrinkles on the surface of an object.

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Byte

The byte is a unit of digital information that most commonly consists of eight bits.

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Cache (computing)

In computing, a cache (or in AuE) is a component that stores data so future requests for that data can be served faster; the data stored in a cache might be the results of an earlier computation, or a duplicate of data stored elsewhere.

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CAN bus

A controller area network (CAN bus) is a vehicle bus standard designed to allow microcontrollers and devices to communicate with each other in applications without a host computer.

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Carnival (video game)

Carnival is a fixed shooter arcade game created by Sega in.

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CD and DVD writing speed

Original CD-ROM drives could read data at 150 kibibytes (150 × 210 bytes) per second.

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CD-ROM

A CD-ROM is a pre-pressed optical compact disc which contains data.

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Central processing unit

A central processing unit (CPU) is the electronic circuitry within a computer that carries out the instructions of a computer program by performing the basic arithmetic, logical, control and input/output (I/O) operations specified by the instructions.

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Choplifter

Choplifter (stylized as Choplifter!) is a 1982 Apple II game developed by Dan Gorlin and published by Brøderbund.

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Chroma key

Chroma key compositing, or chroma keying, is a special effects / post-production technique for compositing (layering) two images or video streams together based on color hues (chroma range).

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Cirrus Logic

Cirrus Logic Inc. is a fabless semiconductor supplier, specializes in analog, mixed-signal, and audio DSP integrated circuits (ICs).

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Clipping (computer graphics)

Clipping, in the context of computer graphics, is a method to selectively enable or disable rendering operations within a defined region of interest.

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Clock rate

The clock rate typically refers to the frequency at which a chip like a central processing unit (CPU), one core of a multi-core processor, is running and is used as an indicator of the processor's speed.

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Clock signal

In electronics and especially synchronous digital circuits, a clock signal is a particular type of signal that oscillates between a high and a low state and is utilized like a metronome to coordinate actions of digital circuits.

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Collision detection

Collision detection typically refers to the computational problem of detecting the intersection of two or more objects.

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Color depth

Color depth, also known as bit depth, is either the number of bits used to indicate the color of a single pixel, in a bitmapped image or video frame buffer, or the number of bits used for each color component of a single pixel.

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Color model

A color model is an abstract mathematical model describing the way colors can be represented as tuples of numbers, typically as three or four values or color components.

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Colour look-up table

A colour look-up table (CLUT) is a mechanism used to transform a range of input colours into another range of colours.

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Compact disc

Compact disc (CD) is a digital optical disc data storage format.

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CompactFlash

CompactFlash (CF) is a flash memory mass storage device used mainly in portable electronic devices.

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Computer and Video Games

Computer and Video Games (CVG, C&VG or C+VG) was a UK-based video game magazine, published in its original form between 1981 and 2004.

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Computer graphics lighting

Computer graphics lighting refers to the simulation of light in computer graphics.

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Computer hardware

Computer hardware (usually simply called hardware when a computing context is implicit) is the collection of physical elements that constitutes a computer system.

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Computer monitor

A monitor or a display is an electronic visual display for computers.

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Computer network

A computer network or data network is a telecommunications network which allows computers to exchange data.

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Congo Bongo

Congo Bongo (J) is an isometric platform arcade game released by Sega in 1983.

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Coprocessor

A coprocessor is a computer processor used to supplement the functions of the primary processor (the CPU).

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Copyright infringement

Copyright infringement is the use of works protected by copyright law without permission, infringing certain exclusive rights granted to the copyright holder, such as the right to reproduce, distribute, display or perform the protected work, or to make derivative works.

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CP System

The or CPS-1 is an arcade system board developed by Capcom that ran game software stored on removable ROM cartridges.

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CP System II

The or CPS-2 is an arcade system board that Capcom first used in 1993 for Super Street Fighter II.

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CPU cache

A CPU cache is a cache used by the central processing unit (CPU) of a computer to reduce the average time to access data from the main memory.

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Cyber Troopers Virtual-On: Operation Moongate

was released in arcades and for Sega Saturn and PC, all in both America and Japan.

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Data buffer

In computer science, a data buffer (or just buffer) is a region of a physical memory storage used to temporarily store data while it is being moved from one place to another.

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Data compression

In digital signal processing, data compression, source coding, or bit-rate reduction involves encoding information using fewer bits than the original representation.

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Daytona USA (video game)

Daytona USA is a racing video game developed by Sega AM2 and released by Sega, with a limited release in 1993 followed by a full release in 1994.

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Daytona USA 2

Daytona USA 2: Battle on the Edge is an arcade racing game released by Sega in 1998 as a follow-up to the extremely successful Daytona USA.

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DDR SDRAM

Double data rate synchronous dynamic random-access memory (DDR SDRAM) is a class of memory integrated circuits used in computers.

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DDR2 SDRAM

DDR2 SDRAM is a double data rate synchronous dynamic random-access memory interface.

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DDR3 SDRAM

In computing, DDR3 SDRAM, an abbreviation for double data rate type three synchronous dynamic random-access memory, is a modern type of dynamic random-access memory (DRAM) with a high bandwidth ("double data rate") interface, and has been in use since 2007.

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Dead or Alive (video game)

is a 1996 fighting game by Tecmo and the first entry in Team Ninja's long-running Dead or Alive series.

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Decimal floating point

Decimal floating-point (DFP) arithmetic refers to both a representation and operations on decimal floating-point numbers.

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Depth perception

Depth perception is the visual ability to perceive the world in three dimensions (3D) and the distance of an object.

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Depthcharge

Depthcharge is a single-player arcade game released in 1977 by Gremlin Industries for the Sega VIC Dual system board.

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Derby Owners Club

Derby Owners Club (DOC) is a horse racing simulation arcade game made by Sega-AM3.

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Die Hard Arcade

Die Hard Arcade, known in Japan as is an beat 'em up video game released by Sega.

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Diffuse reflection

Diffuse reflection is the reflection of light from a surface such that an incident ray is reflected at many angles rather than at just one angle as in the case of specular reflection.

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Digital geometry

Digital geometry deals with discrete sets (usually discrete point sets) considered to be digitized models or images of objects of the 2D or 3D Euclidean space.

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Digital signal processor

A digital signal processor (DSP) is a specialized microprocessor (or a SIP block), with its architecture optimized for the operational needs of digital signal processing.

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Digital-to-analog converter

In electronics, a digital-to-analog converter (DAC, D/A, D2A or D-to-A) is a function that converts digital data (usually binary) into an analog signal (current, voltage, or electric charge).

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DIMM

A DIMM or dual in-line memory module comprises a series of dynamic random-access memory integrated circuits.

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Direct3D

Direct3D is a graphics application programming interface (API) for Microsoft Windows.

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DirectX

Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms.

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Display list

A display list (or display file) is a series of graphics commands that define an output image.

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Display resolution

The display resolution or display modes of a digital television, computer monitor or display device is the number of distinct pixels in each dimension that can be displayed.

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Distance fog

Distance fog is a technique used in 3D computer graphics to enhance the perception of distance by simulating fog.

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Dolby Digital

Dolby Digital is the name for audio compression technologies developed by Dolby Laboratories.

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Double-precision floating-point format

Double-precision floating-point format is a computer number format which occupies 8 bytes (64 bits) in computer memory and represents a wide, dynamic range of values by using a floating point.

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Dreamcast

The is a home video game console that was released by Sega on November 27, 1998 in Japan, September 9, 1999 in North America, and October 14, 1999 in Europe.

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Dreamcast VGA

The Dreamcast VGA Box (also known generally as a DC VGA adapter or DC VGA cable) is an accessory for Sega's Dreamcast video game console that allows it to connect to a video display such as a computer monitor or an HDTV set through a VGA port.

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Dual-ported RAM

Dual-ported RAM (DPRAM) is a type of Random Access Memory that allows multiple reads or writes to occur at the same time, or nearly the same time, unlike single-ported RAM which only allows one access at a time.

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DVD

DVD ("digital versatile disc" or "digital video disc") is a digital optical disc storage format invented and developed by Philips, Sony, Toshiba, and Panasonic in 1995.

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DVD-Audio

DVD-Audio (commonly abbreviated as DVD-A) is a digital format for delivering high-fidelity audio content on a DVD.

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Dynamic random-access memory

Dynamic random-access memory (DRAM) is a type of random-access memory that stores each bit of data in a separate capacitor within an integrated circuit.

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Dynamite Düx

Dynamite Düx is a side-scrolling 'beat 'em up' arcade game, created by Sega AM2 and released by Sega in 1988 for their successful Sega System 16 arcade board, the same board that was used for hits like Golden Axe and Altered Beast.

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Edge (magazine)

Edge is a multi-format video game magazine published by Future plc in the United Kingdom, which publishes 13 issues of the magazine per year.

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Embedded system

An embedded system is a computer system with a dedicated function within a larger mechanical or electrical system, often with real-time computing constraints.

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Encryption

In cryptography, encryption is the process of encoding messages or information in such a way that only authorized parties can read it.

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Enduro Racer

is an arcade game from Sega.

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Europe

Europe is a continent that comprises the westernmost part of Eurasia.

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Expansion card

The expansion card (also expansion board, adapter card or accessory card) in computing is a printed circuit board that can be inserted into an electrical connector, or expansion slot on a computer motherboard, backplane or riser card to add functionality to a computer system via the expansion bus.

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Extended precision

Extended precision refers to floating point number formats that provide greater precision and more exponent range than the basic floating point formats.

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Fighting game

Fighting game is a video game genre in which the player controls an on-screen character and engages in close combat with an opponent.

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Fillrate

The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second.

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Final Fight Revenge

is a 1999 American-developed 3D fighting video game.

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Fixed-function

Fixed-function is a term canonically used to contrast 3D graphics APIs and earlier GPUs designed prior to the advent of shader-based 3D graphics APIs and GPU architectures.

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Fixed-point arithmetic

In computing, a fixed-point number representation is a real data type for a number that has a fixed number of digits after (and sometimes also before) the radix point (after the decimal point '.' in English decimal notation).

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Flash memory

Flash memory is an electronic non-volatile computer storage medium that can be electrically erased and reprogrammed.

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Flashgal

Flashgal is a 1985 scrolling shooter arcade game by Sega.

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Flicky

Flicky (フリッキー) is a platform game developed by Sega and originally released in arcades in 1984.

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Floating point

In computing, floating point is the formulaic representation which approximates a real number so as to support a trade-off between range and precision.

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Floating-point unit

A floating-point unit (FPU, colloquially a math coprocessor) is a part of a computer system specially designed to carry out operations on floating point numbers.

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Floppy disk

A floppy disk, also called a diskette or just disk, is a type of disk storage composed of a disk of thin and flexible magnetic storage medium, sealed in a rectangular plastic carrier lined with fabric that removes dust particles.

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FLOPS

In computing, FLOPS or flops (an acronym for FLoating-point Operations Per Second) is a measure of computer performance, useful in fields of scientific calculations that make heavy use of floating-point calculations.

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Fluid simulation

Fluid simulation, or computational fluid dynamics, is a computer graphics tool used to generate realistic animations of liquids such as water and smoke.

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Frame rate

Frame rate, also known as frame frequency, is the frequency (rate) at which an imaging device displays consecutive images called frames.

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Framebuffer

A framebuffer (frame buffer, or sometimes framestore) is a portion of RAM containing a bitmap that is driven to a video display from a memory buffer containing a complete frame of data.

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Frequency modulation synthesis

In audio and music, frequency modulation synthesis (or FM synthesis) is a form of audio synthesis where the timbre of a simple waveform (such as a square, triangle, or sawtooth) is changed by modulating its frequency with a modulator frequency that is also in the audio range, resulting in a more complex waveform and a different-sounding tone that can also be described as "gritty" if it is a thick and dark timbre.

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Frogs (video game)

Frogs is a single-player action / platform arcade game released by Sega-Gremlin in 1978.

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Front-side bus

A front-side bus (FSB) was a computer communication interface (bus) often used in Intel-chip-based computers during the 1990s and 2000s.

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Fujitsu

, commonly referred to as Fujitsu, is a Japanese multinational information technology equipment and services company headquartered in Tokyo, Japan.

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Future plc

Future plc is a media company.

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Gain Ground

Gain Ground is a 1988 action-strategy arcade game later ported to home systems.

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GameCube

The is a home video game console released by Nintendo in Japan on September 14, 2001; in North America on November 18, 2001; in Europe on May 3, 2002; and in Australia on May 17, 2002.

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GD-ROM

GD-ROM (an abbreviation of "Gigabyte Disc Read-Only Memory") is a proprietary optical disc format originally used for the Dreamcast video game console, as well as its arcade counterpart, the Sega NAOMI.

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GDDR3

Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.

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GeForce 3 series

The GeForce 3 (NV20) is the third generation of NVIDIA's GeForce graphics processing units.

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GeForce 500 series

The GeForce 500 Series is a family of graphics processing units developed by Nvidia, based on a refresh of the Fermi (microarchitecture) (GF-codenamed chips) used in the previous 400 series.

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GeForce 6 series

The GeForce 6 Series (codename NV40) is Nvidia's sixth generation of GeForce graphic processing units.

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GeForce 600 series

The GeForce 600 Series is a family of graphics processing units developed by Nvidia, used in desktop and laptop PCs.

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GeForce 8 series

The GeForce 8 Series is the eighth generation of NVIDIA's GeForce line of graphics processing units.

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Gekko (microprocessor)

Gekko is a 32-bit PowerPC microprocessor custom made by IBM in 2000 for Nintendo to use as the CPU in their sixth generation game console, the Nintendo GameCube.

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General Instrument AY-3-8910

The AY-3-8910 is a 3-voice programmable sound generator (PSG) designed by General Instrument, initially for use with their 16-bit CP1610 or one of the PIC1650 series of 8-bit microcomputers.

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General Instrument SP0256

GI-SP0256 refers to a family of closely related NMOS LSI chips manufactured by General Instrument in the early 1980s, able to model the human vocal tract by a software programmable digital filter, creating a digital output converted into an analog signal through an external low pass filter.

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Geometry pipelines

Geometric manipulation of modeling primitives, such as that performed by a geometry pipeline, is the first stage in computer graphics systems which perform image generation based on geometric models.

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Gibibyte

The gibibyte is a multiple of the unit byte for digital information.

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Gigabit Ethernet

In computer networking, Gigabit Ethernet (GbE or 1 GigE) is a term describing various technologies for transmitting Ethernet frames at a rate of a gigabit per second (1,000,000,000 bits per second), as defined by the IEEE 802.3-2008 standard.

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Golden Axe

is a side-scrolling, beat 'em up, hack and slash arcade video game released in 1989 by Sega for the System 16-B arcade hardware.

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Golden Axe: The Duel

is a fantasy-themed competitive fighting game produced by Sega based on their Golden Axe series.

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Golden Axe: The Revenge of Death Adder

Golden Axe: The Revenge of Death Adder is a side-scrolling beat'em up video game released in 1992 by Sega for the System 32 arcade board.

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Gouraud shading

Gouraud shading, named after Henri Gouraud, is an interpolation method used in computer graphics to produce continuous shading of surfaces represented by polygon meshes.

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Graphics display resolution

The graphics display resolution is the width and height dimensions of an electronic visual display device, such as a computer monitor, in pixels.

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Graphics pipeline

In 3D computer graphics, the graphics pipeline or rendering pipeline refers to the sequence of steps used to create a 2D raster representation of a 3D scene.

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Graphics processing unit

A graphics processor unit (GPU), also occasionally called visual processor unit (VPU), is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display.

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Hang-On

is an arcade game released by Sega in 1985.

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Harley-Davidson & L.A. Riders

Harley-Davidson & L.A. Riders (known as ハーレーダビッドソン&L.A.ライダーズ in Japan) is a Sega arcade game developed by AM1 and released in 1997.

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Head On (video game)

Head On is an arcade game developed in by Sega.

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Headphones

Headphones (or "head-phones" in the early days of telephony and radio) are a pair of small loudspeakers that are designed to be held in place close to a user's ears.

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Heiankyo Alien

is a video game created by the University of Tokyo's Theoretical Science Group (TSG) in 1979.

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Hertz

The hertz (symbol Hz) is the unit of frequency in the International System of Units (SI) and is defined as one cycle per second.

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Hidden surface determination

In 3D computer graphics, hidden surface determination (also known as hidden surface removal (HSR), occlusion culling (OC) or visible surface determination (VSD)) is the process used to determine which surfaces and parts of surfaces are not visible from a certain viewpoint.

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High color

High color graphics (variously spelled Highcolor, Hicolor, Hi-color, Hicolour, and Highcolour, and known as Thousands of colors on a Macintosh) is a method of storing image information in a computer's memory such that each pixel is represented by two bytes.

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High-definition television

High-definition television (HDTV) provides a resolution that is substantially higher than that of standard-definition television.

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High-definition video

High-definition video is video of higher resolution and quality than standard-definition.

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High-Level Shading Language

The High-Level Shader Language or High-Level Shading Language (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.

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History of video game consoles (fourth generation)

In the history of computer and video games, the fourth generation (more commonly referred to as the 16-bit era) of games consoles began on October 30, 1987 with the Japanese release of Nippon Electric Company's (NEC) PC Engine (known as the TurboGrafx-16 in North America).

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Hitachi

() is a Japanese multinational conglomerate company headquartered in Chiyoda, Tokyo, Japan.

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Holography

Holography is the science and practice of making holograms.

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Horizontal scan rate

Horizontal scan rate, or horizontal frequency, usually expressed in kilohertz, is the frequency at which a CRT moves the electron beam from the left side of the display to the right and back, and therefore describes the number of horizontal lines displayed per second.

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Hot Rod (video game)

Hot Rod is a top-down arcade racing game developed by Sega.

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Hot spot (computer programming)

A hot spot in computer science is most usually defined as a region of a computer program where a high proportion of executed instructions occur or where most time is spent during the program's execution (not necessarily the same thing since some instructions are faster than others).

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Hyper-threading

Hyper-threading (officially called Hyper-Threading Technology or HT Technology, and abbreviated as HTT or HT) is Intel's proprietary simultaneous multithreading (SMT) implementation used to improve parallelization of computations (doing multiple tasks at once) performed on x86 microprocessors.

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IBM

International Business Machines Corporation (commonly referred to as IBM) is an American multinational technology and consulting corporation, with headquarters in Armonk, New York.

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IGN

IGN (formerly Imagine Games Network) is a San Francisco-based games and entertainment media company operated by Ziff Davis LLC.

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Imagination Technologies

Imagination Technologies Group plc is a British-based technology R&D company, focussing on semiconductor and related intellectual property licensing.

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Instruction set

An instruction set, or instruction set architecture (ISA), is the part of the computer architecture related to programming, including the native data types, instructions, registers, addressing modes, memory architecture, interrupt and exception handling, and external I/O.

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Instructions per cycle

In computer architecture, instructions per clock (instruction per cycle or IPC) is one aspect of a processor's performance: the average number of instructions executed for each clock cycle.

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Instructions per second

Instructions per second (IPS) is a measure of a computer's processor speed.

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Intel

Intel Corporation (commonly referred to as Intel) is an American multinational technology company headquartered in Santa Clara, California.

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Intel 8080

The Intel 8080 ("eighty-eighty") was the second 8-bit microprocessor designed and manufactured by Intel and was released in April 1974.

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Intel High Definition Audio

Intel High Definition Audio (also called HD Audio or Azalia) is a specification for the audio sub-system of personal computers.

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Intel i960

Intel's i960 (or 80960) was a RISC-based microprocessor design that became popular during the early 1990s as an embedded microcontroller, becoming a best-selling CPU in that field, along with the competing AMD 29000.

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Intel MCS-48

The MCS-48 microcontroller (µC) series, Intel's first microcontroller, was originally released in 1976.

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Intel MCS-51

The Intel MCS-51 (commonly referred to as 8051) is a Harvard architecture, CISC instruction set, single chip microcontroller (µC) series which was developed by Intel in 1980 for use in embedded systems.

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Interactive movie

An interactive movie, also known as Movie Game or VCR Game is a video game that features highly cinematic presentation and heavy use of scripting, often through the use of full-motion video of either animated or live-action footage.

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Interlaced video

Interlaced video is a technique for doubling the perceived frame rate of a video display without consuming extra bandwidth.

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Isometric graphics in video games and pixel art

In video games, "isometric" refers to some form of parallel projection (commonly, the form of dimetric projection mistakenly referred to as "isometric") where the viewpoint is rotated slightly to reveal other facets of the game environment than are visible from a top-down perspective or side view, thereby producing a three-dimensional effect.

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Japan

Japan (日本 Nippon or Nihon; formally or Nihon-koku, "State of Japan") is an island country in East Asia.

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Japan Amusement Machinery Manufacturers Association

Japan Amusement Machine and Marketing Association, Inc. (一般社団法人日本アミュ一ズメントマシン協会) (formerly Japan Amusement Machinery Manufacturers Association (社団法人日本アミューズメントマシン工業協会)), often known as JAMMA, is a trade association based in Tokyo, Japan.

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Japanese yen

The is the official currency of Japan.

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Jump Bug

Jump Bug was the first platform game to include smooth horizontal and vertical scrolling.

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Kibibyte

The kibibyte is a multiple of the unit byte for quantities of digital information.

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LaserDisc

LaserDisc (LD) is a home video format and the first commercial optical disc storage medium, initially licensed, sold, and marketed as MCA DiscoVision (also known as simply "DiscoVision") in North America in 1978.

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Laserdisc player

A Laserdisc player is an electro-mechanical device designed to play video (analog) and audio (analog or digital) stored on Laserdisc.

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Level of detail

In computer graphics, accounting for level of detail involves decreasing the complexity of a 3D object representation as it moves away from the viewer or according to other metrics such as object importance, viewpoint-relative speed or position.

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Linear predictive coding

Linear predictive coding (LPC) is a tool used mostly in audio signal processing and speech processing for representing the spectral envelope of a digital signal of speech in compressed form, using the information of a linear predictive model.

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Linked list

In computer science, a linked list is a data structure consisting of a group of nodes which together represent a sequence.

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List of color palettes

This article is a list of the color palettes for notable computer graphics, terminals and video game console hardware.

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List of game engines

Many tools called game engines are available for game designers to code a game quickly and easily without building from the ground up.

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List of Intel Core i3 microprocessors

The following is a list of Intel Core i3 brand microprocessors.

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List of monochrome and RGB palettes

This list of monochrome and RGB palettes includes generic repertoires of colors (color palettes) to produce black-and-white and RGB color pictures by a computer's display hardware, not necessarily the total number of such colors that can be simultaneously displayed in a given text or graphic mode of any machine.

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List of Sega arcade system boards

The following is a list of arcade system boards released by Sega.

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List of Sega arcade video games

The following is a list of arcade games developed and published by Sega on their arcade system boards.

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List of Sega video game franchises

This is a list of video game franchises published or developed by Sega or a subsidiary of Sega, comprised by all of Sega's franchises from as far back as Sega has been developing and publishing video games.

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Local area network

A local area network (LAN) is a computer network that interconnects computers within a limited area such as a residence, school, laboratory, or office building.

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Lockheed Martin

Lockheed Martin is an American global aerospace, defense, security and advanced technologies company with worldwide interests.

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Low-frequency oscillation

Low-frequency oscillation (LFO) is an electronic signal which is usually below 20 Hz and creates a rhythmic pulse or sweep.

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Luma (video)

In video, luma represents the brightness in an image (the "black-and-white" or achromatic portion of the image).

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Mario Kart Arcade GP

is an arcade-only iteration of Nintendo's Mario Kart series, developed by Namco.

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Martin Marietta

The Martin Marietta Corporation was an American company founded in 1961 through the merger of Glenn L. Martin Company and American-Marietta Corporation.

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Master System

The is a third-generation home video game console that was manufactured by Sega.

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Master/slave (technology)

Master/slave is a model of communication where one device or process has unidirectional control over one or more other devices.

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Matrix (mathematics)

In mathematics, a matrix (plural matrices) is a rectangular array—of numbers, symbols, or expressions, arranged in rows and columns—that is interpreted and manipulated in certain prescribed ways.

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Mebibit

The mebibit is a multiple of the bit, a unit of information, prefixed by the standards-based multiplier mebi (symbol Mi), a binary prefix meaning 220.

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Mebibyte

The mebibyte is a multiple of the unit byte for digital information.

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Mega-

Mega is a unit prefix in the metric system denoting a factor of one million (106 or 000).

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Melty Blood

, is a visual novel and fighting game, co-developed by dōjin circles Type-Moon and French-Bread, originally released at Comiket on December 2002.

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Microcontroller

A microcontroller (sometimes abbreviated µC, uC or MCU) is a small computer on a single integrated circuit containing a processor core, memory, and programmable input/output peripherals.

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Microprocessor

A microprocessor is a computer processor that incorporates the functions of a computer's central processing unit (CPU) on a single integrated circuit (IC), or at most a few integrated circuits.

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Microsoft

Microsoft Corporation (commonly referred to as Microsoft) is an American multinational technology company headquartered in Redmond, Washington, that develops, manufactures, licenses, supports and sells computer software, consumer electronics and personal computers and services.

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MIDI

MIDI (short for Musical Instrument Digital Interface) is a technical standard that describes a protocol, digital interface and connectors and allows a wide variety of electronic musical instruments, computers and other related devices to connect and communicate with one another.

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Mipmap

In 3D computer graphics, mipmaps (also MIP maps) are pre-calculated, optimized sequences of textures, each of which is a progressively lower resolution representation of the same image.

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Mitsubishi

The Mitsubishi Group (三菱グループ, Mitsubishi Gurūpu) (also known as the Mitsubishi Group of Companies or Mitsubishi Companies) is a group of autonomous Japanese multinational companies covering a range of businesses which share the Mitsubishi brand, trademark, and legacy.

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Modulation

In electronics and telecommunications, modulation is the process of varying one or more properties of a periodic waveform, called the carrier signal, with a modulating signal that typically contains information to be transmitted.

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Monaural

Monaural or monophonic sound reproduction (often shortened to mono) is intended to be heard as if it were a single channel of sound perceived as coming from one position (unlike stereo, which uses two channels to convey the impression of sound coming from different places from left, middle, and right).

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Monochrome

Monochrome describes paintings, drawings, design, or photographs in one color or values of one color.

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MontaVista

MontaVista Software is a company that develops embedded Linux system software, development tools, and related software.

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Moon Cresta

is an arcade game released in 1980 by Nichibutsu.

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MoSys

MoSys, Inc. is a publicly traded fabless semiconductor company based in Santa Clara, California that sells solutions for data path connectivity, speed and intelligence while eliminating data access bottlenecks on line cards and systems scaling from 100G to multi-terabits per second.

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Motion blur

Motion blur is the apparent streaking of rapidly moving objects in a still image or a sequence of images such as a movie or animation.

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Motorola

Motorola, Inc. was a multinational telecommunications company based in Schaumburg, Illinois, United States (U.S.). After having lost $4.3 billion from 2007 to 2009, the company was divided into two independent public companies, Motorola Mobility and Motorola Solutions on January 4, 2011.

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Motorola 68000

The Motorola 68000 ("'sixty-eight-thousand'"; also called the m68k or Motorola 68k, "sixty-eight-kay") is a 16/32-bit CISC microprocessor core designed and marketed by Motorola Semiconductor Products Sector (now Freescale Semiconductor).

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Moving Picture Experts Group

The Moving Picture Experts Group (MPEG) is a working group of authorities that was formed by ISO and IEC to set standards for audio and video compression and transmission.

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Multi-core processor

A multi-core processor is a single computing component with two or more independent actual processing units (called "cores"), which are the units that read and execute program instructions.

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Multi-monitor

Multi-monitor, also called multi-display and multi-head, is the use of multiple physical display devices, such as monitors, televisions, and projectors, in order to increase the area available for computer programs running on a single computer system.

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Multiple buffering

In computer science, multiple buffering is the use of more than one buffer to hold a block of data, so that a "reader" will see a complete (though perhaps old) version of the data, rather than a partially updated version of the data being created by a "writer".

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Multisample anti-aliasing

Multisample anti-aliasing (MSAA) is a type of anti-aliasing, a technique used in computer graphics to improve image quality.

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Namco

(commonly referred to as Namco) is a Japanese corporation best known as a former video game developer and publisher.

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Namco Galaxian

The Namco Galaxian was an 8-bit arcade game system board, which was first used by Namco for Galaxian in 1979; it was the first board from the company to use the Zilog Z80 microprocessor (as opposed to the older Intel 8080).

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Nearest-neighbor interpolation

Nearest-neighbor interpolation (also known as proximal interpolation or, in some contexts, point sampling) is a simple method of multivariate interpolation in one or more dimensions.

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NEC

is a Japanese multinational provider of information technology (IT) services and products, with its headquarters in Minato, Tokyo, Japan.

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NEC V60

The NEC V60 (μPD70616) was a CISC processor manufactured by NEC starting in 1986.

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Neo Geo (system)

The is a cartridge-based arcade system board and home video game console released on April 26, 1990 by Japanese game company SNK.

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NForce

The nForce is a motherboard chipset created by Nvidia for AMD Athlon and Duron (later included support in the 5 series up for intel processors).

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Nintendo

is a Japanese multinational consumer electronics company headquartered in Kyoto, Japan.

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Non-volatile random-access memory

Non-volatile random-access memory (NVRAM) is random-access memory that retains its information when power is turned off (non-volatile).

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North America

North America is a continent wholly within the Northern Hemisphere and almost wholly within the Western Hemisphere.

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Nvidia

Nvidia Corporation (commonly referred to as Nvidia, stylized as NVIDIA, nVIDIA or nVidia) is an American worldwide technology company based in Santa Clara, California.

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OnLive

OnLive was a Mountain View, California-based provider of cloud visualization technologies.

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OpenGL

OpenGL (Open Graphics Library) is a cross-language, multi-platform application programming interface (API) for rendering 2D and 3D vector graphics.

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Operating system

An operating system (OS) is system software that manages computer hardware and software resources and provides common services for computer programs.

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Out Run

is an arcade game released by Sega in 1986.

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OutRun 2

, usually stylized as OutRun2, is a 2003 racing game released by Sega for the arcades.

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OutRunners

is a racing video game developed by Sega and AM1 and released in all Japan, Europe and North America in 1992.

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Palette (computing)

In computer graphics, a palette is either a given, finite set of colors for the management of digital images (that is, a color palette), or a small on-screen graphical element for choosing from a limited set of choices, not necessarily colors (such as a tools palette).

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Panasonic

, formerly known as, is a Japanese multinational electronics corporation headquartered in Kadoma, Osaka, Japan.

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Parallax scrolling

Parallax scrolling is a technique in computer graphics and web design, where background images move by the camera slower than foreground images, creating an illusion of depth in a 2D scene and adding to the immersion.

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Particle system

A particle system is a technique in game physics, motion graphics, and computer graphics that uses a large number of very small sprites, 3D models, or other graphic objects to simulate certain kinds of "fuzzy" phenomena, which are otherwise very hard to reproduce with conventional rendering techniques - usually highly chaotic systems, natural phenomena, or processes caused by chemical reactions.

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Pentium 4

Pentium 4 is a line of single-core desktop, laptop and entry level server central processing units (CPUs) introduced by Intel on November 20, 2000 and shipped through August 8, 2008.

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Pentium D

The Pentium D brand refers to two series of desktop dual-core 64-bit x86-64 microprocessors with the NetBurst microarchitecture, which is the dual-core variant of Pentium 4 "Prescott" manufactured by Intel.

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Pentium Dual-Core

The Pentium Dual-Core brand was used for mainstream x86-architecture microprocessors from Intel from 2006 to 2009 when it was renamed to Pentium.

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Pentium III

The Pentium III (marketed as Intel Pentium III Processor, informally PIII, also stylized as Pentium !!!) brand refers to Intel's 32-bit x86 desktop and mobile microprocessors based on the sixth-generation P6 microarchitecture introduced on February 26, 1999.

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Phong shading

Phong shading refers to an interpolation technique for surface shading in 3D computer graphics.

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Pitfall II: Lost Caverns

Pitfall II: Lost Caverns is a platform video game originally released for the Atari 2600 video game console in 1984.

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Pixel

In digital imaging, a pixel, pel, or picture element is a physical point in a raster image, or the smallest addressable element in an all points addressable display device; so it is the smallest controllable element of a picture represented on the screen.

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Pixel buffer

Pixel buffer or pBuffer is an feature in OpenGL and OpenGL ES platform interfaces which allows to do off-screen rendering.

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Platform game

A platform game (or platformer) is a video game which involves guiding an avatar to jump between suspended platforms, over obstacles, or both to advance the game.

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PlayChoice-10

PlayChoice-10 is an arcade machine which can consist of as many as 10 different games previously available only on the Nintendo Entertainment System (NES) home console.

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PlayStation 3

The PlayStation 3 (PS3) is a home video game console produced by Sony Computer Entertainment.

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Polygon

In elementary geometry, a polygon is a plane figure that is bounded by a finite chain of straight line segments closing in a loop to form a closed chain or circuit.

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Polygon (computer graphics)

Polygons are used in computer graphics to compose images that are three-dimensional in appearance.

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Polygon mesh

A polygon mesh is a collection of vertices, edges and faces that defines the shape of a polyhedral object in 3D computer graphics and solid modeling.

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Porting

In software engineering, porting is the process of adapting software so that an executable program can be created for a computing environment that is different from the one for which it was originally designed (e.g. different CPU, operating system, or third party library).

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PowerPC

PowerPC (an acronym for Performance Optimization With Enhanced RISC – Performance Computing, sometimes abbreviated as PPC) is a RISC instruction set architecture created by the 1991 Apple–IBM–Motorola alliance, known as AIM.

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PowerPC 600

The PowerPC 600 family was the first family of PowerPC processors built.

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PowerVR

PowerVR is a division of Imagination Technologies (formerly VideoLogic) that develops hardware and software for 2D and 3D rendering, and for video encoding, decoding, associated image processing and DirectX, OpenGL ES, OpenVG, and OpenCL acceleration.

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Printed circuit board

A printed circuit board (PCB) mechanically supports and electrically connects electronic components using conductive tracks, pads and other features etched from copper sheets laminated onto a non-conductive substrate.

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Programmable read-only memory

A programmable read-only memory (PROM) or field programmable read-only memory (FPROM) or one-time programmable non-volatile memory (OTP NVM) is a form of digital memory where the setting of each bit is locked by a fuse or antifuse.

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Programmable sound generator

A programmable sound generator, or PSG, is a sound chip that generates sound waves by synthesizing multiple basic waveforms, and often some kind of noise generator, (all controlled by writing data to dedicated registers in the sound chip, hence the name) and combining and mixing these waveforms into a complex waveform, then shaping the amplitude (its "envelope") of the resulting waveform using "attack" "decay" "sustain" and "release" time periods, so that the resulting waveform then mimics a certain kind of sound.

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Progressive scan

Progressive scanning (alternatively referred to as noninterlaced scanning) is a way of displaying, storing, or transmitting moving images in which all the lines of each frame are drawn in sequence.

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Pulse wave

A pulse wave or pulse train is a kind of non-sinusoidal waveform that is similar to a square wave, but does not have the symmetrical shape associated with a perfect square wave.

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Pulse-code modulation

Pulse-code modulation (PCM) is a method used to digitally represent sampled analog signals.

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Quadraphonic sound

Quadraphonic (or Quadrophonic and sometimes Quadrasonic) sound – similar to what is now called 4.0 surround sound – uses four channels in which speakers are positioned at the four corners of the listening space, reproducing signals that are (wholly or in part) independent of one another.

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Quincunx

A quincunx is a geometric pattern consisting of five points arranged in a cross, with four of them forming a square or rectangle and a fifth at its center.

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R-360

The R-360 is an arcade cabinet produced by Sega.

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Race Driver: Grid

Race Driver: Grid, released in North America as simply GRID, is an addition to the ''TOCA Touring Car'' series, which is published and developed by Codemasters.

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Racing video game

The racing video game genre is the genre of video games, either in the first-person or third-person perspective, in which the player partakes in a racing competition with any type of land, air, or sea vehicles.

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Rad Mobile

is a video game developed by Sega-AM2 and published by Sega.

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Radeon HD 2000 series

The graphics processing unit (GPU) codenamed Radeon R600 is the foundation of the Radeon HD 2000 series and the FireGL 2007 series video cards developed by ATI Technologies.

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Random-access memory

Random-access memory (RAM) is a form of computer data storage.

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Raster graphics

In computer graphics, a raster graphics image is a dot matrix data structure representing a generally rectangular grid of pixels, or points of color, viewable via a monitor, paper, or other display medium.

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Raster interrupt

A raster interrupt is a computer interrupt signal that is used for display timing purposes.

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Rasterisation

Rasterisation (or rasterization) is the task of taking an image described in a vector graphics format (shapes) and converting it into a raster image (pixels or dots) for output on a video display or printer, or for storage in a bitmap file format.

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Read-only memory

Read-only memory (ROM) is a class of storage medium used in computers and other electronic devices.

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Real3D

Real3D, Inc. was a maker of arcade graphics boards, a spin-off from Lockheed Martin.

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Reduced instruction set computing

Reduced instruction set computing, or RISC (pronounced 'risk'), is a CPU design strategy based on the insight that a simplified instruction set (as opposed to a complex set) provides higher performance when combined with a microprocessor architecture capable of executing those instructions using fewer microprocessor cycles per instruction.

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Reflection mapping

In computer graphics, environment mapping, or reflection mapping, is an efficient image-based lighting technique for approximating the appearance of a reflective surface by means of a precomputed texture image.

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Refresh rate

The refresh rate (most commonly the "vertical refresh rate", "vertical scan rate" for cathode ray tubes) is the number of times in a second that a display hardware updates its buffer.

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Render output unit

The render output unit, often abbreviated as "ROP", and sometimes called (perhaps more properly) raster operations pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards.

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Rendering (computer graphics)

Rendering is the process of generating an image from a 2D or 3D model (or models in what collectively could be called a scene file), by means of computer programs.

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Repulse (arcade game)

Repulse is a 1985 arcade game by Sega.

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RGB color model

The RGB color model is an additive color model in which red, green, and blue light are added together in various ways to reproduce a broad array of colors.

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RGB color space

An RGB color space is any additive color space based on the RGB color model.

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RGBA color space

RGBA stands for red green blue alpha.

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Ricoh

is a Japanese multinational imaging and electronics company.

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Ricoh RF5c68

The RF5c68 is an eight-channel sound chip developed by Ricoh.

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S/PDIF

S/PDIF (Sony/Philips Digital Interface Format) is a type of digital audio interconnect used in consumer audio equipment to output audio over reasonably short distances.

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S3 Texture Compression

S3 Texture Compression (S3TC) (sometimes also called DXTn or DXTC) is a group of related lossy texture compression algorithms originally developed by Iourcha et al.

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Sammy Corporation

was established on November 1, 1975 and is a leading developer and retailer of pachinko and pachislot systems in Japan.

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Sampling (music)

In music, sampling is the act of taking a portion, or sample, of one sound recording and reusing it as an instrument or a sound recording in a different song or piece.

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Sampling (signal processing)

In signal processing, sampling is the reduction of a continuous signal to a discrete signal.

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Saturn

Saturn is the sixth planet from the Sun and the second-largest in the Solar System, after Jupiter.

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Scan line

A scanline is one line, or row, in a raster scanning pattern, such as a line of video on a cathode ray tube (CRT) display of a television set or computer monitor.

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Scrolling

In computer displays, filmmaking, television production, and other kinetic displays, scrolling is sliding text, images or video across a monitor or display, vertically or horizontally.

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Scud Race

Scud Race (stylized as SCUD Race, "Sport Car Ultimate Drive"), or otherwise known as Sega Super GT in North America, is an arcade racing game released by Sega in 1996.

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Sega

, originally short for Service Games and officially styled as SEGA, is a Japanese multinational video game developer and publisher headquartered in Tokyo, Japan, with multiple offices around the world.

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Sega 32X

The Sega 32X is an add-on for the Sega Genesis video game console.

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Sega AM2

Sega AM2 is a division of Japanese video game developer Sega.

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Sega Bass Fishing

Sega Bass Fishing, also known as Get Bass, is an arcade fishing video game developed in 1997 by Sega for the Sega Model 3 hardware.

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Sega CD

The Sega CD, released as the in most regions outside North America, is a CD-ROM accessory for the Sega Genesis video game console designed and produced by Sega as part of the fourth generation of video game consoles.

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Sega Genesis

The Sega Genesis, known as the in most regions outside North America, is a 16-bit home video game console which was developed and sold by Sega Enterprises, Ltd. The Genesis was Sega's third console and the successor to the Master System.

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Sega Rally 2

is an arcade racing game developed by Sega AM5 for the Model 3 arcade hardware.

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Sega Rally 3

Sega Rally 3 is the arcade sequel to Sega Rally 2, developed and released by Sega.

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Sega Saturn

The is a 32-bit fifth-generation home video game console that was developed by Sega and released on November 22, 1994 in Japan, May 11, 1995 in North America, and July 8, 1995 in Europe as the successor to the successful Sega Genesis.

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SegaSonic the Hedgehog

is an isometric platform game in the Sonic the Hedgehog series, released by Sega for arcades in 1993.

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Serial port

In computing, a serial port is a serial communication physical interface through which information transfers in or out one bit at a time (in contrast to a parallel port).

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Shader

In the field of computer graphics, a shader is a computer program that is used to do shading: the production of appropriate levels of color within an image, or, in the modern era, also to produce special effects or do video post-processing.

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Shading

Shading refers to depicting depth perception in 3D models or illustrations by varying levels of darkness.

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Shadow mapping

Shadow mapping or projective shadowing is a process by which shadows are added to 3D computer graphics.

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Shinobi (video game)

is a side-scrolling action game produced by Sega originally released for the arcades in.

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Shoot 'em up

Shoot 'em up (also known as shmup or STG) is a subgenre of the shooter genre of video games.

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Shooter game

Shooter games are a subgenre of action game, which often test the player's speed and reaction time.

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Side-scrolling video game

A side-scrolling game or side-scroller is a video game in which the gameplay action is viewed from a side-view camera angle, and the onscreen characters generally move from the left side of the screen to the right (or less commonly, right to left) to meet an objective.

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SIMD

Single instruction, multiple data (SIMD), is a class of parallel computers in Flynn's taxonomy.

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Single-precision floating-point format

Single-precision floating-point format is a computer number format that occupies 4 bytes (32 bits) in computer memory and represents a wide dynamic range of values by using a floating point.

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Solid-state drive

A solid-state drive (SSD) (also known as a solid-state disk though it contains no actual disk, nor a drive motor to spin a disk) is a solid-state storage device that uses integrated circuit assemblies as memory to store data persistently.

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Sonic the Hedgehog (1991 video game)

is a platform video game developed by Sonic Team and published by Sega for the Sega Genesis console.

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Sound card

A sound card (also known as an audio card) is an internal computer expansion card that facilitates economical input and output of audio signals to and from a computer under control of computer programs.

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Sound chip

A sound chip is an integrated circuit (i.e. "chip") designed to produce sound (see chiptune).

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Sound effect

Sound effects (or audio effects) are artificially created or enhanced sounds, or sound processes used to emphasize artistic or other content of films, television shows, live performance, animation, video games, music, or other media.

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Sound quality

Sound quality is typically an assessment of the accuracy, enjoyability, or intelligibility of audio output from an electronic device.

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Space Harrier

is a third-person rail shooter video game released by Sega in 1985.

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Spatial anti-aliasing

In digital signal processing, spatial anti-aliasing is the technique of minimizing the distortion artifacts known as aliasing when representing a high-resolution image at a lower resolution.

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Special effect

The illusions or tricks of the eye used in the film, television, theatre, video game, and simulator industries to simulate the imagined events in a story or virtual world are traditionally called special effects (often abbreviated as SFX, SPFX, or simply FX).

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Specular highlight

A specular highlight is the bright spot of light that appears on shiny objects when illuminated (for example, see image at right).

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Specular reflection

Specular reflection is the mirror-like reflection of light (or of other kinds of wave) from a surface, in which light from a single incoming direction (a ray) is reflected into a single outgoing direction.

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Speech synthesis

Speech Synthesis is the artificial production of human speech.

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Sprite (computer graphics)

In computer graphics, a sprite (also known by other names; see Synonyms below) is a two-dimensional image or animation that is integrated into a larger scene.

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Square wave

A square wave is a non-sinusoidal periodic waveform (which can be represented as an infinite summation of sinusoidal waves), in which the amplitude alternates at a steady frequency between fixed minimum and maximum values, with the same duration at minimum and maximum.

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Static random-access memory

Static random-access memory (SRAM or static RAM) is a type of semiconductor memory that uses bistable latching circuitry (Flip-flop) to store each bit.

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Stencil buffer

A stencil buffer is an extra buffer, in addition to the color buffer (pixel buffer) and depth buffer (z-buffering) found on modern graphics hardware.

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Stepping level

The term stepping level or revision level in the context of CPU architecture or integrated circuit is a version number.

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Stereophonic sound

Stereophonic sound or, more commonly, stereo, is a method of sound reproduction that creates an illusion of multi-directional audible perspective.

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Stereoscopic video game

A stereoscopic video game (also S-3D video game) is a video game which uses stereoscopic technologies to create depth perception for the player by any form of stereo display.

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Streets of Rage

is a side-scrolling beat 'em up released by Sega in 1991 for the Sega Genesis.

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SubRoc-3D

SubRoc-3D (サブ・口ツク3D) is an arcade game released in 1982 by Sega, and the first commercial game to provide a stereoscopic image to the player, using a display that delivers individual images to each eye.

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Super Hang-On

is a 1987 motorcycle racing arcade game by Sega, and the sequel to the acclaimed Hang-On.

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Super Harvard Architecture Single-Chip Computer

The Super Harvard Architecture Single-Chip Computer (SHARC) is a high performance floating-point and fixed-point DSP from Analog Devices.

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Super Locomotive

Super Locomotive is a side-scrolling train arcade video game developed by Sega and released in 1982.

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Super Monaco GP

Super Monaco GP (スーパーモナコGP) is a Formula One racing simulation video game released by Sega, originally as a Sega X Board arcade game in, followed by ports for multiple video game consoles and home computers in the early 1990s.

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SuperH

SuperH (or SH) is a 32-bit reduced instruction set computing (RISC) instruction set architecture (ISA) developed by Hitachi and currently produced by Renesas.

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Supersampling

Supersampling is a spatial anti-aliasing method, i.e. a method used to remove aliasing (jagged and pixelated edges, colloquially known as "jaggies") from images rendered in computer games or other computer programs that generate imagery.

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Surround sound

Surround sound is a technique for enriching the sound reproduction quality of an audio source with additional audio channels from speakers that surround the listener (surround channels), providing sound from a 360° radius in the horizontal plane (2D) as opposed to "screen channels" (centre, left, and right) originating only from the listener's forward arc.

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Synchronous dynamic random-access memory

Synchronous dynamic random access memory (SDRAM) is dynamic random access memory (DRAM) that is synchronized with the system bus.

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Synthesizer

A sound synthesizer (usually abbreviated as "synthesizer" or "synth", also spelled "synthesiser") is an electronic musical instrument that generates electric signals converted to sound through loudspeakers or headphones.

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Texas Instruments SN76489

The SN76489 Digital Complex Sound Generator (DCSG) is a TTL-compatible Programmable Sound Generator chip from Texas Instruments.

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Texel (graphics)

A texel, texture element, or texture pixel is the fundamental unit of texture space, used in computer graphics.

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Texture (roads)

Road surface textures are deviations from a planar surface, affecting the vehicle/tyre interaction.

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Texture compression

Texture compression is a specialized form of image compression designed for storing texture maps in 3D computer graphics rendering systems.

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Texture filtering

In computer graphics, texture filtering or texture smoothing is the method used to determine the texture color for a texture mapped pixel, using the colors of nearby texels (pixels of the texture).

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Texture mapping

Texture mapping is a method for adding detail, surface texture (a bitmap or raster image), or color to a computer-generated graphic or 3D model.

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Texture memory

Texture memory is a type of digital storage that makes texture data readily available to video rendering processors (also known as GPUs), typically 3D graphics hardware.

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The House of the Dead (video game)

The House of the Dead is a first-person, light gun arcade game, first released by Sega in Japan in September 13, 1996, with the international released following in March 4, 1997.

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The House of the Dead 2

The House of the Dead 2 is a first-person light gun shooter arcade game with a horror theme and the second game in the The House of the Dead series of video games, developed by Sega for video arcades in 1998 and later ported to the Dreamcast and Microsoft Windows, and also found on the Xbox as an unlockable bonus in The House of the Dead III.

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The Legend of Zelda

is a high-fantasy, action-adventure video game series created by Japanese game designers Shigeru Miyamoto and Takashi Tezuka.

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The Ocean Hunter

The Ocean Hunter is a 1998 shooting gallery game developed and published by Sega.

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The Revenge of Shinobi

The Revenge of Shinobi, published in Japan as, is a video game developed and published by Sega in 1989.

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Third-person shooter

Third-person shooter is a genre of 3D action games in which the player character is visible on-screen, and the gameplay consists primarily of shooting.

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Tile engine

A tile engine is a computer graphics technique which generates a larger graphic from re-using a number of smaller graphics to save RAM and increase real-time rendering performance.

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Tiled rendering

Tiled rendering is the process of subdividing (or tiling) a computer graphics image by a regular grid in image space to exploit local spatial coherence in the scene and/or to facilitate the use of limited hardware rendering resources later in the graphics pipeline.

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Time Traveler (video game)

Time Traveler or Hologram Time Traveler is a stereographic laserdisc FMV arcade game released in 1991 by Sega and designed by Dragon's Lair creator Rick Dyer.

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Titan (moon)

Titan (or Saturn VI) is the largest moon of Saturn.

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Transform, clipping, and lighting

Transform, clipping, and lighting (T&L or sometimes TCL) is a term used in computer graphics.

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Transparency (graphic)

Transparency is possible in a number of graphics file formats.

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Transparency and translucency

In the field of optics, transparency (also called pellucidity or diaphaneity) is the physical property of allowing light to pass through the material without being scattered.

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Triangle mesh

A triangle mesh is a type of polygon mesh in computer graphics.

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Triforce

The is the golden triangle from Nintendo's ''The Legend of Zelda'' series of video games.

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Trilinear filtering

Trilinear filtering is an extension of the bilinear texture filtering method, which also performs linear interpolation between mipmaps.

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Trilinear interpolation

Trilinear interpolation is a method of multivariate interpolation on a 3-dimensional regular grid.

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Turbo (video game)

Turbo (ターボ) is a racing game released in 1981 by Sega.

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Turbo Outrun

Turbo OutRun (ターボアウトラン) is a arcade racing game released by Sega.

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United States dollar

The United States dollar (sign: $; code: USD; also abbreviated US$ and referred to as the dollar, U.S. dollar, US dollar or American dollar) is the official currency of the United States and its overseas territories.

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USB

USB, short for Universal Serial Bus, is an industry standard developed in the mid-1990s that defines the cables, connectors and communications protocols used in a bus for connection, communication, and power supply between computers and electronic devices.

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USB 3.0

USB 3.0 is the third major version of the Universal Serial Bus (USB) standard for interfacing computers and electronic devices.

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Vector graphics

Vector graphics is the use of geometrical primitives such as points, lines, curves, and shapes or polygons—all of which are based on mathematical expressions—to represent images in computer graphics.

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Vector monitor

A vector monitor or vector display is a display device used for computer graphics up through the 1970s.

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Video card

A video card (also called a video adapter, display card, graphics card, graphics board, display adapter, graphics adapter or frame buffer) is an expansion card which generates a feed of output images to a display (such as a computer monitor).

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Video display controller

A video display controller or VDC is an integrated circuit which is the main component in a video signal generator, a device responsible for the production of a TV video signal in a computing or game system.

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Video game arcade cabinet

A video game arcade cabinet, also known as a video arcade machine or video coin-op, is the housing within which a video arcade game's hardware resides.

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Video game console

A video game console is a device that outputs a video signal or visual image to display a video game.

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Virtua Fighter (video game)

is a 1993 fighting game created for the Sega Model 1 arcade platform by AM2, a development group within Sega, headed by Yu Suzuki.

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Virtua Fighter 2

is a fighting game developed by Sega.

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Virtua Fighter 3

is the third fighting game in the Virtua Fighter series.

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Virtua Fighter 5

is the fifth installment in Sega's Virtua Fighter series of arcade fighting games and direct sequel to Virtua Fighter 4: Final Tuned.

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Virtua Racing

Virtua Racing or V.R. for short, is a Formula One racing arcade game, developed by Sega AM2 and released in October 1992.

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Virtual camera system

In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world.

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VRAM

Video RAM, or VRAM, is a dual-ported variant of dynamic RAM (DRAM), which was once commonly used to store the framebuffer in some graphics adapters.

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Waveform

A waveform is the shape and form of a signal such as a wave moving in a physical medium or an abstract representation.

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Whetstone (benchmark)

The Whetstone benchmark is a synthetic benchmark for evaluating the performance of computers.

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White noise

In signal processing, white noise is a random signal with a constant power spectral density.

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Widescreen

Widescreen images are a variety of aspect ratios used in film, television and computer screens.

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Wii

The Wii is a home video game console released by Nintendo on November 19, 2006.

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Windows 8

Windows 8 is a personal computer operating system developed by Microsoft as part of the Windows NT family of operating systems.

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Windows CE

Windows Embedded Compact, formerly Windows Embedded CE and Windows CE, is an operating system subfamily developed by Microsoft as part of its Windows Embedded family of products.

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Windows Embedded

Windows Embedded is a family of operating systems from Microsoft designed for use in embedded systems.

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Windows Embedded 8

Windows Embedded 8 is an operating system for embedded systems from Windows Embedded family of operating systems.

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Wonder Boy (video game)

is a platformer video game published by Sega and developed by Escape (now known as Westone Bit Entertainment).

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Wonder Boy in Monster Land

Wonder Boy in Monster Land is an action role-playing platform video game developed by Westone and released by Sega for arcade cabinets in 1987 and for the Master System in 1988, with a number of other home computer and console ports following.

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World Club Champion Football

World Club Champion Football (WCCF) is a Japanese collectible card game and football/soccer sports arcade game produced by Sega.

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Xbox (console)

The Xbox is a home video game console and the first installment in the Xbox series of consoles manufactured by Microsoft.

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Xbox 360

The Xbox 360 is a home video game console developed by Microsoft.

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Yamaha Corporation

(or) is a Japanese multinational corporation and conglomerate based in Japan with a very wide range of products and services, predominantly musical instruments, electronics, motorcycles and power sports equipment.

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Yamaha Super Intelligent Sound Processor

315-6232 Sound processor on Dreamcast. 315-6119 Sound processor on NAOMI. Yamaha AICA Super Intelligent Sound Processor is a processor for Dreamcast and Naomi in 1998.

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Yamaha YM2151

The Yamaha YM2151, also known as OPM (FM Operator Type-M) is an eight-channel, four-operator sound chip.

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Yamaha YM2612

The YM2612, aka OPN2, is a six-channel sound chip developed by Yamaha.

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Yamaha YMF292

The YMF292, aka SCSP (Saturn Custom Sound Processor) is a multi-function sound chip developed by Yamaha for the Sega Saturn, and was also used in Sega's arcade version of the Saturn, the ST-V, along with the Model 2 and Model 3.

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Yu Suzuki

is a Japanese game designer, director and producer who helmed Sega's AM2 team for 18 years.

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YUV

YUV is a color space typically used as part of a color image pipeline.

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Z-buffering

In computer graphics, z-buffering, also known as depth buffering, is the management of image depth coordinates in 3D graphics, usually done in hardware, sometimes in software.

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Zaxxon

Zaxxon (ザツクゾン) is a 1982 isometric shooter arcade game developed and released by Sega.

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Zilog

Zilog, Inc., previously known as ZiLOG, is an American manufacturer of 8-bit and 16-bit microcontrollers.

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Zilog Z80

The Zilog Z80 is an 8-bit microprocessor which was designed and manufactured by Zilog.

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128-bit

While there are currently no mainstream general-purpose processors built to operate on 128-bit integers or addresses, a number of processors do have specialized ways to operate on 128-bit chunks of data.

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16-bit

16-bit is also a term given to a generation of microcomputers in which 16-bit microprocessors were the norm.

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1T-SRAM

1T-SRAM is a pseudo-static random-access memory (PSRAM) technology introduced by MoSys, Inc., which offers a high-density alternative to traditional static random access memory (SRAM) in embedded memory applications.

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2.5D

2.5D ("two-and-a-half-dimensional"), ¾ perspective, and pseudo-3D are terms, mainly in the video game industry, used to describe either 2D graphical projections and similar techniques used to cause a series of images (or scenes) to simulate the appearance of being three-dimensional (3D) when in fact they are not, or gameplay in an otherwise three-dimensional video game that is restricted to a two-dimensional plane or has a virtual camera with a fixed angle.

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2D computer graphics

2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them.

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32-bit

32-bit is also a term given to a generation of microcomputers in which 32-bit microprocessors are the norm.

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3D computer graphics

3D computer graphics (in contrast to 2D computer graphics) are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering 2D images.

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3D modeling

In 3D computer graphics, 3D modeling (or modelling) is the process of developing a mathematical representation of any three-dimensional surface of an object (either inanimate or living) via specialized software.

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3D rendering

3D rendering is the 3D computer graphics process of automatically converting 3D wire frame models into 2D images with 3D photorealistic effects or non-photorealistic rendering on a computer.

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4-bit

A group of four bits is also called a nibble.

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44,100 Hz

In digital audio, 44,100 Hz (alternately represented as 44.1 kHz) is a common sampling frequency.

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48-bit

In computer architecture, 48-bit integers, memory addresses, or other data units are those that are 48 bits (6 octets) wide.

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480i

480i is the shorthand name for a video mode, namely the US NTSC television system or digital television systems with the same characteristics.

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480p

480p is the shorthand name for a family of video display resolutions.

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5.1 surround sound

5.1 ("five point one") is the common name for six channel surround sound multichannel audio systems.

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576i

576i is a standard-definition video mode originally used for broadcast television in most countries of the world where the utility frequency for electric power distribution is 50 Hz.

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576p

576p is the shorthand name for a video display resolution.

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64-bit computing

In computer architecture, 64-bit computing is the use of processors that have datapath widths, integer size, and memory address widths of 64 bits (eight octets).

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8-bit

8-bit is also a term given to a generation of microcomputers in which 8-bit microprocessors were the norm.

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8-bit color

8-bit color graphics is a method of storing image information in a computer's memory or in an image file, such that each pixel is represented by one 8-bit byte.

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Redirects here:

Europa-R, List of Lindbergh Games, Mega-Tech, RingEdge 2, SEGA Lindbergh, SEGA NAOMI, SEGA Naomi, SEGA System 32, ST-V, SYSTEM C-2, Sega Chihiro, Sega Europa-R, Sega G80, Sega Hikaru, Sega Laserdisc, Sega Lindbergh, Sega Mega-Play, Sega Mega-Tech, Sega Model 1, Sega Model 2, Sega Model 3, Sega NAOMI, Sega NAOMI 2, Sega Naomi, Sega Naomi 2, Sega Nu, Sega OutRun, Sega RingEdge, Sega RingEdge 2, Sega RingWide, Sega ST-V, Sega Space Harrier, Sega System 1, Sega System 16, Sega System 16A, Sega System 18, Sega System 24, Sega System 32, Sega System C-2, Sega System C2, Sega Titan, Sega Titan ST-V, Sega Titan Video, Sega VCO Object, Sega VIC Dual, Sega X Board, Sega Y Board, Sega Zaxxon, Sega's lindbergh, System 16, System 32 (arcade), System C-2, Triforce (arcade system board), Triforce project, VCO Object, X Board, Y Board.

References

[1] https://en.wikipedia.org/wiki/List_of_Sega_arcade_system_boards

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