14 relations: Aliasing, Alpha to coverage, Central processing unit, Computer graphics, Fast approximate anti-aliasing, Fillrate, Graphics processing unit, OpenGL, Shader, Spatial anti-aliasing, Stencil buffer, Supersampling, Transform, clipping, and lighting, Z-buffering.
Aliasing
In signal processing and related disciplines, aliasing is an effect that causes different signals to become indistinguishable (or aliases of one another) when sampled.
New!!: Multisample anti-aliasing and Aliasing · See more »
Alpha to coverage
Alpha to coverage is a multisampling computer graphics technique useful for situations where dense foliage or grass must be rendered in a video game.
New!!: Multisample anti-aliasing and Alpha to coverage · See more »
Central processing unit
A central processing unit (CPU) is the electronic circuitry within a computer that carries out the instructions of a computer program by performing the basic arithmetic, logical, control and input/output (I/O) operations specified by the instructions.
New!!: Multisample anti-aliasing and Central processing unit · See more »
Computer graphics
Computer graphics are pictures and films created using computers.
New!!: Multisample anti-aliasing and Computer graphics · See more »
Fast approximate anti-aliasing
Fast Approximate Anti-Aliasing (FXAA) is an anti-aliasing algorithm created by Timothy Lottes at NVIDIA.
New!!: Multisample anti-aliasing and Fast approximate anti-aliasing · See more »
Fillrate
The term pixel fillrate refers to the number of pixels a video card can render to screen and write to video memory in a second or in case of texture fillrate the number of texture map elements (texels) GPU can map to pixels in a second.
New!!: Multisample anti-aliasing and Fillrate · See more »
Graphics processing unit
A graphics processing unit (GPU) is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device.
New!!: Multisample anti-aliasing and Graphics processing unit · See more »
OpenGL
Open Graphics Library (OpenGL) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.
New!!: Multisample anti-aliasing and OpenGL · See more »
Shader
In computer graphics, a shader is a type of computer program that was originally used for shading (the production of appropriate levels of light, darkness, and color within an image) but which now performs a variety of specialized functions in various fields of computer graphics special effects or does video post-processing unrelated to shading, or even functions unrelated to graphics at all.
New!!: Multisample anti-aliasing and Shader · See more »
Spatial anti-aliasing
In digital signal processing, spatial anti-aliasing is the technique of minimizing the distortion artifacts known as aliasing when representing a high-resolution image at a lower resolution.
New!!: Multisample anti-aliasing and Spatial anti-aliasing · See more »
Stencil buffer
A stencil buffer is an extra data buffer, in addition to the color buffer and depth buffer, found on modern graphics hardware.
New!!: Multisample anti-aliasing and Stencil buffer · See more »
Supersampling
Supersampling is a spatial anti-aliasing method, i.e. a method used to remove aliasing (jagged and pixelated edges, colloquially known as "jaggies") from images rendered in computer games or other computer programs that generate imagery.
New!!: Multisample anti-aliasing and Supersampling · See more »
Transform, clipping, and lighting
Transform, clipping, and lighting (T&L or sometimes TCL) is a term used in computer graphics.
New!!: Multisample anti-aliasing and Transform, clipping, and lighting · See more »
Z-buffering
In computer graphics, z-buffering, also known as depth buffering, is the management of image depth coordinates in 3D graphics, usually done in hardware, sometimes in software.
New!!: Multisample anti-aliasing and Z-buffering · See more »
Redirects here:
Multisample Anti-Aliasing, Multisample antialiasing, Multisampling.