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Nested function

Index Nested function

In computer programming, a nested function (or nested procedure or subroutine) is a function which is defined within another function, the enclosing function. [1]

69 relations: ActionScript, Ada (programming language), ALGOL, ALGOL 68, Algorithm, Anonymous function, Automatic variable, Branch (computer science), C Sharp (programming language), C++, Call stack, Class (computer programming), Closure (computer programming), Common Lisp, Computer programming, Constant (computer programming), Control flow, D (programming language), Data type, Dr. Dobb's Journal, Dynamic programming language, ECMAScript, Eiffel (programming language), Escape analysis, First-class citizen, For loop, Fortran, Funarg problem, Functional programming, GNU Compiler Collection, Haskell (programming language), Information hiding, Inner class, Java (programming language), JavaScript, Lambda lifting, Lisp (programming language), Lua (programming language), MATLAB, Memory management, Modula-2, Modula-3, Nesting (computing), Non-local variable, NX bit, Oberon (programming language), Parameter, Pascal (programming language), Perl, PHP, ..., Programming idiom, Python (programming language), Quicksort, Recursion, Ruby (programming language), Scala (programming language), Scheme (programming language), Scope (computer science), Seed7, Simula, Software development security, Stack-based memory allocation, Structured programming, Subroutine, Tail call, Variable (computer science), Visual Basic .NET, Wolfram Language, Wrapper function. Expand index (19 more) »

ActionScript

ActionScript is an object-oriented programming language originally developed by Macromedia Inc. (later acquired by Adobe Systems).

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Ada (programming language)

Ada is a structured, statically typed, imperative, and object-oriented high-level computer programming language, extended from Pascal and other languages.

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ALGOL

ALGOL (short for "Algorithmic Language") is a family of imperative computer programming languages, originally developed in the mid-1950s, which greatly influenced many other languages and was the standard method for algorithm description used by the ACM in textbooks and academic sources for more than thirty years.

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ALGOL 68

ALGOL 68 (short for Algorithmic Language 1968) is an imperative computer programming language that was conceived as a successor to the ALGOL 60 programming language, designed with the goal of a much wider scope of application and more rigorously defined syntax and semantics.

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Algorithm

In mathematics and computer science, an algorithm is an unambiguous specification of how to solve a class of problems.

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Anonymous function

In computer programming, an anonymous function (function literal, lambda abstraction, or lambda expression) is a function definition that is not bound to an identifier.

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Automatic variable

In computer programming, an automatic variable is a local variable which is allocated and deallocated automatically when program flow enters and leaves the variable's scope.

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Branch (computer science)

A branch is an instruction in a computer program that can cause a computer to begin executing a different instruction sequence and thus deviate from its default behavior of executing instructions in order.

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C Sharp (programming language)

C# (/si: ʃɑːrp/) is a multi-paradigm programming language encompassing strong typing, imperative, declarative, functional, generic, object-oriented (class-based), and component-oriented programming disciplines.

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C++

C++ ("see plus plus") is a general-purpose programming language.

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Call stack

In computer science, a call stack is a stack data structure that stores information about the active subroutines of a computer program.

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Class (computer programming)

In object-oriented programming, a class is an extensible program-code-template for creating objects, providing initial values for state (member variables) and implementations of behavior (member functions or methods).

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Closure (computer programming)

In programming languages, a closure (also lexical closure or function closure) is a technique for implementing lexically scoped name binding in a language with first-class functions.

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Common Lisp

Common Lisp (CL) is a dialect of the Lisp programming language, published in ANSI standard document ANSI INCITS 226-1994 (R2004) (formerly X3.226-1994 (R1999)).

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Computer programming

Computer programming is the process of building and designing an executable computer program for accomplishing a specific computing task.

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Constant (computer programming)

In computer programming, a constant is a value that cannot be altered by the program during normal execution, i.e., the value is constant.

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Control flow

In computer science, control flow (or flow of control) is the order in which individual statements, instructions or function calls of an imperative program are executed or evaluated.

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D (programming language)

D is an object-oriented, imperative, multi-paradigm system programming language created by Walter Bright of Digital Mars and released in 2001.

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Data type

In computer science and computer programming, a data type or simply type is a classification of data which tells the compiler or interpreter how the programmer intends to use the data.

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Dr. Dobb's Journal

Dr.

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Dynamic programming language

Dynamic programming language, in computer science, is a class of high-level programming languages which, at runtime, execute many common programming behaviors that static programming languages perform during compilation.

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ECMAScript

ECMAScript (or ES) is a trademarked scripting-language specification standardized by Ecma International in ECMA-262 and ISO/IEC 16262.

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Eiffel (programming language)

Eiffel is an object-oriented programming language designed by Bertrand Meyer (an object-orientation proponent and author of Object-Oriented Software Construction) and Eiffel Software.

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Escape analysis

In compiler optimization, escape analysis is a method for determining the dynamic scope of pointers where in the program a pointer can be accessed.

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First-class citizen

In programming language design, a first-class citizen (also type, object, entity, or value) in a given programming language is an entity which supports all the operations generally available to other entities.

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For loop

In computer science, a for-loop (or simply for loop) is a control flow statement for specifying iteration, which allows code to be executed repeatedly.

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Fortran

Fortran (formerly FORTRAN, derived from Formula Translation) is a general-purpose, compiled imperative programming language that is especially suited to numeric computation and scientific computing.

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Funarg problem

In computer science, the funarg problem refers to the difficulty in implementing first-class functions (functions as first-class objects) in programming language implementations so as to use stack-based memory allocation of the functions.

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Functional programming

In computer science, functional programming is a programming paradigm—a style of building the structure and elements of computer programs—that treats computation as the evaluation of mathematical functions and avoids changing-state and mutable data.

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GNU Compiler Collection

The GNU Compiler Collection (GCC) is a compiler system produced by the GNU Project supporting various programming languages.

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Haskell (programming language)

Haskell is a standardized, general-purpose compiled purely functional programming language, with non-strict semantics and strong static typing.

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Information hiding

In computer science, information hiding is the principle of segregation of the design decisions in a computer program that are most likely to change, thus protecting other parts of the program from extensive modification if the design decision is changed.

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Inner class

In object-oriented programming (OOP), an inner class or nested class is a class declared entirely within the body of another class or interface.

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Java (programming language)

Java is a general-purpose computer-programming language that is concurrent, class-based, object-oriented, and specifically designed to have as few implementation dependencies as possible.

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JavaScript

JavaScript, often abbreviated as JS, is a high-level, interpreted programming language.

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Lambda lifting

Lambda lifting is a meta-process that restructures a computer program so that functions are defined independently of each other in a global scope.

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Lisp (programming language)

Lisp (historically, LISP) is a family of computer programming languages with a long history and a distinctive, fully parenthesized prefix notation.

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Lua (programming language)

Lua (from meaning moon) is a lightweight, multi-paradigm programming language designed primarily for embedded use in applications.

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MATLAB

MATLAB (matrix laboratory) is a multi-paradigm numerical computing environment and proprietary programming language developed by MathWorks.

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Memory management

Memory management is a form of resource management applied to computer memory.

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Modula-2

Modula-2 is a computer programming language designed and developed between 1977 and 1985 by Niklaus Wirth at the Swiss Federal Institute of Technology in Zurich (ETH Zurich) as a revision of Pascal to serve as the sole programming language for the operating system and application software for the personal workstation Lilith.

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Modula-3

Modula-3 is a programming language conceived as a successor to an upgraded version of Modula-2 known as Modula-2+.

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Nesting (computing)

In computing science and informatics, nesting is where information is organized in layers, or where objects contain other similar objects.

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Non-local variable

In programming language theory, a non-local variable is a variable that is not defined in the local scope.

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NX bit

The NX bit (no-execute) is a technology used in CPUs to segregate areas of memory for use by either storage of processor instructions (code) or for storage of data, a feature normally only found in Harvard architecture processors.

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Oberon (programming language)

Oberon is a general-purpose programming language created in 1986 by Niklaus Wirth and the latest member of the Wirthian family of ALGOL-like languages (Euler, Algol-W, Pascal, Modula, and Modula-2).

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Parameter

A parameter (from the Ancient Greek παρά, para: "beside", "subsidiary"; and μέτρον, metron: "measure"), generally, is any characteristic that can help in defining or classifying a particular system (meaning an event, project, object, situation, etc.). That is, a parameter is an element of a system that is useful, or critical, when identifying the system, or when evaluating its performance, status, condition, etc.

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Pascal (programming language)

Pascal is an imperative and procedural programming language, which Niklaus Wirth designed in 1968–69 and published in 1970, as a small, efficient language intended to encourage good programming practices using structured programming and data structuring. It is named in honor of the French mathematician, philosopher and physicist Blaise Pascal. Pascal was developed on the pattern of the ALGOL 60 language. Wirth had already developed several improvements to this language as part of the ALGOL X proposals, but these were not accepted and Pascal was developed separately and released in 1970. A derivative known as Object Pascal designed for object-oriented programming was developed in 1985; this was used by Apple Computer and Borland in the late 1980s and later developed into Delphi on the Microsoft Windows platform. Extensions to the Pascal concepts led to the Pascal-like languages Modula-2 and Oberon.

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Perl

Perl is a family of two high-level, general-purpose, interpreted, dynamic programming languages, Perl 5 and Perl 6.

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PHP

PHP: Hypertext Preprocessor (or simply PHP) is a server-side scripting language designed for Web development, but also used as a general-purpose programming language.

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Programming idiom

A programming idiom or code idiom is expressing a special feature of a recurring construct in one or more programming languages.

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Python (programming language)

Python is an interpreted high-level programming language for general-purpose programming.

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Quicksort

Quicksort (sometimes called partition-exchange sort) is an efficient sorting algorithm, serving as a systematic method for placing the elements of an array in order.

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Recursion

Recursion occurs when a thing is defined in terms of itself or of its type.

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Ruby (programming language)

Ruby is a dynamic, interpreted, reflective, object-oriented, general-purpose programming language.

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Scala (programming language)

Scala is a general-purpose programming language providing support for functional programming and a strong static type system.

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Scheme (programming language)

Scheme is a programming language that supports multiple paradigms, including functional programming and imperative programming, and is one of the two main dialects of Lisp.

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Scope (computer science)

In computer programming, the scope of a name binding – an association of a name to an entity, such as a variable – is the region of a computer program where the binding is valid: where the name can be used to refer to the entity.

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Seed7

Seed7 is an extensible general-purpose programming language designed by Thomas Mertes.

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Simula

Simula is the name of two simulation programming languages, Simula I and Simula 67, developed in the 1960s at the Norwegian Computing Center in Oslo, by Ole-Johan Dahl and Kristen Nygaard.

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Software development security

Security, as part of the software development process, is an ongoing process involving people and practices, and ensures application confidentiality, integrity, and availability.

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Stack-based memory allocation

Stacks in computing architectures are regions of memory where data is added or removed in a last-in-first-out (LIFO) manner.

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Structured programming

Structured programming is a programming paradigm aimed at improving the clarity, quality, and development time of a computer program by making extensive use of the structured control flow constructs of selection (if/then/else) and repetition (while and for), block structures, and subroutines in contrast to using simple tests and jumps such as the go to statement, which can lead to "spaghetti code" that is potentially difficult to follow and maintain.

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Subroutine

In computer programming, a subroutine is a sequence of program instructions that performs a specific task, packaged as a unit.

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Tail call

In computer science, a tail call is a subroutine call performed as the final action of a procedure.

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Variable (computer science)

In computer programming, a variable or scalar is a storage location (identified by a memory address) paired with an associated symbolic name (an identifier), which contains some known or unknown quantity of information referred to as a value.

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Visual Basic .NET

Visual Basic.NET (VB.NET) is a multi-paradigm, object-oriented programming language, implemented on the.NET Framework.

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Wolfram Language

The Wolfram Language is a general multi-paradigm programming language developed by Wolfram Research and is the programming language of the mathematical symbolic computation program Mathematica and the Wolfram Programming Cloud.

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Wrapper function

A wrapper function is a subroutine in a software library or a computer program whose main purpose is to call a second subroutine or a system call with little or no additional computation.

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Local function, Local function definition, Local procedure, Nested function definition, Nested functions, Nested procedure.

References

[1] https://en.wikipedia.org/wiki/Nested_function

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