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Normal mapping

Index Normal mapping

In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a technique used for faking the lighting of bumps and dents – an implementation of bump mapping. [1]

37 relations: Affine transformation, Ambient occlusion, Bump mapping, Depth map, Displacement mapping, Dot product, Dreamcast, Euclidean vector, Framebuffer, Glossary of computer graphics, Heightmap, Lambertian reflectance, Level of detail, Low poly, Mipmap, Nintendo 3DS, Non-uniform rational B-spline, Normal (geometry), Orientation (vector space), Parallax mapping, Parallel rendering, PlayStation 2, PlayStation 3, Polygonal modeling, Real-time computer graphics, Reflection (physics), Resident Evil: Revelations, RGB color model, Shader, SIGGRAPH, Silicon Graphics, Sixth generation of video game consoles, Texture mapping, University of North Carolina at Chapel Hill, Xbox (console), Xbox 360, 3D computer graphics.

Affine transformation

In geometry, an affine transformation, affine mapBerger, Marcel (1987), p. 38.

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Ambient occlusion

In computer graphics, ambient occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting.

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Bump mapping

Bump mapping is a technique in computer graphics for simulating bumps and wrinkles on the surface of an object.

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Depth map

In 3D computer graphics a depth map is an image or image channel that contains information relating to the distance of the surfaces of scene objects from a viewpoint.

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Displacement mapping

Displacement mapping is an alternative computer graphics technique in contrast to bump mapping, normal mapping, and parallax mapping, using a (procedural-) texture- or height map to cause an effect where the actual geometric position of points over the textured surface are displaced, often along the local surface normal, according to the value the texture function evaluates to at each point on the surface.

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Dot product

In mathematics, the dot product or scalar productThe term scalar product is often also used more generally to mean a symmetric bilinear form, for example for a pseudo-Euclidean space.

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Dreamcast

The is a home video game console released by Sega on November 27, 1998 in Japan, September 9, 1999 in North America, and October 14, 1999 in Europe.

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Euclidean vector

In mathematics, physics, and engineering, a Euclidean vector (sometimes called a geometric or spatial vector, or—as here—simply a vector) is a geometric object that has magnitude (or length) and direction.

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Framebuffer

A framebuffer (frame buffer, or sometimes framestore) is a portion of RAM containing a bitmap that drives a video display.

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Glossary of computer graphics

This is a glossary of terms relating computer graphics.

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Heightmap

In computer graphics, a heightmap or heightfield is a raster image used to store values, such as surface elevation data, for display in 3D computer graphics.

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Lambertian reflectance

Lambertian reflectance is the property that defines an ideal "matte" or diffusely reflecting surface.

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Level of detail

In computer graphics, accounting for Level of detail involves decreasing the complexity of a 3D model representation as it moves away from the viewer or according to other metrics such as object importance, viewpoint-relative speed or position.

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Low poly

Low poly is a polygon mesh in 3D computer graphics that has a relatively small number of polygons.

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Mipmap

In computer graphics, mipmaps (also MIP maps) or pyramids are pre-calculated, optimized sequences of images, each of which is a progressively lower resolution representation of the same image.

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Nintendo 3DS

The Nintendo 3DS is a handheld game console produced by Nintendo.

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Non-uniform rational B-spline

Non-uniform rational basis spline (NURBS) is a mathematical model commonly used in computer graphics for generating and representing curves and surfaces.

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Normal (geometry)

In geometry, a normal is an object such as a line or vector that is perpendicular to a given object.

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Orientation (vector space)

In mathematics, orientation is a geometric notion that in two dimensions allows one to say when a cycle goes around clockwise or counterclockwise, and in three dimensions when a figure is left-handed or right-handed.

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Parallax mapping

Parallax mapping (also called offset mapping or virtual displacement mapping) is an enhancement of the bump mapping or normal mapping techniques applied to textures in 3D rendering applications such as video games.

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Parallel rendering

Parallel rendering (or Distributed rendering) is the application of parallel programming to the computational domain of computer graphics.

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PlayStation 2

The PlayStation 2 (PS2) is a home video game console that was developed by Sony Computer Entertainment.

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PlayStation 3

The PlayStation 3 (PS3) is a home video game console developed by Sony Computer Entertainment.

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Polygonal modeling

In 3D computer graphics, Polygonal modeling is an approach for modeling objects by representing or approximating their surfaces using polygons.

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Real-time computer graphics

Real-time computer graphics or real-time rendering is the sub-field of computer graphics focused on producing and analyzing images in real time.

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Reflection (physics)

Reflection is the change in direction of a wavefront at an interface between two different media so that the wavefront returns into the medium from which it originated.

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Resident Evil: Revelations

Resident Evil: Revelations is a survival horror video game developed by Capcom and originally released for the Nintendo 3DS handheld game console in 2012.

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RGB color model

The RGB color model is an additive color model in which red, green and blue light are added together in various ways to reproduce a broad array of colors.

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Shader

In computer graphics, a shader is a type of computer program that was originally used for shading (the production of appropriate levels of light, darkness, and color within an image) but which now performs a variety of specialized functions in various fields of computer graphics special effects or does video post-processing unrelated to shading, or even functions unrelated to graphics at all.

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SIGGRAPH

SIGGRAPH (Special Interest Group on Computer GRAPHics and Interactive Techniques) is the annual conference on computer graphics (CG) convened by the ACM SIGGRAPH organization.

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Silicon Graphics

Silicon Graphics, Inc. (later rebranded SGI, historically known as Silicon Graphics Computer Systems or SGCS) was an American high-performance computing manufacturer, producing computer hardware and software.

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Sixth generation of video game consoles

In the history of video games, the sixth-generation era (sometimes referred to as the 128-bit era; see "Bits and system power" below) refers to the computer and video games, video game consoles, and video game handhelds available at the turn of the 21st century which was from 1998 to 2005.

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Texture mapping

Texture mapping is a method for defining high frequency detail, surface texture, or color information on a computer-generated graphic or 3D model.

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University of North Carolina at Chapel Hill

The University of North Carolina at Chapel Hill, also known as UNC, UNC Chapel Hill, the University of North Carolina, or simply Carolina, is a public research university located in Chapel Hill, North Carolina, United States.

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Xbox (console)

The Xbox is a home video game console and the first installment in the Xbox series of consoles manufactured by Microsoft.

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Xbox 360

The Xbox 360 is a home video game console developed by Microsoft.

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3D computer graphics

3D computer graphics or three-dimensional computer graphics, (in contrast to 2D computer graphics) are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering 2D images.

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Redirects here:

Dot3 bumpmapping, Normal maps, Normal-mapping, PolyBump, Polybumb mapping, Polybump.

References

[1] https://en.wikipedia.org/wiki/Normal_mapping

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