23 relations: AnandTech, CUDA, FLOPS, GeForce 700 series, GeForce 800M series, GeForce 900 series, Global illumination, Graphics processing unit, High Bandwidth Memory, High Efficiency Video Coding, James Clerk Maxwell, Kepler (microarchitecture), List of Nvidia graphics processing units, Microarchitecture, Nvidia, Nvidia PureVideo, Nvidia Quadro, NVLink, Pascal (microarchitecture), Semiconductor intellectual property core, Tessellation (computer graphics), Tiled rendering, 32 nanometer.
AnandTech
AnandTech is an online computer hardware magazine.
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CUDA
CUDA is a parallel computing platform and application programming interface (API) model created by Nvidia.
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FLOPS
In computing, floating point operations per second (FLOPS, flops or flop/s) is a measure of computer performance, useful in fields of scientific computations that require floating-point calculations.
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GeForce 700 series
The GeForce 700 Series is a series of graphics processing units developed by Nvidia.
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GeForce 800M series
The GeForce 800M Series is a family of graphics processing units by Nvidia for laptop PCs.
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GeForce 900 series
Serving as the high-end introduction to Maxwell, named after James Clerk Maxwell, the GeForce 900 Series is a family of graphics processing units developed by Nvidia, succeeding the GeForce 700 series.
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Global illumination
Global illumination (shortened as GI), or indirect illumination, is a general name for a group of algorithms used in 3D computer graphics that are meant to add more realistic lighting to 3D scenes.
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Graphics processing unit
A graphics processing unit (GPU) is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device.
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High Bandwidth Memory
High Bandwidth Memory (HBM) is a high-performance RAM interface for 3D-stacked DRAM from AMD and Hynix.
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High Efficiency Video Coding
High Efficiency Video Coding (HEVC), also known as H.265 and MPEG-H Part 2, is a video compression standard, one of several potential successors to the widely used AVC (H.264 or MPEG-4 Part 10).
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James Clerk Maxwell
James Clerk Maxwell (13 June 1831 – 5 November 1879) was a Scottish scientist in the field of mathematical physics.
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Kepler (microarchitecture)
Kepler is the codename for a GPU microarchitecture developed by Nvidia, first introduced at retail in April 2012, as the successor to the Fermi microarchitecture.
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List of Nvidia graphics processing units
This page contains general information about graphics processing units (GPUs) and videocards from Nvidia, based on official specifications.
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Microarchitecture
In computer engineering, microarchitecture, also called computer organization and sometimes abbreviated as µarch or uarch, is the way a given instruction set architecture (ISA), is implemented in a particular processor.
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Nvidia
Nvidia Corporation (most commonly referred to as Nvidia, stylized as NVIDIA, or (due to their logo) nVIDIA) is an American technology company incorporated in Delaware and based in Santa Clara, California.
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Nvidia PureVideo
PureVideo is Nvidia's hardware SIP core that performs video decoding.
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Nvidia Quadro
Quadro is Nvidia's brand for graphics cards intended for use in workstations running professional computer-aided design (CAD), computer-generated imagery (CGI), and digital content creation (DCC) applications.
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NVLink
NVLink is a wire-based communications protocol serial multi-lane near-range communication link developed by Nvidia.
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Pascal (microarchitecture)
Pascal is the codename for a GPU microarchitecture developed by Nvidia, as the successor to the Maxwell architecture.
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Semiconductor intellectual property core
In electronic design a semiconductor intellectual property core, IP core, or IP block is a reusable unit of logic, cell, or integrated circuit (commonly called a "chip") layout design that is the intellectual property of one party.
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Tessellation (computer graphics)
In computer graphics, tessellation is used to manage datasets of polygons (sometimes called vertex sets) presenting objects in a scene and divide them into suitable structures for rendering.
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Tiled rendering
Tiled rendering is the process of subdividing a computer graphics image by a regular grid in optical space and rendering each section of the grid, or tile, separately.
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32 nanometer
The 32 nanometer (32 nm) node is the step following the 45 nanometer process in CMOS semiconductor device fabrication.
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References
[1] https://en.wikipedia.org/wiki/Maxwell_(microarchitecture)