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PhysX

Index PhysX

PhysX is a proprietary realtime physics engine middleware SDK. [1]

93 relations: Active Worlds, Ageia, AGX Multiphysics, Alice: Madness Returns, Android (operating system), Application programming interface, Asus, Autodesk 3ds Max, Autodesk Maya, Autodesk Softimage, Batman: Arkham City, Benchmark (computing), Bet On Soldier: Blood Sport, BFG Technologies, BigWorld, Borderlands 2, Bullet (software), Bulletstorm, Business Wire, Castlevania: Lords of Shadow, Central processing unit, Classical mechanics, CNET, COLLADA, Computer animation, CUDA, Diesel (game engine), DirectX, DX Studio, Dynamical simulation, ELSA Technology, ETH Zurich, Expansion card, ExtremeTech, FindArticles, Futuremark, Game engine, Gamebryo, GeForce, General-purpose computing on graphics processing units, GitHub, Graphics processing unit, Hardware acceleration, Havok (software), HeroEngine, IOS, Linux, MacOS, Mafia II, Microsoft Robotics Developer Studio, ..., Microsoft Windows, Middleware, Mirror's Edge, Need for Speed: Shift, Newton Game Dynamics, Nvidia, Nvidia GameWorks, OGRE, Open Dynamics Engine, Open-source software, OpenGL, Panda3D, Physics Abstraction Layer, Physics engine, Physics processing unit, PhysX, PlayStation 2, PlayStation 3, PlayStation 4, Programming language, Proprietary software, Ragdoll physics, Real-time computer graphics, Rendering (computer graphics), Scythe Physics Editor, Soft-body dynamics, Software development kit, Source code, Streaming SIMD Extensions, The Game Creators, The Tech Report, Torque (game engine), Unity (game engine), Unreal Engine, Video game, Video game console, Video game development, Vision (game engine), Vortex (software), Wii, X87, Xbox 360, Xbox One. Expand index (43 more) »

Active Worlds

Active Worlds is an online virtual world, developed by ActiveWorlds Inc., a company based in Newburyport, Massachusetts, and launched on June 28, 1995.

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Ageia

Ageia, founded in 2002, was a fabless semiconductor company.

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AGX Multiphysics

AGX Multiphysics (now renamed to AGX Dynamics) is a proprietary real-time physics engine developed by Algoryx Simulation AB that simulates rigid body dynamics, collision detection, dry frictional contacts, jointed systems, motors, fluids, deformable materials, hydraulics, hydrodynamics, cable systems and wires.

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Alice: Madness Returns

Alice: Madness Returns is a psychological horror action-adventure platform video game developed by Chinese studio Spicy Horse and released by Electronic Arts for Microsoft Windows, PlayStation 3 and Xbox 360.

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Android (operating system)

Android is a mobile operating system developed by Google, based on a modified version of the Linux kernel and other open source software and designed primarily for touchscreen mobile devices such as smartphones and tablets.

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Application programming interface

In computer programming, an application programming interface (API) is a set of subroutine definitions, protocols, and tools for building software.

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Asus

AsusTek Computer Inc. (stylised as ASUSTeK or ΛSUS) is a Taiwanese multinational computer and phone hardware and electronics company headquartered in Beitou District, Taipei, Taiwan.

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Autodesk 3ds Max

Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images.

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Autodesk Maya

Autodesk Maya, commonly shortened to Maya, is a 3D computer graphics application that runs on Windows, macOS and Linux, originally developed by Alias Systems Corporation (formerly Alias|Wavefront) and currently owned and developed by Autodesk, Inc. It is used to create interactive 3D applications, including video games, animated film, TV series, or visual effects.

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Autodesk Softimage

Autodesk Softimage, or simply Softimage is a discontinued 3D computer graphics application, for producing 3D computer graphics, 3D modeling, and computer animation.

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Batman: Arkham City

Batman: Arkham City is a 2011 action-adventure video game developed by Rocksteady Studios and published by Warner Bros. Interactive Entertainment.

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Benchmark (computing)

In computing, a benchmark is the act of running a computer program, a set of programs, or other operations, in order to assess the relative performance of an object, normally by running a number of standard tests and trials against it.

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Bet On Soldier: Blood Sport

Bet On Soldier: Blood Sport is a first-person shooter developed by French video game developer Kylotonn, and published in the North American and UK market by Digital Jesters.

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BFG Technologies

BFG Technologies was a privately held U.S.-based supplier of power supplies and video cards based on NVIDIA graphics technology and a manufacturer of high-end gaming/home theater computer systems.

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BigWorld

BigWorld (also known as Wargaming Sydney) is an Australian company formed in 2002 by John De Margheriti that develops and licenses a middleware development tool suite for the creation of massively multiplayer online games (MMO) and virtual worlds.

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Borderlands 2

Borderlands 2 is an open world action role-playing first-person shooter video game developed by Gearbox Software and published by 2K Games.

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Bullet (software)

Bullet is a physics engine which simulates collision detection, soft and rigid body dynamics.

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Bulletstorm

Bulletstorm is a first-person shooter video game developed by Polish developer People Can Fly and the American company Epic Games, and is published by Electronic Arts for the PlayStation 3, Xbox 360 and Microsoft Windows.

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Business Wire

Business Wire is a company that disseminates full-text press releases from thousands of companies and organizations worldwide to news media, financial markets, disclosure systems, investors, information web sites, databases, bloggers, social networks and other audiences.

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Castlevania: Lords of Shadow

Castlevania: Lords of Shadow is an action-adventure video game developed by MercurySteam and Kojima Productions, published by Konami and released on October 5, 2010 for the PlayStation 3 and Xbox 360.

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Central processing unit

A central processing unit (CPU) is the electronic circuitry within a computer that carries out the instructions of a computer program by performing the basic arithmetic, logical, control and input/output (I/O) operations specified by the instructions.

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Classical mechanics

Classical mechanics describes the motion of macroscopic objects, from projectiles to parts of machinery, and astronomical objects, such as spacecraft, planets, stars and galaxies.

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CNET

CNET (stylized as c|net) is an American media website that publishes reviews, news, articles, blogs, podcasts and videos on technology and consumer electronics globally.

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COLLADA

COLLADA (COLLAborative Design Activity) is an interchange file format for interactive 3D applications.

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Computer animation

Computer animation is the process used for generating animated images.

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CUDA

CUDA is a parallel computing platform and application programming interface (API) model created by Nvidia.

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Diesel (game engine)

Diesel is a game engine developed and used by Grin.

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DirectX

Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms.

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DX Studio

DX Studio is a complete integrated development tool for the creation of 3D video games, simulations or real-time interactive applications for either standalone, web based, Microsoft Office or Visual Studio use.

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Dynamical simulation

Dynamical simulation, in computational physics, is the simulation of systems of objects that are free to move, usually in three dimensions according to Newton's laws of dynamics, or approximations thereof.

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ELSA Technology

Elsa Technology is a computer hardware company.

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ETH Zurich

ETH Zurich (Swiss Federal Institute of Technology in Zurich; Eidgenössische Technische Hochschule Zürich) is a science, technology, engineering and mathematics STEM university in the city of Zürich, Switzerland.

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Expansion card

In computing, the expansion card, expansion board, adapter card or accessory card is a printed circuit board that can be inserted into an electrical connector, or expansion slot, on a computer motherboard, backplane or riser card to add functionality to a computer system via the expansion bus.

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ExtremeTech

ExtremeTech is a technology weblog about hardware, computer software, science and other technologies which launched in May 2001.

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FindArticles

FindArticles was a website which provided access to articles previously published in over 3,000 magazines, journals, and other sources.

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Futuremark

Futuremark was a Finnish software development company that produced computer benchmark applications for home, business, and press use.

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Game engine

A game engine is a software development environment designed for people to build video games.

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Gamebryo

Gamebryo is a game engine.

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GeForce

GeForce is a brand of graphics processing units (GPUs) designed by Nvidia.

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General-purpose computing on graphics processing units

General-purpose computing on graphics processing units (GPGPU, rarely GPGP) is the use of a graphics processing unit (GPU), which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the central processing unit (CPU).

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GitHub

GitHub Inc. is a web-based hosting service for version control using Git.

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Graphics processing unit

A graphics processing unit (GPU) is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device.

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Hardware acceleration

In computing, hardware acceleration is the use of computer hardware to perform some functions more efficiently than is possible in software running on a more general-purpose CPU.

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Havok (software)

Havok is a middleware software suite developed by the Irish company Havok.

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HeroEngine

HeroEngine is a 3D game engine and server technology platform originally developed by Simutronics Corporation specifically for building MMO-style games.

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IOS

iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware.

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Linux

Linux is a family of free and open-source software operating systems built around the Linux kernel.

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MacOS

macOS (previously and later) is a series of graphical operating systems developed and marketed by Apple Inc. since 2001.

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Mafia II

Mafia II is an open world action-adventure video game developed by 2K Czech and published by 2K Games.

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Microsoft Robotics Developer Studio

Microsoft Robotics Developer Studio (Microsoft RDS, MRDS) is a Windows-based environment for robot control and simulation.

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Microsoft Windows

Microsoft Windows is a group of several graphical operating system families, all of which are developed, marketed, and sold by Microsoft.

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Middleware

Middleware is computer software that provides services to software applications beyond those available from the operating system.

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Mirror's Edge

Mirror's Edge is a first-person action-adventure platformer developed by EA DICE and published by Electronic Arts.

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Need for Speed: Shift

Need for Speed: Shift (occasionally styled as Need for Speed: SHIFT) is the thirteenth installment and second reboot of the racing video game franchise Need for Speed; published by Electronic Arts.

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Newton Game Dynamics

Newton Game Dynamics is an open source physics engine for realistically simulating rigid bodies in games and other real-time applications.

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Nvidia

Nvidia Corporation (most commonly referred to as Nvidia, stylized as NVIDIA, or (due to their logo) nVIDIA) is an American technology company incorporated in Delaware and based in Santa Clara, California.

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Nvidia GameWorks

Nvidia GameWorks is a middleware software suite developed by Nvidia.

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OGRE

Object-Oriented Graphics Rendering Engine (OGRE) is a scene-oriented, real-time, 3D rendering engine, as opposed to a game engine.

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Open Dynamics Engine

The Open Dynamics Engine (ODE) is a physics engine written in C/C++.

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Open-source software

Open-source software (OSS) is a type of computer software whose source code is released under a license in which the copyright holder grants users the rights to study, change, and distribute the software to anyone and for any purpose.

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OpenGL

Open Graphics Library (OpenGL) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.

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Panda3D

Panda3D is a game engine that includes graphics, audio, I/O, collision detection, and other abilities relevant to the creation of 3D games.

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Physics Abstraction Layer

The Physics Abstraction Layer (PAL) is an open source cross-platform physical simulation API abstraction system.

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Physics engine

A physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film.

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Physics processing unit

A physics processing unit (PPU) is a dedicated microprocessor designed to handle the calculations of physics, especially in the physics engine of video games.

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PhysX

PhysX is a proprietary realtime physics engine middleware SDK.

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PlayStation 2

The PlayStation 2 (PS2) is a home video game console that was developed by Sony Computer Entertainment.

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PlayStation 3

The PlayStation 3 (PS3) is a home video game console developed by Sony Computer Entertainment.

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PlayStation 4

The PlayStation 4 (PS4) is an eighth-generation home video game console developed by Sony Interactive Entertainment.

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Programming language

A programming language is a formal language that specifies a set of instructions that can be used to produce various kinds of output.

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Proprietary software

Proprietary software is non-free computer software for which the software's publisher or another person retains intellectual property rights—usually copyright of the source code, but sometimes patent rights.

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Ragdoll physics

Ragdoll physics is a type of physics engine procedural animation which is often used as a replacement for traditional static death animations in video games and animated films.

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Real-time computer graphics

Real-time computer graphics or real-time rendering is the sub-field of computer graphics focused on producing and analyzing images in real time.

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Rendering (computer graphics)

Rendering or image synthesis is the automatic process of generating a photorealistic or non-photorealistic image from a 2D or 3D model (or models in what collectively could be called a scene file) by means of computer programs.

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Scythe Physics Editor

Scythe is a free software physics modeling program.

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Soft-body dynamics

Soft-body dynamics is a field of computer graphics that focuses on visually realistic physical simulations of the motion and properties of deformable objects (or soft bodies).

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Software development kit

A software development kit (SDK or devkit) is typically a set of software development tools that allows the creation of applications for a certain software package, software framework, hardware platform, computer system, video game console, operating system, or similar development platform.

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Source code

In computing, source code is any collection of code, possibly with comments, written using a human-readable programming language, usually as plain text.

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Streaming SIMD Extensions

In computing, Streaming SIMD Extensions (SSE) is an SIMD instruction set extension to the x86 architecture, designed by Intel and introduced in 1999 in their Pentium III series of processors shortly after the appearance of AMD's 3DNow!.

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The Game Creators

The Game Creators Ltd (formerly Dark Basic Software Limited) is a British software house based in Macclesfield, England, which specialises in software for video game development.

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The Tech Report

The Tech Report is a web site dedicated to covering personal computing technology and culture.

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Torque (game engine)

Torque Game Engine, or TGE, is an open-source cross-platform 3D computer game engine, developed by GarageGames and actively maintained under the current versions Torque 3D as well as Torque 2D.

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Unity (game engine)

Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Inc.'s Worldwide Developers Conference as an OS X-exclusive game engine.

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Unreal Engine

The Unreal Engine is a game engine developed by Epic Games, first showcased in the 1998 first-person shooter game Unreal.

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Video game

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor.

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Video game console

A video game console is an electronic, digital or computer device that outputs a video signal or visual image to display a video game that one or more people can play.

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Video game development

Video game development is the process of creating a video game.

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Vision (game engine)

Havok Vision Game Engine is a cross-platform 3D game engine originally authored by Trinigy and developed by Havok, released in 2003.

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Vortex (software)

Vortex is a complete simulation software platform.

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Wii

The Wii is a home video game console released by Nintendo on November 19, 2006.

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X87

x87 is a floating point-related subset of the x86 architecture instruction set.

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Xbox 360

The Xbox 360 is a home video game console developed by Microsoft.

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Xbox One

Xbox One is a line of eighth generation home video game consoles developed by Microsoft.

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References

[1] https://en.wikipedia.org/wiki/PhysX

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