65 relations: Altruism, Amateur radio, Bass diffusion model, Blog, Bulletin board system, Carnegie Mellon University, Chat room, Clay Shirky, Commons-based peer production, Communications Decency Act, Cyber-ethnography, Cyberbullying, Digital Millennium Copyright Act, Electronic mailing list, Ethnography, Etiquette in technology, Expectation of privacy, Facebook, Fandom, Flaming (Internet), Frank Bass, Freedom of speech, Hazing, Here Comes Everybody, Immersion (virtual reality), Information system, Internet activism, Internet forum, Internet influences on communities, Internet troll, Katie Hafner, Learner-generated context, Libertarianism, List of social networking websites, List of virtual communities with more than 100 million active users, LOL, Lurker, Mark Zuckerberg, Mass collaboration, Network of practice, New Scientist, Onboarding, Online community manager, Online deliberation, Online disinhibition effect, Online participation, Online research community, Power user, Professional network service, Robert E. Kraut, ..., Social media, Social networking service, Social web, Suicide of Tyler Clementi, Support group, The New York Times, Third place, Tribe (Internet), Video game, Video game culture, Video gaming clan, Virtual community, Virtual world, Wiki, Wikipedia. Expand index (15 more) »
Altruism
Altruism is the principle and moral practice of concern for happiness of other human beings, resulting in a quality of life both material and spiritual.
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Amateur radio
Amateur radio, also known as ham radio, describes the use of radio frequency spectrum for purposes of non-commercial exchange of messages, wireless experimentation, self-training, private recreation, radiosport, contesting, and emergency communication.
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Bass diffusion model
The Bass Model or Bass Diffusion Model was developed by Frank Bass.
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Blog
A blog (a truncation of the expression "weblog") is a discussion or informational website published on the World Wide Web consisting of discrete, often informal diary-style text entries ("posts").
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Bulletin board system
A bulletin board system or BBS (also called Computer Bulletin Board Service, CBBS) is a computer server running software that allows users to connect to the system using a terminal program.
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Carnegie Mellon University
Carnegie Mellon University (commonly known as CMU) is a private research university in Pittsburgh, Pennsylvania.
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Chat room
The term chat room, or chatroom, is primarily used to describe any form of synchronous conferencing, occasionally even asynchronous conferencing.
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Clay Shirky
Clay Shirky (born 1964) is an American writer, consultant and teacher on the social and economic effects of Internet technologies and journalism.
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Commons-based peer production
Commons-based peer production (CBPP) is a term coined by Harvard Law School professor Yochai Benkler.
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Communications Decency Act
The Communications Decency Act of 1996 (CDA) was the first notable attempt by the United States Congress to regulate pornographic material on the Internet.
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Cyber-ethnography
Cyber-ethnography, also known as virtual ethnography, and most commonly online ethnography, is an online research method that adapts ethnographic methods to the study of the communities and cultures created through computer-mediated social interaction.
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Cyberbullying
Cyberbullying or cyberharassment is a form of bullying or harassment using electronic means.
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Digital Millennium Copyright Act
The Digital Millennium Copyright Act (DMCA) is a United States copyright law that implements two 1996 treaties of the World Intellectual Property Organization (WIPO).
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Electronic mailing list
An electronic mailing list or email list is a special use of email that allows for widespread distribution of information to many Internet users.
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Ethnography
Ethnography (from Greek ἔθνος ethnos "folk, people, nation" and γράφω grapho "I write") is the systematic study of people and cultures.
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Etiquette in technology
Online etiquette is ingrained into culture, although etiquette in technology is a fairly recent concept.
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Expectation of privacy
Expectation of privacy is a legal test which is crucial in defining the scope of the applicability of the privacy protections of the Fourth Amendment to the United States Constitution.
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Facebook is an American online social media and social networking service company based in Menlo Park, California.
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Fandom
Fandom is a subculture composed of fans characterized by a feeling of empathy and camaraderie with others who share a common interest.
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Flaming (Internet)
Flaming is a hostile and insulting interaction between persons over the Internet, often involving the use of profanity.
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Frank Bass
Frank M. Bass (December 27, 1926 – December 1, 2006) was an American academic in the field of marketing research and marketing science.
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Freedom of speech
Freedom of speech is a principle that supports the freedom of an individual or a community to articulate their opinions and ideas without fear of retaliation, censorship, or sanction.
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Hazing
Hazing (US English), initiation ceremonies (British English), bastardisation (Australian English), ragging (South Asia), or deposition, refers to the practice of rituals, challenges, and other activities involving harassment, abuse or humiliation used as a way of initiating a person into a group including a new fraternity, sorority, team, or club.
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Here Comes Everybody
Here Comes Everybody: The Power of Organizing Without Organizations is a book by Clay Shirky published by Penguin Press in 2008 on the effect of the Internet on modern group dynamics and organization.
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Immersion (virtual reality)
Immersion into virtual reality is a perception of being physically present in a non-physical world.
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Information system
An information system (IS) is an organized system for the collection, organization, storage and communication of information.
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Internet activism
Internet activism (also known as web activism, online activism, digital campaigning, digital activism, online organizing, electronic advocacy, cyberactivism, e-campaigning, and e-activism) is the use of electronic communication technologies such as social media, e-mail, and podcasts for various forms of activism to enable faster and more effective communication by citizen movements, the delivery of particular information to large and specific audiences as well as coordination.
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Internet forum
An Internet forum, or message board, is an online discussion site where people can hold conversations in the form of posted messages.
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Internet influences on communities
A community is "a body of people or things viewed collectively".
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Internet troll
In Internet slang, a troll is a person who starts quarrels or upsets people on the Internet to distract and sow discord by posting inflammatory and digressive, extraneous, or off-topic messages in an online community (such as a newsgroup, forum, chat room, or blog) with the intent of provoking readers into displaying emotional responses and normalizing tangential discussion, whether for the troll's amusement or a specific gain.
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Katie Hafner
Katie Hafner (born 1957) is an American journalist who writes books and articles about technology, healthcare, and society, most often for The New York Times, where she was on staff for a decade.
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Learner-generated context
The term learner-generated context originated in the suggestion that an educational context might be described as a learner-centric ecology of resources and that a learner generated context is one in which a group of users collaboratively marshall available resources to create an ecology that meets their needs.
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Libertarianism
Libertarianism (from libertas, meaning "freedom") is a collection of political philosophies and movements that uphold liberty as a core principle.
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List of social networking websites
This is a list of major active social networking websites and excludes dating websites (see Comparison of online dating websites).
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List of virtual communities with more than 100 million active users
This is a list of current virtual communities with more than 100 million active users.
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LOL
LOL, or lol, is an acronym for laugh(ing) out loud or lots of laughs, and a popular element of Internet slang.
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Lurker
In Internet culture, a lurker is typically a member of an online community or PLN who observes, but does not participate.
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Mark Zuckerberg
Mark Elliot Zuckerberg (born May 14, 1984) is an American technology entrepreneur and philanthropist best known for co-founding and leading Facebook as its chairman and chief executive officer.
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Mass collaboration
Mass collaboration is a form of collective action that occurs when large numbers of people work independently on a single project, often modular in its nature.
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Network of practice
Network of practice (often abbreviated as NoP) is a concept originated by John Seely Brown and Paul Duguid.
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New Scientist
New Scientist, first published on 22 November 1956, is a weekly, English-language magazine that covers all aspects of science and technology.
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Onboarding
Onboarding, also known as organizational socialization, refers to the mechanism through which new employees acquire the necessary knowledge, skills, and behaviors in order to become effective organizational members and insiders.
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Online community manager
An online community manager builds, grows, and manages online communities, performing Community management, often around a brand or cause.
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Online deliberation
The term online deliberation describes the emerging field of practice and research related to the design, implementation and study of deliberative processes that rely on the use of electronic information and communications technologies (ICT).
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Online disinhibition effect
Online disinhibition is the lack of restraint one feels when communicating online in comparison to communicating in-person.
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Online participation
Online participation is used to describe the interaction between users and online communities on the web.
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Online research community
An online research community (part of Research 2.0) is a part of an emerging and developing area in market research making use of developments in Web 2.0 technologies and online communities.
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Power user
A power user or an experienced user is a computer user who uses advanced features of computer hardware, operating systems, programs, or web sites which are not used by the average user.
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Professional network service
A professional network service (or, in an Internet context, simply professional network) is a type of social network service that is focused solely on interactions and relationships of a business nature rather than including personal, nonbusiness interactions.
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Robert E. Kraut
Robert E. Kraut (born August 30, 1946) is an American social psychologist who studies human-computer interaction, online communities, internet use, group coordination, computers in organizations, and the role of visual elements in interpersonal communication.
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Social media
Social media are computer-mediated technologies that facilitate the creation and sharing of information, ideas, career interests and other forms of expression via virtual communities and networks.
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Social networking service
A social networking service (also social networking site, SNS or social media) is a web application that people use to build social networks or social relations with other people who share similar personal or career interests, activities, backgrounds or real-life connections.
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Social web
The social web is a set of social relations that link people through the World Wide Web.
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Suicide of Tyler Clementi
Tyler Clementi (December 19, 1991 – September 22, 2010) was an American student at Rutgers University in Piscataway, New Jersey, who jumped to his death from the George Washington Bridge at the age of 18, on September 22, 2010.
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Support group
In a support group, members provide each other with various types of help, usually nonprofessional and nonmaterial, for a particular shared, usually burdensome, characteristic.
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The New York Times
The New York Times (sometimes abbreviated as The NYT or The Times) is an American newspaper based in New York City with worldwide influence and readership.
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Third place
In community building, the third place is the social surroundings separate from the two usual social environments of home ("first place") and the workplace ("second place").
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Tribe (Internet)
The term tribe or digital tribe is used as a slang term for an unofficial community of people who share a common interest, and usually who are loosely affiliated with each other through social media or other Internet mechanisms.
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Video game
A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor.
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Video game culture
Video game culture is a worldwide new media subculture formed by video games.
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Video gaming clan
In computer and video gaming, a clan, community, guild or faction is an organized group of players that regularly play together in one or more multiplayer games, but is focused on a particular game.
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Virtual community
A virtual community is a social network of individuals who interact through specific social media, potentially crossing geographical and political boundaries in order to pursue mutual interests or goals.
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Virtual world
A virtual world is a computer-based simulated environment which may be populated by many users who can create a personal avatar, and simultaneously and independently explore the virtual world, participate in its activities and communicate with others.
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Wiki
A wiki is a website on which users collaboratively modify content and structure directly from the web browser.
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Wikipedia
Wikipedia is a multilingual, web-based, free encyclopedia that is based on a model of openly editable content.
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Redirects here:
Crowdteaming, Online communities, Online communitys, Online web community.
References
[1] https://en.wikipedia.org/wiki/Online_community