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Quake Army Knife

Index Quake Army Knife

QuArK (aka Quake Army Knife), is a free and open source program for developing 3D assets for a large variety of video games, mostly first-person shooters using engines similar to or based on the Quake engine by id Software. [1]

76 relations: American McGee's Alice, Bézier surface, Bink Video, Brush (video game), C++, Command-line interface, Computer graphics lighting, Computer program, Constructive solid geometry, Crystal Space, Delphi (IDE), DirectDraw Surface, DirectX, Doom 3, Doom WAD, First-person shooter, Freeware, Game engine, GarageGames, Genesis3D, Glide (API), GLScene, GNU General Public License, Graphical user interface, Half-Life (video game), Half-Life 2, Heavy Metal: F.A.K.K. 2, Id Software, Id Tech 3, Id Tech 4, Lazarus (IDE), Level (video gaming), Level design, Macintosh operating systems, Medal of Honor: Allied Assault, Microsoft Windows, Nexuiz, Nvidia, Open-source model, OpenGL, Plug-in (computing), Portal (video game), Prey (2006 video game), Python (programming language), Quake (video game), Quake 4, Quake Army Knife, Quake engine, Quake II, Quake mods, ..., Rendering (computer graphics), Shading, Software rendering, Source (game engine), Star Trek: Elite Force II, Swiss Army knife, Team Fortress 2, Texture mapping, Torque (game engine), Transparency (graphic), Unix, Utility software, Video game development, Warsow (video game), Windows 2000, Windows 95, Windows 98, Windows API, Windows ME, Windows NT 4.0, Windows Vista, Windows XP, Wine (software), Wire-frame model, 3D computer graphics, 3D modeling. Expand index (26 more) »

American McGee's Alice

American McGee's Alice is a third-person psychological horror action-adventure platform video game released for PC on December 6, 2000.

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Bézier surface

Bézier surfaces are a species of mathematical spline used in computer graphics, computer-aided design, and finite element modeling.

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Bink Video

Bink Video is a proprietary video file format (extension.bik) developed by RAD Game Tools, and primarily used for full-motion video sequences in video games.

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Brush (video game)

Brushes are templates, used in some 3D video games such as games based on the Quake engine, the Source game engine, or Unreal Engine, to construct levels.

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C++

C++ ("see plus plus") is a general-purpose programming language.

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Command-line interface

A command-line interface or command language interpreter (CLI), also known as command-line user interface, console user interface and character user interface (CUI), is a means of interacting with a computer program where the user (or client) issues commands to the program in the form of successive lines of text (command lines).

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Computer graphics lighting

Computer graphics lighting refers to the simulation of light in computer graphics.

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Computer program

A computer program is a collection of instructions for performing a specific task that is designed to solve a specific class of problems.

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Constructive solid geometry

Constructive solid geometry (CSG) (formerly called computational binary solid geometry) is a technique used in solid modeling.

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Crystal Space

Crystal Space is a framework for developing 3D applications written in C++ by Jorrit Tyberghein and others.

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Delphi (IDE)

Delphi is an integrated development environment (IDE) for rapid application development of desktop, mobile, web, and console software, developed by Embarcadero Technologies.

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DirectDraw Surface

The DirectDraw Surface container file format (uses the filename extension DDS), is a Microsoft format for storing data compressed with the proprietary S3 Texture Compression (S3TC) algorithm, which can be decompressed in hardware by GPUs.

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DirectX

Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms.

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Doom 3

Doom 3 (stylized as DOOM3) is a survival horror first-person shooter video game developed by id Software and published by Activision.

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Doom WAD

Doom WAD is the default format of package files for the video game Doom and its sequel Doom II: Hell on Earth, that contain sprites, levels, and game data.

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First-person shooter

First-person shooter (FPS) is a video game genre centered around gun and other weapon-based combat in a first-person perspective; that is, the player experiences the action through the eyes of the protagonist.

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Freeware

Freeware is software that is available for use at no monetary cost.

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Game engine

A game engine is a software development environment designed for people to build video games.

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GarageGames

GarageGames is a game technology and software developer.

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Genesis3D

Genesis3D is an open source game engine developed by Eclipse Entertainment for Microsoft Windows.

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Glide (API)

Glide is a 3D graphics API developed by 3dfx Interactive for their Voodoo Graphics 3D accelerator cards.

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GLScene

GLScene is a free OpenGL-based library for the Delphi programming language, C++ and Free Pascal.

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GNU General Public License

The GNU General Public License (GNU GPL or GPL) is a widely used free software license, which guarantees end users the freedom to run, study, share and modify the software.

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Graphical user interface

The graphical user interface (GUI), is a type of user interface that allows users to interact with electronic devices through graphical icons and visual indicators such as secondary notation, instead of text-based user interfaces, typed command labels or text navigation.

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Half-Life (video game)

Half-Life (stylized as HλLF-LIFE) is a science fiction first-person shooter video game developed by Valve and published by Sierra Studios for Microsoft Windows in 1998.

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Half-Life 2

Half-Life 2 (stylized as HλLF-LIFE2) is a first-person shooter video game developed and published by Valve Corporation.

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Heavy Metal: F.A.K.K. 2

Heavy Metal: F.A.K.K. 2 is a third-person shooter video game made by Ritual Entertainment in 2000.

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Id Software

id Software LLC (see Company name) is an American video game developer headquartered in Dallas, Texas.

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Id Tech 3

id Tech 3, popularly known as the Quake III Arena engine, is a game engine developed by id Software for their video game Quake III Arena.

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Id Tech 4

id Tech 4, popularly known as the Doom 3 engine, is a game engine developed by id Software and first used in the video game Doom 3.

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Lazarus (IDE)

Lazarus is a free cross-platform visual integrated development environment (IDE) for rapid application development (RAD) using the Free Pascal compiler.

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Level (video gaming)

A level, map, area, stage, world, track, board, floor, zone, phase, mission, or course in a video game is the total space available to the player during the course of completing a discrete objective.

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Level design

Level design, environment design, or game mapping is a discipline of game development involving creation of video game levels—locales, stages, or missions.

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Macintosh operating systems

The family of Macintosh operating systems developed by Apple Inc. includes the graphical user interface-based operating systems it has designed for use with its Macintosh series of personal computers since 1984, as well as the related system software it once created for compatible third-party systems.

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Medal of Honor: Allied Assault

Medal of Honor: Allied Assault is a first-person shooter video game developed by 2015, Inc. It was published by Electronic Arts and released for Microsoft Windows on January 22, 2002 in North America and on February 15, 2002 in Europe.

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Microsoft Windows

Microsoft Windows is a group of several graphical operating system families, all of which are developed, marketed, and sold by Microsoft.

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Nexuiz

Nexuiz is a free first-person shooter video game developed and published by Alientrap.

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Nvidia

Nvidia Corporation (most commonly referred to as Nvidia, stylized as NVIDIA, or (due to their logo) nVIDIA) is an American technology company incorporated in Delaware and based in Santa Clara, California.

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Open-source model

The open-source model is a decentralized software-development model that encourages open collaboration.

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OpenGL

Open Graphics Library (OpenGL) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.

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Plug-in (computing)

In computing, a plug-in (or plugin, add-in, addin, add-on, addon, or extension) is a software component that adds a specific feature to an existing computer program.

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Portal (video game)

Portal is a puzzle-platform video game developed and published by Valve Corporation.

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Prey (2006 video game)

Prey is a first-person shooter survival horror video game developed by Human Head Studios, under contract for 3D Realms, and published by 2K Games, while the Xbox 360 version was ported by Venom Games.

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Python (programming language)

Python is an interpreted high-level programming language for general-purpose programming.

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Quake (video game)

Quake is a first-person shooter video game, developed by id Software and published by GT Interactive in 1996.

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Quake 4

Quake 4 is a military science fiction first-person shooter video game, the fourth title in the ''Quake'' series.

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Quake Army Knife

QuArK (aka Quake Army Knife), is a free and open source program for developing 3D assets for a large variety of video games, mostly first-person shooters using engines similar to or based on the Quake engine by id Software.

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Quake engine

The Quake engine is the game engine developed by id Software to power their 1996 video game Quake.

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Quake II

Quake II is a first-person shooter video game released in December 1997.

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Quake mods

Based on Id Software's open stance towards game modifications, their ''Quake'' series became a popular subject for player mods beginning with Quake in 1996.

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Rendering (computer graphics)

Rendering or image synthesis is the automatic process of generating a photorealistic or non-photorealistic image from a 2D or 3D model (or models in what collectively could be called a scene file) by means of computer programs.

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Shading

Shading refers to depicting depth perception in 3D models or illustrations by varying levels of darkness.

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Software rendering

Software rendering is the process of generating an image from a model by means of computer software.

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Source (game engine)

Source is a 3D video game engine developed by Valve Corporation.

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Star Trek: Elite Force II

Star Trek: Elite Force II is a first-person shooter video game developed by Ritual Entertainment and published by Activision.

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Swiss Army knife

The Swiss Army knife is a pocketknife or multi-tool manufactured by Victorinox AG (and up to 2005 also by Wenger SA).

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Team Fortress 2

Team Fortress 2 (TF2) is a team-based multiplayer first-person shooter video game developed and published by Valve Corporation.

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Texture mapping

Texture mapping is a method for defining high frequency detail, surface texture, or color information on a computer-generated graphic or 3D model.

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Torque (game engine)

Torque Game Engine, or TGE, is an open-source cross-platform 3D computer game engine, developed by GarageGames and actively maintained under the current versions Torque 3D as well as Torque 2D.

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Transparency (graphic)

Transparency is possible in a number of graphics file formats.

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Unix

Unix (trademarked as UNIX) is a family of multitasking, multiuser computer operating systems that derive from the original AT&T Unix, development starting in the 1970s at the Bell Labs research center by Ken Thompson, Dennis Ritchie, and others.

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Utility software

Utility software is system software designed to help analyze, configure, optimize or maintain a computer.

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Video game development

Video game development is the process of creating a video game.

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Warsow (video game)

Warsow, also stylized as War§ow, is an open source first-person shooter video game.

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Windows 2000

Windows 2000 (codenamed NT 5.0) is an operating system for use on both client and server computers.

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Windows 95

Windows 95 (codenamed Chicago) is a consumer-oriented operating system developed by Microsoft.

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Windows 98

Windows 98 (codenamed Memphis while in development) is a graphical operating system by Microsoft.

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Windows API

The Windows API, informally WinAPI, is Microsoft's core set of application programming interfaces (APIs) available in the Microsoft Windows operating systems.

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Windows ME

Windows Millennium Edition, or Windows ME (marketed with the pronunciation of the pronoun "me", commonly pronounced as an initialism, "M-E (Codenamed Millennium)", is a graphical operating system from Microsoft released to manufacturing in June 2000, and launched in September 2000.

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Windows NT 4.0

Windows NT 4.0 is an operating system that is part of Microsoft's Windows NT family of operating systems.

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Windows Vista

Windows Vista (codenamed Longhorn) is an operating system by Microsoft for use on personal computers, including home and business desktops, laptops, tablet PCs and media center PCs.

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Windows XP

Windows XP (codenamed Whistler) is a personal computer operating system that was produced by Microsoft as part of the Windows NT family of operating systems.

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Wine (software)

Wine (recursive backronym for Wine Is Not an Emulator) is a free and open-source compatibility layer that aims to allow computer programs (application software and computer games) developed for Microsoft Windows to run on Unix-like operating systems.

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Wire-frame model

A wire-frame model is a visual presentation of a 3-dimensional (3D) or physical object used in 3D computer graphics.

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3D computer graphics

3D computer graphics or three-dimensional computer graphics, (in contrast to 2D computer graphics) are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering 2D images.

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3D modeling

In 3D computer graphics, 3D modeling (or three-dimensional modeling) is the process of developing a mathematical representation of any surface of an object (either inanimate or living) in three dimensions via specialized software.

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Redirects here:

QuArK, Quakemap.

References

[1] https://en.wikipedia.org/wiki/Quake_Army_Knife

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