56 relations: Anisotropic filtering, ArtX, ATI Radeon R200 series, ATi Radeon R300 Series, ATi Radeon R400 Series, ATI Technologies, Bilinear filtering, DDR2 SDRAM, Die shrink, Digital Visual Interface, Direct3D, DMS-59, Doom 3, Electronic Entertainment Expo, Floating-point arithmetic, Gamma correction, GeForce 256, GeForce 4 series, GeForce FX series, Geometry processing, Graphics processing unit, Heat sink, Hertz, High-dynamic-range rendering, High-Level Shading Language, HyperZ, Id Software, John Carmack, Low-κ dielectric, Matrox, Matrox Parhelia, Mebibyte, Nvidia, OpenGL, Paul Debevec, PCI Express, Pin grid array, Radeon 9000 Series, Radeon X1000 series, Radeon X700 Series, Radeon X800 Series, Semiconductor device fabrication, Shader, Single-precision floating-point format, Spatial anti-aliasing, Supersampling, Texture mapping unit, Transistor, Trilinear filtering, Video, ..., Video card, Xpress 200, 130 nanometer, 2D computer graphics, 3D computer graphics, 3dfx Interactive. Expand index (6 more) »
Anisotropic filtering
In 3D computer graphics, anisotropic filtering (abbreviated AF) is a method of enhancing the image quality of textures on surfaces of computer graphics that are at oblique viewing angles with respect to the camera where the projection of the texture (not the polygon or other primitive on which it is rendered) appears to be non-orthogonal (thus the origin of the word: "an" for not, "iso" for same, and "tropic" from tropism, relating to direction; anisotropic filtering does not filter the same in every direction).
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ArtX
ArtX was a company formed in 1997 by a group of twenty former Silicon Graphics, Inc.
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ATI Radeon R200 series
The R200 is the second generation of GPUs used in Radeon graphics cards and developed by ATI Technologies.
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ATi Radeon R300 Series
The R300 GPU, introduced in August 2002 and developed by ATI Technologies, is its third generation of GPU used in Radeon graphics cards.
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ATi Radeon R400 Series
The R420 GPU, developed by ATI Technologies, was the company's basis for its 3rd-generation DirectX 9.0/OpenGL 2.0-capable graphics cards.
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ATI Technologies
ATI Technologies Inc. (commonly called ATI) was a semiconductor technology corporation based in Markham, Ontario, Canada, that specialized in the development of graphics processing units and chipsets.
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Bilinear filtering
Bilinear filtering is a texture filtering method used to smooth textures when displayed larger or smaller than they actually are.
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DDR2 SDRAM
DDR2 SDRAM is a double data rate synchronous dynamic random-access memory interface.
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Die shrink
The term die shrink (sometimes optical shrink or process shrink) refers to a simple semiconductor scaling of semiconductor devices, mainly transistors.
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Digital Visual Interface
Digital Visual Interface (DVI) is a video display interface developed by the Digital Display Working Group (DDWG).
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Direct3D
Direct3D is a graphics application programming interface (API) for Microsoft Windows.
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DMS-59
DMS-59 (Dual Monitor Solution, 59 pins) is generally used for computer video cards.
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Doom 3
Doom 3 (stylized as DOOM3) is a survival horror first-person shooter video game developed by id Software and published by Activision.
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Electronic Entertainment Expo
The Electronic Entertainment Expo, commonly referred to as E3, is a premier trade event for the video game industry.
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Floating-point arithmetic
In computing, floating-point arithmetic is arithmetic using formulaic representation of real numbers as an approximation so as to support a trade-off between range and precision.
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Gamma correction
Gamma correction, or often simply gamma, is a nonlinear operation used to encode and decode luminance or tristimulus values in video or still image systems.
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GeForce 256
The GeForce 256 is the original release in Nvidia's "GeForce" product-line.
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GeForce 4 series
The GeForce4 (codenames below) refers to the fourth generation of GeForce-branded graphics processing units (GPU) manufactured by Nvidia.
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GeForce FX series
The GeForce FX or "GeForce 5" series (codenamed NV30) is a line of graphics processing units from the manufacturer NVIDIA.
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Geometry processing
Geometry processing, or mesh processing, is an area of research that uses concepts from applied mathematics, computer science and engineering to design efficient algorithms for the acquisition, reconstruction, analysis, manipulation, simulation and transmission of complex 3D models.
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Graphics processing unit
A graphics processing unit (GPU) is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device.
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Heat sink
A heat sink (also commonly spelled heatsink) is a passive heat exchanger that transfers the heat generated by an electronic or a mechanical device to a fluid medium, often air or a liquid coolant, where it is dissipated away from the device, thereby allowing regulation of the device's temperature at optimal levels.
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Hertz
The hertz (symbol: Hz) is the derived unit of frequency in the International System of Units (SI) and is defined as one cycle per second.
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High-dynamic-range rendering
High-dynamic-range rendering (HDRR or HDR rendering), also known as high-dynamic-range lighting, is the rendering of computer graphics scenes by using lighting calculations done in high dynamic range (HDR).
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High-Level Shading Language
The High-Level Shader Language or High-Level Shading Language (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.
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HyperZ
HyperZ is the brand for a set of processing techniques developed by ATI Technologies and later Advanced Micro Devices and implemented in their Radeon-GPUs.
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Id Software
id Software LLC (see Company name) is an American video game developer headquartered in Dallas, Texas.
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John Carmack
John D. Carmack (born August 20, 1970) is an American computer programmer, engineer, and businessman.
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Low-κ dielectric
In semiconductor manufacturing, a low-κ is a material with a small dielectric constant relative to silicon dioxide.
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Matrox
Matrox is a producer of video card components and equipment for personal computers.
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Matrox Parhelia
Matrox Parhelia-512 is a GPU with full support for DirectX 8.1 and incorporating several DirectX 9.0 features.
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Mebibyte
The mebibyte is a multiple of the unit byte for digital information.
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Nvidia
Nvidia Corporation (most commonly referred to as Nvidia, stylized as NVIDIA, or (due to their logo) nVIDIA) is an American technology company incorporated in Delaware and based in Santa Clara, California.
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OpenGL
Open Graphics Library (OpenGL) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.
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Paul Debevec
Paul Ernest Debevec is a researcher in computer graphics at the University of Southern California's Institute for Creative Technologies.
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PCI Express
PCI Express (Peripheral Component Interconnect Express), officially abbreviated as PCIe or PCI-e, is a high-speed serial computer expansion bus standard, designed to replace the older PCI, PCI-X, and AGP bus standards.
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Pin grid array
A pin grid array, often abbreviated PGA, is a type of integrated circuit packaging.
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Radeon 9000 Series
The R300 GPU, introduced in August 2002 and developed by ATI Technologies, is its third generation of GPU used in Radeon graphics cards.
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Radeon X1000 series
The R520 (codenamed Fudo) is a Graphics processing unit (GPU) developed by ATI Technologies and produced by TSMC.
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Radeon X700 Series
The Radeon X700 (RV410) series replaced the X600 in September 2004.
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Radeon X800 Series
Radeon X800 is a series of graphics cards designed by ATI Technologies Inc. introduced at the end of 2004.
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Semiconductor device fabrication
Semiconductor device fabrication is the process used to create the integrated circuits that are present in everyday electrical and electronic devices.
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Shader
In computer graphics, a shader is a type of computer program that was originally used for shading (the production of appropriate levels of light, darkness, and color within an image) but which now performs a variety of specialized functions in various fields of computer graphics special effects or does video post-processing unrelated to shading, or even functions unrelated to graphics at all.
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Single-precision floating-point format
Single-precision floating-point format is a computer number format, usually occupying 32 bits in computer memory; it represents a wide dynamic range of numeric values by using a floating radix point.
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Spatial anti-aliasing
In digital signal processing, spatial anti-aliasing is the technique of minimizing the distortion artifacts known as aliasing when representing a high-resolution image at a lower resolution.
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Supersampling
Supersampling is a spatial anti-aliasing method, i.e. a method used to remove aliasing (jagged and pixelated edges, colloquially known as "jaggies") from images rendered in computer games or other computer programs that generate imagery.
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Texture mapping unit
A texture mapping unit (TMU) is a component in modern graphics processing units (GPUs).
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Transistor
A transistor is a semiconductor device used to amplify or switch electronic signals and electrical power.
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Trilinear filtering
Trilinear filtering is an extension of the bilinear texture filtering method, which also performs linear interpolation between mipmaps.
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Video
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media.
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Video card
A video card (also called a display card, graphics card, display adapter or graphics adapter) is an expansion card which generates a feed of output images to a display (such as a computer monitor).
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Xpress 200
The Radeon Xpress 200 is a computer chipset released by ATI.
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130 nanometer
The 130 nanometer (130 nm) process refers to the level of semiconductor process technology that was reached in the 2000–2001 timeframe, by most leading semiconductor companies, like Intel, Texas Instruments, IBM, and TSMC.
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2D computer graphics
2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them.
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3D computer graphics
3D computer graphics or three-dimensional computer graphics, (in contrast to 2D computer graphics) are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering 2D images.
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3dfx Interactive
3dfx Interactive was a company headquartered in San Jose, California, founded in 1994, that specialized in the manufacturing of 3D graphics processing units, and later, graphics cards.
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References
[1] https://en.wikipedia.org/wiki/ATi_Radeon_R300_Series