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Radeon X800 Series

Index Radeon X800 Series

Radeon X800 is a series of graphics cards designed by ATI Technologies Inc. introduced at the end of 2004. [1]

22 relations: Accelerated Graphics Port, ATi Radeon R400 Series, ATI Technologies, Bit, Code name, DirectX, Fillrate, GeForce 6 series, Gigabyte, Hertz, High-Level Shading Language, Low-κ dielectric, Mebibyte, Nanometre, OpenGL, PCI Express, Radeon X1000 series, Radeon X700 Series, Render output unit, Shader, Texture mapping unit, Video card.

Accelerated Graphics Port

The Accelerated Graphics Port (AGP) was designed as a high-speed point-to-point channel for attaching a video card to a computer system, primarily to assist in the acceleration of 3D computer graphics.

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ATi Radeon R400 Series

The R420 GPU, developed by ATI Technologies, was the company's basis for its 3rd-generation DirectX 9.0/OpenGL 2.0-capable graphics cards.

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ATI Technologies

ATI Technologies Inc. (commonly called ATI) was a semiconductor technology corporation based in Markham, Ontario, Canada, that specialized in the development of graphics processing units and chipsets.

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Bit

The bit (a portmanteau of binary digit) is a basic unit of information used in computing and digital communications.

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Code name

A code name or cryptonym is a word or name used, sometimes clandestinely, to refer to another name, word, project or person.

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DirectX

Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms.

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Fillrate

The term pixel fillrate refers to the number of pixels a video card can render to screen and write to video memory in a second or in case of texture fillrate the number of texture map elements (texels) GPU can map to pixels in a second.

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GeForce 6 series

The GeForce 6 Series (codename NV40) is Nvidia's sixth generation of GeForce graphic processing units.

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Gigabyte

The gigabyte is a multiple of the unit byte for digital information.

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Hertz

The hertz (symbol: Hz) is the derived unit of frequency in the International System of Units (SI) and is defined as one cycle per second.

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High-Level Shading Language

The High-Level Shader Language or High-Level Shading Language (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.

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Low-κ dielectric

In semiconductor manufacturing, a low-κ is a material with a small dielectric constant relative to silicon dioxide.

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Mebibyte

The mebibyte is a multiple of the unit byte for digital information.

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Nanometre

The nanometre (International spelling as used by the International Bureau of Weights and Measures; SI symbol: nm) or nanometer (American spelling) is a unit of length in the metric system, equal to one billionth (short scale) of a metre (m).

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OpenGL

Open Graphics Library (OpenGL) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.

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PCI Express

PCI Express (Peripheral Component Interconnect Express), officially abbreviated as PCIe or PCI-e, is a high-speed serial computer expansion bus standard, designed to replace the older PCI, PCI-X, and AGP bus standards.

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Radeon X1000 series

The R520 (codenamed Fudo) is a Graphics processing unit (GPU) developed by ATI Technologies and produced by TSMC.

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Radeon X700 Series

The Radeon X700 (RV410) series replaced the X600 in September 2004.

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Render output unit

The render output unit, often abbreviated as "ROP", and sometimes called (perhaps more properly) raster operations pipeline, is a hardware component in modern graphics processing units (GPUs) and one of the final steps in the rendering process of modern graphics cards.

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Shader

In computer graphics, a shader is a type of computer program that was originally used for shading (the production of appropriate levels of light, darkness, and color within an image) but which now performs a variety of specialized functions in various fields of computer graphics special effects or does video post-processing unrelated to shading, or even functions unrelated to graphics at all.

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Texture mapping unit

A texture mapping unit (TMU) is a component in modern graphics processing units (GPUs).

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Video card

A video card (also called a display card, graphics card, display adapter or graphics adapter) is an expansion card which generates a feed of output images to a display (such as a computer monitor).

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References

[1] https://en.wikipedia.org/wiki/Radeon_X800_Series

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