Logo
Unionpedia
Communication
Get it on Google Play
New! Download Unionpedia on your Android™ device!
Install
Faster access than browser!
And Ads-free!

S3 ViRGE

The S3 Virtual Reality Graphics Engine (ViRGE) graphics chipset was one of the first 2D/3D accelerators designed for the mass market. [1]

60 relations: Accelerated Graphics Port, Alpha compositing, Argonaut Games, Ball grid array, Bilinear filtering, Bit blit, Bus mastering, Chipset, Cinepak, Color depth, Conventional PCI, Descent II, Direct3D, Display Data Channel, Display list, Distance fog, Dynamic random-access memory, Gouraud shading, Graphical user interface, Graphics display resolution, Hertz, Indeo, Mebibyte, MechWarrior 2: 31st Century Combat, Mipmap, MPEG-1, OpenGL, OS/2, Pin compatibility, Quad Flat Package, Quake engine, RAMDAC, Refresh rate, RenderWare, Rendition (company), RGB color model, S3 Graphics, S3 Savage, S3 Trio, Shading, Super video graphics array, Synchronous dynamic random-access memory, Terminal Velocity (video game), Texture filtering, Texture mapping, Tomb Raider, Trilinear filtering, VESA Display Power Management Signaling, VESA Local Bus, Video capture, ..., Video card, Windows 3.1x, Windows 95, Windows NT, YUV, Z-buffering, 2D computer graphics, 3D computer graphics, 3dfx Interactive, 64-bit computing. Expand index (10 more) »

Accelerated Graphics Port

The Accelerated Graphics Port (often shortened to AGP) is a high-speed point-to-point channel for attaching a video card to a computer system, primarily to assist in the acceleration of 3D computer graphics.

New!!: S3 ViRGE and Accelerated Graphics Port · See more »

Alpha compositing

In computer graphics, alpha compositing is the process of combining an image with a background to create the appearance of partial or full transparency.

New!!: S3 ViRGE and Alpha compositing · See more »

Argonaut Games

Argonaut Games plc was a British video game developer.

New!!: S3 ViRGE and Argonaut Games · See more »

Ball grid array

A ball grid array (BGA) is a type of surface-mount packaging (a chip carrier) used for integrated circuits.

New!!: S3 ViRGE and Ball grid array · See more »

Bilinear filtering

Bilinear filtering is a texture filtering method used to smooth textures when displayed larger or smaller than they actually are.

New!!: S3 ViRGE and Bilinear filtering · See more »

Bit blit

Bit blit (also written BITBLT, BIT BLT, BitBLT, Bit BLT, Bit Blt etc., which stands for bit block transfer) is a computer graphics operation in which several bitmaps are combined into one using a boolean function.

New!!: S3 ViRGE and Bit blit · See more »

Bus mastering

In computing, bus mastering is a feature supported by many bus architectures that enables a device connected to the bus to initiate transactions.

New!!: S3 ViRGE and Bus mastering · See more »

Chipset

In a computer system, a chipset is a set of electronic components in an integrated circuit that manages the data flow between the processor, memory and peripherals.

New!!: S3 ViRGE and Chipset · See more »

Cinepak

Cinepak is a lossy video codec developed by Peter Barrett at SuperMac Technologies, and released in 1991 with the Video Spigot, and then in 1992 as part of Apple Computer's QuickTime video suite.

New!!: S3 ViRGE and Cinepak · See more »

Color depth

Color depth, also known as bit depth, is either the number of bits used to indicate the color of a single pixel, in a bitmapped image or video frame buffer, or the number of bits used for each color component of a single pixel.

New!!: S3 ViRGE and Color depth · See more »

Conventional PCI

Conventional PCI, often shortened to PCI, is a local computer bus for attaching hardware devices in a computer.

New!!: S3 ViRGE and Conventional PCI · See more »

Descent II

Descent II is a 1996 first-person shooter video game developed by Parallax Software and published by Interplay Productions.

New!!: S3 ViRGE and Descent II · See more »

Direct3D

Direct3D is a graphics application programming interface (API) for Microsoft Windows.

New!!: S3 ViRGE and Direct3D · See more »

Display Data Channel

The Display Data Channel, or DDC, is a collection of protocols for digital communication between a computer display and a graphics adapter that enable the display to communicate its supported display modes to the adapter and that enable the computer host to adjust monitor parameters, such as brightness and contrast.

New!!: S3 ViRGE and Display Data Channel · See more »

Display list

A display list (or display file) is a series of graphics commands that define an output image.

New!!: S3 ViRGE and Display list · See more »

Distance fog

Distance fog is a technique used in 3D computer graphics to enhance the perception of distance by simulating fog.

New!!: S3 ViRGE and Distance fog · See more »

Dynamic random-access memory

Dynamic random-access memory (DRAM) is a type of random-access memory that stores each bit of data in a separate capacitor within an integrated circuit.

New!!: S3 ViRGE and Dynamic random-access memory · See more »

Gouraud shading

Gouraud shading, named after Henri Gouraud, is an interpolation method used in computer graphics to produce continuous shading of surfaces represented by polygon meshes.

New!!: S3 ViRGE and Gouraud shading · See more »

Graphical user interface

In computer science, a graphical user interface or GUI, pronounced ("gooey") is a type of interface that allows users to interact with electronic devices through graphical icons and visual indicators such as secondary notation, as opposed to text-based interfaces, typed command labels or text navigation.

New!!: S3 ViRGE and Graphical user interface · See more »

Graphics display resolution

The graphics display resolution is the width and height dimensions of an electronic visual display device, such as a computer monitor, in pixels.

New!!: S3 ViRGE and Graphics display resolution · See more »

Hertz

The hertz (symbol Hz) is the unit of frequency in the International System of Units (SI) and is defined as one cycle per second.

New!!: S3 ViRGE and Hertz · See more »

Indeo

Indeo Video (commonly known now simply as "Indeo") is a video codec developed by Intel in 1992.

New!!: S3 ViRGE and Indeo · See more »

Mebibyte

The mebibyte is a multiple of the unit byte for digital information.

New!!: S3 ViRGE and Mebibyte · See more »

MechWarrior 2: 31st Century Combat

MechWarrior 2: 31st Century Combat is a vehicle simulation game developed and released by Activision in 1995, as part of the MechWarrior series of video games in the BattleTech franchise.

New!!: S3 ViRGE and MechWarrior 2: 31st Century Combat · See more »

Mipmap

In 3D computer graphics, mipmaps (also MIP maps) are pre-calculated, optimized sequences of textures, each of which is a progressively lower resolution representation of the same image.

New!!: S3 ViRGE and Mipmap · See more »

MPEG-1

MPEG-1 is a standard for lossy compression of video and audio.

New!!: S3 ViRGE and MPEG-1 · See more »

OpenGL

OpenGL (Open Graphics Library) is a cross-language, multi-platform application programming interface (API) for rendering 2D and 3D vector graphics.

New!!: S3 ViRGE and OpenGL · See more »

OS/2

OS/2 is a series of computer operating systems, initially created by Microsoft and IBM, then later developed by IBM exclusively.

New!!: S3 ViRGE and OS/2 · See more »

Pin compatibility

In electronics, a pin-compatible device, such as a logic integrated circuit (IC), memory module or microprocessor, is one that has the same functions assigned to the same particular pins.

New!!: S3 ViRGE and Pin compatibility · See more »

Quad Flat Package

A QFP or Quad Flat Package is a surface mount integrated circuit package with "gull wing" leads extending from each of the four sides.

New!!: S3 ViRGE and Quad Flat Package · See more »

Quake engine

The Quake engine is the game engine developed by id Software to power their 1996 video game Quake.

New!!: S3 ViRGE and Quake engine · See more »

RAMDAC

Random Access Memory Digital-to-Analog Converter (RAMDAC) is a combination of three fast DACs with a small SRAM used in computer graphics display controllers to store the color palette and to generate the analog signals (usually a voltage amplitude) to drive a color monitor.

New!!: S3 ViRGE and RAMDAC · See more »

Refresh rate

The refresh rate (most commonly the "vertical refresh rate", "vertical scan rate" for cathode ray tubes) is the number of times in a second that a display hardware updates its buffer.

New!!: S3 ViRGE and Refresh rate · See more »

RenderWare

RenderWare is a game engine developed by the British game developer Criterion Software.

New!!: S3 ViRGE and RenderWare · See more »

Rendition (company)

Rendition was a maker of 3D computer graphics chipsets in the mid to late 1990s.

New!!: S3 ViRGE and Rendition (company) · See more »

RGB color model

The RGB color model is an additive color model in which red, green, and blue light are added together in various ways to reproduce a broad array of colors.

New!!: S3 ViRGE and RGB color model · See more »

S3 Graphics

S3 Graphics, Ltd (commonly referred to as S3) is an American computer graphics company.

New!!: S3 ViRGE and S3 Graphics · See more »

S3 Savage

Savage was a product-line of PC graphics chipsets designed by S3.

New!!: S3 ViRGE and S3 Savage · See more »

S3 Trio

The S3 Trio range were popular video cards for personal computers and were S3's first fully integrated graphics accelerators.

New!!: S3 ViRGE and S3 Trio · See more »

Shading

Shading refers to depicting depth perception in 3D models or illustrations by varying levels of darkness.

New!!: S3 ViRGE and Shading · See more »

Super video graphics array

Super Video Graphics Array or Ultra Video Graphics Array, almost always abbreviated to Super VGA, Ultra VGA or just SVGA or UVGA is a broad term that covers a wide range of computer display standards.

New!!: S3 ViRGE and Super video graphics array · See more »

Synchronous dynamic random-access memory

Synchronous dynamic random access memory (SDRAM) is dynamic random access memory (DRAM) that is synchronized with the system bus.

New!!: S3 ViRGE and Synchronous dynamic random-access memory · See more »

Terminal Velocity (video game)

Terminal Velocity is a simulation video game developed by Terminal Reality and published by 3D Realms for MS-DOS and Windows 95 and MacSoft for Mac OS.

New!!: S3 ViRGE and Terminal Velocity (video game) · See more »

Texture filtering

In computer graphics, texture filtering or texture smoothing is the method used to determine the texture color for a texture mapped pixel, using the colors of nearby texels (pixels of the texture).

New!!: S3 ViRGE and Texture filtering · See more »

Texture mapping

Texture mapping is a method for adding detail, surface texture (a bitmap or raster image), or color to a computer-generated graphic or 3D model.

New!!: S3 ViRGE and Texture mapping · See more »

Tomb Raider

Tomb Raider is a media franchise that began as a video game series and includes comic books, novels, theme park rides, and movies, centering around the adventures of the British archaeologist Lara Croft.

New!!: S3 ViRGE and Tomb Raider · See more »

Trilinear filtering

Trilinear filtering is an extension of the bilinear texture filtering method, which also performs linear interpolation between mipmaps.

New!!: S3 ViRGE and Trilinear filtering · See more »

VESA Display Power Management Signaling

VESA Display Power Management Signaling (or DPMS) is a standard from the VESA consortium for managing the power supply of video monitors for computers through the graphics card.

New!!: S3 ViRGE and VESA Display Power Management Signaling · See more »

VESA Local Bus

The VESA Local Bus (usually abbreviated to VL-Bus or VLB) was mostly used in personal computers.

New!!: S3 ViRGE and VESA Local Bus · See more »

Video capture

Video capture is the process of converting an analog video signal—such as that produced by a video camera or DVD player—to digital video.

New!!: S3 ViRGE and Video capture · See more »

Video card

A video card (also called a video adapter, display card, graphics card, graphics board, display adapter, graphics adapter or frame buffer) is an expansion card which generates a feed of output images to a display (such as a computer monitor).

New!!: S3 ViRGE and Video card · See more »

Windows 3.1x

Windows 3.1x (codenamed Janus) is a series of 16-bit operating systems produced by Microsoft for use on personal computers.

New!!: S3 ViRGE and Windows 3.1x · See more »

Windows 95

Windows 95 (codenamed Chicago) is a consumer-oriented operating system developed by Microsoft.

New!!: S3 ViRGE and Windows 95 · See more »

Windows NT

Windows NT is a family of operating systems produced by Microsoft, the first version of which was released in July 1993.

New!!: S3 ViRGE and Windows NT · See more »

YUV

YUV is a color space typically used as part of a color image pipeline.

New!!: S3 ViRGE and YUV · See more »

Z-buffering

In computer graphics, z-buffering, also known as depth buffering, is the management of image depth coordinates in 3D graphics, usually done in hardware, sometimes in software.

New!!: S3 ViRGE and Z-buffering · See more »

2D computer graphics

2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them.

New!!: S3 ViRGE and 2D computer graphics · See more »

3D computer graphics

3D computer graphics (in contrast to 2D computer graphics) are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering 2D images.

New!!: S3 ViRGE and 3D computer graphics · See more »

3dfx Interactive

3dfx Interactive was a company headquartered in San Jose, California, founded in 1994, that specialized in the manufacturing of 3D graphics processing units and, later, graphics cards.

New!!: S3 ViRGE and 3dfx Interactive · See more »

64-bit computing

In computer architecture, 64-bit computing is the use of processors that have datapath widths, integer size, and memory address widths of 64 bits (eight octets).

New!!: S3 ViRGE and 64-bit computing · See more »

Redirects here:

S3 Virtual Reality Graphics Engine, ViRGE.

References

[1] https://en.wikipedia.org/wiki/S3_ViRGE

OutgoingIncoming
Hey! We are on Facebook now! »