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List of Sega arcade system boards

Index List of Sega arcade system boards

The following is a list of arcade system boards released by Sega. [1]

452 relations: Active shutter 3D system, Adaptive differential pulse-code modulation, After Burner, Akatsuki Blitzkampf, Alpha compositing, Altered Beast, Amusement arcade, Analog Devices, Analog television, Anisotropic filtering, Arcade cabinet, Arcade game, Arcade system board, Arithmetic logic unit, ARM7, Ascential, Asia, Astron Belt, ATI Technologies, Atomiswave, Audio bit depth, Australia, Baku Baku Animal, Bandai Namco Entertainment, Bank Panic, Bath, Somerset, Bilinear filtering, Bitmap, Bonanza Bros., Buck Rogers, Bump mapping, Byte, Cache (computing), CAN bus, Capcom, Carnival (video game), CD and DVD writing speed, CD-ROM, Central processing unit, Choplifter, Chroma key, Cirrus Logic, Clipping (computer graphics), Clock rate, Clock signal, Collision detection, Color depth, Color model, Compact disc, CompactFlash, ..., Complex instruction set computer, Computer and Video Games, Computer cluster, Computer graphics lighting, Computer hardware, Computer monitor, Computer network, Congo Bongo, Coprocessor, Copyright infringement, CP System, CP System II, CPU cache, Data buffer, Data compression, Daytona USA (video game), Daytona USA 2, DDR SDRAM, DDR2 SDRAM, DDR3 SDRAM, Dead or Alive (video game), Dead or Alive 2, Decimal floating point, Depth perception, Depthcharge, Derby Owners Club, Die Hard Arcade, Diffuse reflection, Digital geometry, Digital signal processor, Digital-to-analog converter, DIMM, Direct3D, DirectX, Display list, Display resolution, Distance fog, Dolby Digital, Dolphin (emulator), Double-precision floating-point format, Dreamcast, Dreamcast VGA, Dual-ported RAM, DVD, DVD-Audio, Dynamic random-access memory, Dynamite Düx, Edge (magazine), Electronic Gaming Monthly, Embedded system, Encryption, Enduro Racer, Europe, Expansion card, Extended precision, Fighting game, Fillrate, Final Fight Revenge, Fixed-function, Fixed-point arithmetic, Flash memory, Flashgal, Flicky, Floating-point arithmetic, Floating-point unit, Floppy disk, FLOPS, Fluid animation, FM Towns, Fourth generation of video game consoles, Frame rate, Framebuffer, Frequency modulation synthesis, Frogs (video game), Front-side bus, Fujitsu, Future plc, Future US, Gain Ground, GameCube, GD-ROM, GDDR3 SDRAM, GeForce 3 series, GeForce 500 series, GeForce 6 series, GeForce 600 series, GeForce 8 series, Gekko (microprocessor), General Instrument AY-3-8910, General Instrument SP0256, Geometry pipelines, Gibibyte, Gigabit Ethernet, Golden Axe (video game), Golden Axe: The Duel, Golden Axe: The Revenge of Death Adder, Gouraud shading, Graphics display resolution, Graphics pipeline, Graphics processing unit, Guilty Gear X2, Hang-On, Harley-Davidson & L.A. Riders, Head On (video game), Headphones, Heiankyo Alien, Hertz, Hidden surface determination, High color, High-definition television, High-definition video, High-Level Shading Language, Hitachi, Holography, Horizontal scan rate, Hot Rod (video game), Hot spot (computer programming), Hyper-threading, IBM, Imagination Technologies, Instruction set architecture, Instructions per cycle, Instructions per second, Intel, Intel 8080, Intel High Definition Audio, Intel i960, Intel MCS-48, Intel MCS-51, Interactive movie, Interlaced video, Isometric graphics in video games and pixel art, Japan, Japan Amusement Expo, Japan Amusement Machine and Marketing Association, Japanese yen, Jump Bug, Kibibyte, LaserDisc, LaserDisc player, Level of detail, Linear predictive coding, Linked list, List of color palettes, List of game engines, List of monochrome and RGB palettes, List of Sega arcade system boards, List of Sega arcade video games, List of Sega video game franchises, Local area network, Lockheed Martin, Low-frequency oscillation, Luma (video), Macronix, Mario Kart Arcade GP, Martin Marietta, Marvel vs. Capcom 2: New Age of Heroes, Master System, Master/slave (technology), Matrix (mathematics), Mebibit, Mebibyte, Mega-, Melty Blood, Microcontroller, Microprocessor, Microsoft, MIDI, Mipmap, Mitsubishi, Modulation, Monaural, Monochrome, MontaVista, Moon Cresta, MoSys, Motion blur, Motorola, Motorola 68000, Moving Picture Experts Group, Multi-core processor, Multi-monitor, Multiple buffering, Multisample anti-aliasing, Namco, Namco Galaxian, Nearest-neighbor interpolation, NEC, NEC V60, Neo Geo (system), Next Generation (magazine), NForce, Nintendo, Non-volatile random-access memory, North America, Nvidia, OnLive, OpenGL, Operating system, Out Run, OutRun 2, OutRunners, Palette (computing), Panasonic, Parallax scrolling, Particle system, Pentium 4, Pentium D, Pentium Dual-Core, Pentium III, Phong shading, Pitfall II: Lost Caverns, Pixel, Pixel buffer, Planned obsolescence, Platform game, PlayChoice-10, PlayStation 3, Polygon, Polygon (computer graphics), Polygon mesh, Porting, PowerPC, PowerPC 600, PowerVR, Printed circuit board, Programmable read-only memory, Programmable sound generator, Progressive scan, Pulse wave, Pulse-code modulation, Quadraphonic sound, Quincunx, R-360, Race Driver: Grid, Racing video game, Rad Mobile, Radeon HD 2000 series, Random-access memory, Raster graphics, Raster interrupt, Rasterisation, Read-only memory, Real3D, Reduced instruction set computer, Reflection mapping, Refresh rate, Render output unit, Rendering (computer graphics), Repulse (arcade game), RGB color model, RGB color space, RGBA color space, Rhythm Tengoku, Ricoh, Road texture, S/PDIF, S3 Texture Compression, Sammy Corporation, Sampling (music), Sampling (signal processing), Saturn, Scan line, Scrolling, Scud Race, Sega, Sega AM2, Sega Bass Fishing, Sega CD, Sega Genesis, Sega Rally 2, Sega Rally 3, Sega Saturn, Sega Saturn Magazine, SegaSonic the Hedgehog, Serial port, Shader, Shading, Shadow mapping, Shinobi (video game), Shoot 'em up, Shooter game, Side-scrolling video game, SIMD, Single-precision floating-point format, Solid-state drive, Sonic the Hedgehog (1991 video game), Sound card, Sound chip, Sound effect, Sound quality, Space Harrier, Spatial anti-aliasing, Special effect, Specular highlight, Specular reflection, Speech synthesis, Sprite (computer graphics), Square wave, Static random-access memory, Stencil buffer, Stepping level, Stereophonic sound, Stereoscopic video game, Streets of Rage, SubRoc-3D, Super Hang-On, Super Harvard Architecture Single-Chip Computer, Super Locomotive, Super Monaco GP, SuperH, Supersampling, Surround sound, Synchronous dynamic random-access memory, Synthesizer, Tecmo, Texas Instruments SN76489, Texel (graphics), Texture compression, Texture filtering, Texture mapping, Texture memory, The House of the Dead (video game), The House of the Dead 2, The Legend of Zelda, The Ocean Hunter, The Revenge of Shinobi, Third-person shooter, Tile-based video game, Tiled rendering, Time Traveler (video game), Titan (moon), Trade fair, Transform, clipping, and lighting, Transparency (graphic), Transparency and translucency, Triangle mesh, Triforce, Trilinear filtering, Trilinear interpolation, Turbo (video game), Turbo Outrun, United States dollar, USB, USB 3.0, Vector graphics, Vector monitor, Video card, Video display controller, Video game console, Video RAM (dual-ported DRAM), Virtua Fighter (video game), Virtua Fighter 2, Virtua Fighter 3, Virtua Fighter 5, Virtua Racing, Virtual camera system, Virtual On: Cyber Troopers, Waveform, Whetstone (benchmark), White noise, Widescreen, Wii, Windows Embedded Compact, Windows IoT, Wonder Boy (video game), Wonder Boy in Monster Land, World Club Champion Football, Xbox (console), Xbox 360, Yamaha Corporation, Yamaha YM2151, Yamaha YM2612, Yamaha YMF292, Yu Suzuki, YUV, Z-buffering, Zaxxon, Ziff Davis, Zilog, Zilog Z80, 128-bit, 16-bit, 1T-SRAM, 2.5D, 2D computer graphics, 32-bit, 32X, 3D computer graphics, 3D modeling, 3D rendering, 4-bit, 44,100 Hz, 48-bit, 480i, 480p, 5.1 surround sound, 576i, 576p, 64-bit computing, 8-bit, 8-bit color. Expand index (402 more) »

Active shutter 3D system

An active shutter 3D system (a.k.a. alternate frame sequencing, alternate image, AI, alternating field, field sequential or eclipse method) is a technique of displaying stereoscopic 3D images.

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Adaptive differential pulse-code modulation

Adaptive differential pulse-code modulation (ADPCM) is a variant of differential pulse-code modulation (DPCM) that varies the size of the quantization step, to allow further reduction of the required data bandwidth for a given signal-to-noise ratio.

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After Burner

is a 1987 combat flight simulator arcade game designed by Yu Suzuki for Sega AM2.

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Akatsuki Blitzkampf

is a Japanese dōjin 2D fighting game, developed by the dōjin circle SUBTLE STYLE for Microsoft Windows.

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Alpha compositing

In computer graphics, alpha compositing is the process of combining an image with a background to create the appearance of partial or full transparency.

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Altered Beast

Altered Beast is a 1988 beat 'em up arcade game developed and manufactured by Sega.

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Amusement arcade

An amusement arcade (often referred to as "video arcade" or simply "arcade") is a venue where people play arcade games such as video games, pinball machines, electro-mechanical games, redemption games, merchandisers (such as claw cranes), or coin-operated billiards or air hockey tables.

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Analog Devices

Analog Devices, Inc., also known as ADI or Analog, is an American multinational semiconductor company specializing in data conversion and signal processing technology, headquartered in Norwood, Massachusetts.

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Analog television

Analog television or analogue television is the original television technology that uses analog signals to transmit video and audio.

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Anisotropic filtering

In 3D computer graphics, anisotropic filtering (abbreviated AF) is a method of enhancing the image quality of textures on surfaces of computer graphics that are at oblique viewing angles with respect to the camera where the projection of the texture (not the polygon or other primitive on which it is rendered) appears to be non-orthogonal (thus the origin of the word: "an" for not, "iso" for same, and "tropic" from tropism, relating to direction; anisotropic filtering does not filter the same in every direction).

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Arcade cabinet

A video game arcade cabinet, also known as a video arcade machine or video coin-op, is the housing within which a video arcade game's hardware resides.

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Arcade game

An arcade game or coin-op is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades.

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Arcade system board

An arcade system board is a dedicated computer system created for the purpose of running video arcade games.

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Arithmetic logic unit

An arithmetic logic unit (ALU) is a combinational digital electronic circuit that performs arithmetic and bitwise operations on integer binary numbers.

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ARM7

ARM7 is a group of older 32-bit RISC ARM processor cores licensed by ARM Holdings for microcontroller use.

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Ascential

Ascential plc, formerly EMAP, is a British business-to-business media business specialising in exhibitions & festivals and information services.

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Asia

Asia is Earth's largest and most populous continent, located primarily in the Eastern and Northern Hemispheres.

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Astron Belt

Astron Belt (アストロンベルト) is an early laserdisc video game and third-person space combat rail shooter, released in 1983 by Sega in Japan and licensed to Bally Midway for release in the United States.

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ATI Technologies

ATI Technologies Inc. (commonly called ATI) was a semiconductor technology corporation based in Markham, Ontario, Canada, that specialized in the development of graphics processing units and chipsets.

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Atomiswave

The Atomiswave is a custom arcade system board and cabinet from Sammy Corporation.

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Audio bit depth

In digital audio using pulse-code modulation (PCM), bit depth is the number of bits of information in each sample, and it directly corresponds to the resolution of each sample.

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Australia

Australia, officially the Commonwealth of Australia, is a sovereign country comprising the mainland of the Australian continent, the island of Tasmania and numerous smaller islands.

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Baku Baku Animal

is a falling block puzzle arcade game released by Sega in.

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Bandai Namco Entertainment

Bandai Namco Entertainment Inc. (BNEI) is a Japanese video game development company and publisher.

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Bank Panic

Bank Panic is an arcade game developed by Sanritsu and manufactured by Sega in 1984.

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Bath, Somerset

Bath is the largest city in the ceremonial county of Somerset, England, known for its Roman-built baths.

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Bilinear filtering

Bilinear filtering is a texture filtering method used to smooth textures when displayed larger or smaller than they actually are.

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Bitmap

In computing, a bitmap is a mapping from some domain (for example, a range of integers) to bits.

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Bonanza Bros.

(sometimes written Bonanza Brothers) is a 1990 3D-style, 2D shooting platform arcade game by Sega.

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Buck Rogers

Buck Rogers is a fictional space opera character created by Philip Francis Nowlan in the novella Armageddon 2419 A.D., subsequently appearing in multiple media.

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Bump mapping

Bump mapping is a technique in computer graphics for simulating bumps and wrinkles on the surface of an object.

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Byte

The byte is a unit of digital information that most commonly consists of eight bits, representing a binary number.

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Cache (computing)

In computing, a cache, is a hardware or software component that stores data so future requests for that data can be served faster; the data stored in a cache might be the result of an earlier computation, or the duplicate of data stored elsewhere.

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CAN bus

A Controller Area Network (CAN bus) is a robust vehicle bus standard designed to allow microcontrollers and devices to communicate with each other in applications without a host computer.

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Capcom

is a Japanese video game developer and publisher known for creating numerous multi-million selling game franchises, including Street Fighter, Mega Man, Resident Evil, Devil May Cry, Ace Attorney, Monster Hunter, and Dead Rising, as well as games based on the Disney animated properties.

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Carnival (video game)

Carnival is a fixed shooter released by Sega in arcades in.

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CD and DVD writing speed

Original CD-ROM drives could read data at 150 kibibytes (150 × 210 bytes) per second.

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CD-ROM

A CD-ROM is a pre-pressed optical compact disc which contains data.

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Central processing unit

A central processing unit (CPU) is the electronic circuitry within a computer that carries out the instructions of a computer program by performing the basic arithmetic, logical, control and input/output (I/O) operations specified by the instructions.

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Choplifter

Choplifter (stylized as Choplifter!) is a 1982 Apple II game developed by Dan Gorlin and published by Brøderbund.

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Chroma key

Chroma key compositing, or chroma keying, is a visual effects/post-production technique for compositing (layering) two images or video streams together based on color hues (chroma range).

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Cirrus Logic

Cirrus Logic Inc. is a fabless semiconductor supplier that specializes in analog, mixed-signal, and audio DSP integrated circuits (ICs).

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Clipping (computer graphics)

Clipping, in the context of computer graphics, is a method to selectively enable or disable rendering operations within a defined region of interest.

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Clock rate

The clock rate typically refers to the frequency at which a chip like a central processing unit (CPU), one core of a multi-core processor, is running and is used as an indicator of the processor's speed.

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Clock signal

In electronics and especially synchronous digital circuits, a clock signal is a particular type of signal that oscillates between a high and a low state and is used like a metronome to coordinate actions of digital circuits.

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Collision detection

Collision detection is the computational problem of detecting the intersection of two or more objects.

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Color depth

Color depth or colour depth (see spelling differences), also known as bit depth, is either the number of bits used to indicate the color of a single pixel, in a bitmapped image or video frame buffer, or the number of bits used for each color component of a single pixel.

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Color model

A color model is an abstract mathematical model describing the way colors can be represented as tuples of numbers, typically as three or four values or color components.

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Compact disc

Compact disc (CD) is a digital optical disc data storage format that was co-developed by Philips and Sony and released in 1982.

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CompactFlash

CompactFlash (CF) is a flash memory mass storage device used mainly in portable electronic devices.

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Complex instruction set computer

A complex instruction set computer (CISC) is a computer in which single instructions can execute several low-level operations (such as a load from memory, an arithmetic operation, and a memory store) or are capable of multi-step operations or addressing modes within single instructions.

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Computer and Video Games

Computer and Video Games (CVG, C&VG or C+VG) was a UK-based video game magazine, published in its original form between 1981 and 2004.

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Computer cluster

A computer cluster is a set of loosely or tightly connected computers that work together so that, in many respects, they can be viewed as a single system.

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Computer graphics lighting

Computer graphics lighting refers to the simulation of light in computer graphics.

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Computer hardware

Computer hardware includes the physical parts or components of a computer, such as the central processing unit, monitor, keyboard, computer data storage, graphic card, sound card and motherboard.

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Computer monitor

A computer monitor is an output device which displays information in pictorial form.

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Computer network

A computer network, or data network, is a digital telecommunications network which allows nodes to share resources.

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Congo Bongo

, also known as, is an isometric platform arcade game released by Sega in 1983.

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Coprocessor

A coprocessor is a computer processor used to supplement the functions of the primary processor (the CPU).

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Copyright infringement

Copyright infringement is the use of works protected by copyright law without permission, infringing certain exclusive rights granted to the copyright holder, such as the right to reproduce, distribute, display or perform the protected work, or to make derivative works.

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CP System

The, Capcom Play System or CPS is an arcade system board developed by Capcom that ran game software stored on removable ROM cartridges.

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CP System II

The or CPS-2 is an arcade system board that Capcom first used in 1993 for Super Street Fighter II.

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CPU cache

A CPU cache is a hardware cache used by the central processing unit (CPU) of a computer to reduce the average cost (time or energy) to access data from the main memory.

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Data buffer

In computer science, a data buffer (or just buffer) is a region of a physical memory storage used to temporarily store data while it is being moved from one place to another.

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Data compression

In signal processing, data compression, source coding, or bit-rate reduction involves encoding information using fewer bits than the original representation.

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Daytona USA (video game)

Daytona USA is a racing video game developed by Sega AM2 and released by Sega, with a limited release in 1993 followed by a full release in 1994.

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Daytona USA 2

Daytona USA 2: Battle on the Edge is an arcade racing game released by Sega in 1998 as a follow-up to the extremely successful Daytona USA.

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DDR SDRAM

DDR SDRAM is a double data rate synchronous dynamic random-access memory class of memory integrated circuits used in computers.

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DDR2 SDRAM

DDR2 SDRAM is a double data rate synchronous dynamic random-access memory interface.

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DDR3 SDRAM

Double data rate type three SDRAM (DDR3 SDRAM) is a type of synchronous dynamic random-access memory (SDRAM) with a high bandwidth ("double data rate") interface, and has been in use since 2007.

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Dead or Alive (video game)

No description.

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Dead or Alive 2

No description.

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Decimal floating point

Decimal floating-point (DFP) arithmetic refers to both a representation and operations on decimal floating-point numbers.

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Depth perception

Depth perception is the visual ability to perceive the world in three dimensions (3D) and the distance of an object.

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Depthcharge

Depthcharge is a single-player arcade game released in 1977 by Gremlin Industries for the Sega VIC Dual system board.

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Derby Owners Club

Derby Owners Club (DOC) is a horse racing simulation arcade game made by Sega-AM3.

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Die Hard Arcade

Die Hard Arcade, known in Japan as is a beat 'em up video game released by Sega.

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Diffuse reflection

Diffuse reflection is the reflection of light or other waves or particles from a surface such that a ray incident on the surface is scattered at many angles rather than at just one angle as in the case of specular reflection.

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Digital geometry

Digital geometry deals with discrete sets (usually discrete point sets) considered to be digitized models or images of objects of the 2D or 3D Euclidean space.

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Digital signal processor

A digital signal processor (DSP) is a specialized microprocessor (or a SIP block), with its architecture optimized for the operational needs of digital signal processing.

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Digital-to-analog converter

In electronics, a digital-to-analog converter (DAC, D/A, D2A, or D-to-A) is a system that converts a digital signal into an analog signal.

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DIMM

A DIMM or dual in-line memory module comprises a series of dynamic random-access memory integrated circuits.

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Direct3D

Direct3D is a graphics application programming interface (API) for Microsoft Windows.

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DirectX

Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms.

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Display list

A display list (or display file) is a series of graphics commands that define an output image.

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Display resolution

The display resolution or display modes of a digital television, computer monitor or display device is the number of distinct pixels in each dimension that can be displayed.

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Distance fog

Distance fog is a technique used in 3D computer graphics to enhance the perception of distance by shading distant objects differently.

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Dolby Digital

Dolby Digital is the name for audio compression technologies developed by Dolby Laboratories.

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Dolphin (emulator)

Dolphin is a video game console emulator for the GameCube and Wii that runs on Windows, Linux, macOS, and Android.

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Double-precision floating-point format

Double-precision floating-point format is a computer number format, usually occupying 64 bits in computer memory; it represents a wide dynamic range of numeric values by using a floating radix point.

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Dreamcast

The is a home video game console released by Sega on November 27, 1998 in Japan, September 9, 1999 in North America, and October 14, 1999 in Europe.

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Dreamcast VGA

The Dreamcast VGA Box (also known generally as a DC VGA adapter or DC VGA cable) is an accessory for Sega's Dreamcast video game console that allows it to connect to a video display such as a computer monitor or an HDTV set through a VGA port.

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Dual-ported RAM

Dual-ported RAM (DPRAM) is a type of random-access memory that allows multiple reads or writes to occur at the same time, or nearly the same time, unlike single-ported RAM which allows only one access at a time.

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DVD

DVD (an abbreviation of "digital video disc" or "digital versatile disc") is a digital optical disc storage format invented and developed by Philips and Sony in 1995.

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DVD-Audio

DVD-Audio (commonly abbreviated as DVD-A) is a digital format for delivering high-fidelity audio content on a DVD.

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Dynamic random-access memory

Dynamic random-access memory (DRAM) is a type of random access semiconductor memory that stores each bit of data in a separate tiny capacitor within an integrated circuit.

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Dynamite Düx

Dynamite Düx is a side-scrolling 'beat 'em up' arcade video game, created by Sega AM2 and released by Sega in 1988 for their successful Sega System 16 arcade board, the same board that was used for hits like Golden Axe and Altered Beast.

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Edge (magazine)

Edge is a multi-format video game magazine published by Future plc in the United Kingdom, which publishes 13 issues of the magazine per year.

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Electronic Gaming Monthly

Electronic Gaming Monthly (often abbreviated to EGM) is a monthly American video game magazine.

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Embedded system

An embedded system is a computer system with a dedicated function within a larger mechanical or electrical system, often with real-time computing constraints.

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Encryption

In cryptography, encryption is the process of encoding a message or information in such a way that only authorized parties can access it and those who are not authorized cannot.

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Enduro Racer

is an arcade game from Sega.

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Europe

Europe is a continent located entirely in the Northern Hemisphere and mostly in the Eastern Hemisphere.

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Expansion card

In computing, the expansion card, expansion board, adapter card or accessory card is a printed circuit board that can be inserted into an electrical connector, or expansion slot, on a computer motherboard, backplane or riser card to add functionality to a computer system via the expansion bus.

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Extended precision

Extended precision refers to floating point number formats that provide greater precision than the basic floating point formats.

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Fighting game

A fighting game is a video game genre based around interpersonal combat between a limited amount of characters, in which they fight until they defeat their opponents or the timer expires.

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Fillrate

The term pixel fillrate refers to the number of pixels a video card can render to screen and write to video memory in a second or in case of texture fillrate the number of texture map elements (texels) GPU can map to pixels in a second.

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Final Fight Revenge

is a 1999 American-developed 3D fighting video game.

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Fixed-function

Fixed-function is a term canonically used to contrast 3D graphics APIs and earlier GPUs designed prior to the advent of shader-based 3D graphics APIs and GPU architectures.

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Fixed-point arithmetic

In computing, a fixed-point number representation is a real data type for a number that has a fixed number of digits after (and sometimes also before) the radix point (after the decimal point '.' in English decimal notation).

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Flash memory

Flash memory is an electronic (solid-state) non-volatile computer storage medium that can be electrically erased and reprogrammed.

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Flashgal

Flashgal is a 1985 scrolling shooter arcade game by Sega.

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Flicky

is a platform game developed by Sega and released in arcades in May 1984.

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Floating-point arithmetic

In computing, floating-point arithmetic is arithmetic using formulaic representation of real numbers as an approximation so as to support a trade-off between range and precision.

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Floating-point unit

A floating-point unit (FPU, colloquially a math coprocessor) is a part of a computer system specially designed to carry out operations on floating point numbers.

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Floppy disk

A floppy disk, also called a floppy, diskette, or just disk, is a type of disk storage composed of a disk of thin and flexible magnetic storage medium, sealed in a rectangular plastic enclosure lined with fabric that removes dust particles.

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FLOPS

In computing, floating point operations per second (FLOPS, flops or flop/s) is a measure of computer performance, useful in fields of scientific computations that require floating-point calculations.

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Fluid animation

Fluid animation refers to computer graphics techniques for generating realistic animations of fluids such as water and smoke.

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FM Towns

system is a Japanese PC variant, built by Fujitsu from February 1989 to the summer of 1997.

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Fourth generation of video game consoles

In the history of computer and video games, the fourth generation (more commonly referred to as the 16-bit era) of games consoles began on October 30, 1987 with the Japanese release of NEC Home Electronics' PC Engine (known as the TurboGrafx-16 in North America).

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Frame rate

Frame rate (expressed in or fps) is the frequency (rate) at which consecutive images called frames appear on a display.

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Framebuffer

A framebuffer (frame buffer, or sometimes framestore) is a portion of RAM containing a bitmap that drives a video display.

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Frequency modulation synthesis

Frequency modulation synthesis (or FM synthesis) is a form of sound synthesis where the timbre of a simple waveform (such as a square, triangle, or sawtooth) called the carrier, is changed by modulating its frequency with a modulator frequency that is also in the same or similar audio range, so that a more complex timbre results.

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Frogs (video game)

Frogs is a single-player action arcade game developed by Sega-Gremlin in 1978.

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Front-side bus

A front-side bus (FSB) was a computer communication interface (bus) often used in Intel-chip-based computers during the 1990s and 2000s.

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Fujitsu

is a Japanese multinational information technology equipment and services company headquartered in Tokyo, Japan.

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Future plc

Future plc is a British media company founded in 1985.

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Future US

Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets.

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Gain Ground

Gain Ground is a 1988 action-strategy arcade game later ported to home systems.

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GameCube

The GameCube is a home video game console released by Nintendo in Japan and North America in 2001 and Europe and Australia in 2002.

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GD-ROM

GD-ROM (an abbreviation of "Gigabyte Disc Read-Only Memory") is a proprietary optical disc format originally used for the Dreamcast video game console, as well as its arcade counterpart, the Sega NAOMI and select Triforce arcade board titles.

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GDDR3 SDRAM

Graphics DDR3 SDRAM (GDDR3 SDRAM) is a type of DDR SDRAM specialized for graphics processing units (GPUs) offering less access latency and greater device bandwidths.

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GeForce 3 series

The GeForce 3 (NV20) is the third generation of NVIDIA's GeForce graphics processing units.

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GeForce 500 series

A refresh of the Fermi based GeForce 400 series, the GeForce 500 series is a series of graphics processing units developed by Nvidia, first released on November 9, 2010 with the GeForce GTX 580.

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GeForce 6 series

The GeForce 6 Series (codename NV40) is Nvidia's sixth generation of GeForce graphic processing units.

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GeForce 600 series

Serving as the introduction of Kepler architecture, the GeForce 600 Series is a series of graphics processing units developed by Nvidia, first released in 2012.

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GeForce 8 series

The GeForce 8 Series is the eighth generation of NVIDIA's GeForce line of graphics processing units.

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Gekko (microprocessor)

Gekko is a superscalar out-of-order 32-bit PowerPC microprocessor custom-made by IBM in 2000 for Nintendo to use as the CPU in their sixth generation game console, the Nintendo GameCube, and later the Triforce Arcade Board.

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General Instrument AY-3-8910

The AY-3-8910 is a 3-voice programmable sound generator (PSG) designed by General Instrument in 1978, initially for use with their 16-bit CP1610 or one of the PIC1650 series of 8-bit microcomputers.

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General Instrument SP0256

GI-SP0256 refers to a family of closely related NMOS LSI chips manufactured by General Instrument in the early 1980s, able to model the human vocal tract by a software programmable digital filter, creating a digital output converted into an analog signal through an external low pass filter.

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Geometry pipelines

Geometric manipulation of modeling primitives, such as that performed by a geometry pipeline, is the first stage in computer graphics systems which perform image generation based on geometric models.

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Gibibyte

The gibibyte is a multiple of the unit byte for digital information.

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Gigabit Ethernet

In computer networking, Gigabit Ethernet (GbE or 1 GigE) is a term describing various technologies for transmitting Ethernet frames at a rate of a gigabit per second (1,000,000,000 bits per second), as defined by the IEEE 802.3-2008 standard.

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Golden Axe (video game)

is a side-scrolling, beat 'em up, arcade video game released in 1989 by Sega for the System 16-B arcade hardware.

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Golden Axe: The Duel

is a fantasy-themed fighting game produced by Sega based on their Golden Axe series.

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Golden Axe: The Revenge of Death Adder

Golden Axe: The Revenge of Death Adder is a side-scrolling beat'em up video game released in 1992 by Sega for the System 32 arcade board.

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Gouraud shading

Gouraud shading, named after Henri Gouraud, is an interpolation method used in computer graphics to produce continuous shading of surfaces represented by polygon meshes.

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Graphics display resolution

The graphics display resolution is the width and height dimension of an electronic visual display device, such as a computer monitor, in pixels.

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Graphics pipeline

In computer graphics, a computer graphics pipeline, rendering pipeline or simply graphics pipeline, is a conceptual model that describes what steps a graphics system needs to perform to render a 3D scene to a 2D screen.

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Graphics processing unit

A graphics processing unit (GPU) is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device.

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Guilty Gear X2

Guilty Gear X2, also known as and subtitled The Midnight Carnival in Japan, is a fighting game developed by Arc System Works and published by Sammy Studios.

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Hang-On

is an arcade game designed by Yu Suzuki and released by Sega in 1985.

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Harley-Davidson & L.A. Riders

Harley-Davidson & L.A. Riders (known as ハーレーダビッドソン&L.A.ライダーズ in Japan) is a Sega arcade game developed by AM1 and released in 1997.

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Head On (video game)

Head On is an arcade game released in by Sega.

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Headphones

Headphones (or head-phones in the early days of telephony and radio) are a pair of small loudspeaker drivers worn on or around the head over a user's ears.

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Heiankyo Alien

is a video game created by the University of Tokyo's Theoretical Science Group (TSG) in 1979.

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Hertz

The hertz (symbol: Hz) is the derived unit of frequency in the International System of Units (SI) and is defined as one cycle per second.

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Hidden surface determination

In 3D computer graphics, shown surface determination (also known as hidden surface removal (HSR), occlusion culling (OC) or visible surface determination (VSD)) is the process used to determine which surfaces and parts of surfaces are not visible from a certain viewpoint.

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High color

High color graphics (variously spelled Highcolor, Hicolor, Hi-color, Hicolour, and Highcolour, and known as Thousands of colors on a Macintosh) is a method of storing image information in a computer's memory such that each pixel is represented by two bytes.

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High-definition television

High-definition television (HDTV) is a television system providing an image resolution that is of substantially higher resolution than that of standard-definition television, either analog or digital.

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High-definition video

High-definition video is video of higher resolution and quality than standard-definition.

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High-Level Shading Language

The High-Level Shader Language or High-Level Shading Language (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.

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Hitachi

() is a Japanese multinational conglomerate company headquartered in Chiyoda, Tokyo, Japan.

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Holography

Holography is the science and practice of making holograms.

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Horizontal scan rate

Horizontal scan rate, or horizontal frequency, usually expressed in kilohertz, is the frequency at which a CRT moves the electron beam from the left side of the display to the right and back, and therefore describes the number of horizontal lines displayed per second.

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Hot Rod (video game)

Hot Rod is a top-down arcade racing game developed by Sega.

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Hot spot (computer programming)

A hot spot in computer science is most usually defined as a region of a computer program where a high proportion of executed instructions occur or where most time is spent during the program's execution (not necessarily the same thing since some instructions are faster than others).

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Hyper-threading

Hyper-threading (officially called Hyper-Threading Technology or HT Technology, and abbreviated as HTT or HT) is Intel's proprietary simultaneous multithreading (SMT) implementation used to improve parallelization of computations (doing multiple tasks at once) performed on x86 microprocessors.

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IBM

The International Business Machines Corporation (IBM) is an American multinational technology company headquartered in Armonk, New York, United States, with operations in over 170 countries.

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Imagination Technologies

Imagination Technologies Group plc is a British-based technology company, focusing on semiconductor and related intellectual property licensing.

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Instruction set architecture

An instruction set architecture (ISA) is an abstract model of a computer.

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Instructions per cycle

In computer architecture, instructions per cycle (IPC) is one aspect of a processor's performance: the average number of instructions executed for each clock cycle.

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Instructions per second

Instructions per second (IPS) is a measure of a computer's processor speed.

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Intel

Intel Corporation (stylized as intel) is an American multinational corporation and technology company headquartered in Santa Clara, California, in the Silicon Valley.

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Intel 8080

The Intel 8080 ("eighty-eighty") was the second 8-bit microprocessor designed and manufactured by Intel and was released in April 1974.

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Intel High Definition Audio

Intel High Definition Audio (also called HD Audio or development codename Azalia) is a specification for the audio sub-system of personal computers.

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Intel i960

Intel's i960 (or 80960) was a RISC-based microprocessor design that became popular during the early 1990s as an embedded microcontroller.

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Intel MCS-48

The MCS-48 microcontroller (µC) series, Intel's first microcontroller, was originally released in 1976.

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Intel MCS-51

The Intel MCS-51 (commonly termed 8051) is an internally Harvard architecture, complex instruction set computer (CISC) instruction set, single chip microcontroller (µC) series developed by Intel in 1980 for use in embedded systems.

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Interactive movie

An interactive movie, also known as a movie game, is a video game that presents the gameplay in a cinematic, scripted manner, often through the use of full-motion video of either animated or live-action footage.

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Interlaced video

Interlaced video is a technique for doubling the perceived frame rate of a video display without consuming extra bandwidth.

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Isometric graphics in video games and pixel art

In video games and pixel art, "isometric" refers to some form of axonometric projection (commonly, the form of dimetric projection with a 2:1 pixel ratio) where the viewpoint is angled to reveal other facets of the game environment than are typically visible from a purely top-down perspective or side view, thereby producing a three-dimensional effect.

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Japan

Japan (日本; Nippon or Nihon; formally 日本国 or Nihon-koku, lit. "State of Japan") is a sovereign island country in East Asia.

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Japan Amusement Expo

The Japan Amusement Expo (JAEPO) is an annual trade fair for amusement arcade products, such as arcade games, redemption games, amusement rides, vending machines, and change machines.

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Japan Amusement Machine and Marketing Association

The, abbreviated JAMMA, is a Japanese trade association headquartered in Tokyo.

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Japanese yen

The is the official currency of Japan.

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Jump Bug

Jump Bug was the first platform game to include smooth horizontal and vertical scrolling.

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Kibibyte

The kibibyte is a multiple of the unit byte for quantities of digital information.

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LaserDisc

LaserDisc (abbreviated as LD) is a home video format and the first commercial optical disc storage medium, initially licensed, sold and marketed as MCA DiscoVision in the United States in 1978.

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LaserDisc player

A LaserDisc player is a device designed to play video (analog) and audio (analog or digital) stored on LaserDisc.

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Level of detail

In computer graphics, accounting for Level of detail involves decreasing the complexity of a 3D model representation as it moves away from the viewer or according to other metrics such as object importance, viewpoint-relative speed or position.

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Linear predictive coding

Linear predictive coding (LPC) is a tool used mostly in audio signal processing and speech processing for representing the spectral envelope of a digital signal of speech in compressed form, using the information of a linear predictive model.

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Linked list

In computer science, a linked list is a linear collection of data elements, whose order is not given by their physical placement in memory.

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List of color palettes

This article is a list of the color palettes for notable computer graphics, terminals and video game console hardware.

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List of game engines

Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up.

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List of monochrome and RGB palettes

This list of monochrome and RGB palettes includes generic repertoires of colors (color palettes) to produce black-and-white and RGB color pictures by a computer's display hardware, not necessarily the total number of such colors that can be simultaneously displayed in a given text or graphic mode of any machine.

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List of Sega arcade system boards

The following is a list of arcade system boards released by Sega.

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List of Sega arcade video games

The following is a list of arcade games developed and published by Sega on their arcade system boards.

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List of Sega video game franchises

This is a list of video game franchises published or developed by Sega or a subsidiary of the company.

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Local area network

A local area network (LAN) is a computer network that interconnects computers within a limited area such as a residence, school, laboratory, university campus or office building.

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Lockheed Martin

Lockheed Martin is an American global aerospace, defense, security and advanced technologies company with worldwide interests.

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Low-frequency oscillation

Low-frequency oscillation (LFO) is an electronic signal which is usually below 20 Hz and creates a rhythmic pulse or sweep.

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Luma (video)

In video, luma represents the brightness in an image (the "black-and-white" or achromatic portion of the image).

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Macronix

Macronix International is an integrated device manufacturer in the non-volatile memory (NVM) market.

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Mario Kart Arcade GP

is an arcade-only iteration of Nintendo's Mario Kart series, developed and published by Namco Bandai Games under license from Nintendo themselves.

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Martin Marietta

The Martin Marietta Corporation was an American company founded in 1961 through the merger of Glenn L. Martin Company and American Marietta Corporation.

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Marvel vs. Capcom 2: New Age of Heroes

is a crossover fighting game developed and published by Capcom.

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Master System

The is a third-generation home video game console that was manufactured by Sega.

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Master/slave (technology)

Master/slave or primary/replica is a model of communication where one device or process has unidirectional control over one or more other devices.

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Matrix (mathematics)

In mathematics, a matrix (plural: matrices) is a rectangular array of numbers, symbols, or expressions, arranged in rows and columns.

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Mebibit

The mebibit is a multiple of the bit, a unit of information, prefixed by the standards-based multiplier "mebi" (symbol Mi), a binary prefix meaning 220.

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Mebibyte

The mebibyte is a multiple of the unit byte for digital information.

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Mega-

Mega is a unit prefix in metric systems of units denoting a factor of one million (106 or 000).

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Melty Blood

, is a visual novel and fighting game, co-developed by dōjin circles Type-Moon and French-Bread, originally released at Comiket in December 2002.

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Microcontroller

A microcontroller (MCU for microcontroller unit, or UC for μ-controller) is a small computer on a single integrated circuit.

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Microprocessor

A microprocessor is a computer processor that incorporates the functions of a central processing unit on a single integrated circuit (IC), or at most a few integrated circuits.

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Microsoft

Microsoft Corporation (abbreviated as MS) is an American multinational technology company with headquarters in Redmond, Washington.

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MIDI

MIDI (short for Musical Instrument Digital Interface) is a technical standard that describes a communications protocol, digital interface, and electrical connectors that connect a wide variety of electronic musical instruments, computers, and related music and audio devices.

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Mipmap

In computer graphics, mipmaps (also MIP maps) or pyramids are pre-calculated, optimized sequences of images, each of which is a progressively lower resolution representation of the same image.

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Mitsubishi

The is a group of autonomous Japanese multinational companies in a variety of industries.

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Modulation

In electronics and telecommunications, modulation is the process of varying one or more properties of a periodic waveform, called the carrier signal, with a modulating signal that typically contains information to be transmitted.

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Monaural

Monaural or monophonic sound reproduction (often shortened to mono) is sound intended to be heard as if it were emanating from one position.

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Monochrome

Monochrome describes paintings, drawings, design, or photographs in one color or values of one color.

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MontaVista

MontaVista Software is a company that develops embedded Linux system software, development tools, and related software.

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Moon Cresta

is an arcade game released in 1980 by Nichibutsu.

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MoSys

MoSys, Inc. is a publicly traded fabless semiconductor company based in Santa Clara, California that sells solutions for data path connectivity, speed and intelligence while eliminating data access bottlenecks on line cards and systems scaling from 100G to multi-terabits per second.

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Motion blur

Motion blur is the apparent streaking of moving objects in a photograph or a sequence of frames, such as a film or animation.

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Motorola

Motorola, Inc. was an American multinational telecommunications company founded on September 25, 1928, based in Schaumburg, Illinois.

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Motorola 68000

The Motorola 68000 ("'sixty-eight-thousand'"; also called the m68k or Motorola 68k, "sixty-eight-kay") is a 16/32-bit CISC microprocessor, which implements a 32-bit instruction set, with 32-bit registers and 32-bit internal data bus, but with a 16-bit data ALU and two 16-bit arithmetic ALUs and a 16-bit external data bus, designed and marketed by Motorola Semiconductor Products Sector.

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Moving Picture Experts Group

The Moving Picture Experts Group (MPEG) is a working group of authorities that was formed by ISO and IEC to set standards for audio and video compression and transmission.

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Multi-core processor

A multi-core processor is a single computing component with two or more independent processing units called cores, which read and execute program instructions.

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Multi-monitor

Multi-monitor, also called multi-display and multi-head, is the use of multiple physical display devices, such as monitors, televisions, and projectors, in order to increase the area available for computer programs running on a single computer system.

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Multiple buffering

In computer science, multiple buffering is the use of more than one buffer to hold a block of data, so that a "reader" will see a complete (though perhaps old) version of the data, rather than a partially updated version of the data being created by a "writer".

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Multisample anti-aliasing

Multisample anti-aliasing (MSAA) is a type of spatial anti-aliasing, a technique used in computer graphics to improve image quality.

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Namco

is a Japanese corporation that operates game centers and theme parks, but is best known for its previous identity as a video game developer and publisher.

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Namco Galaxian

The Namco Galaxian was an 8-bit arcade game system board, which was first used by Namco for Galaxian in 1979; it was the first board from the company to use the Zilog Z80 microprocessor (as opposed to the older Intel 8080).

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Nearest-neighbor interpolation

Nearest-neighbor interpolation (also known as proximal interpolation or, in some contexts, point sampling) is a simple method of multivariate interpolation in one or more dimensions.

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NEC

is a Japanese multinational provider of information technology (IT) services and products, headquartered in Minato, Tokyo, Japan.

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NEC V60

NEC V60 is a CISC microprocessor once manufactured by NEC started in 1986.

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Neo Geo (system)

The, stylised as NEO・GEO, also written as NEOGEO, is a cartridge-based arcade system board and fourth-generation home video game console released on April 26, 1990, by Japanese game company SNK Corporation.

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Next Generation (magazine)

Next Generation (also known as NextGen) was a video game magazine that was published by Imagine Media (now Future Network USA).

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NForce

The nForce is a motherboard chipset created by Nvidia for AMD Athlon and Duron (later included support in the 5 series up for Intel processors).

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Nintendo

Nintendo Co., Ltd. is a Japanese multinational consumer electronics and video game company headquartered in Kyoto.

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Non-volatile random-access memory

Non-volatile random-access memory (NVRAM) is random-access memory that retains its information when power is turned off.

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North America

North America is a continent entirely within the Northern Hemisphere and almost all within the Western Hemisphere; it is also considered by some to be a northern subcontinent of the Americas.

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Nvidia

Nvidia Corporation (most commonly referred to as Nvidia, stylized as NVIDIA, or (due to their logo) nVIDIA) is an American technology company incorporated in Delaware and based in Santa Clara, California.

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OnLive

OnLive was a Mountain View, California-based provider of cloud virtualization technologies.

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OpenGL

Open Graphics Library (OpenGL) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.

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Operating system

An operating system (OS) is system software that manages computer hardware and software resources and provides common services for computer programs.

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Out Run

is an arcade game released by Sega in 1986.

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OutRun 2

, usually stylized as OutRun2, is a 2003 racing game released by Sega for the arcades.

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OutRunners

is a racing video game developed by Sega and AM1 and released in Japan, Europe, and North America in 1992.

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Palette (computing)

In computer graphics, a palette is a finite set of colors.

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Panasonic

, formerly known as, is a Japanese multinational electronics corporation headquartered in Kadoma, Osaka, Japan.

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Parallax scrolling

Parallax scrolling is a technique in computer graphics where background images move past the camera more slowly than foreground images, creating an illusion of depth in a 2D scene and adding to the sense of immersion in the virtual experience.

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Particle system

A particle system is a technique in game physics, motion graphics, and computer graphics that uses a large number of very small sprites, 3D models, or other graphic objects to simulate certain kinds of "fuzzy" phenomena, which are otherwise very hard to reproduce with conventional rendering techniques - usually highly chaotic systems, natural phenomena, or processes caused by chemical reactions.

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Pentium 4

Pentium 4 is a brand by Intel for an entire series of single-core CPUs for desktops, laptops and entry-level servers.

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Pentium D

The Pentium D brand refers to two series of desktop dual-core 64-bit x86-64 microprocessors with the NetBurst microarchitecture, which is the dual-core variant of Pentium 4 "Prescott" manufactured by Intel.

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Pentium Dual-Core

The Pentium Dual-Core brand was used for mainstream x86-architecture microprocessors from Intel from 2006 to 2009 when it was renamed to Pentium.

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Pentium III

The Pentium III (marketed as Intel Pentium III Processor, informally PIII) brand refers to Intel's 32-bit x86 desktop and mobile microprocessors based on the sixth-generation P6 microarchitecture introduced on February 26, 1999.

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Phong shading

Phong shading refers to an interpolation technique for surface shading in 3D computer graphics.

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Pitfall II: Lost Caverns

Pitfall II: Lost Caverns is a platform video game originally released for the Atari 2600 by Activision in 1984 as the sequel to 1982's popular Pitfall!.

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Pixel

In digital imaging, a pixel, pel, dots, or picture element is a physical point in a raster image, or the smallest addressable element in an all points addressable display device; so it is the smallest controllable element of a picture represented on the screen.

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Pixel buffer

Pixel buffer or pBuffer is a feature in OpenGL and OpenGL ES platform interfaces which allows to do off-screen rendering.

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Planned obsolescence

Planned obsolescence, or built-in obsolescence, in industrial design and economics is a policy of planning or designing a product with an artificially limited useful life, so it will become obsolete (that is, unfashionable or no longer functional) after a certain period of time.

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Platform game

A platform game, or platformer, is a video game genre and subgenre of action game.

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PlayChoice-10

PlayChoice-10 is an arcade machine which can consist of as many as 10 different games previously available only on the Nintendo Entertainment System (NES) home console.

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PlayStation 3

The PlayStation 3 (PS3) is a home video game console developed by Sony Computer Entertainment.

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Polygon

In elementary geometry, a polygon is a plane figure that is bounded by a finite chain of straight line segments closing in a loop to form a closed polygonal chain or circuit.

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Polygon (computer graphics)

Polygons are used in computer graphics to compose images that are three-dimensional in appearance.

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Polygon mesh

A polygon mesh is a collection of, s and s that defines the shape of a polyhedral object in 3D computer graphics and solid modeling.

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Porting

In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally designed for (e.g. different CPU, operating system, or third party library).

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PowerPC

PowerPC (with the backronym Performance Optimization With Enhanced RISC – Performance Computing, sometimes abbreviated as PPC) is a reduced instruction set computing (RISC) instruction set architecture (ISA) created by the 1991 Apple–IBM–Motorola alliance, known as AIM.

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PowerPC 600

The PowerPC 600 family was the first family of PowerPC processors built.

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PowerVR

PowerVR is a division of Imagination Technologies (formerly VideoLogic) that develops hardware and software for 2D and 3D rendering, and for video encoding, decoding, associated image processing and DirectX, OpenGL ES, OpenVG, and OpenCL acceleration.

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Printed circuit board

A printed circuit board (PCB) mechanically supports and electrically connects electronic components or electrical components using conductive tracks, pads and other features etched from one or more sheet layers of copper laminated onto and/or between sheet layers of a non-conductive substrate.

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Programmable read-only memory

A programmable read-only memory (PROM) or field programmable read-only memory (FPROM) or one-time programmable non-volatile memory (OTP NVM) is a form of digital memory where the setting of each bit is locked by a fuse or antifuse.

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Programmable sound generator

A programmable sound generator, or PSG, is a sound chip that generates sound waves by synthesizing multiple basic waveforms, and often some kind of noise generator (all controlled by writing data to dedicated registers in the sound chip, hence the name) and combining and mixing these waveforms into a complex waveform, then shaping the amplitude envelope of the resulting waveform using attack, decay, sustain, and release time periods, so that the resulting waveform then mimics a certain kind of sound.

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Progressive scan

Progressive scanning (alternatively referred to as noninterlaced scanning) is a way of displaying, storing, or transmitting moving images in which all the lines of each frame are drawn in sequence.

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Pulse wave

A pulse wave or pulse train is a kind of non-sinusoidal waveform that includes square waves (duty cycle of 50%) and similarly periodic but asymmetrical waves (duty cycles other than 50%).

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Pulse-code modulation

Pulse-code modulation (PCM) is a method used to digitally represent sampled analog signals.

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Quadraphonic sound

Quadraphonic (or Quadrophonic and sometimes Quadrasonic) sound – equivalent to what is now called 4.0 surround sound – uses four channels in which speakers are positioned at the four corners of the listening space, reproducing signals that are (wholly or in part) independent of one another.

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Quincunx

A quincunx is a geometric pattern consisting of five points arranged in a cross, with four of them forming a square or rectangle and a fifth at its center.

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R-360

The R-360 is an arcade cabinet produced by Sega.

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Race Driver: Grid

Race Driver: Grid (Grid in North America) is a racing video game developed and published by Codemasters for Microsoft Windows, PlayStation 3, Xbox 360, Nintendo DS, Arcade and OS X. It is the seventh game in the ''TOCA'' series.

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Racing video game

The racing video game genre is the genre of video games, either in the first-person or third-person perspective, in which the player partakes in a racing competition with any type of land, water, air or space vehicles.

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Rad Mobile

is a video game developed by Sega-AM2 and published by Sega.

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Radeon HD 2000 series

The graphics processing unit (GPU) codenamed Radeon R600 is the foundation of the Radeon HD 2000 series and the FireGL 2007 series video cards developed by ATI Technologies.

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Random-access memory

Random-access memory (RAM) is a form of computer data storage that stores data and machine code currently being used.

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Raster graphics

In computer graphics, a raster graphics or bitmap image is a dot matrix data structure that represents a generally rectangular grid of pixels (points of color), viewable via a monitor, paper, or other display medium.

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Raster interrupt

A raster interrupt (also called a horizontal blank interrupt) is a computer interrupt signal that is used for display timing purposes.

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Rasterisation

Rasterisation (or rasterization) is the task of taking an image described in a vector graphics format (shapes) and converting it into a raster image (pixels or dots) for output on a video display or printer, or for storage in a bitmap file format.

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Read-only memory

Read-only memory (ROM) is a type of non-volatile memory used in computers and other electronic devices.

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Real3D

Real3D, Inc. was a maker of arcade graphics boards, a spin-off from Lockheed Martin.

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Reduced instruction set computer

A reduced instruction set computer, or RISC (pronounced 'risk'), is one whose instruction set architecture (ISA) allows it to have fewer cycles per instruction (CPI) than a complex instruction set computer (CISC).

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Reflection mapping

In computer graphics, environment mapping, or reflection mapping, is an efficient image-based lighting technique for approximating the appearance of a reflective surface by means of a precomputed texture image.

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Refresh rate

The refresh rate (most commonly the "vertical refresh rate", "vertical scan rate" for cathode ray tubes) is the number of times in a second that a display hardware updates its buffer.

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Render output unit

The render output unit, often abbreviated as "ROP", and sometimes called (perhaps more properly) raster operations pipeline, is a hardware component in modern graphics processing units (GPUs) and one of the final steps in the rendering process of modern graphics cards.

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Rendering (computer graphics)

Rendering or image synthesis is the automatic process of generating a photorealistic or non-photorealistic image from a 2D or 3D model (or models in what collectively could be called a scene file) by means of computer programs.

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Repulse (arcade game)

Repulse is a fixed shooter arcade game, developed by Crux and published by Sega in.

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RGB color model

The RGB color model is an additive color model in which red, green and blue light are added together in various ways to reproduce a broad array of colors.

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RGB color space

A RGB color space is any additive color space based on the RGB color model.

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RGBA color space

RGBA stands for red green blue alpha.

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Rhythm Tengoku

Rhythm Tengoku is a rhythm game developed by Nintendo SPD and published by Nintendo.

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Ricoh

is a Japanese multinational imaging and electronics company.

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Road texture

Road surface textures are deviations from a planar and smooth surface, affecting the vehicle/tyre interaction.

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S/PDIF

S/PDIF (Sony/Philips Digital Interface) is a type of digital audio interconnect used in consumer audio equipment to output audio over reasonably short distances.

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S3 Texture Compression

S3 Texture Compression (S3TC) (sometimes also called DXTn or DXTC) is a group of related lossy texture compression algorithms originally developed by Iourcha et al.

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Sammy Corporation

is a leading developer and retailer of pachinko and pachislot systems in Japan that was established on November 1, 1975 as.

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Sampling (music)

In music, sampling is the act of taking a portion, or sample, of one sound recording and reusing it as an instrument or a sound recording in a different song or piece.

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Sampling (signal processing)

In signal processing, sampling is the reduction of a continuous-time signal to a discrete-time signal.

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Saturn

Saturn is the sixth planet from the Sun and the second-largest in the Solar System, after Jupiter.

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Scan line

A scan line (also scanline) is one line, or row, in a raster scanning pattern, such as a line of video on a cathode ray tube (CRT) display of a television set or computer monitor.

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Scrolling

In computer displays, filmmaking, television production, and other kinetic displays, scrolling is sliding text, images or video across a monitor or display, vertically or horizontally.

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Scud Race

Scud Race (stylized as SCUD Race, "Sport Car Ultimate Drive"), and known as Sega Super GT in North America, is an arcade racing video game released by Sega in 1996.

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Sega

Sega Games Co., Ltd., originally short for Service Games and officially styled as SEGA, is a Japanese multinational video game developer and publisher headquartered in Tokyo, Japan, with offices around the world.

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Sega AM2

Sega-AM2 Co., Ltd. (doing business as Sega AM R&D Division 2, commonly referred to as Sega AM2) is a division of Japanese video game developer Sega.

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Sega Bass Fishing

Sega Bass Fishing, also known as Get Bass, is an arcade fishing video game developed in 1997 by Sega for the Sega Model 3 hardware.

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Sega CD

The Sega CD, released as the in most regions outside North America and Brazil, is a CD-ROM accessory for the Sega Genesis video game console designed and produced by Sega as part of the fourth generation of video game consoles.

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Sega Genesis

The Sega Genesis, known as the in regions outside of North America, is a 16-bit home video game console developed and sold by Sega.

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Sega Rally 2

is an arcade racing game developed by Sega AM5 for the Model 3 arcade hardware.

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Sega Rally 3

Sega Rally 3 is the arcade sequel to Sega Rally 2, developed and released by Sega.

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Sega Saturn

The is a 32-bit fifth-generation home video game console developed by Sega and released on November 22, 1994 in Japan, May 11, 1995 in North America, and July 8, 1995 in Europe.

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Sega Saturn Magazine

Sega Saturn Magazine was a monthly UK magazine dedicated to the Sega Saturn.

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SegaSonic the Hedgehog

is a 1993 isometric platform game by Sega.

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Serial port

In computing, a serial port is a serial communication interface through which information transfers in or out one bit at a time (in contrast to a parallel port).

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Shader

In computer graphics, a shader is a type of computer program that was originally used for shading (the production of appropriate levels of light, darkness, and color within an image) but which now performs a variety of specialized functions in various fields of computer graphics special effects or does video post-processing unrelated to shading, or even functions unrelated to graphics at all.

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Shading

Shading refers to depicting depth perception in 3D models or illustrations by varying levels of darkness.

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Shadow mapping

Shadow mapping or shadowing projection is a process by which shadows are added to 3D computer graphics.

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Shinobi (video game)

is a side-scrolling action game produced by Sega originally released for the arcades in.

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Shoot 'em up

Shoot 'em up (also known as shmup or STGDavies, Jonti.. GameSpy. 30 July 2008.Carless, Simon.. Game Set Watch. 5 April 2011.) is a subgenre of the shooter genre of video games.

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Shooter game

Shooter games are a subgenre of action game, which often test the player's speed and reaction time.

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Side-scrolling video game

A side-scrolling game, side-scroller or 2D is a video game in which the gameplay action is viewed from a side-view camera angle, and the onscreen characters can generally only move to the left or right.

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SIMD

Single instruction, multiple data (SIMD) is a class of parallel computers in Flynn's taxonomy.

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Single-precision floating-point format

Single-precision floating-point format is a computer number format, usually occupying 32 bits in computer memory; it represents a wide dynamic range of numeric values by using a floating radix point.

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Solid-state drive

A solid-state drive (SSD) is a solid-state storage device that uses integrated circuit assemblies as memory to store data persistently.

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Sonic the Hedgehog (1991 video game)

is a platform game developed by Sonic Team and published by Sega for the Sega Genesis console.

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Sound card

A sound card (also known as an audio card) is an internal expansion card that provides input and output of audio signals to and from a computer under control of computer programs.

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Sound chip

A sound chip is an integrated circuit (i.e. "chip") designed to produce sound.

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Sound effect

A sound effect (or audio effect) is an artificially created or enhanced sound, or sound process used to emphasize artistic or other content of films, television shows, live performance, animation, video games, music, or other media.

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Sound quality

Sound quality is typically an assessment of the accuracy, enjoyability, or intelligibility of audio output from an electronic device.

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Space Harrier

is an arcade video game developed and released by Sega Enterprises in December 1985.

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Spatial anti-aliasing

In digital signal processing, spatial anti-aliasing is the technique of minimizing the distortion artifacts known as aliasing when representing a high-resolution image at a lower resolution.

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Special effect

Special effects (often abbreviated as SFX, SPFX, or simply FX) are illusions or visual tricks used in the film, television, theatre, video game and simulator industries to simulate the imagined events in a story or virtual world.

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Specular highlight

A specular highlight is the bright spot of light that appears on shiny objects when illuminated (for example, see image at right).

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Specular reflection

Specular reflection, also known as regular reflection, is the mirror-like reflection of waves, such as light, from a surface.

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Speech synthesis

Speech synthesis is the artificial production of human speech.

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Sprite (computer graphics)

In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene.

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Square wave

A square wave is a non-sinusoidal periodic waveform in which the amplitude alternates at a steady frequency between fixed minimum and maximum values, with the same duration at minimum and maximum.

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Static random-access memory

Static random-access memory (static RAM or SRAM) is a type of semiconductor memory that uses bistable latching circuitry (flip-flop) to store each bit.

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Stencil buffer

A stencil buffer is an extra data buffer, in addition to the color buffer and depth buffer, found on modern graphics hardware.

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Stepping level

The term stepping level or revision level in the context of CPU architecture or integrated circuit is a version number.

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Stereophonic sound

Stereophonic sound or, more commonly, stereo, is a method of sound reproduction that creates an illusion of multi-directional audible perspective.

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Stereoscopic video game

A stereoscopic video game (also S-3D video game) is a video game which uses stereoscopic technologies to create depth perception for the player by any form of stereo display.

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Streets of Rage

Streets of Rage, known as Bare Knuckle (ベア・ナックル Bea Nakkuru) in Japan, is a trilogy of beat 'em up games developed and published by Sega in the 1990s.

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SubRoc-3D

SubRoc-3D (サブ・口ック3D) is a first-person arcade game released in 1982 by Sega, and the first commercial game to provide a stereoscopic image to the player, using a display that delivers individual images to each eye.

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Super Hang-On

is a motorcycle racing arcade game released by Sega, and the sequel to the acclaimed Hang-On.

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Super Harvard Architecture Single-Chip Computer

The Super Harvard Architecture Single-Chip Computer (SHARC) is a high performance floating-point and fixed-point DSP from Analog Devices.

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Super Locomotive

Super Locomotive is a side-scrolling train arcade video game developed by Sega and released in 1982.

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Super Monaco GP

Super Monaco GP (スーパーモナコGP) is a Formula One racing simulation video game released by Sega, originally as a Sega X Board arcade game in, followed by ports for multiple video game consoles and home computers in the early 1990s.

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SuperH

SuperH (or SH) is a 32-bit reduced instruction set computing (RISC) instruction set architecture (ISA) developed by Hitachi and currently produced by Renesas.

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Supersampling

Supersampling is a spatial anti-aliasing method, i.e. a method used to remove aliasing (jagged and pixelated edges, colloquially known as "jaggies") from images rendered in computer games or other computer programs that generate imagery.

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Surround sound

Surround sound is a technique for enriching the sound reproduction quality of an audio source with additional audio channels from speakers that surround the listener (surround channels).

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Synchronous dynamic random-access memory

Synchronous dynamic random-access memory (SDRAM) is any dynamic random-access memory (DRAM) where the operation of its external pin interface is coordinated by an externally supplied clock signal.

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Synthesizer

A synthesizer (often abbreviated as synth, also spelled synthesiser) is an electronic musical instrument that generates electric signals that are converted to sound through instrument amplifiers and loudspeakers or headphones.

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Tecmo

, was a Japanese video game corporation founded in 1967.

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Texas Instruments SN76489

The SN76489 Digital Complex Sound Generator (DCSG) is a TTL-compatible programmable sound generator chip from Texas Instruments.

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Texel (graphics)

A texel, texture element, or texture pixel is the fundamental unit of a texture map, used in computer graphics.

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Texture compression

Texture compression is a specialized form of image compression designed for storing texture maps in 3D computer graphics rendering systems.

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Texture filtering

In computer graphics, texture filtering or texture smoothing is the method used to determine the texture color for a texture mapped pixel, using the colors of nearby texels (pixels of the texture).

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Texture mapping

Texture mapping is a method for defining high frequency detail, surface texture, or color information on a computer-generated graphic or 3D model.

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Texture memory

Texture memory is a type of digital storage that makes texture data readily available to video rendering processors (also known as GPUs), typically 3D graphics hardware.

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The House of the Dead (video game)

The House of the Dead is a first-person light gun arcade game, released by Sega in Japan on September 13, 1996, and later internationally on March 4, 1997.

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The House of the Dead 2

The House of the Dead 2 is a first-person light gun shooter arcade game with a horror theme and the second game in The House of the Dead series of video games, developed by Sega for arcades in 1998 and later ported to the Dreamcast and Microsoft Windows, and also found on the Xbox as an unlockable bonus in The House of the Dead III.

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The Legend of Zelda

The Legend of Zelda is a high-fantasy action-adventure video game series created by Japanese game designers Shigeru Miyamoto and Takashi Tezuka.

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The Ocean Hunter

The Ocean Hunter is a 1998 shooting gallery game developed and published by Sega.

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The Revenge of Shinobi

The Revenge of Shinobi, released in Japan as, is a video game developed and published by Sega in 1989.

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Third-person shooter

Third-person shooter (TPS) is a subgenre of 3D shooter games in which the player character is visible on-screen during gaming, and the gameplay consists primarily of shooting.

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Tile-based video game

A tile-based video game is a type of video or video game where the playing area consists of small square (or, much less often, rectangular, parallelogram, or hexagonal) graphic images referred to as tiles laid out in a grid.

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Tiled rendering

Tiled rendering is the process of subdividing a computer graphics image by a regular grid in optical space and rendering each section of the grid, or tile, separately.

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Time Traveler (video game)

Time Traveler or Hologram Time Traveler is a laserdisc FMV arcade game released in 1991 by Sega and designed by Dragon's Lair creator Rick Dyer.

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Titan (moon)

Titan is the largest moon of Saturn.

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Trade fair

A trade fair (trade show, trade exhibition, or expo) is an exhibition organized so that companies in a specific industry can showcase and demonstrate their latest products and services, meet with industry partners and customers, study activities of rivals, and examine recent market trends and opportunities.

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Transform, clipping, and lighting

Transform, clipping, and lighting (T&L or sometimes TCL) is a term used in computer graphics.

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Transparency (graphic)

Transparency is possible in a number of graphics file formats.

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Transparency and translucency

In the field of optics, transparency (also called pellucidity or diaphaneity) is the physical property of allowing light to pass through the material without being scattered.

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Triangle mesh

A triangle mesh is a type of polygon mesh in computer graphics.

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Triforce

The is a fictional divine artifact from Nintendo's The Legend of Zelda series of video games.

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Trilinear filtering

Trilinear filtering is an extension of the bilinear texture filtering method, which also performs linear interpolation between mipmaps.

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Trilinear interpolation

Trilinear interpolation is a method of multivariate interpolation on a 3-dimensional regular grid.

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Turbo (video game)

Turbo (ターボ) is a racing game released in 1981 by Sega.

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Turbo Outrun

Turbo OutRun (ターボアウトラン) is a arcade racing game released by Sega.

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United States dollar

The United States dollar (sign: $; code: USD; also abbreviated US$ and referred to as the dollar, U.S. dollar, or American dollar) is the official currency of the United States and its insular territories per the United States Constitution since 1792.

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USB

USB (abbreviation of Universal Serial Bus), is an industry standard that was developed to define cables, connectors and protocols for connection, communication, and power supply between personal computers and their peripheral devices.

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USB 3.0

USB 3.0 is the third major version of the Universal Serial Bus (USB) standard for interfacing computers and electronic devices.

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Vector graphics

Vector graphics are computer graphics images that are defined in terms of 2D points, which are connected by lines and curves to form polygons and other shapes.

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Vector monitor

A vector monitor or vector display is a display device used for computer graphics up through the 1970s.

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Video card

A video card (also called a display card, graphics card, display adapter or graphics adapter) is an expansion card which generates a feed of output images to a display (such as a computer monitor).

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Video display controller

A video display controller or VDC (also regularly called display engine, display interface) is an integrated circuit which is the main component in a video signal generator, a device responsible for the production of a TV video signal in a computing or game system.

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Video game console

A video game console is an electronic, digital or computer device that outputs a video signal or visual image to display a video game that one or more people can play.

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Video RAM (dual-ported DRAM)

Video RAM, or VRAM, is a dual-ported variant of dynamic RAM (DRAM), which was once commonly used to store the framebuffer in graphics adapters.

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Virtua Fighter (video game)

is a fighting game created for the Sega Model 1 arcade platform by AM2, a development group within Sega, headed by Yu Suzuki.

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Virtua Fighter 2

is a fighting video game developed by Sega.

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Virtua Fighter 3

is the third fighting game in the Virtua Fighter series, developed by Sega AM2 and published by Sega in 1996.

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Virtua Fighter 5

is the fifth and final installment in Sega's Virtua Fighter series of arcade fighting games and direct sequel to Virtua Fighter 4: Final Tuned.

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Virtua Racing

Virtua Racing or V.R. for short, is a Formula One racing arcade game, developed by Sega AM2 and released in 1992.

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Virtual camera system

In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world.

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Virtual On: Cyber Troopers

is a 1996 video game developed and published by Sega.

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Waveform

A waveform is the shape and form of a signal such as a wave moving in a physical medium or an abstract representation.

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Whetstone (benchmark)

The Whetstone benchmark is a synthetic benchmark for evaluating the performance of computers.

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White noise

In signal processing, white noise is a random signal having equal intensity at different frequencies, giving it a constant power spectral density.

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Widescreen

Widescreen images are images that are displayed within a set of aspect ratios (relationship of image width to height) that is used in film, television and computer screens.

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Wii

The Wii is a home video game console released by Nintendo on November 19, 2006.

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Windows Embedded Compact

Windows Embedded Compact, formerly Windows Embedded CE and Windows CE, is an operating system subfamily developed by Microsoft as part of its Windows Embedded family of products.* Unlike Windows Embedded Standard, which is based on Windows NT, Windows Embedded Compact uses a different hybrid kernel.

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Windows IoT

Windows IoT, formerly Windows Embedded, is a family of operating systems from Microsoft designed for use in embedded systems.

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Wonder Boy (video game)

is a platformer video game published by Sega and developed by Escape (now known as Westone Bit Entertainment).

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Wonder Boy in Monster Land

Wonder Boy in Monster Land, known by its original arcade release as, is an action role-playing platform video game developed by Westone Bit Entertainment and released by Sega for arcade cabinets in 1987 and for the Master System in 1988, with a number of other home computer and console ports following.

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World Club Champion Football

World Club Champion Football (WCCF) is a Japanese collectible card game and football/soccer sports arcade game produced by Sega.

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Xbox (console)

The Xbox is a home video game console and the first installment in the Xbox series of consoles manufactured by Microsoft.

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Xbox 360

The Xbox 360 is a home video game console developed by Microsoft.

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Yamaha Corporation

() is a Japanese multinational corporation and conglomerate with a very wide range of products and services, predominantly musical instruments, electronics and power sports equipment.

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Yamaha YM2151

The Yamaha YM2151, also known as OPM (FM Operator Type-M) is an eight-channel, four-operator sound chip.

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Yamaha YM2612

The YM2612, a.k.a. OPN2, is a sound chip developed by Yamaha.

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Yamaha YMF292

The YMF292, aka SCSP (Saturn Custom Sound Processor) is a multi-function sound chip developed by Yamaha for the Sega Saturn, and was also used in Sega's arcade version of the Saturn, the ST-V, along with the Model 2 and Model 3.

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Yu Suzuki

is a Japanese game designer, producer, programmer, and engineer, who headed Sega's AM2 team for 18 years.

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YUV

YUV is a color encoding system typically used as part of a color image pipeline.

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Z-buffering

In computer graphics, z-buffering, also known as depth buffering, is the management of image depth coordinates in 3D graphics, usually done in hardware, sometimes in software.

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Zaxxon

No description.

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Ziff Davis

Ziff Davis, LLC is an American publisher and Internet company.

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Zilog

Zilog, Inc. is an American manufacturer of 8-bit and 16-bit microcontrollers.

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Zilog Z80

The Z80 CPU is an 8-bit based microprocessor.

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128-bit

While there are currently no mainstream general-purpose processors built to operate on 128-bit integers or addresses, a number of processors do have specialized ways to operate on 128-bit chunks of data.

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16-bit

16-bit microcomputers are computers in which 16-bit microprocessors were the norm.

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1T-SRAM

1T-SRAM is a pseudo-static random-access memory (PSRAM) technology introduced by MoSys, Inc., which offers a high-density alternative to traditional static random access memory (SRAM) in embedded memory applications.

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2.5D

The two-and-a-half-dimensional (2.5D, alternatively three-quarter and pseudo-3D) perspective is either 2D graphical projections and similar techniques used to cause images or scenes to simulate the appearance of being three-dimensional (3D) when in fact they are not, or gameplay in an otherwise three-dimensional video game that is restricted to a two-dimensional plane or has a virtual camera with a fixed angle.

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2D computer graphics

2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them.

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32-bit

32-bit microcomputers are computers in which 32-bit microprocessors are the norm.

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32X

The 32X is an add-on for the Sega Genesis video game console.

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3D computer graphics

3D computer graphics or three-dimensional computer graphics, (in contrast to 2D computer graphics) are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering 2D images.

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3D modeling

In 3D computer graphics, 3D modeling (or three-dimensional modeling) is the process of developing a mathematical representation of any surface of an object (either inanimate or living) in three dimensions via specialized software.

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3D rendering

3D rendering is the 3D computer graphics process of automatically converting 3D wire frame models into 2D images on a computer.

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4-bit

A group of four bits is also called a nibble and has 24.

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44,100 Hz

In digital audio, 44,100 Hz (alternately represented as 44.1 kHz) is a common sampling frequency.

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48-bit

In computer architecture, 48-bit integers can represent 281,474,976,710,656 (248 or 2.814749767×1014) discrete values.

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480i

480i is a shorthand name for the video mode used for standard-definition analog or digital television in Caribbean, Myanmar, Japan, South Korea, Taiwan, Philippines, Laos, Western Sahara, and most of the Americas (with the exception of Argentina, Paraguay and Uruguay).

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480p

480p is the shorthand name for a family of video display resolutions.

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5.1 surround sound

5.1 surround sound ("five-point one") is the common name for six channel surround sound audio systems.

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576i

576i is a standard-definition video mode originally used for broadcast television in most countries of the world where the utility frequency for electric power distribution is 50 Hz.

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576p

576p is the shorthand name for a video display resolution.

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64-bit computing

In computer architecture, 64-bit computing is the use of processors that have datapath widths, integer size, and memory address widths of 64 bits (eight octets).

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8-bit

8-bit is also a generation of microcomputers in which 8-bit microprocessors were the norm.

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8-bit color

8-bit color graphics is a method of storing image information in a computer's memory or in an image file, such that each pixel is represented by one 8-bit byte.

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Redirects here:

Europa-R, List of Lindbergh Games, Mega-Tech, RingEdge 2, SEGA Lindbergh, SEGA NAOMI, SEGA Naomi, SEGA System 32, ST-V, SYSTEM C-2, Sega Chihiro, Sega Europa-R, Sega G80, Sega Hikaru, Sega Laserdisc, Sega Lindbergh, Sega Mega Play, Sega Mega-Play, Sega Mega-Tech, Sega Model 1, Sega Model 2, Sega Model 3, Sega NAOMI, Sega NAOMI 2, Sega Naomi, Sega Naomi 2, Sega Nu, Sega OutRun, Sega RingEdge, Sega RingEdge 2, Sega RingWide, Sega ST-V, Sega Space Harrier, Sega System 1, Sega System 16, Sega System 16A, Sega System 18, Sega System 24, Sega System 32, Sega System C-2, Sega System C2, Sega Titan, Sega Titan ST-V, Sega Titan Video, Sega VCO Object, Sega VIC Dual, Sega X Board, Sega Y Board, Sega Zaxxon, Sega's lindbergh, System 16, System 32 (arcade), System C-2, Triforce (arcade system board), Triforce project, VCO Object, X Board, Y Board.

References

[1] https://en.wikipedia.org/wiki/List_of_Sega_arcade_system_boards

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