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Texel (graphics)

Index Texel (graphics)

A texel, texture element, or texture pixel is the fundamental unit of a texture map, used in computer graphics. [1]

16 relations: Andrew Glassner, Clamping (graphics), Computer graphics, Eric Haines, Graphics processing unit, Integer, Linda Shapiro, Pixel, Polygon, Rendering (computer graphics), Texture filtering, Texture mapping, UV mapping, Voronoi diagram, Voxel, Wrapping (graphics).

Andrew Glassner

Andrew S. Glassner (born 1960) is an American expert in computer graphics, well known in computer graphics community as the originator and editor of the Graphics Gems series, An Introduction to Ray Tracing, and Principles of Digital Image Synthesis.

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Clamping (graphics)

In computer graphics, clamping is the process of limiting a position to an area.

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Computer graphics

Computer graphics are pictures and films created using computers.

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Eric Haines

Eric Haines is an American software engineer, and is an expert in computer graphics, specifically image rendering.

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Graphics processing unit

A graphics processing unit (GPU) is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device.

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Integer

An integer (from the Latin ''integer'' meaning "whole")Integer 's first literal meaning in Latin is "untouched", from in ("not") plus tangere ("to touch").

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Linda Shapiro

Linda G. Shapiro is a professor in the Department of Computer Science and Engineering, a Professor of Electrical Engineering, and Adjunct Professor of Biomedical Informatics and Medical Education at the University of Washington.

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Pixel

In digital imaging, a pixel, pel, dots, or picture element is a physical point in a raster image, or the smallest addressable element in an all points addressable display device; so it is the smallest controllable element of a picture represented on the screen.

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Polygon

In elementary geometry, a polygon is a plane figure that is bounded by a finite chain of straight line segments closing in a loop to form a closed polygonal chain or circuit.

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Rendering (computer graphics)

Rendering or image synthesis is the automatic process of generating a photorealistic or non-photorealistic image from a 2D or 3D model (or models in what collectively could be called a scene file) by means of computer programs.

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Texture filtering

In computer graphics, texture filtering or texture smoothing is the method used to determine the texture color for a texture mapped pixel, using the colors of nearby texels (pixels of the texture).

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Texture mapping

Texture mapping is a method for defining high frequency detail, surface texture, or color information on a computer-generated graphic or 3D model.

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UV mapping

UV mapping is the 3D modeling process of projecting a 2D image to a 3D model's surface for texture mapping.

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Voronoi diagram

In mathematics, a Voronoi diagram is a partitioning of a plane into regions based on distance to points in a specific subset of the plane.

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Voxel

A voxel represents a value on a regular grid in three-dimensional space.

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Wrapping (graphics)

In computer graphics, wrapping is the process of limiting a position to an area.

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Redirects here:

Surface texel, Texels.

References

[1] https://en.wikipedia.org/wiki/Texel_(graphics)

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