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Radeon X1000 series

Index Radeon X1000 series

The R520 (codenamed Fudo) is a Graphics processing unit (GPU) developed by ATI Technologies and produced by TSMC. [1]

48 relations: AMD FireMV, AMD Radeon Software Crimson, ATi Radeon R300 Series, ATi Radeon R400 Series, ATI Technologies, Digital Visual Interface, DirectX, Dynamic random-access memory, Floating-point arithmetic, GDDR3 SDRAM, GDDR4 SDRAM, GDSII, GeForce 7 series, Graphics processing unit, H.264/MPEG-4 AVC, High-bandwidth Digital Content Protection, High-dynamic-range rendering, High-Level Shading Language, Linux distribution, Low-κ dielectric, Mebibyte, Multi-monitor, Normal mapping, OpenGL, PCI Express, Photolithography, Printed circuit board, Processor register, Radeon, Radeon HD 2000 series, Radeon X1000 series, Radeon X800 Series, Render output unit, Rolling release, Ruby character, Shader, Texture mapping unit, Thread (computing), TSMC, Umbra, penumbra and antumbra, VC-1, Video card, Windows 10, Windows 7, Windows 8, Xbox 360, Xenos (graphics chip), 90 nanometer.

AMD FireMV

AMD FireMV, formerly ATI FireMV, is brand name for graphics cards marketed as a Multi-Display 2D video card, with 3D capabilities same as the low-end Radeon graphics products.

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AMD Radeon Software Crimson

AMD Radeon Software (formerly named ATI Catalyst and AMD Catalyst) is a device driver and utility software package for Advanced Micro Devices's graphics cards and APUs.

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ATi Radeon R300 Series

The R300 GPU, introduced in August 2002 and developed by ATI Technologies, is its third generation of GPU used in Radeon graphics cards.

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ATi Radeon R400 Series

The R420 GPU, developed by ATI Technologies, was the company's basis for its 3rd-generation DirectX 9.0/OpenGL 2.0-capable graphics cards.

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ATI Technologies

ATI Technologies Inc. (commonly called ATI) was a semiconductor technology corporation based in Markham, Ontario, Canada, that specialized in the development of graphics processing units and chipsets.

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Digital Visual Interface

Digital Visual Interface (DVI) is a video display interface developed by the Digital Display Working Group (DDWG).

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DirectX

Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms.

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Dynamic random-access memory

Dynamic random-access memory (DRAM) is a type of random access semiconductor memory that stores each bit of data in a separate tiny capacitor within an integrated circuit.

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Floating-point arithmetic

In computing, floating-point arithmetic is arithmetic using formulaic representation of real numbers as an approximation so as to support a trade-off between range and precision.

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GDDR3 SDRAM

Graphics DDR3 SDRAM (GDDR3 SDRAM) is a type of DDR SDRAM specialized for graphics processing units (GPUs) offering less access latency and greater device bandwidths.

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GDDR4 SDRAM

GDDR4 SGRAM, an abbreviation for double data rate type four synchronous graphics random access memory, is a type of graphics card memory specified by the JEDEC Semiconductor Memory Standard.

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GDSII

GDSII stream format, common acronym GDSII, is a database file format which is the de facto industry standard for data exchange of integrated circuit or IC layout artwork.

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GeForce 7 series

The GeForce 7 Series is the seventh generation of Nvidia's GeForce graphics processing units.

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Graphics processing unit

A graphics processing unit (GPU) is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device.

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H.264/MPEG-4 AVC

H.264 or MPEG-4 Part 10, Advanced Video Coding (MPEG-4 AVC) is a block-oriented motion-compensation-based video compression standard.

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High-bandwidth Digital Content Protection

High-bandwidth Digital Content Protection (HDCP) is a form of digital copy protection developed by Intel Corporation to prevent copying of digital audio & video content as it travels across connections.

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High-dynamic-range rendering

High-dynamic-range rendering (HDRR or HDR rendering), also known as high-dynamic-range lighting, is the rendering of computer graphics scenes by using lighting calculations done in high dynamic range (HDR).

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High-Level Shading Language

The High-Level Shader Language or High-Level Shading Language (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.

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Linux distribution

A Linux distribution (often abbreviated as distro) is an operating system made from a software collection, which is based upon the Linux kernel and, often, a package management system.

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Low-κ dielectric

In semiconductor manufacturing, a low-κ is a material with a small dielectric constant relative to silicon dioxide.

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Mebibyte

The mebibyte is a multiple of the unit byte for digital information.

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Multi-monitor

Multi-monitor, also called multi-display and multi-head, is the use of multiple physical display devices, such as monitors, televisions, and projectors, in order to increase the area available for computer programs running on a single computer system.

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Normal mapping

In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a technique used for faking the lighting of bumps and dents – an implementation of bump mapping.

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OpenGL

Open Graphics Library (OpenGL) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.

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PCI Express

PCI Express (Peripheral Component Interconnect Express), officially abbreviated as PCIe or PCI-e, is a high-speed serial computer expansion bus standard, designed to replace the older PCI, PCI-X, and AGP bus standards.

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Photolithography

Photolithography, also termed optical lithography or UV lithography, is a process used in microfabrication to pattern parts of a thin film or the bulk of a substrate.

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Printed circuit board

A printed circuit board (PCB) mechanically supports and electrically connects electronic components or electrical components using conductive tracks, pads and other features etched from one or more sheet layers of copper laminated onto and/or between sheet layers of a non-conductive substrate.

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Processor register

In computer architecture, a processor register is a quickly accessible location available to a computer's central processing unit (CPU).

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Radeon

Radeon is a brand of computer products, including graphics processing units, random-access memory, RAM disk software, and solid-state drives, produced by Radeon Technologies Group (formerly AMD Vision), a division of Advanced Micro Devices.

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Radeon HD 2000 series

The graphics processing unit (GPU) codenamed Radeon R600 is the foundation of the Radeon HD 2000 series and the FireGL 2007 series video cards developed by ATI Technologies.

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Radeon X1000 series

The R520 (codenamed Fudo) is a Graphics processing unit (GPU) developed by ATI Technologies and produced by TSMC.

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Radeon X800 Series

Radeon X800 is a series of graphics cards designed by ATI Technologies Inc. introduced at the end of 2004.

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Render output unit

The render output unit, often abbreviated as "ROP", and sometimes called (perhaps more properly) raster operations pipeline, is a hardware component in modern graphics processing units (GPUs) and one of the final steps in the rendering process of modern graphics cards.

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Rolling release

In software development, a rolling release, rolling update, or continuous delivery is the concept of frequently delivering updates to applications.

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Ruby character

are small, annotative glosses that are usually placed above or to the right of Chinese characters when writing languages with logographic characters such as Chinese, Japanese or Korean to show the pronunciation.

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Shader

In computer graphics, a shader is a type of computer program that was originally used for shading (the production of appropriate levels of light, darkness, and color within an image) but which now performs a variety of specialized functions in various fields of computer graphics special effects or does video post-processing unrelated to shading, or even functions unrelated to graphics at all.

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Texture mapping unit

A texture mapping unit (TMU) is a component in modern graphics processing units (GPUs).

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Thread (computing)

In computer science, a thread of execution is the smallest sequence of programmed instructions that can be managed independently by a scheduler, which is typically a part of the operating system.

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TSMC

Taiwan Semiconductor Manufacturing Company, Limited (TSMC), also known as Taiwan Semiconductor, is the world's largest dedicated independent (pure-play) semiconductor foundry, with its headquarters and main operations located in the Hsinchu Science and Industrial Park in Hsinchu, Taiwan.

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Umbra, penumbra and antumbra

The umbra, penumbra and antumbra are three distinct parts of a shadow, created by any light source after impinging on an opaque object.

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VC-1

SMPTE 421M, informally known as VC-1, is a video coding format.

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Video card

A video card (also called a display card, graphics card, display adapter or graphics adapter) is an expansion card which generates a feed of output images to a display (such as a computer monitor).

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Windows 10

Windows 10 (codenamed Redstone, formerly Threshold) is a personal computer operating system developed and released by Microsoft, as part of the Windows NT family of operating systems.

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Windows 7

Windows 7 (codenamed Vienna, formerly Blackcomb) is a personal computer operating system developed by Microsoft.

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Windows 8

Windows 8 is a personal computer operating system developed by Microsoft as part of the Windows NT family of operating systems.

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Xbox 360

The Xbox 360 is a home video game console developed by Microsoft.

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Xenos (graphics chip)

The Xenos is a custom graphics processing unit (GPU) designed by ATI (now taken over by AMD), used in the Xbox 360 video game console developed and produced for Microsoft.

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90 nanometer

The 90 nanometer (90 nm) process refers to the level of CMOS process technology that was reached in the 2004–2005 timeframe, by most leading semiconductor companies, like Intel, AMD, Infineon, Texas Instruments, IBM, and TSMC.

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Redirects here:

ATI Radeon X1600, ATI X1900, R500 Series, R520, R580, R580+, Radeon R500, Radeon R520, Radeon X1000, Radeon X1000 Series, Radeon X1300, Radeon X1600, Radeon X1700, Radeon X1800, Radeon X1900, Radeon X1950, Radeon X1950 GT, Radeon X1950 XTX, Radeon x1000 series, Radeon x1300, Radeon x1600, Radeon x1650, Radeon x1800, X1300, X1300XT, X1400, X1600, X1700, X1800, X1900, X1900 XT.

References

[1] https://en.wikipedia.org/wiki/Radeon_X1000_series

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