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ZBrush

ZBrush is a digital sculpting tool that combines 3D/2.5D modeling, texturing and painting. [1]

40 relations: Autodesk 3ds Max, Autodesk Maya, Autodesk Mudbox, Blender (software), Bump mapping, Cartesian coordinate system, Cinema 4D, Computer-aided design, DAZ Studio, Digital painting, Digital sculpting, Displacement mapping, Electric Image Animation System, Electronic Arts, Heightmap, Industrial Light & Magic, JPEG, LightWave 3D, Low poly, Microsoft Windows, Modo (software), Normal mapping, OS X, Pixel, Polygon, Polygon mesh, Portable Network Graphics, Poser, Proprietary software, Scanline rendering, Sculptris, SIGGRAPH, Skeletal animation, Subsurface scattering, Texture mapping, Voxel, ZBrush, 2.5D, 3D computer graphics, 3D modeling.

Autodesk 3ds Max

Autodesk 3ds Max, formerly 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images.

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Autodesk Maya

Autodesk Maya, commonly shortened to Maya, is a 3D computer graphics software that runs on Windows, OS X and Linux, originally developed by Alias Systems Corporation (formerly Alias|Wavefront) and currently owned and developed by Autodesk, Inc. It is used to create interactive 3D applications, including video games, animated film, TV series, or visual effects.

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Autodesk Mudbox

Mudbox is a proprietary computer-based 3D sculpting and painting tool.

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Blender (software)

Blender is a professional free and open-source 3D computer graphics software product used for creating animated films, visual effects, art, 3D printed models, interactive 3D applications and video games.

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Bump mapping

Bump mapping is a technique in computer graphics for simulating bumps and wrinkles on the surface of an object.

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Cartesian coordinate system

A Cartesian coordinate system is a coordinate system that specifies each point uniquely in a plane by a pair of numerical coordinates, which are the signed distances from the point to two fixed perpendicular directed lines, measured in the same unit of length.

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Cinema 4D

CINEMA 4D is a 3D modeling, animation and rendering application developed by MAXON Computer GmbH in Germany.

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Computer-aided design

Computer-aided design (CAD) is the use of computer systems to assist in the creation, modification, analysis, or optimization of a design.

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DAZ Studio

DAZ Studio is software produced by DAZ 3D, for 3D art and animation creation and as a rendering tool.

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Digital painting

Digital painting is a method of creating an art object (painting) digitally and/or a technique for making digital art in the computer.

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Digital sculpting

Digital sculpting, also known as Sculpt Modeling or 3D Sculpting, is the use of software that offers tools to push, pull, smooth, grab, pinch or otherwise manipulate a digital object as if it were made of a real-life substance such as clay.

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Displacement mapping

Displacement mapping is an alternative computer graphics technique in contrast to bump mapping, normal mapping, and parallax mapping, using a (procedural-) texture- or height map to cause an effect where the actual geometric position of points over the textured surface are displaced, often along the local surface normal, according to the value the texture function evaluates to at each point on the surface.

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Electric Image Animation System

The Electric Image Animation System (EIAS) is a 3D computer graphics package published by EIAS3D.

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Electronic Arts

Electronic Arts, Inc. (EA), also known as EA Games, is an American developer, marketer, publisher and distributor of video games headquartered in Redwood City, California.

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Heightmap

In computer graphics, a heightmap or heightfield is a raster image used to store values, such as surface elevation data, for display in 3D computer graphics.

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Industrial Light & Magic

Industrial Light & Magic (ILM) is an American Academy Award-winning motion picture visual effects company that was founded in May 1975 by George Lucas.

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JPEG

JPEG is a commonly used method of lossy compression for digital images, particularly for those images produced by digital photography.

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LightWave 3D

LightWave 3D is a 3D computer graphics software developed by NewTek.

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Low poly

Low poly is a polygon mesh in 3D computer graphics that has a relatively small number of polygons.

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Microsoft Windows

Microsoft Windows (or simply Windows) is a metafamily of graphical operating systems developed, marketed, and sold by Microsoft.

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Modo (software)

Modo (stylized as MODO, originally modo) is a polygon and subdivision surface modeling, sculpting, 3D painting, animation and rendering package developed by Luxology, LLC, which is now merged with and known as The Foundry.

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Normal mapping

In 3D computer graphics, normal mapping, or "Dot3 bump mapping", is a technique used for faking the lighting of bumps and dents – an implementation of bump mapping.

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OS X

OS X (pronounced; originally Mac OS X) is a series of Unix-based graphical interface operating systems (OS) developed and marketed by Apple Inc. It is designed to run on Macintosh computers, having been pre-installed on all Macs since 2002.

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Pixel

In digital imaging, a pixel, pel, or picture element is a physical point in a raster image, or the smallest addressable element in an all points addressable display device; so it is the smallest controllable element of a picture represented on the screen.

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Polygon

In elementary geometry, a polygon is a plane figure that is bounded by a finite chain of straight line segments closing in a loop to form a closed chain or circuit.

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Polygon mesh

A polygon mesh is a collection of vertices, edges and faces that defines the shape of a polyhedral object in 3D computer graphics and solid modeling.

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Portable Network Graphics

Portable Network Graphics (PNG) is a raster graphics file format that supports lossless data compression.

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Poser

Poser is a 3D computer graphics program optimized for 3D modeling of human figures.

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Proprietary software

Proprietary software, non-free software (in the sense of missing freedoms), or closed-source software is software, where the developers or distributors reserve all freedoms and rights.

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Scanline rendering

Scanline rendering is an algorithm for visible surface determination, in 3D computer graphics, that works on a row-by-row basis rather than a polygon-by-polygon or pixel-by-pixel basis.

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Sculptris

Sculptris is a virtual sculpting software program, with a primary focus on the concept of modeling clay.

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SIGGRAPH

SIGGRAPH (short for Special Interest Group on GRAPHics and Interactive Techniques) is the name of the annual conference on computer graphics (CG) convened by the ACM SIGGRAPH organization.

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Skeletal animation

Skeletal animation is a technique in computer animation in which a character is represented in two parts: a surface representation used to draw the character (called skin or mesh) and a hierarchical set of interconnected bones (called the skeleton or rig) used to animate (pose and keyframe) the mesh.

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Subsurface scattering

Subsurface scattering (or SSS), also known as subsurface light transport (SSLT), is a mechanism of light transport in which light penetrates the surface of a translucent object, is scattered by interacting with the material, and exits the surface at a different point.

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Texture mapping

Texture mapping is a method for adding detail, surface texture (a bitmap or raster image), or color to a computer-generated graphic or 3D model.

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Voxel

A voxel represents a value on a regular grid in three-dimensional space.

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ZBrush

ZBrush is a digital sculpting tool that combines 3D/2.5D modeling, texturing and painting.

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2.5D

2.5D ("two-and-a-half-dimensional"), ¾ perspective, and pseudo-3D are terms, mainly in the video game industry, used to describe either 2D graphical projections and similar techniques used to cause a series of images (or scenes) to simulate the appearance of being three-dimensional (3D) when in fact they are not, or gameplay in an otherwise three-dimensional video game that is restricted to a two-dimensional plane or has a virtual camera with a fixed angle.

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3D computer graphics

3D computer graphics (in contrast to 2D computer graphics) are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering 2D images.

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3D modeling

In 3D computer graphics, 3D modeling (or modelling) is the process of developing a mathematical representation of any three-dimensional surface of an object (either inanimate or living) via specialized software.

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Redirects here:

GoZ, Pixol, Pixologic, Z Brush, ZSpheres, Zbrush.

References

[1] https://en.wikipedia.org/wiki/ZBrush

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