Logo
Unionpedia
Communication
Get it on Google Play
New! Download Unionpedia on your Android™ device!
Free
Faster access than browser!
 

C (programming language) and Perl

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between C (programming language) and Perl

C (programming language) vs. Perl

C (as in the letter ''c'') is a general-purpose, imperative computer programming language, supporting structured programming, lexical variable scope and recursion, while a static type system prevents many unintended operations. Perl is a family of two high-level, general-purpose, interpreted, dynamic programming languages, Perl 5 and Perl 6.

Similarities between C (programming language) and Perl

C (programming language) and Perl have 55 things in common (in Unionpedia): "Hello, World!" program, American National Standards Institute, Array data type, Assignment (computer science), AWK, Block (programming), Bracket, C++, Callback (computer programming), Character encoding, Command-line interface, Common Gateway Interface, Compiler, Computer data storage, Control flow, Cross-platform, Expression (computer science), Formal grammar, Fortran, Functional programming, Generic programming, GNU Compiler Collection, Graphical user interface, Imperative programming, Interpreter (computing), JavaScript, Julia (programming language), LPC (programming language), Macro (computer science), Memory management, ..., Modular programming, O'Reilly Media, Object-oriented programming, Operating system, Pascal (programming language), PHP, POSIX, Procedural programming, Python (programming language), Reference (computer science), Run time (program lifecycle phase), Scope (computer science), Sigil (computer programming), Smalltalk, Source code, String (computer science), Struct (C programming language), Subroutine, Switch statement, Syntax (programming languages), Type conversion, Type system, Unicode, Unix, Unix-like. Expand index (25 more) »

"Hello, World!" program

A "Hello, World!" program is a computer program that outputs or displays "Hello, World!" to a user.

"Hello, World!" program and C (programming language) · "Hello, World!" program and Perl · See more »

American National Standards Institute

The American National Standards Institute (ANSI) is a private non-profit organization that oversees the development of voluntary consensus standards for products, services, processes, systems, and personnel in the United States.

American National Standards Institute and C (programming language) · American National Standards Institute and Perl · See more »

Array data type

Language support for array types may include certain built-in array data types, some syntactic constructions (array type constructors) that the programmer may use to define such types and declare array variables, and special notation for indexing array elements.

Array data type and C (programming language) · Array data type and Perl · See more »

Assignment (computer science)

In computer programming, an assignment statement sets and/or re-sets the value stored in the storage location(s) denoted by a variable name; in other words, it copies a value into the variable.

Assignment (computer science) and C (programming language) · Assignment (computer science) and Perl · See more »

AWK

AWK is a programming language designed for text processing and typically used as a data extraction and reporting tool.

AWK and C (programming language) · AWK and Perl · See more »

Block (programming)

In computer programming, a block or code block is a lexical structure of source code which is grouped together.

Block (programming) and C (programming language) · Block (programming) and Perl · See more »

Bracket

A bracket is a tall punctuation mark typically used in matched pairs within text, to set apart or interject other text.

Bracket and C (programming language) · Bracket and Perl · See more »

C++

C++ ("see plus plus") is a general-purpose programming language.

C (programming language) and C++ · C++ and Perl · See more »

Callback (computer programming)

In computer programming, a callback, also known as a "call-after" function, is any executable code that is passed as an argument to other code, which is expected to call back (execute) the argument at a given time.

C (programming language) and Callback (computer programming) · Callback (computer programming) and Perl · See more »

Character encoding

Character encoding is used to represent a repertoire of characters by some kind of encoding system.

C (programming language) and Character encoding · Character encoding and Perl · See more »

Command-line interface

A command-line interface or command language interpreter (CLI), also known as command-line user interface, console user interface and character user interface (CUI), is a means of interacting with a computer program where the user (or client) issues commands to the program in the form of successive lines of text (command lines).

C (programming language) and Command-line interface · Command-line interface and Perl · See more »

Common Gateway Interface

In computing, Common Gateway Interface (CGI) offers a standard protocol for web servers to execute programs that execute like console applications (also called command-line interface programs) running on a server that generates web pages dynamically.

C (programming language) and Common Gateway Interface · Common Gateway Interface and Perl · See more »

Compiler

A compiler is computer software that transforms computer code written in one programming language (the source language) into another programming language (the target language).

C (programming language) and Compiler · Compiler and Perl · See more »

Computer data storage

Computer data storage, often called storage or memory, is a technology consisting of computer components and recording media that are used to retain digital data.

C (programming language) and Computer data storage · Computer data storage and Perl · See more »

Control flow

In computer science, control flow (or flow of control) is the order in which individual statements, instructions or function calls of an imperative program are executed or evaluated.

C (programming language) and Control flow · Control flow and Perl · See more »

Cross-platform

In computing, cross-platform software (also multi-platform software or platform-independent software) is computer software that is implemented on multiple computing platforms.

C (programming language) and Cross-platform · Cross-platform and Perl · See more »

Expression (computer science)

An expression in a programming language is a combination of one or more constants, variables, operators, and functions that the programming language interprets (according to its particular rules of precedence and of association) and computes to produce ("to return", in a stateful environment) another value.

C (programming language) and Expression (computer science) · Expression (computer science) and Perl · See more »

Formal grammar

In formal language theory, a grammar (when the context is not given, often called a formal grammar for clarity) is a set of production rules for strings in a formal language.

C (programming language) and Formal grammar · Formal grammar and Perl · See more »

Fortran

Fortran (formerly FORTRAN, derived from Formula Translation) is a general-purpose, compiled imperative programming language that is especially suited to numeric computation and scientific computing.

C (programming language) and Fortran · Fortran and Perl · See more »

Functional programming

In computer science, functional programming is a programming paradigm—a style of building the structure and elements of computer programs—that treats computation as the evaluation of mathematical functions and avoids changing-state and mutable data.

C (programming language) and Functional programming · Functional programming and Perl · See more »

Generic programming

Generic programming is a style of computer programming in which algorithms are written in terms of types to-be-specified-later that are then instantiated when needed for specific types provided as parameters.

C (programming language) and Generic programming · Generic programming and Perl · See more »

GNU Compiler Collection

The GNU Compiler Collection (GCC) is a compiler system produced by the GNU Project supporting various programming languages.

C (programming language) and GNU Compiler Collection · GNU Compiler Collection and Perl · See more »

Graphical user interface

The graphical user interface (GUI), is a type of user interface that allows users to interact with electronic devices through graphical icons and visual indicators such as secondary notation, instead of text-based user interfaces, typed command labels or text navigation.

C (programming language) and Graphical user interface · Graphical user interface and Perl · See more »

Imperative programming

In computer science, imperative programming is a programming paradigm that uses statements that change a program's state.

C (programming language) and Imperative programming · Imperative programming and Perl · See more »

Interpreter (computing)

In computer science, an interpreter is a computer program that directly executes, i.e. performs, instructions written in a programming or scripting language, without requiring them previously to have been compiled into a machine language program.

C (programming language) and Interpreter (computing) · Interpreter (computing) and Perl · See more »

JavaScript

JavaScript, often abbreviated as JS, is a high-level, interpreted programming language.

C (programming language) and JavaScript · JavaScript and Perl · See more »

Julia (programming language)

Julia is a high-level dynamic programming language designed to address the needs of high-performance numerical analysis and computational science, without the typical need of separate compilation to be fast, while also being effective for general-purpose programming, web use or as a specification language.

C (programming language) and Julia (programming language) · Julia (programming language) and Perl · See more »

LPC (programming language)

LPC (short for Lars Pensjö C) is an object-oriented programming language derived from C and developed originally by Lars Pensjö to facilitate MUD building on LPMuds.

C (programming language) and LPC (programming language) · LPC (programming language) and Perl · See more »

Macro (computer science)

A macro (short for "macroinstruction", from Greek μακρός 'long') in computer science is a rule or pattern that specifies how a certain input sequence (often a sequence of characters) should be mapped to a replacement output sequence (also often a sequence of characters) according to a defined procedure.

C (programming language) and Macro (computer science) · Macro (computer science) and Perl · See more »

Memory management

Memory management is a form of resource management applied to computer memory.

C (programming language) and Memory management · Memory management and Perl · See more »

Modular programming

Modular programming is a software design technique that emphasizes separating the functionality of a programme into independent, interchangeable modules, such that each contains everything necessary to execute only one aspect of the desired functionality.

C (programming language) and Modular programming · Modular programming and Perl · See more »

O'Reilly Media

O'Reilly Media (formerly O'Reilly & Associates) is an American media company established by Tim O'Reilly that publishes books and Web sites and produces conferences on computer technology topics.

C (programming language) and O'Reilly Media · O'Reilly Media and Perl · See more »

Object-oriented programming

Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which may contain data, in the form of fields, often known as attributes; and code, in the form of procedures, often known as methods. A feature of objects is that an object's procedures can access and often modify the data fields of the object with which they are associated (objects have a notion of "this" or "self").

C (programming language) and Object-oriented programming · Object-oriented programming and Perl · See more »

Operating system

An operating system (OS) is system software that manages computer hardware and software resources and provides common services for computer programs.

C (programming language) and Operating system · Operating system and Perl · See more »

Pascal (programming language)

Pascal is an imperative and procedural programming language, which Niklaus Wirth designed in 1968–69 and published in 1970, as a small, efficient language intended to encourage good programming practices using structured programming and data structuring. It is named in honor of the French mathematician, philosopher and physicist Blaise Pascal. Pascal was developed on the pattern of the ALGOL 60 language. Wirth had already developed several improvements to this language as part of the ALGOL X proposals, but these were not accepted and Pascal was developed separately and released in 1970. A derivative known as Object Pascal designed for object-oriented programming was developed in 1985; this was used by Apple Computer and Borland in the late 1980s and later developed into Delphi on the Microsoft Windows platform. Extensions to the Pascal concepts led to the Pascal-like languages Modula-2 and Oberon.

C (programming language) and Pascal (programming language) · Pascal (programming language) and Perl · See more »

PHP

PHP: Hypertext Preprocessor (or simply PHP) is a server-side scripting language designed for Web development, but also used as a general-purpose programming language.

C (programming language) and PHP · PHP and Perl · See more »

POSIX

The Portable Operating System Interface (POSIX) is a family of standards specified by the IEEE Computer Society for maintaining compatibility between operating systems.

C (programming language) and POSIX · POSIX and Perl · See more »

Procedural programming

Procedural programming is a programming paradigm, derived from structured programming, based upon the concept of the procedure call.

C (programming language) and Procedural programming · Perl and Procedural programming · See more »

Python (programming language)

Python is an interpreted high-level programming language for general-purpose programming.

C (programming language) and Python (programming language) · Perl and Python (programming language) · See more »

Reference (computer science)

In computer science, a reference is a value that enables a program to indirectly access a particular datum, such as a variable's value or a record, in the computer's memory or in some other storage device.

C (programming language) and Reference (computer science) · Perl and Reference (computer science) · See more »

Run time (program lifecycle phase)

In computer science, run time, runtime or execution time is the time during which a program is running (executing), in contrast to other program lifecycle phases such as compile time, link time and load time.

C (programming language) and Run time (program lifecycle phase) · Perl and Run time (program lifecycle phase) · See more »

Scope (computer science)

In computer programming, the scope of a name binding – an association of a name to an entity, such as a variable – is the region of a computer program where the binding is valid: where the name can be used to refer to the entity.

C (programming language) and Scope (computer science) · Perl and Scope (computer science) · See more »

Sigil (computer programming)

In computer programming, a sigil is a symbol attached to a variable name, showing the variable's datatype or scope, usually a prefix, as in $foo, where $ is the sigil.

C (programming language) and Sigil (computer programming) · Perl and Sigil (computer programming) · See more »

Smalltalk

Smalltalk is an object-oriented, dynamically typed, reflective programming language.

C (programming language) and Smalltalk · Perl and Smalltalk · See more »

Source code

In computing, source code is any collection of code, possibly with comments, written using a human-readable programming language, usually as plain text.

C (programming language) and Source code · Perl and Source code · See more »

String (computer science)

In computer programming, a string is traditionally a sequence of characters, either as a literal constant or as some kind of variable.

C (programming language) and String (computer science) · Perl and String (computer science) · See more »

Struct (C programming language)

A struct in the C programming language (and many derivatives) is a composite data type (or record) declaration that defines a physically grouped list of variables to be placed under one name in a block of memory, allowing the different variables to be accessed via a single pointer, or the struct declared name which returns the same address.

C (programming language) and Struct (C programming language) · Perl and Struct (C programming language) · See more »

Subroutine

In computer programming, a subroutine is a sequence of program instructions that performs a specific task, packaged as a unit.

C (programming language) and Subroutine · Perl and Subroutine · See more »

Switch statement

In computer programming languages, a switch statement is a type of selection control mechanism used to allow the value of a variable or expression to change the control flow of program execution via a multiway branch.

C (programming language) and Switch statement · Perl and Switch statement · See more »

Syntax (programming languages)

In computer science, the syntax of a computer language is the set of rules that defines the combinations of symbols that are considered to be a correctly structured document or fragment in that language.

C (programming language) and Syntax (programming languages) · Perl and Syntax (programming languages) · See more »

Type conversion

In computer science, type conversion, type casting, and type coercion are different ways of changing an entity of one data type into another.

C (programming language) and Type conversion · Perl and Type conversion · See more »

Type system

In programming languages, a type system is a set of rules that assigns a property called type to the various constructs of a computer program, such as variables, expressions, functions or modules.

C (programming language) and Type system · Perl and Type system · See more »

Unicode

Unicode is a computing industry standard for the consistent encoding, representation, and handling of text expressed in most of the world's writing systems.

C (programming language) and Unicode · Perl and Unicode · See more »

Unix

Unix (trademarked as UNIX) is a family of multitasking, multiuser computer operating systems that derive from the original AT&T Unix, development starting in the 1970s at the Bell Labs research center by Ken Thompson, Dennis Ritchie, and others.

C (programming language) and Unix · Perl and Unix · See more »

Unix-like

A Unix-like (sometimes referred to as UN*X or *nix) operating system is one that behaves in a manner similar to a Unix system, while not necessarily conforming to or being certified to any version of the Single UNIX Specification.

C (programming language) and Unix-like · Perl and Unix-like · See more »

The list above answers the following questions

C (programming language) and Perl Comparison

C (programming language) has 289 relations, while Perl has 265. As they have in common 55, the Jaccard index is 9.93% = 55 / (289 + 265).

References

This article shows the relationship between C (programming language) and Perl. To access each article from which the information was extracted, please visit:

Hey! We are on Facebook now! »