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C (programming language) and Pointer (computer programming)

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between C (programming language) and Pointer (computer programming)

C (programming language) vs. Pointer (computer programming)

C (as in the letter ''c'') is a general-purpose, imperative computer programming language, supporting structured programming, lexical variable scope and recursion, while a static type system prevents many unintended operations. In computer science, a pointer is a programming language object that stores the memory address of another value located in computer memory.

Similarities between C (programming language) and Pointer (computer programming)

C (programming language) and Pointer (computer programming) have 58 things in common (in Unionpedia): Array data type, Assembly language, Assignment (computer science), Bitwise operation, Bounds checking, Buffer overflow, Byte, C dynamic memory allocation, C Sharp (programming language), C standard library, C++, C++11, C99, Computer architecture, Computer memory, Control flow, Cyclone (programming language), D (programming language), Dangling pointer, Data type, Entry point, Floating-point arithmetic, Fortran, Function pointer, Functional programming, Garbage collection (computer science), GNU Compiler Collection, Go (programming language), Imperative programming, Institute of Electrical and Electronics Engineers, ..., International Organization for Standardization, Java (programming language), JavaScript, Linked list, Machine code, Memory leak, Memory management, Microcontroller, Null pointer, Object-oriented programming, Pascal (programming language), Perl, PL/I, Procedural programming, Programming language, Reference (computer science), Rust (programming language), Segmentation fault, String (computer science), Strong and weak typing, Subroutine, Switch statement, Syntax (programming languages), The C Programming Language, Tree (data structure), Type conversion, Type system, Void type. Expand index (28 more) »

Array data type

Language support for array types may include certain built-in array data types, some syntactic constructions (array type constructors) that the programmer may use to define such types and declare array variables, and special notation for indexing array elements.

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Assembly language

An assembly (or assembler) language, often abbreviated asm, is a low-level programming language, in which there is a very strong (but often not one-to-one) correspondence between the assembly program statements and the architecture's machine code instructions.

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Assignment (computer science)

In computer programming, an assignment statement sets and/or re-sets the value stored in the storage location(s) denoted by a variable name; in other words, it copies a value into the variable.

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Bitwise operation

In digital computer programming, a bitwise operation operates on one or more bit patterns or binary numerals at the level of their individual bits.

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Bounds checking

In computer programming, bounds checking is any method of detecting whether a variable is within some bounds before it is used.

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Buffer overflow

In information security and programming, a buffer overflow, or buffer overrun, is an anomaly where a program, while writing data to a buffer, overruns the buffer's boundary and overwrites adjacent memory locations.

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Byte

The byte is a unit of digital information that most commonly consists of eight bits, representing a binary number.

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C dynamic memory allocation

C dynamic memory allocation refers to performing manual memory management for dynamic memory allocation in the C programming language via a group of functions in the C standard library, namely,, and.

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C Sharp (programming language)

C# (/si: ʃɑːrp/) is a multi-paradigm programming language encompassing strong typing, imperative, declarative, functional, generic, object-oriented (class-based), and component-oriented programming disciplines.

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C standard library

The C standard library or libc is the standard library for the C programming language, as specified in the ANSI C standard.

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C++

C++ ("see plus plus") is a general-purpose programming language.

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C++11

C++11 is a version of the standard for the programming language C++.

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C99

C99 (previously known as C9X) is an informal name for ISO/IEC 9899:1999, a past version of the C programming language standard.

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Computer architecture

In computer engineering, computer architecture is a set of rules and methods that describe the functionality, organization, and implementation of computer systems.

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Computer memory

In computing, memory refers to the computer hardware integrated circuits that store information for immediate use in a computer; it is synonymous with the term "primary storage".

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Control flow

In computer science, control flow (or flow of control) is the order in which individual statements, instructions or function calls of an imperative program are executed or evaluated.

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Cyclone (programming language)

The Cyclone programming language is intended to be a safe dialect of the C language.

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D (programming language)

D is an object-oriented, imperative, multi-paradigm system programming language created by Walter Bright of Digital Mars and released in 2001.

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Dangling pointer

Dangling pointers and wild pointers in computer programming are pointers that do not point to a valid object of the appropriate type.

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Data type

In computer science and computer programming, a data type or simply type is a classification of data which tells the compiler or interpreter how the programmer intends to use the data.

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Entry point

In computer programming, an entry point is where control is transferred from the operating system to a computer program, at which place the processor enters a program or a code fragment and execution begins.

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Floating-point arithmetic

In computing, floating-point arithmetic is arithmetic using formulaic representation of real numbers as an approximation so as to support a trade-off between range and precision.

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Fortran

Fortran (formerly FORTRAN, derived from Formula Translation) is a general-purpose, compiled imperative programming language that is especially suited to numeric computation and scientific computing.

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Function pointer

A function pointer, also called a subroutine pointer or procedure pointer, is a pointer that points to a function.

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Functional programming

In computer science, functional programming is a programming paradigm—a style of building the structure and elements of computer programs—that treats computation as the evaluation of mathematical functions and avoids changing-state and mutable data.

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Garbage collection (computer science)

In computer science, garbage collection (GC) is a form of automatic memory management.

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GNU Compiler Collection

The GNU Compiler Collection (GCC) is a compiler system produced by the GNU Project supporting various programming languages.

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Go (programming language)

Go (often referred to as Golang) is a programming language created at Google in 2009 by Robert Griesemer, Rob Pike, and Ken Thompson.

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Imperative programming

In computer science, imperative programming is a programming paradigm that uses statements that change a program's state.

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Institute of Electrical and Electronics Engineers

The Institute of Electrical and Electronics Engineers (IEEE) is a professional association with its corporate office in New York City and its operations center in Piscataway, New Jersey.

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International Organization for Standardization

The International Organization for Standardization (ISO) is an international standard-setting body composed of representatives from various national standards organizations.

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Java (programming language)

Java is a general-purpose computer-programming language that is concurrent, class-based, object-oriented, and specifically designed to have as few implementation dependencies as possible.

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JavaScript

JavaScript, often abbreviated as JS, is a high-level, interpreted programming language.

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Linked list

In computer science, a linked list is a linear collection of data elements, whose order is not given by their physical placement in memory.

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Machine code

Machine code is a computer program written in machine language instructions that can be executed directly by a computer's central processing unit (CPU).

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Memory leak

In computer science, a memory leak is a type of resource leak that occurs when a computer program incorrectly manages memory allocations in such a way that memory which is no longer needed is not released.

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Memory management

Memory management is a form of resource management applied to computer memory.

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Microcontroller

A microcontroller (MCU for microcontroller unit, or UC for μ-controller) is a small computer on a single integrated circuit.

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Null pointer

In computing, a null pointer has a value reserved for indicating that the pointer does not refer to a valid object.

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Object-oriented programming

Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which may contain data, in the form of fields, often known as attributes; and code, in the form of procedures, often known as methods. A feature of objects is that an object's procedures can access and often modify the data fields of the object with which they are associated (objects have a notion of "this" or "self").

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Pascal (programming language)

Pascal is an imperative and procedural programming language, which Niklaus Wirth designed in 1968–69 and published in 1970, as a small, efficient language intended to encourage good programming practices using structured programming and data structuring. It is named in honor of the French mathematician, philosopher and physicist Blaise Pascal. Pascal was developed on the pattern of the ALGOL 60 language. Wirth had already developed several improvements to this language as part of the ALGOL X proposals, but these were not accepted and Pascal was developed separately and released in 1970. A derivative known as Object Pascal designed for object-oriented programming was developed in 1985; this was used by Apple Computer and Borland in the late 1980s and later developed into Delphi on the Microsoft Windows platform. Extensions to the Pascal concepts led to the Pascal-like languages Modula-2 and Oberon.

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Perl

Perl is a family of two high-level, general-purpose, interpreted, dynamic programming languages, Perl 5 and Perl 6.

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PL/I

PL/I (Programming Language One, pronounced) is a procedural, imperative computer programming language designed for scientific, engineering, business and system programming uses.

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Procedural programming

Procedural programming is a programming paradigm, derived from structured programming, based upon the concept of the procedure call.

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Programming language

A programming language is a formal language that specifies a set of instructions that can be used to produce various kinds of output.

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Reference (computer science)

In computer science, a reference is a value that enables a program to indirectly access a particular datum, such as a variable's value or a record, in the computer's memory or in some other storage device.

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Rust (programming language)

Rust is a systems programming language sponsored by Mozilla which describes it as a "safe, concurrent, practical language," supporting functional and imperative-procedural paradigms.

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Segmentation fault

In computing, a segmentation fault (often shortened to segfault) or access violation is a fault, or failure condition, raised by hardware with memory protection, notifying an operating system (OS) the software has attempted to access a restricted area of memory (a memory access violation).

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String (computer science)

In computer programming, a string is traditionally a sequence of characters, either as a literal constant or as some kind of variable.

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Strong and weak typing

In computer programming, programming languages are often colloquially classified as to whether the language's type system makes it strongly typed or weakly typed (loosely typed).

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Subroutine

In computer programming, a subroutine is a sequence of program instructions that performs a specific task, packaged as a unit.

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Switch statement

In computer programming languages, a switch statement is a type of selection control mechanism used to allow the value of a variable or expression to change the control flow of program execution via a multiway branch.

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Syntax (programming languages)

In computer science, the syntax of a computer language is the set of rules that defines the combinations of symbols that are considered to be a correctly structured document or fragment in that language.

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The C Programming Language

The C Programming Language (sometimes termed K&R, after its authors' initials) is a computer programming book written by Brian Kernighan and Dennis Ritchie, the latter of whom originally designed and implemented the language, as well as co-designed the Unix operating system with which development of the language was closely intertwined.

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Tree (data structure)

In computer science, a tree is a widely used abstract data type (ADT)—or data structure implementing this ADT—that simulates a hierarchical tree structure, with a root value and subtrees of children with a parent node, represented as a set of linked nodes.

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Type conversion

In computer science, type conversion, type casting, and type coercion are different ways of changing an entity of one data type into another.

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Type system

In programming languages, a type system is a set of rules that assigns a property called type to the various constructs of a computer program, such as variables, expressions, functions or modules.

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Void type

The Void type, in several programming languages derived from C and Algol68, is the type for the result of a function that returns normally, but does not provide a result value to its caller.

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The list above answers the following questions

C (programming language) and Pointer (computer programming) Comparison

C (programming language) has 289 relations, while Pointer (computer programming) has 162. As they have in common 58, the Jaccard index is 12.86% = 58 / (289 + 162).

References

This article shows the relationship between C (programming language) and Pointer (computer programming). To access each article from which the information was extracted, please visit:

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