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Centroid and Z-buffering

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between Centroid and Z-buffering

Centroid vs. Z-buffering

In mathematics and physics, the centroid or geometric center of a plane figure is the arithmetic mean position of all the points in the shape. In computer graphics, z-buffering, also known as depth buffering, is the management of image depth coordinates in 3D graphics, usually done in hardware, sometimes in software.

Similarities between Centroid and Z-buffering

Centroid and Z-buffering have 2 things in common (in Unionpedia): Polygon, Vertex (geometry).

Polygon

In elementary geometry, a polygon is a plane figure that is bounded by a finite chain of straight line segments closing in a loop to form a closed polygonal chain or circuit.

Centroid and Polygon · Polygon and Z-buffering · See more »

Vertex (geometry)

In geometry, a vertex (plural: vertices or vertexes) is a point where two or more curves, lines, or edges meet.

Centroid and Vertex (geometry) · Vertex (geometry) and Z-buffering · See more »

The list above answers the following questions

Centroid and Z-buffering Comparison

Centroid has 82 relations, while Z-buffering has 45. As they have in common 2, the Jaccard index is 1.57% = 2 / (82 + 45).

References

This article shows the relationship between Centroid and Z-buffering. To access each article from which the information was extracted, please visit:

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