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Color depth and Framebuffer

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between Color depth and Framebuffer

Color depth vs. Framebuffer

Color depth or colour depth (see spelling differences), also known as bit depth, is either the number of bits used to indicate the color of a single pixel, in a bitmapped image or video frame buffer, or the number of bits used for each color component of a single pixel. A framebuffer (frame buffer, or sometimes framestore) is a portion of RAM containing a bitmap that drives a video display.

Similarities between Color depth and Framebuffer

Color depth and Framebuffer have 14 things in common (in Unionpedia): Alpha compositing, Amiga, Binary image, Bit plane, Gamut, Grayscale, Palette (computing), Pixel, Radius (hardware company), Raster graphics, RGB color model, Silicon Graphics, Tile-based video game, Video card.

Alpha compositing

In computer graphics, alpha compositing is the process of combining an image with a background to create the appearance of partial or full transparency.

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Amiga

The Amiga is a family of personal computers introduced by Commodore in 1985.

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Binary image

A binary image is a digital image that has only two possible values for each pixel.

Binary image and Color depth · Binary image and Framebuffer · See more »

Bit plane

A bit plane of a digital discrete signal (such as image or sound) is a set of bits corresponding to a given bit position in each of the binary numbers representing the signal.

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Gamut

In color reproduction, including computer graphics and photography, the gamut, or color gamut, is a certain complete subset of colors.

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Grayscale

In photography, computing, and colorimetry, a grayscale or greyscale image is one in which the value of each pixel is a single sample representing only an amount of light, that is, it carries only intensity information.

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Palette (computing)

In computer graphics, a palette is a finite set of colors.

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Pixel

In digital imaging, a pixel, pel, dots, or picture element is a physical point in a raster image, or the smallest addressable element in an all points addressable display device; so it is the smallest controllable element of a picture represented on the screen.

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Radius (hardware company)

Radius was an American computer hardware firm founded in May 1986 by Burrell Smith, Andy Hertzfeld, Mike Boich, Matt Carter, Alain Rossmann and other members of the original Mac team.

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Raster graphics

In computer graphics, a raster graphics or bitmap image is a dot matrix data structure that represents a generally rectangular grid of pixels (points of color), viewable via a monitor, paper, or other display medium.

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RGB color model

The RGB color model is an additive color model in which red, green and blue light are added together in various ways to reproduce a broad array of colors.

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Silicon Graphics

Silicon Graphics, Inc. (later rebranded SGI, historically known as Silicon Graphics Computer Systems or SGCS) was an American high-performance computing manufacturer, producing computer hardware and software.

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Tile-based video game

A tile-based video game is a type of video or video game where the playing area consists of small square (or, much less often, rectangular, parallelogram, or hexagonal) graphic images referred to as tiles laid out in a grid.

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Video card

A video card (also called a display card, graphics card, display adapter or graphics adapter) is an expansion card which generates a feed of output images to a display (such as a computer monitor).

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The list above answers the following questions

Color depth and Framebuffer Comparison

Color depth has 92 relations, while Framebuffer has 84. As they have in common 14, the Jaccard index is 7.95% = 14 / (92 + 84).

References

This article shows the relationship between Color depth and Framebuffer. To access each article from which the information was extracted, please visit:

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