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D (programming language) and Library (computing)

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between D (programming language) and Library (computing)

D (programming language) vs. Library (computing)

D is an object-oriented, imperative, multi-paradigm system programming language created by Walter Bright of Digital Mars and released in 2001. In computer science, a library is a collection of non-volatile resources used by computer programs, often for software development.

Similarities between D (programming language) and Library (computing)

D (programming language) and Library (computing) have 17 things in common (in Unionpedia): C Sharp (programming language), C++, Compiled language, Compiler, Component Object Model, Imperative programming, Java (programming language), MacOS, Microsoft Windows, Modular programming, Object-oriented programming, Operating system, Runtime library, Software development, Standard library, Type system, Unix-like.

C Sharp (programming language)

C# (/si: ʃɑːrp/) is a multi-paradigm programming language encompassing strong typing, imperative, declarative, functional, generic, object-oriented (class-based), and component-oriented programming disciplines.

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C++

C++ ("see plus plus") is a general-purpose programming language.

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Compiled language

A compiled language is a programming language whose implementations are typically compilers (translators that generate machine code from source code), and not interpreters (step-by-step executors of source code, where no pre-runtime translation takes place).

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Compiler

A compiler is computer software that transforms computer code written in one programming language (the source language) into another programming language (the target language).

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Component Object Model

Component Object Model (COM) is a binary-interface standard for software components introduced by Microsoft in 1993.

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Imperative programming

In computer science, imperative programming is a programming paradigm that uses statements that change a program's state.

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Java (programming language)

Java is a general-purpose computer-programming language that is concurrent, class-based, object-oriented, and specifically designed to have as few implementation dependencies as possible.

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MacOS

macOS (previously and later) is a series of graphical operating systems developed and marketed by Apple Inc. since 2001.

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Microsoft Windows

Microsoft Windows is a group of several graphical operating system families, all of which are developed, marketed, and sold by Microsoft.

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Modular programming

Modular programming is a software design technique that emphasizes separating the functionality of a programme into independent, interchangeable modules, such that each contains everything necessary to execute only one aspect of the desired functionality.

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Object-oriented programming

Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which may contain data, in the form of fields, often known as attributes; and code, in the form of procedures, often known as methods. A feature of objects is that an object's procedures can access and often modify the data fields of the object with which they are associated (objects have a notion of "this" or "self").

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Operating system

An operating system (OS) is system software that manages computer hardware and software resources and provides common services for computer programs.

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Runtime library

In computer programming, a runtime library (RTL) is a set of low-level routines used by a compiler to invoke some of the behaviors of a runtime environment, by inserting calls to the runtime library into compiled executable binary.

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Software development

Software development is the process of conceiving, specifying, designing, programming, documenting, testing, and bug fixing involved in creating and maintaining applications, frameworks, or other software components.

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Standard library

A standard library in computer programming is the library made available across implementations of a programming language.

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Type system

In programming languages, a type system is a set of rules that assigns a property called type to the various constructs of a computer program, such as variables, expressions, functions or modules.

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Unix-like

A Unix-like (sometimes referred to as UN*X or *nix) operating system is one that behaves in a manner similar to a Unix system, while not necessarily conforming to or being certified to any version of the Single UNIX Specification.

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The list above answers the following questions

D (programming language) and Library (computing) Comparison

D (programming language) has 144 relations, while Library (computing) has 129. As they have in common 17, the Jaccard index is 6.23% = 17 / (144 + 129).

References

This article shows the relationship between D (programming language) and Library (computing). To access each article from which the information was extracted, please visit:

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