Similarities between D (programming language) and Library (computing)
D (programming language) and Library (computing) have 17 things in common (in Unionpedia): C Sharp (programming language), C++, Compiled language, Compiler, Component Object Model, Imperative programming, Java (programming language), MacOS, Microsoft Windows, Modular programming, Object-oriented programming, Operating system, Runtime library, Software development, Standard library, Type system, Unix-like.
C Sharp (programming language)
C# (/si: ʃɑːrp/) is a multi-paradigm programming language encompassing strong typing, imperative, declarative, functional, generic, object-oriented (class-based), and component-oriented programming disciplines.
C Sharp (programming language) and D (programming language) · C Sharp (programming language) and Library (computing) ·
C++
C++ ("see plus plus") is a general-purpose programming language.
C++ and D (programming language) · C++ and Library (computing) ·
Compiled language
A compiled language is a programming language whose implementations are typically compilers (translators that generate machine code from source code), and not interpreters (step-by-step executors of source code, where no pre-runtime translation takes place).
Compiled language and D (programming language) · Compiled language and Library (computing) ·
Compiler
A compiler is computer software that transforms computer code written in one programming language (the source language) into another programming language (the target language).
Compiler and D (programming language) · Compiler and Library (computing) ·
Component Object Model
Component Object Model (COM) is a binary-interface standard for software components introduced by Microsoft in 1993.
Component Object Model and D (programming language) · Component Object Model and Library (computing) ·
Imperative programming
In computer science, imperative programming is a programming paradigm that uses statements that change a program's state.
D (programming language) and Imperative programming · Imperative programming and Library (computing) ·
Java (programming language)
Java is a general-purpose computer-programming language that is concurrent, class-based, object-oriented, and specifically designed to have as few implementation dependencies as possible.
D (programming language) and Java (programming language) · Java (programming language) and Library (computing) ·
MacOS
macOS (previously and later) is a series of graphical operating systems developed and marketed by Apple Inc. since 2001.
D (programming language) and MacOS · Library (computing) and MacOS ·
Microsoft Windows
Microsoft Windows is a group of several graphical operating system families, all of which are developed, marketed, and sold by Microsoft.
D (programming language) and Microsoft Windows · Library (computing) and Microsoft Windows ·
Modular programming
Modular programming is a software design technique that emphasizes separating the functionality of a programme into independent, interchangeable modules, such that each contains everything necessary to execute only one aspect of the desired functionality.
D (programming language) and Modular programming · Library (computing) and Modular programming ·
Object-oriented programming
Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which may contain data, in the form of fields, often known as attributes; and code, in the form of procedures, often known as methods. A feature of objects is that an object's procedures can access and often modify the data fields of the object with which they are associated (objects have a notion of "this" or "self").
D (programming language) and Object-oriented programming · Library (computing) and Object-oriented programming ·
Operating system
An operating system (OS) is system software that manages computer hardware and software resources and provides common services for computer programs.
D (programming language) and Operating system · Library (computing) and Operating system ·
Runtime library
In computer programming, a runtime library (RTL) is a set of low-level routines used by a compiler to invoke some of the behaviors of a runtime environment, by inserting calls to the runtime library into compiled executable binary.
D (programming language) and Runtime library · Library (computing) and Runtime library ·
Software development
Software development is the process of conceiving, specifying, designing, programming, documenting, testing, and bug fixing involved in creating and maintaining applications, frameworks, or other software components.
D (programming language) and Software development · Library (computing) and Software development ·
Standard library
A standard library in computer programming is the library made available across implementations of a programming language.
D (programming language) and Standard library · Library (computing) and Standard library ·
Type system
In programming languages, a type system is a set of rules that assigns a property called type to the various constructs of a computer program, such as variables, expressions, functions or modules.
D (programming language) and Type system · Library (computing) and Type system ·
Unix-like
A Unix-like (sometimes referred to as UN*X or *nix) operating system is one that behaves in a manner similar to a Unix system, while not necessarily conforming to or being certified to any version of the Single UNIX Specification.
D (programming language) and Unix-like · Library (computing) and Unix-like ·
The list above answers the following questions
- What D (programming language) and Library (computing) have in common
- What are the similarities between D (programming language) and Library (computing)
D (programming language) and Library (computing) Comparison
D (programming language) has 144 relations, while Library (computing) has 129. As they have in common 17, the Jaccard index is 6.23% = 17 / (144 + 129).
References
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