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D (programming language) and Ruby (programming language)

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between D (programming language) and Ruby (programming language)

D (programming language) vs. Ruby (programming language)

D is an object-oriented, imperative, multi-paradigm system programming language created by Walter Bright of Digital Mars and released in 2001. Ruby is a dynamic, interpreted, reflective, object-oriented, general-purpose programming language.

Similarities between D (programming language) and Ruby (programming language)

D (programming language) and Ruby (programming language) have 42 things in common (in Unionpedia): Anonymous function, Array data type, Associative array, BSD licenses, C (programming language), C Sharp (programming language), C++, Closure (computer programming), Domain-specific language, Dynamic array, Dynamic programming language, Eiffel (programming language), Fold (higher-order function), Functional programming, Garbage collection (computer science), GitHub, GNU General Public License, Higher-order function, Imperative programming, Integrated development environment, Java (programming language), JavaScript, Lazy evaluation, Linux, LLVM, Local variable, MacOS, Metaprogramming, Microsoft Windows, Mixin, ..., Modular programming, Multiple inheritance, Object-oriented programming, Operating system, Operator overloading, Programming paradigm, Python (programming language), Ruby (programming language), Strong and weak typing, Swift (programming language), Type system, Virtual machine. Expand index (12 more) »

Anonymous function

In computer programming, an anonymous function (function literal, lambda abstraction, or lambda expression) is a function definition that is not bound to an identifier.

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Array data type

Language support for array types may include certain built-in array data types, some syntactic constructions (array type constructors) that the programmer may use to define such types and declare array variables, and special notation for indexing array elements.

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Associative array

In computer science, an associative array, map, symbol table, or dictionary is an abstract data type composed of a collection of (key, value) pairs, such that each possible key appears at most once in the collection.

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BSD licenses

BSD licenses are a family of permissive free software licenses, imposing minimal restrictions on the use and redistribution of covered software.

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C (programming language)

C (as in the letter ''c'') is a general-purpose, imperative computer programming language, supporting structured programming, lexical variable scope and recursion, while a static type system prevents many unintended operations.

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C Sharp (programming language)

C# (/si: ʃɑːrp/) is a multi-paradigm programming language encompassing strong typing, imperative, declarative, functional, generic, object-oriented (class-based), and component-oriented programming disciplines.

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C++

C++ ("see plus plus") is a general-purpose programming language.

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Closure (computer programming)

In programming languages, a closure (also lexical closure or function closure) is a technique for implementing lexically scoped name binding in a language with first-class functions.

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Domain-specific language

A domain-specific language (DSL) is a computer language specialized to a particular application domain.

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Dynamic array

In computer science, a dynamic array, growable array, resizable array, dynamic table, mutable array, or array list is a random access, variable-size list data structure that allows elements to be added or removed.

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Dynamic programming language

Dynamic programming language, in computer science, is a class of high-level programming languages which, at runtime, execute many common programming behaviors that static programming languages perform during compilation.

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Eiffel (programming language)

Eiffel is an object-oriented programming language designed by Bertrand Meyer (an object-orientation proponent and author of Object-Oriented Software Construction) and Eiffel Software.

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Fold (higher-order function)

In functional programming, fold (also termed reduce, accumulate, aggregate, compress, or inject) refers to a family of higher-order functions that analyze a recursive data structure and through use of a given combining operation, recombine the results of recursively processing its constituent parts, building up a return value.

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Functional programming

In computer science, functional programming is a programming paradigm—a style of building the structure and elements of computer programs—that treats computation as the evaluation of mathematical functions and avoids changing-state and mutable data.

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Garbage collection (computer science)

In computer science, garbage collection (GC) is a form of automatic memory management.

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GitHub

GitHub Inc. is a web-based hosting service for version control using Git.

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GNU General Public License

The GNU General Public License (GNU GPL or GPL) is a widely used free software license, which guarantees end users the freedom to run, study, share and modify the software.

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Higher-order function

In mathematics and computer science, a higher-order function (also functional, functional form or functor) is a function that does at least one of the following.

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Imperative programming

In computer science, imperative programming is a programming paradigm that uses statements that change a program's state.

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Integrated development environment

An integrated development environment (IDE) is a software application that provides comprehensive facilities to computer programmers for software development.

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Java (programming language)

Java is a general-purpose computer-programming language that is concurrent, class-based, object-oriented, and specifically designed to have as few implementation dependencies as possible.

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JavaScript

JavaScript, often abbreviated as JS, is a high-level, interpreted programming language.

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Lazy evaluation

In programming language theory, lazy evaluation, or call-by-need is an evaluation strategy which delays the evaluation of an expression until its value is needed (non-strict evaluation) and which also avoids repeated evaluations (sharing).

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Linux

Linux is a family of free and open-source software operating systems built around the Linux kernel.

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LLVM

The LLVM compiler infrastructure project is a "collection of modular and reusable compiler and toolchain technologies" used to develop compiler front ends and back ends.

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Local variable

In computer science, a local variable is a variable that is given local scope.

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MacOS

macOS (previously and later) is a series of graphical operating systems developed and marketed by Apple Inc. since 2001.

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Metaprogramming

Metaprogramming is a programming technique in which computer programs have the ability to treat programs as their data.

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Microsoft Windows

Microsoft Windows is a group of several graphical operating system families, all of which are developed, marketed, and sold by Microsoft.

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Mixin

In object-oriented programming languages, a Mixin is a class that contains methods for use by other classes without having to be the parent class of those other classes.

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Modular programming

Modular programming is a software design technique that emphasizes separating the functionality of a programme into independent, interchangeable modules, such that each contains everything necessary to execute only one aspect of the desired functionality.

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Multiple inheritance

Multiple inheritance is a feature of some object-oriented computer programming languages in which an object or class can inherit characteristics and features from more than one parent object or parent class.

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Object-oriented programming

Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which may contain data, in the form of fields, often known as attributes; and code, in the form of procedures, often known as methods. A feature of objects is that an object's procedures can access and often modify the data fields of the object with which they are associated (objects have a notion of "this" or "self").

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Operating system

An operating system (OS) is system software that manages computer hardware and software resources and provides common services for computer programs.

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Operator overloading

In programming, operator overloading, sometimes termed operator ad hoc polymorphism, is a specific case of polymorphism, where different operators have different implementations depending on their arguments.

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Programming paradigm

Programming paradigms are a way to classify programming languages based on their features.

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Python (programming language)

Python is an interpreted high-level programming language for general-purpose programming.

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Ruby (programming language)

Ruby is a dynamic, interpreted, reflective, object-oriented, general-purpose programming language.

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Strong and weak typing

In computer programming, programming languages are often colloquially classified as to whether the language's type system makes it strongly typed or weakly typed (loosely typed).

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Swift (programming language)

Swift is a general-purpose, multi-paradigm, compiled programming language developed by Apple Inc. for iOS, macOS, watchOS, tvOS, and Linux.

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Type system

In programming languages, a type system is a set of rules that assigns a property called type to the various constructs of a computer program, such as variables, expressions, functions or modules.

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Virtual machine

In computing, a virtual machine (VM) is an emulation of a computer system.

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The list above answers the following questions

D (programming language) and Ruby (programming language) Comparison

D (programming language) has 144 relations, while Ruby (programming language) has 202. As they have in common 42, the Jaccard index is 12.14% = 42 / (144 + 202).

References

This article shows the relationship between D (programming language) and Ruby (programming language). To access each article from which the information was extracted, please visit:

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