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Depth map and Z-buffering

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between Depth map and Z-buffering

Depth map vs. Z-buffering

In 3D computer graphics a depth map is an image or image channel that contains information relating to the distance of the surfaces of scene objects from a viewpoint. In computer graphics, z-buffering, also known as depth buffering, is the management of image depth coordinates in 3D graphics, usually done in hardware, sometimes in software.

Similarities between Depth map and Z-buffering

Depth map and Z-buffering have 2 things in common (in Unionpedia): Painter's algorithm, Shadow mapping.

Painter's algorithm

The painter's algorithm, also known as a priority fill, is one of the simplest solutions to the visibility problem in 3D computer graphics.

Depth map and Painter's algorithm · Painter's algorithm and Z-buffering · See more »

Shadow mapping

Shadow mapping or shadowing projection is a process by which shadows are added to 3D computer graphics.

Depth map and Shadow mapping · Shadow mapping and Z-buffering · See more »

The list above answers the following questions

Depth map and Z-buffering Comparison

Depth map has 14 relations, while Z-buffering has 45. As they have in common 2, the Jaccard index is 3.39% = 2 / (14 + 45).

References

This article shows the relationship between Depth map and Z-buffering. To access each article from which the information was extracted, please visit:

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