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Depth map

Index Depth map

In 3D computer graphics a depth map is an image or image channel that contains information relating to the distance of the surfaces of scene objects from a viewpoint. [1]

14 relations: Autostereogram, Computer vision, Depth of field, Macro photography, Miniature faking, Painter's algorithm, Shadow mapping, Stereoscopy, Structured light, Subsurface scattering, WOWvx, Z-buffering, 2D-plus-depth, 3D reconstruction.

Autostereogram

An autostereogram is a single-image stereogram (SIS), designed to create the visual illusion of a three-dimensional (3D) scene from a two-dimensional image.

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Computer vision

Computer vision is a field that deals with how computers can be made for gaining high-level understanding from digital images or videos.

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Depth of field

In optics, particularly as it relates to film and photography, the optical phenomenon known as depth of field (DOF), is the distance about the Plane of Focus (POF) where objects appear acceptably sharp in an image.

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Macro photography

Macro photography (or photomacrography or macrography, and sometimes macrophotography), is extreme close-up photography, usually of very small subjects and living organisms like insects, in which the size of the subject in the photograph is greater than life size (though macrophotography technically refers to the art of making very large photographs).

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Miniature faking

Miniature faking, also known as diorama effect or diorama illusion, is a process in which a photograph of a life-size location or object is made to look like a photograph of a miniature scale model.

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Painter's algorithm

The painter's algorithm, also known as a priority fill, is one of the simplest solutions to the visibility problem in 3D computer graphics.

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Shadow mapping

Shadow mapping or shadowing projection is a process by which shadows are added to 3D computer graphics.

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Stereoscopy

Stereoscopy (also called stereoscopics, or stereo imaging) is a technique for creating or enhancing the illusion of depth in an image by means of stereopsis for binocular vision.

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Structured light

A structured light pattern designed for surface inspection An Automatix Seamtracker arc welding robot equipped with a camera and structured laser light source, enabling the robot to follow a welding seam automatically Structured light is the process of projecting a known pattern (often grids or horizontal bars) on to a scene.

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Subsurface scattering

Subsurface scattering (or SSS), also known as subsurface light transport (SSLT), is a mechanism of light transport in which light penetrates the surface of a translucent object, is scattered by interacting with the material, and exits the surface at a different point.

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WOWvx

WOWvx is a type of monitor screen and software tools manufactured by Philips and other companies that offers 3D images without glasses for several viewers at a time.

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Z-buffering

In computer graphics, z-buffering, also known as depth buffering, is the management of image depth coordinates in 3D graphics, usually done in hardware, sometimes in software.

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2D-plus-depth

2D-plus-Depth or also called 2D + Z format (not to be confused with 2D plus Delta or 2D-plus-DOT) is a Stereoscopic Video Coding format that is used for 3D displays, such as Philips WOWvx.

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3D reconstruction

In computer vision and computer graphics, 3D reconstruction is the process of capturing the shape and appearance of real objects.

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References

[1] https://en.wikipedia.org/wiki/Depth_map

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