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Digital sculpting and ZBrush

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between Digital sculpting and ZBrush

Digital sculpting vs. ZBrush

Digital sculpting, also known as sculpt modeling or 3D sculpting, is the use of software that offers tools to push, pull, smooth, grab, pinch or otherwise manipulate a digital object as if it were made of a real-life substance such as clay. ZBrush is a digital sculpting tool that combines 3D/2.5D modeling, texturing and painting.

Similarities between Digital sculpting and ZBrush

Digital sculpting and ZBrush have 17 things in common (in Unionpedia): Autodesk 3ds Max, Autodesk Maya, Autodesk Mudbox, Blender (software), Cinema 4D, Displacement mapping, LightWave 3D, Modo (software), Normal mapping, Polygon mesh, Poser, Sculptris, Texture mapping, Voxel, ZBrush, 2.5D, 3D modeling.

Autodesk 3ds Max

Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images.

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Autodesk Maya

Autodesk Maya, commonly shortened to Maya, is a 3D computer graphics application that runs on Windows, macOS and Linux, originally developed by Alias Systems Corporation (formerly Alias|Wavefront) and currently owned and developed by Autodesk, Inc. It is used to create interactive 3D applications, including video games, animated film, TV series, or visual effects.

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Autodesk Mudbox

Mudbox is a proprietary computer-based 3D sculpting and painting tool.

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Blender (software)

Blender is a professional, free and open-source 3D computer graphics software toolset used for creating animated films, visual effects, art, 3D printed models, interactive 3D applications and video games.

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Cinema 4D

CINEMA 4D is a 3D modeling, animation, motion graphic and rendering application developed by MAXON Computer GmbH in Germany.

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Displacement mapping

Displacement mapping is an alternative computer graphics technique in contrast to bump mapping, normal mapping, and parallax mapping, using a (procedural-) texture- or height map to cause an effect where the actual geometric position of points over the textured surface are displaced, often along the local surface normal, according to the value the texture function evaluates to at each point on the surface.

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LightWave 3D

LightWave 3D is a 3D computer graphics software developed by NewTek.

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Modo (software)

Modo (stylized as MODO, originally modo) is a polygon and subdivision surface modeling, sculpting, 3D painting, animation and rendering package developed by Luxology, LLC, which is now merged with and known as Foundry.

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Normal mapping

In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a technique used for faking the lighting of bumps and dents – an implementation of bump mapping.

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Polygon mesh

A polygon mesh is a collection of, s and s that defines the shape of a polyhedral object in 3D computer graphics and solid modeling.

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Poser

Poser is a 3D computer graphics program distributed by Smith Micro Software.

Digital sculpting and Poser · Poser and ZBrush · See more »

Sculptris

Sculptris is a virtual sculpting software program, with a primary focus on the concept of modeling clay.

Digital sculpting and Sculptris · Sculptris and ZBrush · See more »

Texture mapping

Texture mapping is a method for defining high frequency detail, surface texture, or color information on a computer-generated graphic or 3D model.

Digital sculpting and Texture mapping · Texture mapping and ZBrush · See more »

Voxel

A voxel represents a value on a regular grid in three-dimensional space.

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ZBrush

ZBrush is a digital sculpting tool that combines 3D/2.5D modeling, texturing and painting.

Digital sculpting and ZBrush · ZBrush and ZBrush · See more »

2.5D

The two-and-a-half-dimensional (2.5D, alternatively three-quarter and pseudo-3D) perspective is either 2D graphical projections and similar techniques used to cause images or scenes to simulate the appearance of being three-dimensional (3D) when in fact they are not, or gameplay in an otherwise three-dimensional video game that is restricted to a two-dimensional plane or has a virtual camera with a fixed angle.

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3D modeling

In 3D computer graphics, 3D modeling (or three-dimensional modeling) is the process of developing a mathematical representation of any surface of an object (either inanimate or living) in three dimensions via specialized software.

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The list above answers the following questions

Digital sculpting and ZBrush Comparison

Digital sculpting has 45 relations, while ZBrush has 41. As they have in common 17, the Jaccard index is 19.77% = 17 / (45 + 41).

References

This article shows the relationship between Digital sculpting and ZBrush. To access each article from which the information was extracted, please visit:

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