Similarities between Digital sculpting and ZBrush
Digital sculpting and ZBrush have 17 things in common (in Unionpedia): Autodesk 3ds Max, Autodesk Maya, Autodesk Mudbox, Blender (software), Cinema 4D, Displacement mapping, LightWave 3D, Modo (software), Normal mapping, Polygon mesh, Poser, Sculptris, Texture mapping, Voxel, ZBrush, 2.5D, 3D modeling.
Autodesk 3ds Max
Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images.
Autodesk 3ds Max and Digital sculpting · Autodesk 3ds Max and ZBrush ·
Autodesk Maya
Autodesk Maya, commonly shortened to Maya, is a 3D computer graphics application that runs on Windows, macOS and Linux, originally developed by Alias Systems Corporation (formerly Alias|Wavefront) and currently owned and developed by Autodesk, Inc. It is used to create interactive 3D applications, including video games, animated film, TV series, or visual effects.
Autodesk Maya and Digital sculpting · Autodesk Maya and ZBrush ·
Autodesk Mudbox
Mudbox is a proprietary computer-based 3D sculpting and painting tool.
Autodesk Mudbox and Digital sculpting · Autodesk Mudbox and ZBrush ·
Blender (software)
Blender is a professional, free and open-source 3D computer graphics software toolset used for creating animated films, visual effects, art, 3D printed models, interactive 3D applications and video games.
Blender (software) and Digital sculpting · Blender (software) and ZBrush ·
Cinema 4D
CINEMA 4D is a 3D modeling, animation, motion graphic and rendering application developed by MAXON Computer GmbH in Germany.
Cinema 4D and Digital sculpting · Cinema 4D and ZBrush ·
Displacement mapping
Displacement mapping is an alternative computer graphics technique in contrast to bump mapping, normal mapping, and parallax mapping, using a (procedural-) texture- or height map to cause an effect where the actual geometric position of points over the textured surface are displaced, often along the local surface normal, according to the value the texture function evaluates to at each point on the surface.
Digital sculpting and Displacement mapping · Displacement mapping and ZBrush ·
LightWave 3D
LightWave 3D is a 3D computer graphics software developed by NewTek.
Digital sculpting and LightWave 3D · LightWave 3D and ZBrush ·
Modo (software)
Modo (stylized as MODO, originally modo) is a polygon and subdivision surface modeling, sculpting, 3D painting, animation and rendering package developed by Luxology, LLC, which is now merged with and known as Foundry.
Digital sculpting and Modo (software) · Modo (software) and ZBrush ·
Normal mapping
In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a technique used for faking the lighting of bumps and dents – an implementation of bump mapping.
Digital sculpting and Normal mapping · Normal mapping and ZBrush ·
Polygon mesh
A polygon mesh is a collection of, s and s that defines the shape of a polyhedral object in 3D computer graphics and solid modeling.
Digital sculpting and Polygon mesh · Polygon mesh and ZBrush ·
Poser
Poser is a 3D computer graphics program distributed by Smith Micro Software.
Digital sculpting and Poser · Poser and ZBrush ·
Sculptris
Sculptris is a virtual sculpting software program, with a primary focus on the concept of modeling clay.
Digital sculpting and Sculptris · Sculptris and ZBrush ·
Texture mapping
Texture mapping is a method for defining high frequency detail, surface texture, or color information on a computer-generated graphic or 3D model.
Digital sculpting and Texture mapping · Texture mapping and ZBrush ·
Voxel
A voxel represents a value on a regular grid in three-dimensional space.
Digital sculpting and Voxel · Voxel and ZBrush ·
ZBrush
ZBrush is a digital sculpting tool that combines 3D/2.5D modeling, texturing and painting.
Digital sculpting and ZBrush · ZBrush and ZBrush ·
2.5D
The two-and-a-half-dimensional (2.5D, alternatively three-quarter and pseudo-3D) perspective is either 2D graphical projections and similar techniques used to cause images or scenes to simulate the appearance of being three-dimensional (3D) when in fact they are not, or gameplay in an otherwise three-dimensional video game that is restricted to a two-dimensional plane or has a virtual camera with a fixed angle.
2.5D and Digital sculpting · 2.5D and ZBrush ·
3D modeling
In 3D computer graphics, 3D modeling (or three-dimensional modeling) is the process of developing a mathematical representation of any surface of an object (either inanimate or living) in three dimensions via specialized software.
3D modeling and Digital sculpting · 3D modeling and ZBrush ·
The list above answers the following questions
- What Digital sculpting and ZBrush have in common
- What are the similarities between Digital sculpting and ZBrush
Digital sculpting and ZBrush Comparison
Digital sculpting has 45 relations, while ZBrush has 41. As they have in common 17, the Jaccard index is 19.77% = 17 / (45 + 41).
References
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