Table of Contents
304 relations: A-level, Abacus, Academic degree, Academic dishonesty, Active learning, Adaptive learning, After-school activity, American Educator, Analytics, Arduino, Army Alpha, Artificial intelligence, Artificial intelligence content detection, Association for Educational Communications and Technology, Asynchronous learning, Atkinson–Shiffrin memory model, Audience response, Aviation Industry Computer-Based Training Committee, B. F. Skinner, Back office, BeagleBoard, Behaviorism, BioMed Central, Biometrics, Blackboard, Blackboard Inc., Blended learning, Blog, Bloomberg News, British Journal of Educational Technology, Business, Business and Professional Communication Quarterly, California, Campus, Canadian Family Physician, Charter school, ChatGPT, Clark L. Hull, Cognitive load, Cognitive psychology, Cognitive science, Cognitive Science (journal), Cognitivism (psychology), Collaborative learning, Collaborative software, Communication, Community College Research Center, Compliance training, CompuHigh, Computer, ... Expand index (254 more) »
A-level
The A-level (Advanced Level) is a subject-based qualification conferred as part of the General Certificate of Education, as well as a school leaving qualification offered by the educational bodies in the United Kingdom and the educational authorities of British Crown dependencies to students completing secondary or pre-university education.
See Educational technology and A-level
Abacus
An abacus (abaci or abacuses), also called a counting frame, is a hand-operated calculating tool which was used from ancient times in the ancient Near East, Europe, China, and Russia, until the adoption of the Arabic numeral system.
See Educational technology and Abacus
Academic degree
An academic degree is a qualification awarded to a student upon successful completion of a course of study in higher education, usually at a college or university.
See Educational technology and Academic degree
Academic dishonesty
Academic dishonesty, academic misconduct, academic fraud and academic integrity are related concepts that refer to various actions on the part of students that go against the expected norms of a school, university or other learning institution.
See Educational technology and Academic dishonesty
Active learning
Active learning is "a method of learning in which students are actively or experientially involved in the learning process and where there are different levels of active learning, depending on student involvement." states that "students participate when they are doing something besides passively listening." According to Hanson and Moser (2003) using active teaching techniques in the classroom can create better academic outcomes for students.
See Educational technology and Active learning
Adaptive learning
Adaptive learning, also known as adaptive teaching, is an educational method which uses computer algorithms as well as artificial intelligence to orchestrate the interaction with the learner and deliver customized resources and learning activities to address the unique needs of each learner.
See Educational technology and Adaptive learning
After-school activity
After-school activities, also known as after-school programs or after-school care, started in the early 1900s mainly just as supervision of students after the final school bell.
See Educational technology and After-school activity
American Educator
American Educator is a quarterly journal published by the American Federation of Teachers focusing on various issues about children and education.
See Educational technology and American Educator
Analytics
Analytics is the systematic computational analysis of data or statistics.
See Educational technology and Analytics
Arduino
Arduino is an Italian open-source hardware and software company, project, and user community that designs and manufactures single-board microcontrollers and microcontroller kits for building digital devices.
See Educational technology and Arduino
Army Alpha
The Army Alpha is a group-administered test developed by Robert Yerkes and six others in order to evaluate the many U.S. military recruits during World War I.
See Educational technology and Army Alpha
Artificial intelligence
Artificial intelligence (AI), in its broadest sense, is intelligence exhibited by machines, particularly computer systems.
See Educational technology and Artificial intelligence
Artificial intelligence content detection
Artificial intelligence detection software aims to determine whether some content (text, image, video or audio) was generated using artificial intelligence (AI).
See Educational technology and Artificial intelligence content detection
Association for Educational Communications and Technology
The Association for Educational Communications and Technology (AECT), is an academic and professional association that promotes educational uses of technology.
See Educational technology and Association for Educational Communications and Technology
Asynchronous learning
Asynchronous learning is a general term used to describe forms of education, instruction, and learning that do not occur in the same place or at the same time.
See Educational technology and Asynchronous learning
Atkinson–Shiffrin memory model
The Atkinson–Shiffrin model (also known as the multi-store model or modal model) is a model of memory proposed in 1968 by Richard Atkinson and Richard Shiffrin.
See Educational technology and Atkinson–Shiffrin memory model
Audience response
Audience Response is a type of interaction associated with the use of Audience Response systems to create interactivity between a presenter and their audience.
See Educational technology and Audience response
Aviation Industry Computer-Based Training Committee
The Aviation Industry Computer-Based Training Committee (AICC) was an international association of technology-based training professionals that existed from 1988 to 2014.
See Educational technology and Aviation Industry Computer-Based Training Committee
B. F. Skinner
Burrhus Frederic Skinner (March 20, 1904 – August 18, 1990) was an American psychologist, behaviorist, inventor, and social philosopher.
See Educational technology and B. F. Skinner
Back office
A back office in most corporations is where work that supports front office work is done.
See Educational technology and Back office
BeagleBoard
The BeagleBoard is a low-power open-source single-board computer produced by Texas Instruments in association with Digi-Key and Newark element14.
See Educational technology and BeagleBoard
Behaviorism
Behaviorism (also spelled behaviourism) is a systematic approach to understand the behavior of humans and other animals.
See Educational technology and Behaviorism
BioMed Central
BioMed Central (BMC) is a United Kingdom-based, for-profit scientific open access publisher that produces over 250 scientific journals.
See Educational technology and BioMed Central
Biometrics
Biometrics are body measurements and calculations related to human characteristics and features.
See Educational technology and Biometrics
Blackboard
A blackboard or a chalkboard is a reusable writing surface on which text or drawings are made with sticks of calcium sulphate or calcium carbonate, known, when used for this purpose, as chalk.
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Blackboard Inc.
Blackboard Inc., now Anthology is an American educational technology company with corporate headquarters in Boca Raton, Florida.
See Educational technology and Blackboard Inc.
Blended learning
Blended learning or hybrid learning, also known as technology-mediated instruction, web-enhanced instruction, or mixed-mode instruction, is an approach to education that combines online educational materials and opportunities for interaction online with physical place-based classroom methods. Educational technology and Blended learning are e-learning.
See Educational technology and Blended learning
Blog
A blog (a truncation of "weblog") is an informational website consisting of discrete, often informal diary-style text entries (posts).
See Educational technology and Blog
Bloomberg News
Bloomberg News (originally Bloomberg Business News) is an international news agency headquartered in New York City and a division of Bloomberg L.P. Content produced by Bloomberg News is disseminated through Bloomberg Terminals, Bloomberg Television, Bloomberg Radio, Bloomberg Businessweek, Bloomberg Markets, Bloomberg.com, and Bloomberg's mobile platforms.
See Educational technology and Bloomberg News
British Journal of Educational Technology
The British Journal of Educational Technology is a peer-reviewed academic journal published by Wiley on behalf of the British Educational Research Association.
See Educational technology and British Journal of Educational Technology
Business
Business is the practice of making one's living or making money by producing or buying and selling products (such as goods and services).
See Educational technology and Business
Business and Professional Communication Quarterly
Business and Professional Communication Quarterly is a quarterly peer-reviewed academic journal covering communication management.
See Educational technology and Business and Professional Communication Quarterly
California
California is a state in the Western United States, lying on the American Pacific Coast.
See Educational technology and California
Campus
A campus is by tradition the land on which a college or university and related institutional buildings are situated.
See Educational technology and Campus
Canadian Family Physician
Canadian Family Physician (French: Le Médecin de famille canadien) is a monthly peer-reviewed open-access medical journal published by the College of Family Physicians of Canada.
See Educational technology and Canadian Family Physician
Charter school
A charter school is a school that receives government funding but operates independently of the established state school system in which it is located.
See Educational technology and Charter school
ChatGPT
ChatGPT is a chatbot and virtual assistant developed by OpenAI and launched on November 30, 2022.
See Educational technology and ChatGPT
Clark L. Hull
Clark Leonard Hull (May 24, 1884 – May 10, 1952) was an American psychologist who sought to explain learning and motivation by scientific laws of behavior.
See Educational technology and Clark L. Hull
Cognitive load
In cognitive psychology, cognitive load refers to the amount of working memory resources used.
See Educational technology and Cognitive load
Cognitive psychology
Cognitive psychology is the scientific study of mental processes such as attention, language use, memory, perception, problem solving, creativity, and reasoning.
See Educational technology and Cognitive psychology
Cognitive science
Cognitive science is the interdisciplinary, scientific study of the mind and its processes.
See Educational technology and Cognitive science
Cognitive Science (journal)
Cognitive Science is a multidisciplinary peer-reviewed academic journal published by John Wiley & Sons on behalf of the Cognitive Science Society.
See Educational technology and Cognitive Science (journal)
Cognitivism (psychology)
In psychology, cognitivism is a theoretical framework for understanding the mind that gained credence in the 1950s.
See Educational technology and Cognitivism (psychology)
Collaborative learning
Collaborative learning is a situation in which two or more people learn or attempt to learn something together.
See Educational technology and Collaborative learning
Collaborative software
Collaborative software or groupware is application software designed to help people working on a common task to attain their goals.
See Educational technology and Collaborative software
Communication
Communication is commonly defined as the transmission of information.
See Educational technology and Communication
Community College Research Center
The Community College Research Center (CCRC) is an independent research center that studies two-year colleges and open-access four-year institutions in the United States.
See Educational technology and Community College Research Center
Compliance training
Compliance training refers to the process of educating employees on laws, regulations and company policies that apply to their day-to-day job responsibilities.
See Educational technology and Compliance training
CompuHigh
CompuHigh is a private, accredited, online high school established in 1994.
See Educational technology and CompuHigh
Computer
A computer is a machine that can be programmed to automatically carry out sequences of arithmetic or logical operations (computation).
See Educational technology and Computer
Computer programming
Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks.
See Educational technology and Computer programming
Computer-aided assessment
Computer-aided (or computer-assisted) assessment (CAA) includes all forms of assessments students' progress, whether summative (i.e. tests that will contribute to formal qualifications) or formative (i.e. tests that promote learning but are not part of a course's marking), delivered with the help of computers.
See Educational technology and Computer-aided assessment
Computer-mediated communication
Computer-mediated communication (CMC) is defined as any human communication that occurs through the use of two or more electronic devices.
See Educational technology and Computer-mediated communication
Computer-supported collaborative learning
Computer-supported collaborative learning (CSCL) is a pedagogical approach wherein learning takes place via social interaction using a computer or through the Internet.
See Educational technology and Computer-supported collaborative learning
Computerized adaptive testing
Computerized adaptive testing (CAT) is a form of computer-based test that adapts to the examinee's ability level.
See Educational technology and Computerized adaptive testing
Computerized classification test
A computerized classification test (CCT) refers to, as its name would suggest, a Performance Appraisal System that is administered by computer for the purpose of classifying examinees.
See Educational technology and Computerized classification test
Computers in Human Behavior
Computers in Human Behavior is a monthly peer-reviewed academic journal covering human-computer interaction and cyberpsychology.
See Educational technology and Computers in Human Behavior
Comunicar
Comunicar is a quarterly peer-reviewed open access academic journal covering research on education, communication, and social sciences.
See Educational technology and Comunicar
Connected Education
Connected Education - also known as Connect Ed - was a pioneering online education organization founded and administered by Paul Levinson and Tina Vozick.
See Educational technology and Connected Education
Constructivism (philosophy of education)
Constructivism in education is a theory that suggests that learners do not passively acquire knowledge through direct instruction.
See Educational technology and Constructivism (philosophy of education)
COVID-19 pandemic
The COVID-19 pandemic (also known as the coronavirus pandemic), caused by severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2), began with an outbreak of COVID-19 in Wuhan, China, in December 2019.
See Educational technology and COVID-19 pandemic
Crowdsourcing
Crowdsourcing involves a large group of dispersed participants contributing or producing goods or services—including ideas, votes, micro-tasks, and finances—for payment or as volunteers.
See Educational technology and Crowdsourcing
Cuisenaire rods
Cuisenaire rods are mathematics learning aids for pupils that provide an interactive, hands-on way to explore mathematics and learn mathematical concepts, such as the four basic arithmetical operations, working with fractions and finding divisors.
See Educational technology and Cuisenaire rods
Defence Scientific Information and Documentation Centre
The Defence Scientific Information & Documentation Centre (DESIDOC) is a division of the Defence Research and Development Organisation (DRDO).
See Educational technology and Defence Scientific Information and Documentation Centre
Delta Kappa Gamma
Delta Kappa Gamma (ΔΚΓ) is a professional society for women educators.
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Deschooling Society
Deschooling Society is a 1971 book written by Austrian priest Ivan Illich that critiques the role and practice of education in the modern world.
See Educational technology and Deschooling Society
Design
A design is the concept of or proposal for an object, process, or system.
See Educational technology and Design
DeVry University
DeVry University is a privately owned for-profit university.
See Educational technology and DeVry University
Digital citizen
The term digital citizen is used with different meanings.
See Educational technology and Digital citizen
Digital divide
The digital divide is the unequal access to digital technology, including smartphones, tablets, laptops, and the internet.
See Educational technology and Digital divide
Digital literacy
Digital literacy is an individual's ability to find, evaluate, and communicate information using typing or digital media platforms.
See Educational technology and Digital literacy
Direct instruction
Direct instruction (DI) is the explicit teaching of a skill set using lectures or demonstrations of the material to students.
See Educational technology and Direct instruction
Distance education
Distance education, also known as distance learning, is the education of students who may not always be physically present at school, or where the learner and the teacher are separated in both time and distance.
See Educational technology and Distance education
Distribution (marketing)
Distribution is the process of making a product or service available for the consumer or business user who needs it, and a distributor is a business involved in the distribution stage of the value chain.
See Educational technology and Distribution (marketing)
Doctorate
A doctorate (from Latin doctor, meaning "teacher") or doctoral degree is a postgraduate academic degree awarded by universities and some other educational institutions, derived from the ancient formalism licentia docendi ("licence to teach").
See Educational technology and Doctorate
Duplicating machines
Duplicating machines were the predecessors of modern document-reproduction technology.
See Educational technology and Duplicating machines
DVD
The DVD (common abbreviation for digital video disc or digital versatile disc) is a digital optical disc data storage format.
See Educational technology and DVD
E-learning (theory)
E-learning theory describes the cognitive science principles of effective multimedia learning using electronic educational technology. Educational technology and e-learning (theory) are e-learning.
See Educational technology and E-learning (theory)
Education
Education is the transmission of knowledge, skills, and character traits and manifests in various forms.
See Educational technology and Education
Education Program for Gifted Youth
The Education Program for Gifted Youth (EPGY) at Stanford University was a loose collection of gifted education programs formerly located within Stanford Pre-Collegiate Studies program.
See Educational technology and Education Program for Gifted Youth
Education sciences
Education sciences, also known as education studies, education theory, and traditionally called pedagogy, seek to describe, understand, and prescribe education including education policy.
See Educational technology and Education sciences
Education Week
Education Week is a news organization that has covered K–12 education since 1981.
See Educational technology and Education Week
Educational aims and objectives
Although the noun forms of the three words aim, objective and goal are often used synonymously, professionals in organised education define the educational aims and objectives more narrowly and consider them to be distinct from each other: aims are concerned with purpose whereas objectives are concerned with achievement.
See Educational technology and Educational aims and objectives
Educational assessment
Educational assessment or educational evaluation is the systematic process of documenting and using empirical data on the knowledge, skill, attitudes, aptitude and beliefs to refine programs and improve student learning.
See Educational technology and Educational assessment
Educational film
An educational film is a film or movie whose primary purpose is to educate.
See Educational technology and Educational film
Educational management
Educational management refers to the administration of the education system in which a group combines human and material resources to supervise, plan, strategise, and implement structures to execute an education system.
See Educational technology and Educational management
Educational Researcher
Educational Researcher is a peer-reviewed academic journal that covers the field of education.
See Educational technology and Educational Researcher
Educause
Educause is a nonprofit association in the United States whose mission is "to advance higher education through the use of information technology".
See Educational technology and Educause
Edward C. Tolman
Edward Chace Tolman (April 14, 1886 – November 19, 1959) was an American psychologist and a professor of psychology at the University of California, Berkeley.
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Edward Thorndike
Edward Lee Thorndike (August 31, 1874 – August 9, 1949) was an American psychologist who spent nearly his entire career at Teachers College, Columbia University.
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EdX
edX is a US for-profit online education platform owned by 2U since 2021.
See Educational technology and EdX
Electronic assessment
Electronic assessment, also known as digital assessment, e-assessment, online assessment or computer-based assessment, is the use of information technology in assessment such as educational assessment, health assessment, psychiatric assessment, and psychological assessment.
See Educational technology and Electronic assessment
Electronic Frontier Foundation
The Electronic Frontier Foundation (EFF) is an international non-profit digital rights group based in San Francisco, California.
See Educational technology and Electronic Frontier Foundation
Electronic Information Exchange System
The Electronic Information Exchange System (EIES, pronounced eyes) was an early online conferencing bulletin board system that allowed real-time and asynchronous communication. Educational technology and Electronic Information Exchange System are e-learning.
See Educational technology and Electronic Information Exchange System
Electronic media
Electronic media are media that use electronics or electromechanical means for the audience to access the content.
See Educational technology and Electronic media
Electronic portfolio
An electronic portfolio (also known as a digital portfolio, online portfolio, e-portfolio, e-folio, or eFolio) is a collection of electronic evidence assembled and managed by a user, usually but not only on the Web (online portfolio).
See Educational technology and Electronic portfolio
Electronic mail (email or e-mail) is a method of transmitting and receiving messages using electronic devices.
See Educational technology and Email
Engadget
Engadget is a technology news, reviews and analysis website offering daily coverage of gadgets, consumer electronics, video games, gaming hardware, apps, social media, streaming, AI, space, robotics, electric vehicles and other potentially consumer-facing technology.
See Educational technology and Engadget
Enterprise resource planning
Enterprise resource planning (ERP) is the integrated management of main business processes, often in real time and mediated by software and technology.
See Educational technology and Enterprise resource planning
Ethics of artificial intelligence
The ethics of artificial intelligence covers a broad range of topics within the field that are considered to have particular ethical stakes.
See Educational technology and Ethics of artificial intelligence
Evaluation
In common usage, evaluation is a systematic determination and assessment of a subject's merit, worth and significance, using criteria governed by a set of standards.
See Educational technology and Evaluation
Exam
An examination (exam or evaluation) or test is an educational assessment intended to measure a test-taker's knowledge, skill, aptitude, physical fitness, or classification in many other topics (e.g., beliefs).
See Educational technology and Exam
Federal Bureau of Investigation
The Federal Bureau of Investigation (FBI) is the domestic intelligence and security service of the United States and its principal federal law enforcement agency.
See Educational technology and Federal Bureau of Investigation
Film
A film (British English) also called a movie (American English), motion picture, moving picture, picture, photoplay or (slang) flick is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere through the use of moving images.
See Educational technology and Film
Follow Through (project)
Follow Through was the largest and most expensive experimental project in education funded by the U.S. federal government that has ever been conducted.
See Educational technology and Follow Through (project)
Forbes
Forbes is an American business magazine founded by B. C. Forbes in 1917 and owned by Hong Kong-based investment group Integrated Whale Media Investments since 2014.
See Educational technology and Forbes
Formative assessment
Formative assessment, formative evaluation, formative feedback, or assessment for learning, including diagnostic testing, is a range of formal and informal assessment procedures conducted by teachers during the learning process in order to modify teaching and learning activities to improve student attainment.
See Educational technology and Formative assessment
Frontiers in Psychology
Frontiers in Psychology is a peer-reviewed open-access academic journal covering all aspects of psychology.
See Educational technology and Frontiers in Psychology
GCSE
The General Certificate of Secondary Education (GCSE) is an academic qualification in a range of subjects taken in England, Wales and Northern Ireland, having been introduced in September 1986 and its first exams taken in 1988.
See Educational technology and GCSE
Generative artificial intelligence
Generative artificial intelligence (generative AI, GenAI, or GAI) is artificial intelligence capable of generating text, images, videos, or other data using generative models, often in response to prompts.
See Educational technology and Generative artificial intelligence
Gestetner
The Gestetner is a type of duplicating machine named after its inventor, David Gestetner (1854–1939).
See Educational technology and Gestetner
Gifted Child Today
Gifted Child Today is a quarterly peer-reviewed academic journal that covers research on teaching and parenting gifted and talented children.
See Educational technology and Gifted Child Today
Government Technology
Government Technology magazine is the flagship periodical of Folsom, California-based publishing company e.Republic Incorporated.
See Educational technology and Government Technology
Grading in education
Grading in education is the process of applying standardized measurements for varying levels of achievements in a course.
See Educational technology and Grading in education
Grounded theory
Grounded theory is a systematic methodology that has been largely applied to qualitative research conducted by social scientists.
See Educational technology and Grounded theory
Hallucination (artificial intelligence)
In the field of artificial intelligence (AI), a hallucination or artificial hallucination (also called bullshitting, confabulation or delusion) is a response generated by AI which contains false or misleading information presented as fact.
See Educational technology and Hallucination (artificial intelligence)
Harvard Educational Review
The Harvard Educational Review is an academic journal of opinion and research dealing with education, associated with the Harvard Graduate School of Education, and published by the Harvard Education Publishing Group.
See Educational technology and Harvard Educational Review
Harvard University
Harvard University is a private Ivy League research university in Cambridge, Massachusetts.
See Educational technology and Harvard University
Harvard University Press
Harvard University Press (HUP) is a publishing house established on January 13, 1913, as a division of Harvard University, and focused on academic publishing.
See Educational technology and Harvard University Press
History of artificial intelligence
The history of artificial intelligence (AI) began in antiquity, with myths, stories and rumors of artificial beings endowed with intelligence or consciousness by master craftsmen.
See Educational technology and History of artificial intelligence
Hoover Institution
The Hoover Institution (officially The Hoover Institution on War, Revolution, and Peace) is an American public policy think tank which promotes personal and economic liberty, free enterprise, and limited government.
See Educational technology and Hoover Institution
HuffPost
HuffPost (The Huffington Post until 2017; often abbreviated as HuffPo) is an American progressive news website, with localized and international editions.
See Educational technology and HuffPost
Human performance technology
Human performance technology (HPT), also known as human performance improvement (HPI), or human performance assessment (HPA), is a field of study related to process improvement methodologies such as organization development, motivation, instructional technology, human factors, learning, performance support systems, knowledge management, and training.
See Educational technology and Human performance technology
Hurricane Irene
Hurricane Irene was a large and destructive tropical cyclone which affected much of the Caribbean and East Coast of the United States during late August 2011. The ninth named storm, first hurricane, and first major hurricane of the 2011 Atlantic hurricane season, Irene originated from a well-defined Atlantic tropical wave that began showing signs of organization east of the Lesser Antilles.
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Hypertext
Hypertext is text displayed on a computer display or other electronic devices with references (hyperlinks) to other text that the reader can immediately access.
See Educational technology and Hypertext
Information and communications technology
Information and communications technology (ICT) is an extensional term for information technology (IT) that stresses the role of unified communications and the integration of telecommunications (telephone lines and wireless signals) and computers, as well as necessary enterprise software, middleware, storage and audiovisual, that enable users to access, store, transmit, understand and manipulate information.
See Educational technology and Information and communications technology
Information processing (psychology)
In cognitive psychology, information processing is an approach to the goal of understanding human thinking that treats cognition as essentially computational in nature, with the mind being the software and the brain being the hardware.
See Educational technology and Information processing (psychology)
Information technology
Information technology (IT) is a set of related fields that encompass computer systems, software, programming languages, and data and information processing, and storage.
See Educational technology and Information technology
Inquiry-based learning
Inquiry-based learning (also spelled as enquiry-based learning in British English) is a form of active learning that starts by posing questions, problems or scenarios.
See Educational technology and Inquiry-based learning
Instructional design
Instructional design (ID), also known as instructional systems design and originally known as instructional systems development (ISD), is the practice of systematically designing, developing and delivering instructional materials and experiences, both digital and physical, in a consistent and reliable fashion toward an efficient, effective, appealing, engaging and inspiring acquisition of knowledge.
See Educational technology and Instructional design
Instructor-led training
Instructor-led training, or ILT, is the practice of training and learning material between an instructor and learners, either individuals or groups.
See Educational technology and Instructor-led training
Instructure
Instructure, Inc. is an educational technology company based in Salt Lake City, Utah, United States.
See Educational technology and Instructure
Intelligent tutoring system
An intelligent tutoring system (ITS) is a computer system that imitates human tutors and aims to provide immediate and customized instruction or feedback to learners, usually without requiring intervention from a human teacher.
See Educational technology and Intelligent tutoring system
Interactive whiteboard
An interactive whiteboard (IWB), also known as interactive board, interactive display, interactive digital board or smart board, is a large interactive display board in the form factor of a whiteboard.
See Educational technology and Interactive whiteboard
Internet
The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices.
See Educational technology and Internet
Internet forum
An Internet forum, or message board, is an online discussion site where people can hold conversations in the form of posted messages.
See Educational technology and Internet forum
IPad
The iPad is a brand of iOS- and iPadOS-based tablet computers that are developed by Apple, first introduced on January 27, 2010.
See Educational technology and IPad
Ivan Illich
Ivan Dominic Illich (4 September 1926 – 2 December 2002) was an Austrian Roman Catholic priest, theologian, philosopher, and social critic.
See Educational technology and Ivan Illich
Ivan Pavlov
Ivan Petrovich Pavlov (Иван Петрович Павлов,; 27 February 1936) was a Russian and Soviet experimental neurologist and physiologist known for his discovery of classical conditioning through his experiments with dogs.
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Jean Piaget
Jean William Fritz Piaget (9 August 1896 – 16 September 1980) was a Swiss psychologist known for his work on child development.
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Journal of Nursing Education
The Journal of Nursing Education is a monthly peer-reviewed nursing journal.
See Educational technology and Journal of Nursing Education
K–12
K–12, from kindergarten to 12th grade, is an English language expression that indicates the range of years of publicly supported primary and secondary education found in the United States and Canada, which is similar to publicly supported school grades before tertiary education in several other countries, such as Afghanistan, Australia, Canada, China, Ecuador, Egypt, India, Iran, the Philippines, South Korea, and Turkey.
See Educational technology and K–12
KQED (TV)
KQED (channel 9) is a PBS member television station licensed to San Francisco, California, United States, serving the San Francisco Bay Area.
See Educational technology and KQED (TV)
Langdon Winner
Langdon Winner (born August 7, 1944) is Thomas Phelan Chair of Humanities and Social Sciences in the Department of Science and Technology Studies at Rensselaer Polytechnic Institute, Troy, New York.
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Language education
Language education – the process and practice of teaching a second or foreign language – is primarily a branch of applied linguistics, but can be an interdisciplinary field.
See Educational technology and Language education
Learning
Learning is the process of acquiring new understanding, knowledge, behaviors, skills, values, attitudes, and preferences.
See Educational technology and Learning
Learning analytics
Learning analytics is the measurement, collection, analysis and reporting of data about learners and their contexts, for purposes of understanding and optimizing learning and the environments in which it occurs.
See Educational technology and Learning analytics
Learning management system
A learning management system (LMS) or virtual learning environment (VLE) is a software application for the administration, documentation, tracking, reporting, automation, and delivery of educational courses, training programs, materials or learning and development programs.
See Educational technology and Learning management system
Learning object
A learning object is "a collection of content items, practice items, and assessment items that are combined based on a single learning objective".
See Educational technology and Learning object
Learning object metadata
Learning Object Metadata is a data model, usually encoded in XML, used to describe a learning object and similar digital resources used to support learning.
See Educational technology and Learning object metadata
Learning Record Store
A Learning Record Store (LRS) is a data store system that serves as a repository for learning records collected from connected systems where learning activities are conducted.
See Educational technology and Learning Record Store
Learning styles
Learning styles refer to a range of theories that aim to account for differences in individuals' learning.
See Educational technology and Learning styles
Learning theory (education)
Learning theory describes how students receive, process, and retain knowledge during learning.
See Educational technology and Learning theory (education)
Lecture Notes in Computer Science
Lecture Notes in Computer Science is a series of computer science books published by Springer Science+Business Media since 1973.
See Educational technology and Lecture Notes in Computer Science
Leo Marx
Leo Marx (November 15, 1919 – March 8, 2022) was an American historian, literary critic, and educator.
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Linda Harasim
Linda Marie Harasim, is a "leading teacher, scholar and speaker on the theories and practices of online education, contributing knowledge, technologies, and practices to the field of technology-enabled learning," is a pioneer leading theorist of online education.
See Educational technology and Linda Harasim
Logo (programming language)
Logo is an educational programming language, designed in 1967 by Wally Feurzeig, Seymour Papert, and Cynthia Solomon.
See Educational technology and Logo (programming language)
M-learning
M-learning, or mobile learning, is a form of distance education where learners use portable devices such as mobile phones to learn anywhere and anytime. Educational technology and m-learning are e-learning.
See Educational technology and M-learning
Maker culture
The maker culture is a contemporary subculture representing a technology-based extension of DIY culture that intersects with hardware-oriented parts of hacker culture and revels in the creation of new devices as well as tinkering with existing ones.
See Educational technology and Maker culture
Management information system
A management information system (MIS) is an information system used for decision-making, and for the coordination, control, analysis, and visualization of information in an organization.
See Educational technology and Management information system
Massachusetts Institute of Technology
The Massachusetts Institute of Technology (MIT) is a private land-grant research university in Cambridge, Massachusetts.
See Educational technology and Massachusetts Institute of Technology
Massive open online course
A massive open online course (MOOC) or an open online course is an online course aimed at unlimited participation and open access via the Web. Educational technology and massive open online course are e-learning.
See Educational technology and Massive open online course
Media psychology
Media psychology is the branch and specialty field in psychology that focuses on the interaction of human behavior with media and technology.
See Educational technology and Media psychology
Memex
Memex is a hypothetical electromechanical device for interacting with microform documents and described in Vannevar Bush's 1945 article "As We May Think".
See Educational technology and Memex
Metadata
Metadata (or metainformation) is "data that provides information about other data", but not the content of the data itself, such as the text of a message or the image itself.
See Educational technology and Metadata
Microelectronics Education Programme
The UK government's Microelectronics Education Programme ran from 1980 to 1986.
See Educational technology and Microelectronics Education Programme
Mimeograph
A mimeograph machine (often abbreviated to mimeo, sometimes called a stencil duplicator or stencil machine) was a low-cost duplicating machine that worked by forcing ink through a stencil onto paper.
See Educational technology and Mimeograph
Minecraft
Minecraft is a 2011 sandbox game developed and published by Mojang Studios.
See Educational technology and Minecraft
MITx
MITx is the massive open online course (MOOC) program at Massachusetts Institute of Technology.
See Educational technology and MITx
Mobile-assisted language learning
Mobile-assisted language learning (MALL) is language learning that is assisted or enhanced through the use of a handheld mobile device.
See Educational technology and Mobile-assisted language learning
Moodle
Moodle is a free and open-source learning management system written in PHP and distributed under the GNU General Public License.
See Educational technology and Moodle
Multimedia
Multimedia is a form of communication that uses a combination of different content forms, such as writing, audio, images, animations, or video, into a single interactive presentation, in contrast to traditional mass media, such as printed material or audio recordings, which feature little to no interaction between users.
See Educational technology and Multimedia
Multiple choice
Multiple choice (MC), objective response or MCQ (for multiple choice question) is a form of an objective assessment in which respondents are asked to select only correct answers from the choices offered as a list.
See Educational technology and Multiple choice
Murray Turoff
Murray Turoff (February 13, 1936 – October 28, 2022) was a Distinguished Professor at New Jersey Institute of Technology (NJIT) who was a key founding father of computer-mediated communication.
See Educational technology and Murray Turoff
Museum education
Museum education is a specialized field devoted to developing and strengthening the education role of informal education spaces and institutions such as museums.
See Educational technology and Museum education
National Center for Education Statistics
The National Center for Education Statistics (NCES) is the part of the United States Department of Education's Institute of Education Sciences (IES) that collects, analyzes, and publishes statistics on education and public school district finance information in the United States.
See Educational technology and National Center for Education Statistics
National Development Programme in Computer Aided Learning
The National Development Programme in Computer Aided Learning (NDPCAL) was the earliest large-scale education programme in the United Kingdom to explore the use of computers for teaching and learning.
See Educational technology and National Development Programme in Computer Aided Learning
Networked learning
Networked learning is a process of developing and maintaining connections with people and information, and communicating in such a way so as to support one another's learning.
See Educational technology and Networked learning
New Jersey Institute of Technology
New Jersey Institute of Technology (NJIT) is a public research university in Newark, New Jersey, with a graduate-degree-granting satellite campus in Jersey City.
See Educational technology and New Jersey Institute of Technology
New product development
In business and engineering, product development or new product development (PD or NPD) covers the complete process of bringing a new product to market, renewing an existing product and introducing a product in a new market.
See Educational technology and New product development
New Scientist
New Scientist is a popular science magazine covering all aspects of science and technology.
See Educational technology and New Scientist
Noam Chomsky
Avram Noam Chomsky (born December 7, 1928) is an American professor and public intellectual known for his work in linguistics, political activism, and social criticism.
See Educational technology and Noam Chomsky
Nonprofit organization
A nonprofit organization (NPO), also known as a nonbusiness entity, nonprofit institution, or simply a nonprofit (using the adjective as a noun), is a legal entity organized and operated for a collective, public or social benefit, as opposed to an entity that operates as a business aiming to generate a profit for its owners.
See Educational technology and Nonprofit organization
North America
North America is a continent in the Northern and Western Hemispheres.
See Educational technology and North America
Nova Science Publishers
Nova Science Publishers is an academic publisher of books, encyclopedias, handbooks, e-books and journals, based in Hauppauge, New York.
See Educational technology and Nova Science Publishers
Odisha
Odisha (English), formerly Orissa (the official name until 2011), is an Indian state located in Eastern India.
See Educational technology and Odisha
Ofqual
The Office of Qualifications and Examinations Regulation (Ofqual) is a non-ministerial government department that regulates qualifications, exams and tests in England.
See Educational technology and Ofqual
Ogden Lindsley
Ogden R. Lindsley (August 11, 1922, in Providence, Rhode Island – October 10, 2004) was an American psychologist.
See Educational technology and Ogden Lindsley
Online learning community
An online learning community is a public or private destination on the Internet that addresses its members' learning needs by facilitating peer-to-peer learning.
See Educational technology and Online learning community
Online school
An online school (virtual school, e-school, or cyber-school) teaches students entirely or primarily online or through the Internet.
See Educational technology and Online school
Online university
A virtual university (or online university) provides higher education programs through electronic media, typically the Internet.
See Educational technology and Online university
Open University
The Open University (OU) is a public research university and the largest university in the United Kingdom by number of students.
See Educational technology and Open University
Overhead projector
An overhead projector (often abbreviated to OHP), like a film or slide projector, uses light to project an enlarged image on a screen, allowing the view of a small document or picture to be shared with a large audience.
See Educational technology and Overhead projector
Palo Alto Unified School District
The Palo Alto Unified School District is a public school district located near Stanford University in Palo Alto, California.
See Educational technology and Palo Alto Unified School District
Patrick Suppes
Patrick Colonel Suppes (March 17, 1922 – November 17, 2014) was an American philosopher who made significant contributions to philosophy of science, the theory of measurement, the foundations of quantum mechanics, decision theory, psychology and educational technology.
See Educational technology and Patrick Suppes
Pedagogy
Pedagogy, most commonly understood as the approach to teaching, is the theory and practice of learning, and how this process influences, and is influenced by, the social, political, and psychological development of learners.
See Educational technology and Pedagogy
Peterson's
Peterson's is an American company that has print and digital products and services, including test preparation, memory retention techniques, and financial aid and scholarship searches.
See Educational technology and Peterson's
Piaget's theory of cognitive development
Piaget's theory of cognitive development, or his genetic epistemology, is a comprehensive theory about the nature and development of human intelligence.
See Educational technology and Piaget's theory of cognitive development
Podcast
A podcast is a program made available in digital format for download over the Internet. Educational technology and podcast are technology in society.
See Educational technology and Podcast
Post-traumatic stress disorder
Post-traumatic stress disorder (PTSD) is a mental and behavioral disorder that develops from experiencing a traumatic event, such as sexual assault, warfare, traffic collisions, child abuse, domestic violence, or other threats on a person's life or well-being.
See Educational technology and Post-traumatic stress disorder
Preschool
A preschool (sometimes spelled as pre school or pre-school), also known as nursery school, pre-primary school, play school or creche, is an educational establishment or learning space offering early childhood education to children before they begin compulsory education at primary school.
See Educational technology and Preschool
Primary education
Primary education or elementary education is typically the first stage of formal education, coming after preschool/kindergarten and before secondary school.
See Educational technology and Primary education
Primary school
A primary school (in Ireland, India, the United Kingdom, Australia, New Zealand, Trinidad and Tobago, Jamaica, South Africa, and Singapore), elementary school, or grade school (in North America and the Philippines) is a school for primary education of children who are 4 to 10 years of age (and in many cases, 11 years of age).
See Educational technology and Primary school
Princeton University
Princeton University is a private Ivy League research university in Princeton, New Jersey.
See Educational technology and Princeton University
Problem-based learning
Problem-based learning (PBL) is a teaching method in which students learn about a subject through the experience of solving an open-ended problem found in trigger material.
See Educational technology and Problem-based learning
Proceedings of the Royal Society
Proceedings of the Royal Society is the main research journal of the Royal Society.
See Educational technology and Proceedings of the Royal Society
Professional communication
Professional communication is a sub-genre found within the study of communications.
See Educational technology and Professional communication
Professional development
Professional development, also known as professional education, is learning that leads to or emphasizes education in a specific professional career field or builds practical job applicable skills emphasizing praxis in addition to the transferable skills and theoretical academic knowledge found in traditional liberal arts and pure sciences education.
See Educational technology and Professional development
Programmed learning
Programmed learning (or programmed instruction) is a research-based system which helps learners work successfully.
See Educational technology and Programmed learning
Project-based learning
Project-based learning is a teaching method that involves a dynamic classroom approach in which it is believed that students acquire a deeper knowledge through active exploration of real-world challenges and problems.
See Educational technology and Project-based learning
Psychology
Psychology is the scientific study of mind and behavior.
See Educational technology and Psychology
Public service announcement
A public service announcement (PSA) is a message in the public interest disseminated by the media without charge to raise public awareness and change behavior.
See Educational technology and Public service announcement
QWERTY
QWERTY is a keyboard layout for Latin-script alphabets.
See Educational technology and QWERTY
Raspberry Pi
Raspberry Pi is a series of small single-board computers (SBCs) developed in the United Kingdom by the Raspberry Pi Foundation in association with Broadcom.
See Educational technology and Raspberry Pi
Regulatory compliance
In general, compliance means conforming to a rule, such as a specification, policy, standard or law.
See Educational technology and Regulatory compliance
ResearchGate
ResearchGate is a European commercial social networking site for scientists and researchers to share papers, ask and answer questions, and find collaborators.
See Educational technology and ResearchGate
Review of Research in Education
Review of Research in Education is a peer-reviewed academic journal published by SAGE Publications on behalf of the American Educational Research Association.
See Educational technology and Review of Research in Education
Richard C. Atkinson
Richard Chatham Atkinson (born March 19, 1929) is an American professor of psychology and cognitive science and an academic administrator.
See Educational technology and Richard C. Atkinson
Rita Richey
Rita Carolyn Richey is a Professor Emeritus of Instructional Technology at Wayne State University.
See Educational technology and Rita Richey
Roblox
Roblox is an online game platform and game creation system developed by Roblox Corporation that allows users to program and play games created by themselves or other users.
See Educational technology and Roblox
SAT
The SAT is a standardized test widely used for college admissions in the United States.
See Educational technology and SAT
School bullying
School bullying, like bullying outside the school context, refers to one or more perpetrators who have greater physical strength or more social power than their victim and who repeatedly act aggressively toward their victim.
See Educational technology and School bullying
School violence
School violence includes violence between school students as well as attacks by students on school staff and attacks by school staff on students.
See Educational technology and School violence
Schools Interoperability Framework
The Schools Interoperability Framework, Systems Interoperability Framework (UK), or SIF, is a data-sharing open specification for academic institutions from kindergarten through workforce.
See Educational technology and Schools Interoperability Framework
Scientific American
Scientific American, informally abbreviated SciAm or sometimes SA, is an American popular science magazine.
See Educational technology and Scientific American
Scientific method
The scientific method is an empirical method for acquiring knowledge that has characterized the development of science since at least the 17th century.
See Educational technology and Scientific method
Scottish Qualifications Authority
The Scottish Qualifications Authority (SQA; Gaelic: Ùghdarras Theisteanas na h-Alba) is the executive non-departmental public body of the Scottish Government responsible for accrediting educational awards.
See Educational technology and Scottish Qualifications Authority
Screencast
A screencast is a digital recording of computer screen output, also known as a video screen capture or a screen recording, often containing audio narration.
See Educational technology and Screencast
Secondary education
Secondary education or post-primary education covers two phases on the International Standard Classification of Education scale.
See Educational technology and Secondary education
Self-assessment
In social psychology, self-assessment is the process of looking at oneself in order to assess aspects that are important to one's identity.
See Educational technology and Self-assessment
Self-efficacy
In psychology, self-efficacy is an individual's belief in their capacity to act in the ways necessary to reach specific goals.
See Educational technology and Self-efficacy
Semantics
Semantics is the study of linguistic meaning.
See Educational technology and Semantics
Server (computing)
A server is a computer that provides information to other computers called "clients" on computer network.
See Educational technology and Server (computing)
Seymour Papert
Seymour Aubrey Papert (29 February 1928 – 31 July 2016) was a South African-born American mathematician, computer scientist, and educator, who spent most of his career teaching and researching at MIT.
See Educational technology and Seymour Papert
Sharable Content Object Reference Model
Sharable Content Object Reference Model (SCORM) is a collection of standards and specifications for web-based electronic educational technology (also called e-learning). Educational technology and Sharable Content Object Reference Model are e-learning.
See Educational technology and Sharable Content Object Reference Model
Slate (writing)
A slate is a thin piece of hard flat material, historically slate stone, which is used as a medium for writing.
See Educational technology and Slate (writing)
Slide projector
A slide projector is an optical device for projecting enlarged images of photographic slides onto a screen.
See Educational technology and Slide projector
SlideWiki
SlideWiki is an open web-based OpenCourseWare authoring system.
See Educational technology and SlideWiki
Smart city
A smart city is a technologically advanced urban area that uses different types of electronic methods and sensors to collect specific data.
See Educational technology and Smart city
Smartphone
A smartphone, often simply called a phone, is a mobile device that combines the functionality of a traditional mobile phone with advanced computing capabilities.
See Educational technology and Smartphone
Social learning (social pedagogy)
Social learning (social pedagogy) is learning that takes place at a wider scale than individual or group learning, up to a societal scale, through social interaction between peers.
See Educational technology and Social learning (social pedagogy)
Social network
A social network is a social structure made up of a set of social actors (such as individuals or organizations), sets of dyadic ties, and other social interactions between actors.
See Educational technology and Social network
Social software
Social software, also known as social apps or social platform includes communications and interactive tools that are often based on the Internet.
See Educational technology and Social software
Society for Human Resource Management
The Society for Human Resource Management (SHRM) is a professional human resources membership association headquartered in Alexandria, Virginia.
See Educational technology and Society for Human Resource Management
Sociology
Sociology is the scientific study of human society that focuses on society, human social behavior, patterns of social relationships, social interaction, and aspects of culture associated with everyday life.
See Educational technology and Sociology
Software
Software consists of computer programs that instruct the execution of a computer.
See Educational technology and Software
Standardized test
A standardized test is a test that is administered and scored in a consistent, or "standard", manner.
See Educational technology and Standardized test
Stanford University
Stanford University (officially Leland Stanford Junior University) is a private research university in Stanford, California.
See Educational technology and Stanford University
Starr Roxanne Hiltz
Starr Roxanne Hiltz is a retired Distinguished Professor of Information Science/Information Systems at New Jersey Institute of Technology (NJIT).
See Educational technology and Starr Roxanne Hiltz
Summative assessment
Summative assessment, summative evaluation, or assessment of learning is the assessment of participants in an educational program.
See Educational technology and Summative assessment
Synchronization
Synchronization is the coordination of events to operate a system in unison.
See Educational technology and Synchronization
Synchronous learning
Synchronous learning refers to a learning event in which a group of students are engaging in learning at the same time.
See Educational technology and Synchronous learning
Teacher
A teacher, also called a schoolteacher or formally an educator, is a person who helps students to acquire knowledge, competence, or virtue, via the practice of teaching.
See Educational technology and Teacher
Teacher Education and Special Education
Teacher Education and Special Education is a quarterly peer-reviewed academic journal that covers the field of education of children with disabilities.
See Educational technology and Teacher Education and Special Education
Teaching
Teaching is the practice implemented by a teacher aimed at transmitting skills (knowledge, know-how, and interpersonal skills) to a learner, a student, or any other audience in the context of an educational institution.
See Educational technology and Teaching
Teaching in Higher Education
Teaching in Higher Education is a peer-reviewed academic journal publishing articles that offer critical perspectives on teaching in the setting of higher education.
See Educational technology and Teaching in Higher Education
Teaching machine
Teaching machines were originally mechanical devices that presented educational materials and taught students.
See Educational technology and Teaching machine
Technical communication
Technical communication (or Tech Comm) is communication of technical subject matter such as engineering, science, or technology content.
See Educational technology and Technical communication
Technical Communication Quarterly
Technical Communication Quarterly is a quarterly peer-reviewed academic journal that covers technical communication in a variety of fields (business, science, and technology, among others).
See Educational technology and Technical Communication Quarterly
Technical trainer
A technical trainer is an educator or teacher who trains or coaches others in some field of technology.
See Educational technology and Technical trainer
Technical writer
A technical writer is a professional communicator whose task is to convey complex information in simple terms to an audience of the general public or a very select group of readers.
See Educational technology and Technical writer
Technology and Culture
Technology and Culture is a quarterly academic journal founded in 1959.
See Educational technology and Technology and Culture
Teletype Model 33
The Teletype Model 33 is an electromechanical teleprinter designed for light-duty office use.
See Educational technology and Teletype Model 33
Tertiary education
Tertiary education, also referred to as third-level, third-stage or post-secondary education, is the educational level following the completion of secondary education.
See Educational technology and Tertiary education
The Chronicle of Higher Education
The Chronicle of Higher Education is an American newspaper and website that presents news, information, and jobs for college and university faculty and student affairs professionals, including staff members and administrators.
See Educational technology and The Chronicle of Higher Education
The Journal of Pediatrics
The Journal of Pediatrics is a monthly peer-reviewed medical journal that covers all aspects of pediatrics.
See Educational technology and The Journal of Pediatrics
The New School
The New School is a private research university in New York City.
See Educational technology and The New School
The New York Times
The New York Times (NYT) is an American daily newspaper based in New York City.
See Educational technology and The New York Times
The Times of India
The Times of India, also known by its abbreviation TOI, is an Indian English-language daily newspaper and digital news media owned and managed by The Times Group.
See Educational technology and The Times of India
The Wall Street Journal
The Wall Street Journal (WSJ), also referred to simply as the Journal, is an American newspaper based in New York City, with a focus on business and finance.
See Educational technology and The Wall Street Journal
The Washington Post
The Washington Post, locally known as "the Post" and, informally, WaPo or WP, is an American daily newspaper published in Washington, D.C., the national capital.
See Educational technology and The Washington Post
The Washington Times
The Washington Times is an American conservative daily newspaper published in Washington, D.C. It covers general interest topics with an emphasis on national politics.
See Educational technology and The Washington Times
Time (magazine)
Time (stylized in all caps as TIME) is an American news magazine based in New York City.
See Educational technology and Time (magazine)
Training management system
A training management system (TMS), training management software, or training resource management system (TRMS) is a software application for the administration, documentation, tracking, and reporting of instructor-led-training programs.
See Educational technology and Training management system
Tribal College Journal
The Tribal College Journal is a nonprofit media organization operating under the auspices of the American Indian Higher Education Consortium (AIHEC).
See Educational technology and Tribal College Journal
X, commonly referred to by its former name Twitter, is a social networking service.
See Educational technology and Twitter
UNESCO
The United Nations Educational, Scientific and Cultural Organization (UNESCO; pronounced) is a specialized agency of the United Nations (UN) with the aim of promoting world peace and security through international cooperation in education, arts, sciences and culture.
See Educational technology and UNESCO
United States Department of Education
The United States Department of Education is a cabinet-level department of the United States government.
See Educational technology and United States Department of Education
Université de Montréal
The (UdeM;; translates to University of Montreal) is a French-language public research university in Montreal, Quebec, Canada.
See Educational technology and Université de Montréal
University of Guelph
The University of Guelph (abbreviated U of G) is a comprehensive public research university in Guelph, Ontario, Canada.
See Educational technology and University of Guelph
University of Illinois Urbana-Champaign
The University of Illinois Urbana-Champaign (UIUC, U of I, Illinois, or University of Illinois) is a public land-grant research university in the Champaign–Urbana metropolitan area, Illinois, United States.
See Educational technology and University of Illinois Urbana-Champaign
Vannevar Bush
Vannevar Bush (March 11, 1890 – June 28, 1974) was an American engineer, inventor and science administrator, who during World War II headed the U.S. Office of Scientific Research and Development (OSRD), through which almost all wartime military R&D was carried out, including important developments in radar and the initiation and early administration of the Manhattan Project.
See Educational technology and Vannevar Bush
Verbal Behavior
Verbal Behavior is a 1957 book by psychologist B. F. Skinner, in which he describes what he calls verbal behavior, or what was traditionally called linguistics.
See Educational technology and Verbal Behavior
VHS
The VHS (Video Home System) is a standard for consumer-level analog video recording on tape cassettes, introduced in 1976 by the Victor Company of Japan (JVC).
See Educational technology and VHS
Video game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset.
See Educational technology and Video game
Videotelephony
Videotelephony (also known as videoconferencing or video call) is the use of audio and video for simultaneous two-way communication.
See Educational technology and Videotelephony
Virtual Operating Room
The Virtual Operating Room (Virtual OR) was a company based in Tampa, Florida that broadcast live surgical operations over the internet.
See Educational technology and Virtual Operating Room
Virtual reality
Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world.
See Educational technology and Virtual reality
Virtual world
A virtual world (also called a virtual space) is a computer-simulated environment which may be populated by many simultaneous users who can create a personal avatar and independently explore the virtual world, participate in its activities, and communicate with others.
See Educational technology and Virtual world
Web 2.0
Web 2.0 (also known as participative (or participatory) web and social web) refers to websites that emphasize user-generated content, ease of use, participatory culture, and interoperability (i.e., compatibility with other products, systems, and devices) for end users.
See Educational technology and Web 2.0
Web browser
A web browser is an application for accessing websites.
See Educational technology and Web browser
Web browsing history
Web browsing history refers to the list of web pages a user has visited, as well as associated metadata such as page title and time of visit.
See Educational technology and Web browsing history
Web conferencing
Web conferencing is used as an umbrella term for various types of online conferencing and collaborative services including webinars (web seminars), webcasts, and web meetings.
See Educational technology and Web conferencing
Webcam
A webcam is a video camera which is designed to record or stream to a computer or computer network.
See Educational technology and Webcam
Webcast
A webcast is a media presentation distributed over the Internet using streaming media technology to distribute a single content source to many simultaneous listeners/viewers.
See Educational technology and Webcast
Western Behavioral Sciences Institute
The Western Behavioral Sciences Institute (WBSI) was founded in 1958, in La Jolla, California, as an independent, nonprofit organization devoted to research, education and advanced study in human affairs.
See Educational technology and Western Behavioral Sciences Institute
Whiteboard
A whiteboard (also known by the terms marker board, dry-erase board, dry-wipe board, and pen-board) is a glossy, usually white surface for making non-permanent markings.
See Educational technology and Whiteboard
Wiki
A wiki is a form of hypertext publication on the internet which is collaboratively edited and managed by its audience directly through a web browser.
See Educational technology and Wiki
Working memory
Working memory is a cognitive system with a limited capacity that can hold information temporarily.
See Educational technology and Working memory
World Wide Web
The World Wide Web (WWW or simply the Web) is an information system that enables content sharing over the Internet through user-friendly ways meant to appeal to users beyond IT specialists and hobbyists.
See Educational technology and World Wide Web
XML
Extensible Markup Language (XML) is a markup language and file format for storing, transmitting, and reconstructing arbitrary data.
See Educational technology and XML
Zone of proximal development
The zone of proximal development (ZPD) is a concept in educational psychology.
See Educational technology and Zone of proximal development
21st century skills
21st century skills comprise skills, abilities, and learning dispositions identified as requirements for success in 21st century society and workplaces by educators, business leaders, academics, and governmental agencies.
See Educational technology and 21st century skills
3D printing
3D printing or additive manufacturing is the construction of a three-dimensional object from a CAD model or a digital 3D model.
See Educational technology and 3D printing
References
Also known as Classroom Performance Systems, Classroom Response Systems, Classroom response system, Classroom technology, Computer Based Learning, Computer Based Training, Computer Managed Instruction, Computer aided education, Computer aided instruction, Computer aided learning, Computer assisted education, Computer assisted instruction, Computer assisted learning, Computer managed learning, Computer-Assisted Instruction, Computer-aided education, Computer-aided instruction, Computer-aided learning, Computer-assisted education, Computer-assisted learning, Computer-based education, Computer-based learning, Computer-based training, Computer-managed instruction, Computer-simulated training, Computers in education, Cyber Learning, Cyber-learning, Cyberlearning, Digital Teaching Platform, Digital education, Digital technologies in education, Disadvantages of educational technology, E Instruction, E learning, E-Instruction, E-Learning, E-learning glossary, E-learning program, E-learning programme, E-learning programmes, E-learning programs, ECourse, ELearning, ELearning 2.0, Ed tech, EdTech, Edtec, EduTech, Education 2.0, Education Technology, Education tech, Educational Management System, Educational Technologist, Educational practices, Educational tech, Educational technologies, Educational website, Elearning program, Elearning programme, Elearning programs, Electonic Classroom, Electronic Classroom, Electronic learning, Eschool, Everest Syndrome, Flexible Learning, History of educational technology, History of personal learning environments, How to videos, ICT (education), ICT In Education, ICT In Schools, ICT education, Icourse, Impact of technology on the educational system, Information and Communication Technology (education), Information and communication technologies in education, Instructional Technologies, Instructional Technology, Internet class, Learners persona, Learning 2.0, Learning Technologies, Learning aids, Learning technology, Online Education, Online High School Classes, Online Learning, Online classes, Online course, Online courses, Online teaching, Online training, Online-learning, Personal learning environments, Podcast class, Podcasted class, Smart learning, Student Response Systems, Teaching machines, Technology Enhanced Learning, Technology based education, Technology in education, Technology's Impact on the Educational System, Technology-Enhanced Learning, U-learning, Ubiquitous learning, Using Technology in Education, Virtual education, Virtual hands on training, Virtual training, Vles, Web-Based Instruction, Web-Based Learning, Web-based teaching materials, Web-based training.
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Tolman, Edward Thorndike, EdX, Electronic assessment, Electronic Frontier Foundation, Electronic Information Exchange System, Electronic media, Electronic portfolio, Email, Engadget, Enterprise resource planning, Ethics of artificial intelligence, Evaluation, Exam, Federal Bureau of Investigation, Film, Follow Through (project), Forbes, Formative assessment, Frontiers in Psychology, GCSE, Generative artificial intelligence, Gestetner, Gifted Child Today, Government Technology, Grading in education, Grounded theory, Hallucination (artificial intelligence), Harvard Educational Review, Harvard University, Harvard University Press, History of artificial intelligence, Hoover Institution, HuffPost, Human performance technology, Hurricane Irene, Hypertext, Information and communications technology, Information processing (psychology), Information technology, Inquiry-based learning, Instructional design, Instructor-led training, Instructure, Intelligent tutoring system, Interactive whiteboard, Internet, Internet forum, IPad, Ivan Illich, Ivan Pavlov, Jean Piaget, Journal of Nursing Education, K–12, KQED (TV), Langdon Winner, Language education, Learning, Learning analytics, Learning management system, Learning object, Learning object metadata, Learning Record Store, Learning styles, Learning theory (education), Lecture Notes in Computer Science, Leo Marx, Linda Harasim, Logo (programming language), M-learning, Maker culture, Management information system, Massachusetts Institute of Technology, Massive open online course, Media psychology, Memex, Metadata, Microelectronics Education Programme, Mimeograph, Minecraft, MITx, Mobile-assisted language learning, Moodle, Multimedia, Multiple choice, Murray Turoff, Museum education, National Center for Education Statistics, National Development Programme in Computer Aided Learning, Networked learning, New Jersey Institute of Technology, New product development, New Scientist, Noam Chomsky, Nonprofit organization, North America, Nova Science Publishers, Odisha, Ofqual, Ogden Lindsley, Online learning community, Online school, Online university, Open University, Overhead projector, Palo Alto Unified School District, Patrick Suppes, Pedagogy, Peterson's, Piaget's theory of cognitive development, Podcast, Post-traumatic stress disorder, Preschool, Primary education, Primary school, Princeton University, Problem-based learning, Proceedings of the Royal Society, Professional communication, Professional development, Programmed learning, Project-based learning, Psychology, Public service announcement, QWERTY, Raspberry Pi, Regulatory compliance, ResearchGate, Review of Research in Education, Richard C. 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