Similarities between GameCube and PlayStation 2
GameCube and PlayStation 2 have 32 things in common (in Unionpedia): Backward compatibility, Broadband, Compact disc, Component video, Composite video, D-Terminal, Dreamcast, DualShock, DVD, Electronic Arts, FLOPS, Game controller, Grand Theft Auto, Home video game console, IBM, Internet, Japan, Konami, Microsoft, Modem, Nintendo, North America, PlayStation (console), Resident Evil 4, S-Video, Sega, Sixth generation of video game consoles, Sony, Sony Interactive Entertainment, Video game console, ..., Xbox (console), YPbPr. Expand index (2 more) »
Backward compatibility
Backward compatibility is a property of a system, product, or technology that allows for interoperability with an older legacy system, or with input designed for such a system, especially in telecommunications and computing.
Backward compatibility and GameCube · Backward compatibility and PlayStation 2 ·
Broadband
In telecommunications, broadband is wide bandwidth data transmission which transports multiple signals and traffic types.
Broadband and GameCube · Broadband and PlayStation 2 ·
Compact disc
Compact disc (CD) is a digital optical disc data storage format that was co-developed by Philips and Sony and released in 1982.
Compact disc and GameCube · Compact disc and PlayStation 2 ·
Component video
Component video is a video signal that has been split into two or more component channels.
Component video and GameCube · Component video and PlayStation 2 ·
Composite video
Composite video (one channel) is an analog video transmission (without audio) that carries standard definition video typically at 480i or 576i resolution.
Composite video and GameCube · Composite video and PlayStation 2 ·
D-Terminal
A D-Terminal or D-tanshi (D端子) is a type of analog video connector found on Japanese consumer electronics, typically HDTV, DVD, Blu-ray, D-VHS and HD DVD devices.
D-Terminal and GameCube · D-Terminal and PlayStation 2 ·
Dreamcast
The is a home video game console released by Sega on November 27, 1998 in Japan, September 9, 1999 in North America, and October 14, 1999 in Europe.
Dreamcast and GameCube · Dreamcast and PlayStation 2 ·
DualShock
The DualShock (originally Dual Shock; trademarked as DUALSHOCK or DUAL SHOCK) is a line of gamepads with vibration-feedback developed by Sony Interactive Entertainment for the PlayStation family of systems.
DualShock and GameCube · DualShock and PlayStation 2 ·
DVD
DVD (an abbreviation of "digital video disc" or "digital versatile disc") is a digital optical disc storage format invented and developed by Philips and Sony in 1995.
DVD and GameCube · DVD and PlayStation 2 ·
Electronic Arts
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California.
Electronic Arts and GameCube · Electronic Arts and PlayStation 2 ·
FLOPS
In computing, floating point operations per second (FLOPS, flops or flop/s) is a measure of computer performance, useful in fields of scientific computations that require floating-point calculations.
FLOPS and GameCube · FLOPS and PlayStation 2 ·
Game controller
A game controller is a device used with games or entertainment systems to provide input to a video game, typically to control an object or character in the game.
Game controller and GameCube · Game controller and PlayStation 2 ·
Grand Theft Auto
Grand Theft Auto (GTA) is an action-adventure video game series created by David Jones and Mike Dailly; the later titles of which were created by brothers Dan and Sam Houser, Leslie Benzies and Aaron Garbut.
GameCube and Grand Theft Auto · Grand Theft Auto and PlayStation 2 ·
Home video game console
A home video game console, or simply home console, is a video game device that is primarily used for home gamers, as opposed to in arcades or some other commercial establishment.
GameCube and Home video game console · Home video game console and PlayStation 2 ·
IBM
The International Business Machines Corporation (IBM) is an American multinational technology company headquartered in Armonk, New York, United States, with operations in over 170 countries.
GameCube and IBM · IBM and PlayStation 2 ·
Internet
The Internet is the global system of interconnected computer networks that use the Internet protocol suite (TCP/IP) to link devices worldwide.
GameCube and Internet · Internet and PlayStation 2 ·
Japan
Japan (日本; Nippon or Nihon; formally 日本国 or Nihon-koku, lit. "State of Japan") is a sovereign island country in East Asia.
GameCube and Japan · Japan and PlayStation 2 ·
Konami
, commonly referred to as Konami, is a Japanese entertainment and gaming conglomerate.
GameCube and Konami · Konami and PlayStation 2 ·
Microsoft
Microsoft Corporation (abbreviated as MS) is an American multinational technology company with headquarters in Redmond, Washington.
GameCube and Microsoft · Microsoft and PlayStation 2 ·
Modem
A modem (modulator–demodulator) is a network hardware device that modulates one or more carrier wave signals to encode digital information for transmission and demodulates signals to decode the transmitted information.
GameCube and Modem · Modem and PlayStation 2 ·
Nintendo
Nintendo Co., Ltd. is a Japanese multinational consumer electronics and video game company headquartered in Kyoto.
GameCube and Nintendo · Nintendo and PlayStation 2 ·
North America
North America is a continent entirely within the Northern Hemisphere and almost all within the Western Hemisphere; it is also considered by some to be a northern subcontinent of the Americas.
GameCube and North America · North America and PlayStation 2 ·
PlayStation (console)
The PlayStation (officially abbreviated to PS, and commonly known as the PS1 or its codename, PSX) is a home video game console developed and marketed by Sony Computer Entertainment.
GameCube and PlayStation (console) · PlayStation (console) and PlayStation 2 ·
Resident Evil 4
Resident Evil 4, known in Japan as Biohazard 4, is a third-person shooter survival horror video game developed and published by Capcom.
GameCube and Resident Evil 4 · PlayStation 2 and Resident Evil 4 ·
S-Video
S-Video (also known as separate video and Y/C) is a signaling standard for standard definition video, typically 480i or 576i.
GameCube and S-Video · PlayStation 2 and S-Video ·
Sega
Sega Games Co., Ltd., originally short for Service Games and officially styled as SEGA, is a Japanese multinational video game developer and publisher headquartered in Tokyo, Japan, with offices around the world.
GameCube and Sega · PlayStation 2 and Sega ·
Sixth generation of video game consoles
In the history of video games, the sixth-generation era (sometimes referred to as the 128-bit era; see "Bits and system power" below) refers to the computer and video games, video game consoles, and video game handhelds available at the turn of the 21st century which was from 1998 to 2005.
GameCube and Sixth generation of video game consoles · PlayStation 2 and Sixth generation of video game consoles ·
Sony
is a Japanese multinational conglomerate corporation headquartered in Kōnan, Minato, Tokyo.
GameCube and Sony · PlayStation 2 and Sony ·
Sony Interactive Entertainment
Sony Interactive Entertainment (abbreviated as SIE and formerly known as Sony Computer Entertainment (SCE) and Sony Network Entertainment International) is a multinational video game and digital entertainment company and is a wholly owned subsidiary and part of the Consumer Products and Services Group of Sony Corporation.
GameCube and Sony Interactive Entertainment · PlayStation 2 and Sony Interactive Entertainment ·
Video game console
A video game console is an electronic, digital or computer device that outputs a video signal or visual image to display a video game that one or more people can play.
GameCube and Video game console · PlayStation 2 and Video game console ·
Xbox (console)
The Xbox is a home video game console and the first installment in the Xbox series of consoles manufactured by Microsoft.
GameCube and Xbox (console) · PlayStation 2 and Xbox (console) ·
YPbPr
YPbPr or Y'PbPr, also written as, is a color space used in video electronics, in particular in reference to component video cables.
The list above answers the following questions
- What GameCube and PlayStation 2 have in common
- What are the similarities between GameCube and PlayStation 2
GameCube and PlayStation 2 Comparison
GameCube has 158 relations, while PlayStation 2 has 152. As they have in common 32, the Jaccard index is 10.32% = 32 / (158 + 152).
References
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