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List of Sega arcade system boards and Parallax scrolling

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between List of Sega arcade system boards and Parallax scrolling

List of Sega arcade system boards vs. Parallax scrolling

The following is a list of arcade system boards released by Sega. Parallax scrolling is a technique in computer graphics where background images move past the camera more slowly than foreground images, creating an illusion of depth in a 2D scene and adding to the sense of immersion in the virtual experience.

Similarities between List of Sega arcade system boards and Parallax scrolling

List of Sega arcade system boards and Parallax scrolling have 19 things in common (in Unionpedia): Arcade game, Arcade system board, CP System, Fourth generation of video game consoles, Graphics processing unit, Jump Bug, List of Sega arcade system boards, Master System, Palette (computing), Raster graphics, Raster interrupt, Scrolling, Sega Genesis, Sonic the Hedgehog (1991 video game), Sprite (computer graphics), Tile-based video game, Video game console, 2.5D, 2D computer graphics.

Arcade game

An arcade game or coin-op is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades.

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Arcade system board

An arcade system board is a dedicated computer system created for the purpose of running video arcade games.

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CP System

The, Capcom Play System or CPS is an arcade system board developed by Capcom that ran game software stored on removable ROM cartridges.

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Fourth generation of video game consoles

In the history of computer and video games, the fourth generation (more commonly referred to as the 16-bit era) of games consoles began on October 30, 1987 with the Japanese release of NEC Home Electronics' PC Engine (known as the TurboGrafx-16 in North America).

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Graphics processing unit

A graphics processing unit (GPU) is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device.

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Jump Bug

Jump Bug was the first platform game to include smooth horizontal and vertical scrolling.

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List of Sega arcade system boards

The following is a list of arcade system boards released by Sega.

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Master System

The is a third-generation home video game console that was manufactured by Sega.

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Palette (computing)

In computer graphics, a palette is a finite set of colors.

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Raster graphics

In computer graphics, a raster graphics or bitmap image is a dot matrix data structure that represents a generally rectangular grid of pixels (points of color), viewable via a monitor, paper, or other display medium.

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Raster interrupt

A raster interrupt (also called a horizontal blank interrupt) is a computer interrupt signal that is used for display timing purposes.

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Scrolling

In computer displays, filmmaking, television production, and other kinetic displays, scrolling is sliding text, images or video across a monitor or display, vertically or horizontally.

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Sega Genesis

The Sega Genesis, known as the in regions outside of North America, is a 16-bit home video game console developed and sold by Sega.

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Sonic the Hedgehog (1991 video game)

is a platform game developed by Sonic Team and published by Sega for the Sega Genesis console.

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Sprite (computer graphics)

In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene.

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Tile-based video game

A tile-based video game is a type of video or video game where the playing area consists of small square (or, much less often, rectangular, parallelogram, or hexagonal) graphic images referred to as tiles laid out in a grid.

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Video game console

A video game console is an electronic, digital or computer device that outputs a video signal or visual image to display a video game that one or more people can play.

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2.5D

The two-and-a-half-dimensional (2.5D, alternatively three-quarter and pseudo-3D) perspective is either 2D graphical projections and similar techniques used to cause images or scenes to simulate the appearance of being three-dimensional (3D) when in fact they are not, or gameplay in an otherwise three-dimensional video game that is restricted to a two-dimensional plane or has a virtual camera with a fixed angle.

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2D computer graphics

2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them.

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The list above answers the following questions

List of Sega arcade system boards and Parallax scrolling Comparison

List of Sega arcade system boards has 452 relations, while Parallax scrolling has 66. As they have in common 19, the Jaccard index is 3.67% = 19 / (452 + 66).

References

This article shows the relationship between List of Sega arcade system boards and Parallax scrolling. To access each article from which the information was extracted, please visit:

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