Logo
Unionpedia
Communication
Get it on Google Play
New! Download Unionpedia on your Android™ device!
Free
Faster access than browser!
 

List of Sega arcade system boards and PowerVR

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between List of Sega arcade system boards and PowerVR

List of Sega arcade system boards vs. PowerVR

The following is a list of arcade system boards released by Sega. PowerVR is a division of Imagination Technologies (formerly VideoLogic) that develops hardware and software for 2D and 3D rendering, and for video encoding, decoding, associated image processing and DirectX, OpenGL ES, OpenVG, and OpenCL acceleration.

Similarities between List of Sega arcade system boards and PowerVR

List of Sega arcade system boards and PowerVR have 32 things in common (in Unionpedia): Arcade system board, Clock rate, Data compression, Direct3D, DirectX, Dreamcast, Fillrate, FLOPS, Graphics pipeline, Graphics processing unit, Hertz, Hidden surface determination, High-definition television, Imagination Technologies, Intel, List of Sega arcade system boards, Mebibyte, NEC, Nvidia, OpenGL, Pixel, Render output unit, S3 Texture Compression, Sega, Sega Saturn, Shader, SuperH, Texel (graphics), Tiled rendering, Transform, clipping, and lighting, ..., Video card, 3D rendering. Expand index (2 more) »

Arcade system board

An arcade system board is a dedicated computer system created for the purpose of running video arcade games.

Arcade system board and List of Sega arcade system boards · Arcade system board and PowerVR · See more »

Clock rate

The clock rate typically refers to the frequency at which a chip like a central processing unit (CPU), one core of a multi-core processor, is running and is used as an indicator of the processor's speed.

Clock rate and List of Sega arcade system boards · Clock rate and PowerVR · See more »

Data compression

In signal processing, data compression, source coding, or bit-rate reduction involves encoding information using fewer bits than the original representation.

Data compression and List of Sega arcade system boards · Data compression and PowerVR · See more »

Direct3D

Direct3D is a graphics application programming interface (API) for Microsoft Windows.

Direct3D and List of Sega arcade system boards · Direct3D and PowerVR · See more »

DirectX

Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms.

DirectX and List of Sega arcade system boards · DirectX and PowerVR · See more »

Dreamcast

The is a home video game console released by Sega on November 27, 1998 in Japan, September 9, 1999 in North America, and October 14, 1999 in Europe.

Dreamcast and List of Sega arcade system boards · Dreamcast and PowerVR · See more »

Fillrate

The term pixel fillrate refers to the number of pixels a video card can render to screen and write to video memory in a second or in case of texture fillrate the number of texture map elements (texels) GPU can map to pixels in a second.

Fillrate and List of Sega arcade system boards · Fillrate and PowerVR · See more »

FLOPS

In computing, floating point operations per second (FLOPS, flops or flop/s) is a measure of computer performance, useful in fields of scientific computations that require floating-point calculations.

FLOPS and List of Sega arcade system boards · FLOPS and PowerVR · See more »

Graphics pipeline

In computer graphics, a computer graphics pipeline, rendering pipeline or simply graphics pipeline, is a conceptual model that describes what steps a graphics system needs to perform to render a 3D scene to a 2D screen.

Graphics pipeline and List of Sega arcade system boards · Graphics pipeline and PowerVR · See more »

Graphics processing unit

A graphics processing unit (GPU) is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device.

Graphics processing unit and List of Sega arcade system boards · Graphics processing unit and PowerVR · See more »

Hertz

The hertz (symbol: Hz) is the derived unit of frequency in the International System of Units (SI) and is defined as one cycle per second.

Hertz and List of Sega arcade system boards · Hertz and PowerVR · See more »

Hidden surface determination

In 3D computer graphics, shown surface determination (also known as hidden surface removal (HSR), occlusion culling (OC) or visible surface determination (VSD)) is the process used to determine which surfaces and parts of surfaces are not visible from a certain viewpoint.

Hidden surface determination and List of Sega arcade system boards · Hidden surface determination and PowerVR · See more »

High-definition television

High-definition television (HDTV) is a television system providing an image resolution that is of substantially higher resolution than that of standard-definition television, either analog or digital.

High-definition television and List of Sega arcade system boards · High-definition television and PowerVR · See more »

Imagination Technologies

Imagination Technologies Group plc is a British-based technology company, focusing on semiconductor and related intellectual property licensing.

Imagination Technologies and List of Sega arcade system boards · Imagination Technologies and PowerVR · See more »

Intel

Intel Corporation (stylized as intel) is an American multinational corporation and technology company headquartered in Santa Clara, California, in the Silicon Valley.

Intel and List of Sega arcade system boards · Intel and PowerVR · See more »

List of Sega arcade system boards

The following is a list of arcade system boards released by Sega.

List of Sega arcade system boards and List of Sega arcade system boards · List of Sega arcade system boards and PowerVR · See more »

Mebibyte

The mebibyte is a multiple of the unit byte for digital information.

List of Sega arcade system boards and Mebibyte · Mebibyte and PowerVR · See more »

NEC

is a Japanese multinational provider of information technology (IT) services and products, headquartered in Minato, Tokyo, Japan.

List of Sega arcade system boards and NEC · NEC and PowerVR · See more »

Nvidia

Nvidia Corporation (most commonly referred to as Nvidia, stylized as NVIDIA, or (due to their logo) nVIDIA) is an American technology company incorporated in Delaware and based in Santa Clara, California.

List of Sega arcade system boards and Nvidia · Nvidia and PowerVR · See more »

OpenGL

Open Graphics Library (OpenGL) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.

List of Sega arcade system boards and OpenGL · OpenGL and PowerVR · See more »

Pixel

In digital imaging, a pixel, pel, dots, or picture element is a physical point in a raster image, or the smallest addressable element in an all points addressable display device; so it is the smallest controllable element of a picture represented on the screen.

List of Sega arcade system boards and Pixel · Pixel and PowerVR · See more »

Render output unit

The render output unit, often abbreviated as "ROP", and sometimes called (perhaps more properly) raster operations pipeline, is a hardware component in modern graphics processing units (GPUs) and one of the final steps in the rendering process of modern graphics cards.

List of Sega arcade system boards and Render output unit · PowerVR and Render output unit · See more »

S3 Texture Compression

S3 Texture Compression (S3TC) (sometimes also called DXTn or DXTC) is a group of related lossy texture compression algorithms originally developed by Iourcha et al.

List of Sega arcade system boards and S3 Texture Compression · PowerVR and S3 Texture Compression · See more »

Sega

Sega Games Co., Ltd., originally short for Service Games and officially styled as SEGA, is a Japanese multinational video game developer and publisher headquartered in Tokyo, Japan, with offices around the world.

List of Sega arcade system boards and Sega · PowerVR and Sega · See more »

Sega Saturn

The is a 32-bit fifth-generation home video game console developed by Sega and released on November 22, 1994 in Japan, May 11, 1995 in North America, and July 8, 1995 in Europe.

List of Sega arcade system boards and Sega Saturn · PowerVR and Sega Saturn · See more »

Shader

In computer graphics, a shader is a type of computer program that was originally used for shading (the production of appropriate levels of light, darkness, and color within an image) but which now performs a variety of specialized functions in various fields of computer graphics special effects or does video post-processing unrelated to shading, or even functions unrelated to graphics at all.

List of Sega arcade system boards and Shader · PowerVR and Shader · See more »

SuperH

SuperH (or SH) is a 32-bit reduced instruction set computing (RISC) instruction set architecture (ISA) developed by Hitachi and currently produced by Renesas.

List of Sega arcade system boards and SuperH · PowerVR and SuperH · See more »

Texel (graphics)

A texel, texture element, or texture pixel is the fundamental unit of a texture map, used in computer graphics.

List of Sega arcade system boards and Texel (graphics) · PowerVR and Texel (graphics) · See more »

Tiled rendering

Tiled rendering is the process of subdividing a computer graphics image by a regular grid in optical space and rendering each section of the grid, or tile, separately.

List of Sega arcade system boards and Tiled rendering · PowerVR and Tiled rendering · See more »

Transform, clipping, and lighting

Transform, clipping, and lighting (T&L or sometimes TCL) is a term used in computer graphics.

List of Sega arcade system boards and Transform, clipping, and lighting · PowerVR and Transform, clipping, and lighting · See more »

Video card

A video card (also called a display card, graphics card, display adapter or graphics adapter) is an expansion card which generates a feed of output images to a display (such as a computer monitor).

List of Sega arcade system boards and Video card · PowerVR and Video card · See more »

3D rendering

3D rendering is the 3D computer graphics process of automatically converting 3D wire frame models into 2D images on a computer.

3D rendering and List of Sega arcade system boards · 3D rendering and PowerVR · See more »

The list above answers the following questions

List of Sega arcade system boards and PowerVR Comparison

List of Sega arcade system boards has 452 relations, while PowerVR has 175. As they have in common 32, the Jaccard index is 5.10% = 32 / (452 + 175).

References

This article shows the relationship between List of Sega arcade system boards and PowerVR. To access each article from which the information was extracted, please visit:

Hey! We are on Facebook now! »