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Plane (geometry) and Z-buffering

Shortcuts: Differences, Similarities, Jaccard Similarity Coefficient, References.

Difference between Plane (geometry) and Z-buffering

Plane (geometry) vs. Z-buffering

In mathematics, a plane is a flat, two-dimensional surface that extends infinitely far. In computer graphics, z-buffering, also known as depth buffering, is the management of image depth coordinates in 3D graphics, usually done in hardware, sometimes in software.

Similarities between Plane (geometry) and Z-buffering

Plane (geometry) and Z-buffering have 0 things in common (in Unionpedia).

The list above answers the following questions

Plane (geometry) and Z-buffering Comparison

Plane (geometry) has 86 relations, while Z-buffering has 45. As they have in common 0, the Jaccard index is 0.00% = 0 / (86 + 45).

References

This article shows the relationship between Plane (geometry) and Z-buffering. To access each article from which the information was extracted, please visit:

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