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1% rule (Internet culture)

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In Internet culture, the 1% rule is a rule of thumb pertaining to participation in an internet community, stating that only 1% of the users of a website actively create new content, while the other 99% of the participants only lurk. [1]

18 relations: Association for Computing Machinery, AT&T Laboratories, Blogger (service), Bloomberg Businessweek, Clay Shirky, Digital citizen, Information science, Internet culture, Jakob Nielsen (usability consultant), Lurker, Netocracy, Pareto principle, Participation inequality, Rule of thumb, SIGCHI, Sturgeon's law, The Guardian, Wiki.

Association for Computing Machinery

The Association for Computing Machinery (ACM) is an international learned society for computing.

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AT&T Laboratories

AT&T Laboratories, Inc. was the research & development division of AT&T Corporation.

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Blogger (service)

Blogger is a blog-publishing service that allows multi-user blogs with time-stamped entries.

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Bloomberg Businessweek

Bloomberg Businessweek is an American weekly business magazine published by Bloomberg L.P. Businessweek was founded in 1929.

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Clay Shirky

Clay Shirky (born 1964) is an American writer, consultant and teacher on the social and economic effects of Internet technologies and journalism.

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Digital citizen

A digital citizen refers to a person utilizing information technology (IT) in order to engage in society, politics and government.

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Information science

Information science is a field primarily concerned with the analysis, collection, classification, manipulation, storage, retrieval, movement, dissemination, and protection of information.

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Internet culture

Internet culture, or cyberculture, is the culture that has emerged, or is emerging, from the use of computer networks for communication, entertainment, and business.

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Jakob Nielsen (usability consultant)

Jakob Nielsen (born 5 October 1957) is a Danish web usability consultant.

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Lurker

In Internet culture, a lurker is typically a member of an online community or PLN who observes, but does not participate.

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Netocracy

Netocracy was a term invented by the editorial board of the American technology magazine ''Wired'' in the early 1990s.

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Pareto principle

The Pareto principle (also known as the 80/20 rule, the law of the vital few, or the principle of factor sparsity) states that, for many events, roughly 80% of the effects come from 20% of the causes.

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Participation inequality

In social sciences, participation inequality consists of difference between levels of participation of various groups in certain activities.

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Rule of thumb

The English phrase rule of thumb refers to a principle with broad application that is not intended to be strictly accurate or reliable for every situation.

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SIGCHI

Special Interest Group on Computer–Human Interaction (SIGCHI) is the one of the Association for Computing Machinery's special interest groups which is focused on human–computer interactions (HCI).

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Sturgeon's law

Sturgeon's revelation (as originally expounded by Theodore Sturgeon), commonly referred to as Sturgeon's law, is an adage commonly cited as "ninety percent of everything is crap".

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The Guardian

The Guardian is a British daily newspaper.

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Wiki

A wiki is a website on which users collaboratively modify content and structure directly from the web browser.

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Redirects here:

1% Rule (Internet culture), 1-9-90 rule, 90-9-1, 90-9-1 principle, 90-9-1 rule, 90–9–1 principle, 99-1 rule (Internet culture).

References

[1] https://en.wikipedia.org/wiki/1%25_rule_(Internet_culture)

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