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2D geometric model

Index 2D geometric model

A 2D geometric model is a geometric model of an object as a two-dimensional figure, usually on the Euclidean or Cartesian plane. [1]

19 relations: Boolean operations on polygons, Boundary representation, Car, Cartesian coordinate system, Computational geometry, Decal, Diagram, Digital image, Geometric modeling, Geometry, Glyph, Image, Logo, Sheet metal, Three-dimensional space, Two-dimensional graph, Two-dimensional space, Typeface, 2D computer graphics.

Boolean operations on polygons

Boolean operations on polygons are a set of Boolean operations (AND, OR, NOT, XOR,...) operating on one or more sets of polygons in computer graphics.

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Boundary representation

In solid modeling and computer-aided design, boundary representation—often abbreviated as B-rep or BREP—is a method for representing shapes using the limits.

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Car

A car (or automobile) is a wheeled motor vehicle used for transportation.

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Cartesian coordinate system

A Cartesian coordinate system is a coordinate system that specifies each point uniquely in a plane by a pair of numerical coordinates, which are the signed distances to the point from two fixed perpendicular directed lines, measured in the same unit of length.

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Computational geometry

Computational geometry is a branch of computer science devoted to the study of algorithms which can be stated in terms of geometry.

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Decal

A decal or transfer is a plastic, cloth, paper or ceramic substrate that has printed on it a pattern or image that can be moved to another surface upon contact, usually with the aid of heat or water.

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Diagram

A diagram is a symbolic representation of information according to some visualization technique.

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Digital image

A digital image is a numeric representation, normally binary, of a two-dimensional image.

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Geometric modeling

Geometric modeling is a branch of applied mathematics and computational geometry that studies methods and algorithms for the mathematical description of shapes.

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Geometry

Geometry (from the γεωμετρία; geo- "earth", -metron "measurement") is a branch of mathematics concerned with questions of shape, size, relative position of figures, and the properties of space.

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Glyph

In typography, a glyph is an elemental symbol within an agreed set of symbols, intended to represent a readable character for the purposes of writing.

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Image

An image (from imago) is an artifact that depicts visual perception, for example, a photo or a two-dimensional picture, that has a similar appearance to some subject—usually a physical object or a person, thus providing a depiction of it.

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Logo

A logo (abbreviation of logotype, from λόγος logos "word" and τύπος typos "imprint") is a graphic mark, emblem, or symbol used to aid and promote public identification and recognition.

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Sheet metal

Sheet metal is metal formed by an industrial process into thin, flat pieces.

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Three-dimensional space

Three-dimensional space (also: 3-space or, rarely, tri-dimensional space) is a geometric setting in which three values (called parameters) are required to determine the position of an element (i.e., point).

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Two-dimensional graph

A two-dimensional graph is a set of points in two-dimensional space.

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Two-dimensional space

Two-dimensional space or bi-dimensional space is a geometric setting in which two values (called parameters) are required to determine the position of an element (i.e., point).

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Typeface

In typography, a typeface (also known as font family) is a set of one or more fonts each composed of glyphs that share common design features.

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2D computer graphics

2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them.

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2D geometric models, 2D model.

References

[1] https://en.wikipedia.org/wiki/2D_geometric_model

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