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3D reconstruction from multiple images

Index 3D reconstruction from multiple images

3D reconstruction from multiple images is the creation of three-dimensional models from a set of images. [1]

22 relations: Affine space, Affine transformation, Camera resectioning, Color mapping, Comparison of photogrammetry software, Computer graphics, Computer stereo vision, Epipolar geometry, Euclidean space, Fundamental matrix (computer vision), Homography (computer vision), Least squares, Orthographic projection, Photogrammetry, Stereo photography techniques, Triangulation, Virtual reality, Visual hull, 2D to 3D conversion, 3D data acquisition and object reconstruction, 3D modeling, 3D reconstruction.

Affine space

In mathematics, an affine space is a geometric structure that generalizes the properties of Euclidean spaces in such a way that these are independent of the concepts of distance and measure of angles, keeping only the properties related to parallelism and ratio of lengths for parallel line segments.

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Affine transformation

In geometry, an affine transformation, affine mapBerger, Marcel (1987), p. 38.

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Camera resectioning

Camera resectioning is the process of estimating the parameters of a pinhole camera model approximating the camera that produced a given photograph or video.

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Color mapping

Color mapping is a function that maps (transforms) the colors of one (source) image to the colors of another (target) image.

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Comparison of photogrammetry software

Photogrammetry is the technique to extract geometric information from two-dimensional images or video.

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Computer graphics

Computer graphics are pictures and films created using computers.

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Computer stereo vision

Computer stereo vision is the extraction of 3D information from digital images, such as those obtained by a CCD camera.

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Epipolar geometry

Epipolar geometry is the geometry of stereo vision.

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Euclidean space

In geometry, Euclidean space encompasses the two-dimensional Euclidean plane, the three-dimensional space of Euclidean geometry, and certain other spaces.

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Fundamental matrix (computer vision)

In computer vision, the fundamental matrix \mathbf is a 3×3 matrix which relates corresponding points in stereo images.

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Homography (computer vision)

In the field of computer vision, any two images of the same planar surface in space are related by a homography (assuming a pinhole camera model).

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Least squares

The method of least squares is a standard approach in regression analysis to approximate the solution of overdetermined systems, i.e., sets of equations in which there are more equations than unknowns.

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Orthographic projection

Orthographic projection (sometimes orthogonal projection), is a means of representing three-dimensional objects in two dimensions.

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Photogrammetry

Photogrammetry is the science of making measurements from photographs, especially for recovering the exact positions of surface points.

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Stereo photography techniques

Stereo photography techniques are methods to produce stereoscopic images, videos and films.

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Triangulation

In trigonometry and geometry, triangulation is the process of determining the location of a point by forming triangles to it from known points.

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Virtual reality

Virtual reality (VR) is an interactive computer-generated experience taking place within a simulated environment, that incorporates mainly auditory and visual, but also other types of sensory feedback like haptic.

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Visual hull

A visual hull is a geometric entity created by shape-from-silhouette 3D reconstruction technique introduced by A. Laurentini.

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2D to 3D conversion

2D to 3D video conversion (also called 2D to stereo 3D conversion and stereo conversion) is the process of transforming 2D ("flat") film to 3D form, which in almost all cases is stereo, so it is the process of creating imagery for each eye from one 2D image.

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3D data acquisition and object reconstruction

3D data acquisition and reconstruction is the generation of three-dimensional or spatiotemporal models from sensor data.

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3D modeling

In 3D computer graphics, 3D modeling (or three-dimensional modeling) is the process of developing a mathematical representation of any surface of an object (either inanimate or living) in three dimensions via specialized software.

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3D reconstruction

In computer vision and computer graphics, 3D reconstruction is the process of capturing the shape and appearance of real objects.

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Redirects here:

3D Reconstruction from multiple images, Reconstruction of 3D models from multiple images.

References

[1] https://en.wikipedia.org/wiki/3D_reconstruction_from_multiple_images

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