13 relations: Amiga, Amstrad CPC, Atari ST, Codemasters, Commodore 64, Isometric projection, Multiplayer video game, Oliver Twins, Sinclair User, Single-player video game, Sports game, ZX Spectrum, 3D computer graphics.
Amiga
The Amiga is a family of personal computers introduced by Commodore in 1985.
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Amstrad CPC
The Amstrad CPC (short for Colour Personal Computer) is a series of 8-bit home computers produced by Amstrad between 1984 and 1990.
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Atari ST
The Atari ST is a line of home computers from Atari Corporation and the successor to the Atari 8-bit family.
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Codemasters
The Codemasters Software Company Limited (formerly Electric Games Company Limited), doing business as Codemasters, is a British video game developer and publisher founded by David Darling and his brother Richard in 1986.
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Commodore 64
The Commodore 64, also known as the C64 or the CBM 64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, in Las Vegas, January 7–10, 1982).
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Isometric projection
Isometric projection is a method for visually representing three-dimensional objects in two dimensions in technical and engineering drawings.
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Multiplayer video game
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally or over the internet.
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Oliver Twins
Andrew Nicholas Oliver and Philip Edward Oliver, collectively known as the Oliver Twins, are British twin brothers and video game designers.
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Sinclair User
Sinclair User, often abbreviated SU, was a magazine dedicated to the Sinclair Research range of home computers, most specifically the ZX Spectrum (while also occasionally covering arcade games).
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Single-player video game
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session.
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Sports game
A sports game is a video game genre that simulates the practice of sports.
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ZX Spectrum
The ZX Spectrum is an 8-bit personal home computer released in the United Kingdom in 1982 by Sinclair Research.
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3D computer graphics
3D computer graphics or three-dimensional computer graphics, (in contrast to 2D computer graphics) are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering 2D images.
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References
[1] https://en.wikipedia.org/wiki/Professional_Ski_Simulator