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Animator

Index Animator

An animator is an artist who creates multiple images, known as frames, which give an illusion of movement called animation when displayed in rapid sequence. [1]

45 relations: Acting, Animated cartoon, Animation, Art, Artist, Background artist, Blocking (stage), Character animation, Chris Buck, Clean-up, Computer animation, Computer graphics, Computer mouse, Dialogue, Dubbing (filmmaking), Film, Film crew, Filmmaking, Hayao Miyazaki, Inbetweening, Internet, Key frame, Live action, Machine (mechanical), Mass media, Mitsuo Iso, Motion capture, Musician, Norman McLaren, Page layout, Render farm, Rendering (computer graphics), Skeletal animation, Special effect, Storyboard, Sweat box, Technical director, Television, Texture artist, Traditional animation, Uncanny valley, Vehicle, Video game, Voice acting, 3D modeling.

Acting

Acting is an activity in which a story is told by means of its enactment by an actor or actress who adopts a character—in theatre, television, film, radio, or any other medium that makes use of the mimetic mode.

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Animated cartoon

An animated cartoon is a film for the cinema, television or computer screen, which is made using sequential drawings, as opposed to animation in general, which include films made using clay, puppets, 3-D modeling and other means.

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Animation

Animation is a dynamic medium in which images or objects are manipulated to appear as moving images.

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Art

Art is a diverse range of human activities in creating visual, auditory or performing artifacts (artworks), expressing the author's imaginative, conceptual idea, or technical skill, intended to be appreciated for their beauty or emotional power.

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Artist

An artist is a person engaged in an activity related to creating art, practicing the arts, or demonstrating an art.

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Background artist

A background artist or sometimes called a background stylist or background painter is one who is involved in the process of animation who establishes the color, style, and mood of a scene drawn by an animation layout artist.

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Blocking (stage)

In theatre, blocking is the precise staging of actors in order to facilitate the performance of a play, ballet, film or opera.

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Character animation

Character animation is a specialized area of the animation process, which involves bringing animated s to life.

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Chris Buck

Chris Buck (born 1960/1961) is an American film director known for co-directing Tarzan (1999), Surf's Up (2007) (which was nominated for the 2008 Oscar for Best Animated Feature), and Frozen (2013) (which won the Oscar for Best Animated Feature in 2014).

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Clean-up

Clean-up is a part of the workflow in the production of hand-drawn animation.

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Computer animation

Computer animation is the process used for generating animated images.

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Computer graphics

Computer graphics are pictures and films created using computers.

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Computer mouse

A computer mouse is a hand-held pointing device that detects two-dimensional motion relative to a surface.

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Dialogue

Dialogue (sometimes spelled dialog in American English) is a written or spoken conversational exchange between two or more people, and a literary and theatrical form that depicts such an exchange.

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Dubbing (filmmaking)

Dubbing, mixing or re-recording is a post-production process used in filmmaking and video production in which additional or supplementary recordings are "mixed" with original production sound to create the finished soundtrack.

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Film

A film, also called a movie, motion picture, moving pícture, theatrical film, or photoplay, is a series of still images that, when shown on a screen, create the illusion of moving images.

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Film crew

A film crew is a group of people, hired by a production company, for the purpose of producing a film or motion picture.

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Filmmaking

Filmmaking (or, in an academic context, film production) is the process of making a film, generally in the sense of films intended for extensive theatrical exhibition.

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Hayao Miyazaki

is a Japanese film director, producer, screenwriter, animator, author, and manga artist.

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Inbetweening

Inbetweening or tweening is a key process in all types of animation, including computer animation.

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Internet

The Internet is the global system of interconnected computer networks that use the Internet protocol suite (TCP/IP) to link devices worldwide.

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Key frame

A keyframe in animation and filmmaking is a drawing that defines the starting and ending points of any smooth transition.

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Live action

Live action is a form of cinematography or videography that uses actors and actresses instead of animation or animated pictures.

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Machine (mechanical)

Machines employ power to achieve desired forces and movement (motion).

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Mass media

The mass media is a diversified collection of media technologies that reach a large audience via mass communication.

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Mitsuo Iso

is a Japanese animation animator, director, and screenwriter.

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Motion capture

Motion capture (Mo-cap for short) is the process of recording the movement of objects or people.

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Musician

A musician is a person who plays a musical instrument or is musically talented.

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Norman McLaren

Norman McLaren, (11 April 1914 – 27 January 1987) was a Scottish Canadian animator, director and producer known for his work for the National Film Board of Canada (NFB).

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Page layout

Page layout is the part of graphic design that deals in the arrangement of visual elements on a page.

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Render farm

A render farm is a high-performance computer system, e.g. a computer cluster, built to render computer-generated imagery (CGI), typically for film and television visual effects.

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Rendering (computer graphics)

Rendering or image synthesis is the automatic process of generating a photorealistic or non-photorealistic image from a 2D or 3D model (or models in what collectively could be called a scene file) by means of computer programs.

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Skeletal animation

Skeletal animation is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a surface representation used to draw the character (called skin or mesh) and a hierarchical set of interconnected bones (called the skeleton or rig) used to animate (pose and keyframe) the mesh.

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Special effect

Special effects (often abbreviated as SFX, SPFX, or simply FX) are illusions or visual tricks used in the film, television, theatre, video game and simulator industries to simulate the imagined events in a story or virtual world.

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Storyboard

A storyboard is a graphic organizer in the form of illustrations or images displayed in sequence for the purpose of pre-visualizing a motion picture, animation, motion graphic or interactive media sequence.

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Sweat box

"Sweat box" is the animation industry's equivalent to rushes, or dailies.

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Technical director

A technical director (TD) is usually a senior technical person within e.g. a software company, engineering firm, film studio, theatrical company or television studio.

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Television

Television (TV) is a telecommunication medium used for transmitting moving images in monochrome (black and white), or in colour, and in two or three dimensions and sound.

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Texture artist

A texture artist is an individual who develops textures for digital media, usually for video games, movies, web sites and television shows.

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Traditional animation

Traditional animation (or classical animation, cel animation or hand-drawn animation) is an animation technique in which each frame is drawn by hand on a physical medium.

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Uncanny valley

In aesthetics, the uncanny valley is a hypothesized relationship between the degree of an object's resemblance to a human being and the emotional response to such an object.

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Vehicle

A vehicle (from vehiculum) is a machine that transports people or cargo.

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Video game

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor.

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Voice acting

Voice acting is the art of performing voice-overs or providing voices to represent a character or to provide information to an audience or user.

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3D modeling

In 3D computer graphics, 3D modeling (or three-dimensional modeling) is the process of developing a mathematical representation of any surface of an object (either inanimate or living) in three dimensions via specialized software.

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References

[1] https://en.wikipedia.org/wiki/Animator

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