12 relations: Animation, Animation database, Computer animation, Computer-generated imagery, Motion capture, Pixar, Rendering (computer graphics), Scene (filmmaking), The Walt Disney Company, Toy Story, Video camera, Wire-frame model.
Animation
Animation is a dynamic medium in which images or objects are manipulated to appear as moving images.
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Animation database
An animation database is a database which stores fragments of animations or human movements and which can be accessed, analyzed and queried to develop and assemble new animations.
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Computer animation
Computer animation is the process used for generating animated images.
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Computer-generated imagery
Computer-generated imagery (CGI) is the application of computer graphics to create or contribute to images in art, printed media, video games, films, television programs, shorts, commercials, videos, and simulators.
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Motion capture
Motion capture (Mo-cap for short) is the process of recording the movement of objects or people.
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Pixar
Pixar Animation Studios, commonly referred to as Pixar, is an American computer animation movie studio based in Emeryville, California that is a subsidiary of Walt Disney Studios, owned by The Walt Disney Company.
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Rendering (computer graphics)
Rendering or image synthesis is the automatic process of generating a photorealistic or non-photorealistic image from a 2D or 3D model (or models in what collectively could be called a scene file) by means of computer programs.
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Scene (filmmaking)
In filmmaking and video production, a scene is generally thought of as the action in a single location and continuous time.
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The Walt Disney Company
The Walt Disney Company, commonly known as Disney, is an American diversified multinational mass media and entertainment conglomerate, headquartered at the Walt Disney Studios in Burbank, California.
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Toy Story
Toy Story is a 1995 American computer-animated buddy comedy adventure film produced by Pixar Animation Studios for Walt Disney Pictures.
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Video camera
A video camera is a camera used for electronic motion picture acquisition (as opposed to a movie camera, which records images on film), initially developed for the television industry but now common in other applications as well.
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Wire-frame model
A wire-frame model is a visual presentation of a 3-dimensional (3D) or physical object used in 3D computer graphics.
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