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Avatar (1979 video game)

Index Avatar (1979 video game)

Avatar is an early graphics-based multi-user highly interactive role-playing computer game, created on the University of Illinois' Control Data Corporation PLATO system in the late 1970s. [1]

29 relations: Afterlife, Alignment (role-playing games), Attribute (role-playing games), Bruce Maggs, Character class, Control Data Corporation, Currency, Designing Virtual Worlds, Dungeon, Hades, Health (gaming), Icon (computing), Magic (gaming), Mordor: The Depths of Dejenol, Morgue, Moria (PLATO), Necromancy, Online and offline, PLATO (computer system), Player character, Player versus player, Power-up, Purgatory, Quest (gaming), Resurrection, Role-playing video game, Supply and demand, University of Illinois at Urbana–Champaign, User interface.

Afterlife

Afterlife (also referred to as life after death or the hereafter) is the belief that an essential part of an individual's identity or the stream of consciousness continues to manifest after the death of the physical body.

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Alignment (role-playing games)

In some role-playing games (RPGs), alignment is a categorization of the moral and ethical perspective of the player characters, non-player characters, monsters, and societies in the game.

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Attribute (role-playing games)

An attribute is a piece of data (a "statistic") that describes to what extent a fictional character in a role-playing game possesses a specific natural, in-born characteristic common to all characters in the game.

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Bruce Maggs

Bruce MacDowell Maggs is an American computer scientist whose research interests span a wide area of topics including networks measurements and mapping, distributed systems, and parallel and distributed algorithms.

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Character class

In role-playing games (RPG), a character class is a job or profession commonly used to differentiate the abilities of different game characters.

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Control Data Corporation

Control Data Corporation (CDC) was a mainframe and supercomputer firm.

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Currency

A currency (from curraunt, "in circulation", from currens, -entis), in the most specific use of the word, refers to money in any form when in actual use or circulation as a medium of exchange, especially circulating banknotes and coins.

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Designing Virtual Worlds

Designing Virtual Worlds is a book about the practice of virtual world development by Richard Bartle.

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Dungeon

A dungeon is a room or cell in which prisoners are held, especially underground.

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Hades

Hades (ᾍδης Háidēs) was the ancient Greek chthonic god of the underworld, which eventually took his name.

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Health (gaming)

Health or vitality is an attribute assigned to entities such as characters or objects within role-playing games and video games, that indicates their continued ability to function.

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Icon (computing)

In computing, an icon is a pictogram or ideogram displayed on a computer screen in order to help the user navigate a computer system or mobile device.

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Magic (gaming)

Magic or mana is an attribute assigned to characters within a role-playing or video game that indicates their power to use special abilities or "spells".

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Mordor: The Depths of Dejenol

Mordor: The Depths of Dejenol is a role-playing video game released in 1995 for Microsoft Windows.

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Morgue

A morgue or mortuary (in a hospital or elsewhere) is used for the storage of human corpses awaiting identification or removal for autopsy or respectful burial, cremation or other method.

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Moria (PLATO)

Moria is a dungeon crawl style role-playing video game first developed for the PLATO system around 1975, with copyright dates listed as 1978 and 1984.

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Necromancy

Necromancy is a practice of magic involving communication with the deceased – either by summoning their spirit as an apparition or raising them bodily – for the purpose of divination, imparting the means to foretell future events or discover hidden knowledge, to bring someone back from the dead, or to use the deceased as a weapon, as the term may sometimes be used in a more general sense to refer to black magic or witchcraft.

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Online and offline

In computer technology and telecommunications, online indicates a state of connectivity, and offline indicates a disconnected state.

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PLATO (computer system)

PLATO (Programmed Logic for Automatic Teaching Operations) was the first generalized computer-assisted instruction system.

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Player character

A player character (also known as PC and playable character) is a fictional character in a role-playing game or video game whose actions are directly controlled by a player of the game rather than the rules of the game.

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Player versus player

Player(s) versus player(s), better known as PvP, is a type of multiplayer interactive conflict within a game between two or more live participants.

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Power-up

In video games, power-ups are objects that instantly benefit or add extra abilities to the game character as a game mechanic.

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Purgatory

In Roman Catholic theology, purgatory (via Anglo-Norman and Old French) is an intermediate state after physical death in which some of those ultimately destined for heaven must first "undergo purification, so as to achieve the holiness necessary to enter the joy of heaven," holding that "certain offenses can be forgiven in this age, but certain others in the age to come." And that entrance into Heaven requires the "remission before God of the temporal punishment due to sins whose guilt has already been forgiven," for which indulgences may be given which remove "either part or all of the temporal punishment due to sin," such as an "unhealthy attachment" to sin.

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Quest (gaming)

A quest, or mission, is a task in video games that a player-controlled character, party, or group of characters may complete in order to gain a reward.

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Resurrection

Resurrection is the concept of coming back to life after death.

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Role-playing video game

A role-playing video game (commonly referred to as simply a role-playing game or an RPG as well as a computer role-playing game or a CRPG) is a video game genre where the player controls the actions of a character (and/or several party members) immersed in some well-defined world.

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Supply and demand

In microeconomics, supply and demand is an economic model of price determination in a market.

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University of Illinois at Urbana–Champaign

The University of Illinois Urbana–Champaign (also known as U of I, Illinois, or colloquially as the University of Illinois or UIUC) is a public research university in the U.S. state of Illinois and the flagship institution of the University of Illinois System.

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User interface

The user interface (UI), in the industrial design field of human–computer interaction, is the space where interactions between humans and machines occur.

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Avatar (PLATO system video game).

References

[1] https://en.wikipedia.org/wiki/Avatar_(1979_video_game)

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