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Blitter

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A blitter is a circuit, sometimes as a coprocessor or a logic block on a microprocessor, dedicated to the rapid movement and modification of data within a computer's memory. [1]

38 relations: Amiga, Atari 2600, Atari 8-bit family, Atari ST, Atari Transputer Workstation, Atari TT030, Bit blit, Bitmap, Central processing unit, Commodore 64, Coprocessor, Dan Ingalls, Direct memory access, Framebuffer, Graphical user interface, Graphics processing unit, Hard Drivin', IBM 8514, IBM Personal System/2, Joust (video game), Microprocessor, Mindset (computer), Mortal Kombat, MS-DOS, Narc (video game), NBA Jam (1993 video game), PC game, Random-access memory, Raster graphics, Robotron: 2084, Sinistar, Smash TV, Sprite (computer graphics), Stencil, TMS34010, Very-large-scale integration, WMS Industries, Xerox Alto.

Amiga

The Amiga is a family of personal computers introduced by Commodore in 1985.

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Atari 2600

The Atari 2600 (or Atari Video Computer System before November 1982) is a home video game console from Atari, Inc. Released on September 11, 1977, it is credited with popularizing the use of microprocessor-based hardware and games contained on ROM cartridges, a format first used with the Fairchild Channel F in 1976.

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Atari 8-bit family

The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 and manufactured until 1992.

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Atari ST

The Atari ST is a line of home computers from Atari Corporation and the successor to the Atari 8-bit family.

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Atari Transputer Workstation

The Atari Transputer Workstation (also known as ATW-800, or simply ATW) was a workstation class computer released by Atari Corporation in the late 1980s, based on the INMOS transputer.

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Atari TT030

The Atari TT030 is a member of the Atari ST family, released in 1990.

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Bit blit

Bit blit (also written BITBLT, BIT BLT, BitBLT, Bit BLT, Bit Blt etc., which stands for bit block transfer) is a data operation commonly used in computer graphics in which several bitmaps are combined into one using a boolean function.

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Bitmap

In computing, a bitmap is a mapping from some domain (for example, a range of integers) to bits.

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Central processing unit

A central processing unit (CPU) is the electronic circuitry within a computer that carries out the instructions of a computer program by performing the basic arithmetic, logical, control and input/output (I/O) operations specified by the instructions.

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Commodore 64

The Commodore 64, also known as the C64 or the CBM 64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, in Las Vegas, January 7–10, 1982).

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Coprocessor

A coprocessor is a computer processor used to supplement the functions of the primary processor (the CPU).

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Dan Ingalls

Daniel Henry Holmes Ingalls Jr. (born 1944) is a pioneer of object-oriented computer programming and the principal architect, designer and implementer of five generations of Smalltalk environments.

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Direct memory access

Direct memory access (DMA) is a feature of computer systems that allows certain hardware subsystems to access main system memory (Random-access memory), independent of the central processing unit (CPU).

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Framebuffer

A framebuffer (frame buffer, or sometimes framestore) is a portion of RAM containing a bitmap that drives a video display.

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Graphical user interface

The graphical user interface (GUI), is a type of user interface that allows users to interact with electronic devices through graphical icons and visual indicators such as secondary notation, instead of text-based user interfaces, typed command labels or text navigation.

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Graphics processing unit

A graphics processing unit (GPU) is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device.

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Hard Drivin'

Hard Drivin is a 1989 driving arcade game that invites players to test drive a high-powered sports car on stunt and speed courses.

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IBM 8514

IBM 8514 is an IBM graphics computer display standard supporting a display resolution of 1024x768 pixels with 256 colors at 43.5 Hz (interlaced; 87 fields per second), or 640x480 at 60 Hz (non-interlaced).

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IBM Personal System/2

The Personal System/2 or PS/2 was IBM's third generation of personal computers.

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Joust (video game)

Joust is an arcade game developed by Williams Electronics and released in 1982.

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Microprocessor

A microprocessor is a computer processor that incorporates the functions of a central processing unit on a single integrated circuit (IC), or at most a few integrated circuits.

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Mindset (computer)

The Mindset, released in spring 1984, was an Intel 80186-based MS-DOS personal computer.

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Mortal Kombat

Mortal Kombat is a video game franchise originally developed by Midway Games' Chicago studio in 1992.

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MS-DOS

MS-DOS (acronym for Microsoft Disk Operating System) is an operating system for x86-based personal computers mostly developed by Microsoft.

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Narc (video game)

Narc is a 1988 arcade game designed by Eugene Jarvis for Williams Electronics and programmed by George Petro.

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NBA Jam (1993 video game)

NBA Jam is a basketball arcade game published and developed by Midway in 1993.

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PC game

PC games, also known as computer games or personal computer games, are video games played on a personal computer rather than a dedicated video game console or arcade machine.

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Random-access memory

Random-access memory (RAM) is a form of computer data storage that stores data and machine code currently being used.

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Raster graphics

In computer graphics, a raster graphics or bitmap image is a dot matrix data structure that represents a generally rectangular grid of pixels (points of color), viewable via a monitor, paper, or other display medium.

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Robotron: 2084

Robotron: 2084 (also referred to as Robotron) is an arcade video game developed by Eugene Jarvis and Larry DeMar of Vid Kidz and released by Williams Electronics (part of WMS Industries) in 1982.

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Sinistar

Sinistar is a multi-directional shooter arcade game developed and manufactured by Williams Electronics.

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Smash TV

Smash TV is a 1990 arcade game created by Eugene Jarvis and Mark Turmell for Williams.

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Sprite (computer graphics)

In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene.

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Stencil

Stencilling produces an image or pattern by applying pigment to a surface over an intermediate object with designed gaps in it which create the pattern or image by only allowing the pigment to reach some parts of the surface.

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TMS34010

The TMS34010, released in 1986, is the first programmable graphics processor integrated circuit.

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Very-large-scale integration

Very-large-scale integration (VLSI) is the process of creating an integrated circuit (IC) by combining hundreds of thousands of transistors or devices into a single chip.

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WMS Industries

WMS Industries, Inc. is an American electronic gaming and amusement manufacturer in Enterprise, Nevada.

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Xerox Alto

The Xerox Alto is the first computer designed from its inception to support an operating system based on a graphical user interface (GUI), later using the desktop metaphor.

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Redirects here:

BLiTTER, BLiTTER chip, Blitter chip.

References

[1] https://en.wikipedia.org/wiki/Blitter

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