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C++ string handling

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The C++ programming language has support for string handling, mostly implemented in its standard library. [1]

35 relations: Algorithm (C++), AT&T, Bjarne Stroustrup, Byte, C (programming language), C string handling, C++, C++ Standard Library, C++11, C++17, Code point, Copy-on-write, Coupling (computer programming), Herb Sutter, ISO/IEC JTC 1/SC 22, Memory management, Microsoft Foundation Class Library, Microsoft Windows, Null-terminated string, Pointer (computer programming), Qt (software), Reference counting, Resource acquisition is initialization, Sequence container (C++), String (computer science), Substring, Template (C++), Thread (computing), Typedef, Unicode, Unix-like, UTF-16, UTF-32, UTF-8, Variable-width encoding.

Algorithm (C++)

In the C++ Standard Library, algorithms are components that perform algorithmic operations on containers and other sequences.

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AT&T

AT&T Inc. is an American multinational conglomerate holding company headquartered at Whitacre Tower in Downtown Dallas, Texas.

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Bjarne Stroustrup

Bjarne Stroustrup (born 30 December 1950) is a Danish computer scientist, who is most notable for the creation and development of the widely used C++ programming language.

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Byte

The byte is a unit of digital information that most commonly consists of eight bits, representing a binary number.

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C (programming language)

C (as in the letter ''c'') is a general-purpose, imperative computer programming language, supporting structured programming, lexical variable scope and recursion, while a static type system prevents many unintended operations.

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C string handling

The C programming language has a set of functions implementing operations on strings (character strings and byte strings) in its standard library.

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C++

C++ ("see plus plus") is a general-purpose programming language.

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C++ Standard Library

In the C++ programming language, the C++ Standard Library is a collection of classes and functions, which are written in the core language and part of the C++ ISO Standard itself.

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C++11

C++11 is a version of the standard for the programming language C++.

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C++17

C++17 is the name for the most recent revision of the ISO/IEC 14882 standard for the C++ programming language.

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Code point

In character encoding terminology, a code point or code position is any of the numerical values that make up the code space.

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Copy-on-write

Copy-on-write (CoW or COW), sometimes referred to as implicit sharing or shadowing, is a resource-management technique used in computer programming to efficiently implement a "duplicate" or "copy" operation on modifiable resources.

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Coupling (computer programming)

In software engineering, coupling is the degree of interdependence between software modules; a measure of how closely connected two routines or modules are;ISO/IEC/IEEE 24765:2010 Systems and software engineering — Vocabulary the strength of the relationships between modules.

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Herb Sutter

Herb Sutter is a prominent C++ expert.

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ISO/IEC JTC 1/SC 22

ISO/IEC JTC 1/SC 22 Programming languages, their environments and system software interfaces is a standardization subcommittee of the Joint Technical Committee ISO/IEC JTC 1 of the International Organization for Standardization (ISO) and the International Electrotechnical Commission (IEC) that develops and facilitates standards within the fields of programming languages, their environments and system software interfaces.

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Memory management

Memory management is a form of resource management applied to computer memory.

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Microsoft Foundation Class Library

Microsoft Foundation Class Library (MFC) is a C++ object-oriented library for developing desktop applications for Windows.

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Microsoft Windows

Microsoft Windows is a group of several graphical operating system families, all of which are developed, marketed, and sold by Microsoft.

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Null-terminated string

In computer programming, a null-terminated string is a character string stored as an array containing the characters and terminated with a null character ('\0', called NUL in ASCII).

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Pointer (computer programming)

In computer science, a pointer is a programming language object that stores the memory address of another value located in computer memory.

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Qt (software)

Qt ("cute") is a cross-platform application framework and widget toolkit for creating classic and embedded graphical user interfaces, and applications that run on various software and hardware platforms with little or no change in the underlying codebase, while still being a native application with native capabilities and speed.

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Reference counting

In computer science, reference counting is a technique of storing the number of references, pointers, or handles to a resource such as an object, block of memory, disk space or other resource.

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Resource acquisition is initialization

Resource acquisition is initialization (RAII)Bjarne Stroustrup Accessed on 2013-01-02.

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Sequence container (C++)

In computing, sequence containers refer to a group of container class templates in the standard library of the C++ programming language that implement storage of data elements.

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String (computer science)

In computer programming, a string is traditionally a sequence of characters, either as a literal constant or as some kind of variable.

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Substring

A substring is a contiguous sequence of characters within a string.

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Template (C++)

Templates are a feature of the C++ programming language that allows functions and classes to operate with generic types.

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Thread (computing)

In computer science, a thread of execution is the smallest sequence of programmed instructions that can be managed independently by a scheduler, which is typically a part of the operating system.

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Typedef

typedef is a reserved keyword in the C and C++ programming languages.

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Unicode

Unicode is a computing industry standard for the consistent encoding, representation, and handling of text expressed in most of the world's writing systems.

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Unix-like

A Unix-like (sometimes referred to as UN*X or *nix) operating system is one that behaves in a manner similar to a Unix system, while not necessarily conforming to or being certified to any version of the Single UNIX Specification.

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UTF-16

UTF-16 (16-bit Unicode Transformation Format) is a character encoding capable of encoding all 1,112,064 valid code points of Unicode.

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UTF-32

UTF-32 stands for Unicode Transformation Format in 32 bits.

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UTF-8

UTF-8 is a variable width character encoding capable of encoding all 1,112,064 valid code points in Unicode using one to four 8-bit bytes.

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Variable-width encoding

A variable-width encoding is a type of character encoding scheme in which codes of differing lengths are used to encode a character set (a repertoire of symbols) for representation in a computer.

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Redirects here:

C str (C++), C str(), C++ string, Std::string, Str (C++), String (C++).

References

[1] https://en.wikipedia.org/wiki/C%2B%2B_string_handling

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